keyword
https://read.qxmd.com/read/38412682/comparing-the-effects-of-different-circular-vection-stimuli-on-upright-stance
#1
JOURNAL ARTICLE
Noor J Hamam, Taylor W Cleworth
BACKGROUND: Upright quiet stance is maintained through the complex integration of sensory information from the visual, vestibular, and somatosensory systems [1]. Virtual reality (VR) is a well-established tool that has been used to study sensory contributions to balance and induce visual perturbations. Previous assessments of virtual environments have suggested that VR can be used to create various visual stimuli that affect balance [2]; however, there is limited work examining which dynamic visual stimulus, in the form of circular vection (CV), is the most effective at inducing whole body lean...
February 16, 2024: Gait & Posture
https://read.qxmd.com/read/38002463/the-effect-of-roll-circular-vection-on-roll-tilt-postural-responses-and-roll-subjective-postural-horizontal-of-healthy-normal-subjects
#2
JOURNAL ARTICLE
Taylor W Cleworth, John H J Allum, Emma I Nielsen, Mark G Carpenter
Background : Falls and related injuries are critical issues in several disease states, as well as aging, especially when interactions between vestibular and visual sensory inputs are involved. Slow support surface tilt (0.6 deg/s) followed by subjective postural horizontal (SPH) assessments have been proposed as a viable method for assessing otolith contributions to balance control. Previous assessments of perceived body alignment to vertical, including subjective visual vertical, have suggested that visual inputs are weighted more when vestibular information is near the threshold and less reliable during slow body tilt...
October 24, 2023: Brain Sciences
https://read.qxmd.com/read/37766824/vection-induced-by-a-pair-of-patches-of-synchronized-visual-motion-stimuli-covering-total-field-of-views-as-small-as-10-square-degrees
#3
JOURNAL ARTICLE
Coskun Joe Dizmen, Richard H Y So
Vection (illusion of self-motion) is known to be induced by watching large field-of-view (FOV) moving scenes. In our study, we investigated vection induced by small FOV stimuli. Three experiments were conducted in 45 sessions to analyze vection provoked by moving scenes covering total FOVs as small as 10 square-degrees. Results indicated that 88% of the participants reported vection while watching two small patches of moving dots (1° horizontal by 5° vertical, each) placed on the left and right sides of the observers...
2023: I-Perception
https://read.qxmd.com/read/37113619/caloric-vestibular-stimulation-induces-vestibular-circular-vection-even-with-a-conflicting-visual-display-presented-in-a-virtual-reality-headset
#4
JOURNAL ARTICLE
Ramy Kirollos, Chris M Herdman
This study explored visual-vestibular sensory integration when the vestibular system receives self-motion information using caloric irrigation. The objectives of this study were to (1) determine if measurable vestibular circular vection can be induced in healthy participants using caloric vestibular stimulation and (2) determine if a conflicting visual display could impact vestibular vection. In Experiment 1 (E1), participants had their eyes closed. Air caloric vestibular stimulation cooled the endolymph fluid of the horizontal semi-circular canal inducing vestibular circular vection...
2023: I-Perception
https://read.qxmd.com/read/35942780/enhanced-vection-in-older-adults-evidence-for-age-related-effects-in-multisensory-vection-experiences
#5
JOURNAL ARTICLE
Brandy Murovec, Julia Spaniol, Jennifer L Campos, Behrang Keshavarz
The illusion of self-motion (vection) is a multisensory phenomenon elicited by visual, auditory, tactile, or other sensory cues. Aging is often associated with changes in sensory acuity, visual motion perception, and multisensory integration, processes which may influence vection perception. However, age-related differences in vection have received little study to date. Thus, the objective of the present study was to investigate age-related differences in vection during multisensory stimulation. Nineteen younger adults and 19 older adults were exposed to rotating visual, auditory, and tactile stimuli (separately or in combination) at a speed of 45°/s inside a VR laboratory inducing circular vection...
