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https://www.readbyqxmd.com/read/29785247/being-enjoyably-challenged-is-the-key-to-an-enjoyable-gaming-experience-an-experimental-approach-in-a-first-person-shooter-game
#1
Anne Corcos
Applied to video games, Csikszentmihalyi's work on flow evidences that a positive gaming experience is intrinsically self-rewarding and primarily determined by the skill/challenge balance. A multi-layered measure of enjoyment is built to take these components into account. Gamers were asked to report the concentration-enjoyment they experienced during a first-person shooter game, and to better assess the gap between skill and challenge, the challenge enjoyment was also rated. Along with concentration level, concentration enjoyment is used to build a gaming experience typology that accounts for the self-rewarding component...
2018: Socioaffective Neuroscience & Psychology
https://www.readbyqxmd.com/read/29784634/evaluation-of-app-based-serious-gaming-as-a-training-method-in-teaching-chest-tube-insertion-to-medical-students-randomized-controlled-trial
#2
Patrick Haubruck, Felix Nickel, Julian Ober, Tilman Walker, Christian Bergdolt, Mirco Friedrich, Beat Peter Müller-Stich, Franziska Forchheim, Christian Fischer, Gerhard Schmidmaier, Michael C Tanner
BACKGROUND: The insertion of a chest tube should be as quick and accurate as possible to maximize the benefit and minimize possible complications for the patient. Therefore, comprehensive training and assessment before an emergency situation are essential for proficiency in chest tube insertion. Serious games have become more prevalent in surgical training because they enable students to study and train a procedure independently, and errors made have no effect on patients. However, up-to-date evidence regarding the effect of serious games on performance in procedures in emergency medicine remains scarce...
May 21, 2018: Journal of Medical Internet Research
https://www.readbyqxmd.com/read/29784258/an-analysis-of-the-anxiety-levels-of-mothers-who-participate-in-education-and-therapeutic-games-about-their-children-s-surgeries
#3
Esra Tural Buyuk, Bahire Bolişik
PURPOSE: The aim of this study was to determine the effect of education and therapeutic games on the postoperative anxiety level of mothers who participated in education and therapeutic games with their children. DESIGN: This study used a quasi-experimental method. METHODS: The study sample consisted of 300 mothers. Data were collected using a questionnaire on the sociodemographic characteristics of the parents and the State and Trait Anxiety Inventory (STAI) for others...
June 2018: Journal of Perianesthesia Nursing: Official Journal of the American Society of PeriAnesthesia Nurses
https://www.readbyqxmd.com/read/29780313/network-dynamics-of-attention-during-a-naturalistic-behavioral-paradigm
#4
René Weber, Bradly Alicea, Richard Huskey, Klaus Mathiak
This study investigates the dynamics of attention during continuous, naturalistic interactions in a video game. Specifically, the effect of repeated distraction on a continuous primary task is related to a functional model of network connectivity. We introduce the Non-linear Attentional Saturation Hypothesis (NASH), which predicts that effective connectivity within attentional networks increases non-linearly with decreasing distraction over time, and exhibits dampening at critical parameter values. Functional magnetic resonance imaging (fMRI) data collected using a naturalistic behavioral paradigm coupled with an interactive video game is used to test the hypothesis...
2018: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/29780310/mobile-software-as-a-medical-device-samd-for-the-treatment-of-epilepsy-development-of-digital-therapeutics-comprising-behavioral-and-music-based-interventions-for-neurological-disorders
#5
Pegah Afra, Carol S Bruggers, Matthew Sweney, Lilly Fagatele, Fareeha Alavi, Michael Greenwald, Merodean Huntsman, Khanhly Nguyen, Jeremiah K Jones, David Shantz, Grzegorz Bulaj
Digital health technologies for people with epilepsy (PWE) include internet-based resources and mobile apps for seizure management. Since non-pharmacological interventions, such as listening to specific Mozart's compositions, cognitive therapy, psychosocial and educational interventions were shown to reduce epileptic seizures, these modalities can be integrated into mobile software and delivered by mobile medical apps as digital therapeutics. Herein, we describe: (1) a survey study among PWE about preferences to use mobile software for seizure control, (2) a rationale for developing digital therapies for epilepsy, (3) creation of proof-of-concept mobile software intended for use as an adjunct digital therapeutic to reduce seizures, and (4) broader applications of digital therapeutics for the treatment of epilepsy and other chronic disorders...
2018: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/29779737/neurodevelopmental-perspectives-on-dance-learning-insights-from-early-adolescence-and-young-adulthood
#6
Dilini K Sumanapala, Jon Walbrin, Louise P Kirsch, Emily S Cross
Studies investigating human motor learning and movement perception have shown that similar sensorimotor brain regions are engaged when we observe or perform action sequences. However, the way these networks enable translation of complex observed actions into motor commands-such as in the context of dance-remains poorly understood. Emerging evidence suggests that the ability to encode specific visuospatial and kinematic movement properties encountered via different routes of sensorimotor experience may be an integral component of action learning throughout development...
2018: Progress in Brain Research
https://www.readbyqxmd.com/read/29779684/improving-adult-amblyopic-vision-with-stereoscopic-3-dimensional-video-games
#7
Roger W Li, Kenneth D Tran, John K Bui, Michelle M Antonucci, Charlie V Ngo, Dennis M Levi
No abstract text is available yet for this article.
