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Simulating real-world scenes viewed through ophthalmic lenses.

We present a comprehensive procedure to simulate real-world scenes viewed through ophthalmic lenses. Such a method enables us to anticipate the effects on image formation of the following combined undesired optical defects typically found in ophthalmic lenses: blur, distortion, and chromatic aberration. Additionally, it helps in comparing the expected scenes seen with different lens designs. The procedure is based on the following steps: (1) to calculate the distortion and local dioptric matrix associated with a set of different gaze directions; (2) to estimate point spread functions (PSF) associated with these matrices; (3) to compute the joint action of distortion, chromatic aberration, and PSF field on the scenes. We illustrate this procedure with two +5D spherical lenses: a moderately good performance lens and a highly degrading one. The method is suitable to evaluate ophthalmic lenses in a virtual reality framework.

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