August 9, 2022: Perception
https://read.qxmd.com/read/34384047/multisensory-effects-on-illusory-self-motion-vection-the-role-of-visual-auditory-and-tactile-cues
#6
JOURNAL ARTICLE
Brandy Murovec, Julia Spaniol, Jennifer L Campos, Behrang Keshavarz
A critical component to many immersive experiences in virtual reality (VR) is vection, defined as the illusion of self-motion. Traditionally, vection has been described as a visual phenomenon, but more recent research suggests that vection can be influenced by a variety of senses. The goal of the present study was to investigate the role of multisensory cues on vection by manipulating the availability of visual, auditory, and tactile stimuli in a VR setting. To achieve this, 24 adults (Mage = 25.04) were presented with a rotating stimulus aimed to induce circular vection...
August 11, 2021: Multisensory Research
https://read.qxmd.com/read/33409903/the-role-of-cognitive-factors-and-personality-traits-in-the-perception-of-illusory-self-motion-vection
#7
JOURNAL ARTICLE
Sarah D'Amour, Laurence R Harris, Stefan Berti, Behrang Keshavarz
Vection is a perceptual phenomenon that describes the visually induced subjective sensation of self-motion in the absence of physical motion. Previous research has discussed the potential involvement of top-down cognitive mechanisms on vection. Here, we quantified how cognitive manipulations such as contextual information (i.e., expectation) and plausibility (i.e., chair configuration) alter vection. We also explored how individual traits such as field dependence, depersonalization, anxiety, and social desirability might be related to vection...
January 6, 2021: Attention, Perception & Psychophysics
https://read.qxmd.com/read/31976056/the-effect-of-optical-flow-motion-direction-on-vection-strength
#8
JOURNAL ARTICLE
Yoshitaka Fujii, Takeharu Seno
In some phenomena of visual perception, the motion direction of visual stimuli can affect perception. In particular, asymmetries between oblique directions and cardinal (horizontal and vertical) directions have been reported and are known as oblique effects (e.g., contrast sensitivity and motion threshold). In this study, we investigated how vection strength depends on motion direction. Participants observed random-dot optical flow in a circular field and rated the perceived vection strength. Dot movement was systematically controlled using the following angles: 0° (up), 30°, 45°, 60°, 90°, 120°, 135°, 150°, and 180° (down)...
January 2020: I-Perception
https://read.qxmd.com/read/30461552/vection-responses-in-patients-with-early-glaucoma
#9
JOURNAL ARTICLE
Taylor A Brin, Luminita Tarita-Nistor, Esther G González, Graham E Trope, Martin J Steinbach
PURPOSE: Our lab has previously shown that patients with early glaucoma have longer vection latencies than controls. We attempted to explain this finding using a combined index of structure and function (CSFI), as proposed by Medeiros and colleagues. The CSFI estimates the proportion of retinal ganglion cell loss. METHODS: Roll and circular vection were evoked using a back-projected screen (experiment 1) and the Oculus Rift system (experiment 2). Vection latency and duration were measured using a button response box...
November 19, 2018: Journal of Glaucoma
https://read.qxmd.com/read/29128511/inducing-circular-vection-with-tactile-stimulation-encircling-the-waist
#10
JOURNAL ARTICLE
Angelica M Tinga, Chris Jansen, Maarten J van der Smagt, Tanja C W Nijboer, Jan B F van Erp
In general, moving sensory stimuli (visual and auditory) can induce illusory sensations of self-motion (i.e. vection) in the direction opposite of the sensory stimulation. The aim of the current study was to examine whether tactile stimulation encircling the waist could induce circular vection (around the body's yaw axis) and to examine whether this type of stimulation would influence participants' walking trajectory and balance. We assessed the strength and direction of perceived self-motion while vision was blocked and while either receiving tactile stimulation encircling the waist clockwise or counterclockwise or no tactile stimulation...
