Add like
Add dislike
Add to saved papers

Flesh and bone digital sociality: On how humans may go virtual.

Research on virtual reality (VR) has gained momentum over the last fifteen years or so. In their review, Pan and Hamilton (2018, British Journal of Psychology) show how the different types of VR devices have the potential to probe fundamental psychological constructs, like those underlying social interactions. Expanding on their work, we propose a research agenda to increase the sense of co-presence and make VR more real than reality through bodily illusions, multisensory stimulation, self-conscious emotions, and multisubject social cognition.

Full text links

We have located links that may give you full text access.
Can't access the paper?
Try logging in through your university/institutional subscription. For a smoother one-click institutional access experience, please use our mobile app.

Related Resources

For the best experience, use the Read mobile app

Mobile app image

Get seemless 1-tap access through your institution/university

For the best experience, use the Read mobile app

All material on this website is protected by copyright, Copyright © 1994-2024 by WebMD LLC.
This website also contains material copyrighted by 3rd parties.

By using this service, you agree to our terms of use and privacy policy.

Your Privacy Choices Toggle icon

You can now claim free CME credits for this literature searchClaim now

Get seemless 1-tap access through your institution/university

For the best experience, use the Read mobile app