January 2018: Acta Psychologica
https://read.qxmd.com/read/27832269/stereoscopic-advantages-for-vection-induced-by-radial-circular-and-spiral-optic-flows
#11
JOURNAL ARTICLE
Stephen Palmisano, Stephanie Summersby, Rodney G Davies, Juno Kim
Although observer motions project different patterns of optic flow to our left and right eyes, there has been surprisingly little research into potential stereoscopic contributions to self-motion perception. This study investigated whether visually induced illusory self-motion (i.e., vection) is influenced by the addition of consistent stereoscopic information to radial, circular, and spiral (i.e., combined radial + circular) patterns of optic flow. Stereoscopic vection advantages were found for radial and spiral (but not circular) flows when monocular motion signals were strong...
November 1, 2016: Journal of Vision
https://read.qxmd.com/read/26965438/podokinetic-circular-vection-characteristics-and-interaction-with-optokinetic-circular-vection
#12
JOURNAL ARTICLE
W Becker, K Kliegl, J Kassubek, R Jürgens
Stabilising horizontal body orientation in space without sight on a rotating platform by holding to a stationary structure and circular 'treadmill' stepping in the opposite direction can elicit an illusion of self-turning in space (Bles and Kapteyn in Agressologie 18:325-328, 1977). Because this illusion is analogous to the well-known illusion of optokinetic circular vection (oCV), we call it 'podokinetic circular vection' (pCV) here. Previous studies using eccentric stepping on a path tangential to the rotation found that pCV was always contraversive relative to platform rotation...
July 2016: Experimental Brain Research. Experimentelle Hirnforschung. Expérimentation Cérébrale
https://read.qxmd.com/read/26358128/optokinetic-circular-vection-a-test-of-visual-vestibular-conflict-models-of-vection-nascensy
#13
JOURNAL ARTICLE
R Jürgens, K Kliegl, J Kassubek, W Becker
The propensity to experience circular vection (the illusory perception of self-turning evoked by a rotating scene, CV) as reflected by its onset latency exhibits considerable interindividual variation. Models of CV nascensy have linked this delay to the time it takes the visual-vestibular conflict to disappear. One line of these "conflict models" (Zacharias and Young in Exp Brain Res 41:159-171, 1981) predicts that, across individuals, CV latency (CVL) correlates positively with the vestibular time constant (TC) and negatively with the vestibular motion detection threshold (vTHR)...
January 2016: Experimental Brain Research. Experimentelle Hirnforschung. Expérimentation Cérébrale
https://read.qxmd.com/read/26321989/more-than-a-cool-illusion-functional-significance-of-self-motion-illusion-circular-vection-for-perspective-switches
#14
JOURNAL ARTICLE
Bernhard E Riecke, Daniel Feuereissen, John J Rieser, Timothy P McNamara
Self-motion can facilitate perspective switches and "automatic spatial updating" and help reduce disorientation in applications like virtual reality (VR). However, providing physical motion through moving-base motion simulators or free-space walking areas comes with high cost and technical complexity. This study provides first evidence that merely experiencing an embodied illusion of self-motion ("circular vection") can provide similar behavioral benefits as actual self-motion: Blindfolded participants were asked to imagine facing new perspectives in a well-learned room, and point to previously learned objects...
2015: Frontiers in Psychology
https://read.qxmd.com/read/25761342/can-walking-motions-improve-visually-induced-rotational-self-motion-illusions-in-virtual-reality
#15
JOURNAL ARTICLE
Bernhard E Riecke, Jacob B Freiberg, Timofey Y Grechkin
Illusions of self-motion (vection) can provide compelling sensations of moving through virtual environments without the need for complex motion simulators or large tracked physical walking spaces. Here we explore the interaction between biomechanical cues (stepping along a rotating circular treadmill) and visual cues (viewing simulated self-rotation) for providing stationary users a compelling sensation of rotational self-motion (circular vection). When tested individually, biomechanical and visual cues were similarly effective in eliciting self-motion illusions...
2015: Journal of Vision
https://read.qxmd.com/read/25520683/the-influence-of-imagery-vividness-on-cognitive-and-perceptual-cues-in-circular-auditorily-induced-vection
#16
JOURNAL ARTICLE
Aleksander Väljamäe, Sara Sell
In the absence of other congruent multisensory motion cues, sound contribution to illusions of self-motion (vection) is relatively weak and often attributed to purely cognitive, top-down processes. The present study addressed the influence of cognitive and perceptual factors in the experience of circular, yaw auditorily-induced vection (AIV), focusing on participants imagery vividness scores. We used different rotating sound sources (acoustic landmark vs. movable types) and their filtered versions that provided different binaural cues (interaural time or level differences, ITD vs...
2014: Frontiers in Psychology
https://read.qxmd.com/read/25511163/self-motion-sensitivity-to-visual-yaw-rotations-in-humans
#17
JOURNAL ARTICLE
Alessandro Nesti, Karl A Beykirch, Paolo Pretto, Heinrich H Bülthoff
While moving through the environment, humans use vision to discriminate different self-motion intensities and to control their actions (e.g. maintaining balance or controlling a vehicle). How the intensity of visual stimuli affects self-motion perception is an open, yet important, question. In this study, we investigate the human ability to discriminate perceived velocities of visually induced illusory self-motion (vection) around the vertical (yaw) axis. Stimuli, generated using a projection screen (70 × 90 deg field of view), consist of a natural virtual environment (360 deg panoramic colour picture of a forest) rotating at constant velocity...
March 2015: Experimental Brain Research. Experimentelle Hirnforschung. Expérimentation Cérébrale
https://read.qxmd.com/read/23483823/visual-rotation-axis-and-body-position-relative-to-the-gravitational-direction-effects-on-circular-vection
#18
JOURNAL ARTICLE
Shigehito Tanahashi, Hiroyasu Ujike, Kazuhiko Ukai
The visual-vestibular conflict theory asserts that visual-vestibular conflicts reduce vection and that vection strength is reduced with an increasing discrepancy between actual and expected vestibular activity. Most studies support this theory, although researchers have not always accepted them. To ascertain the conditions under which the theory of the visual-vestibular conflict can be applied, we measured circular vection strength accompanied by manipulation of the visual-otolith conflict by setting the axes of visual global motion (pitch, roll, and yaw) as either earth-horizontal or earth-vertical, using three different body positions (supine, left-lateral recumbent, and sitting upright)...
2012: I-Perception
https://read.qxmd.com/read/22800430/ventral-and-dorsal-streams-processing-visual-motion-perception-fdg-pet-study
#19
JOURNAL ARTICLE
Sandra Becker-Bense, Hans-Georg Buchholz, Peter zu Eulenburg, Christoph Best, Peter Bartenstein, Matthias Schreckenberger, Marianne Dieterich
BACKGROUND: Earlier functional imaging studies on visually induced self-motion perception (vection) disclosed a bilateral network of activations within primary and secondary visual cortex areas which was combined with signal decreases, i.e., deactivations, in multisensory vestibular cortex areas. This finding led to the concept of a reciprocal inhibitory interaction between the visual and vestibular systems. In order to define areas involved in special aspects of self-motion perception such as intensity and duration of the perceived circular vection (CV) or the amount of head tilt, correlation analyses of the regional cerebral glucose metabolism, rCGM (measured by fluorodeoxyglucose positron-emission tomography, FDG-PET) and these perceptual covariates were performed in 14 healthy volunteers...
July 16, 2012: BMC Neuroscience
https://read.qxmd.com/read/21615257/application-of-zebrafish-oculomotor-behavior-to-model-human-disorders
#20
REVIEW
Colette M Maurer, Ying-Yu Huang, Stephan C F Neuhauss
To ensure high acuity vision, eye movements have to be controlled with astonishing precision by the oculomotor system. Many human diseases can lead to abnormal eye movements, typically of the involuntary oscillatory eye movements type called nystagmus. Such nystagmus can be congenital (infantile) or acquired later in life. Although the resulting eye movements are well characterized, there is only little information about the underlying etiology. This is in part owing to the lack of appropriate animal models...
2011: Reviews in the Neurosciences
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