May 17, 2018: Ophthalmology
https://www.readbyqxmd.com/read/29777356/visuospatial-abilities-and-fine-motor-experiences-influence-acquisition-and-maintenance-of-fundamentals-of-laparoscopic-surgery-fls-task-performance
#8
Cuan M Harrington, Patrick Dicker, Oscar Traynor, Dara O Kavanagh
BACKGROUND: Minimally invasive surgery poses a unique learning curve due to the requirement for non-intuitive psychomotor skills. The fundamentals of laparoscopic surgery (FLS) program trains and certifies residents in such skills. However, innate predictors of FLS performance and maintenance remain to be described. This single-centre observational study aimed to assess for candidate factors influencing the acquisition and maintenance of FLS performance amongst a surgically naïve cohort...
May 18, 2018: Surgical Endoscopy
https://www.readbyqxmd.com/read/29777115/a-randomized-controlled-pilot-trial-of-game-based-training-in-individuals-with-spinocerebellar-ataxia-type-3
#9
Ray-Yau Wang, Fang-Yi Huang, Bing-Wen Soong, Shih-Fong Huang, Yea-Ru Yang
Exergames are interactive video games used for exercise and may have therapeutic value in people with degenerative ataxia. The purpose of this study was to investigate potential effects of exergaming training on cerebellar ataxia in people with spinocerebellar ataxia type 3 (SCA3). Nine individuals with SCA3 were recruited and randomized to either exergaming or conventional group for a 4-week training period. The severity of ataxia was measured as the primary outcome by the Scale for the Assessment and Rating of Ataxia (SARA) and by the directional control of the limit of stability test...
May 18, 2018: Scientific Reports
https://www.readbyqxmd.com/read/29768090/kinematic-differences-in-upper-limb-joints-between-flat-and-topspin-forehand-drives-in-competitive-male-tennis-players
#10
Cyril Genevois, Machar Reid, Thomas Creveaux, Isabelle Rogowski
The topspin tennis forehand drive has become a feature of modern game; yet, as compared to the serve, there has been little research analysing its kinematics. This is surprising given that there is considerably more variation in the execution of the topspin forehand. Our study is the first to examine the amplitude of upper limb joint rotations that produce topspin in the forehand drives of 14 male competitive tennis players using video-based motion analysis. Humerothoracic abduction (-)/adduction (+), extension (-) /flexion (+), and external (-)/internal (+) rotation, elbow extension (-) /flexion (+) and forearm supination (-)/pronation (+), wrist extension (-)/flexion (+) and ulnar (-)/radial (-) deviation were computed...
May 16, 2018: Sports Biomechanics
https://www.readbyqxmd.com/read/29766612/visuomotor-coordination-and-cortical-connectivity-of-modular-motor-learning
#11
Pablo I Burgos, Juan J Mariman, Scott Makeig, Gonzalo Rivera-Lillo, Pedro E Maldonado
The ability to transfer sensorimotor skill components to new actions and the capacity to use skill components from whole actions are characteristic of the adaptability of the human sensorimotor system. However, behavioral evidence suggests complex limitations for transfer after combined or modular learning of motor adaptations. Also, to date, only behavioral analysis of the consequences of the modular learning has been reported, with little understanding of the sensorimotor mechanisms of control and the interaction between cortical areas...
May 15, 2018: Human Brain Mapping
https://www.readbyqxmd.com/read/29759008/thin-slices-of-athletes-nonverbal-behavior-give-away-game-location-testing-the-territoriality-hypothesis-of-the-home-game-advantage
#12
Philip Furley, Geoffrey Schweizer, Daniel Memmert
The present research investigated whether perceivers could detect who is playing at home or away in soccer matches based on thin slices of professional (Experiment 1) and amateur (Experiment 3) athletes' nonverbal behavior prior to the match and whether perceivers rated athletes playing at home relatively higher on behavioral dimensions (Experiments 2 and 3) linked to territoriality. In Experiment 1 ( N = 80), participants watched short videos depicting soccer players prior to a UEFA Champions League match and rated whether athletes were more likely to be playing at home or away...
April 2018: Evolutionary Psychology: An International Journal of Evolutionary Approaches to Psychology and Behavior
https://www.readbyqxmd.com/read/29749593/a-cortical-study-of-the-attention-in-military-simulation-tests
#13
M A Idiazabal-Alecha, M V Sebastian-Guerrero, M A Navascues-Sanagustin, C Arcos-Sanchez, M V Arana-Aritmendiz, C Ruiz-Lopez, J M Iso-Perez
INTRODUCTION: Attention is one of the most widely studied superior cerebral functions and base of many other cognitive processes. It is sometimes understood as concentration on a task or target. The level of execution of a task and the ability to process information are dependent on the state of cerebral activation of the subject. This brain activity can be recorded with the electroencephalogram (EEG). AIM: Attention is studied in states of rest and during the performance of tasks in military personnel, exploring the differences between two groups (cadets and officers/NCOs)...
May 16, 2018: Revista de Neurologia
https://www.readbyqxmd.com/read/29745786/loading-differences-in-single-leg-landing-in-the-forehand-and-backhand-side-courts-after-an-overhead-stroke-in-badminton-a-novel-tri-axial-accelerometer-research
#14
Shogo Sasaki, Yasuharu Nagano, Hiroshi Ichikawa
Anterior cruciate ligament (ACL) injuries in badminton commonly occur during single-leg landing after an overhead stroke in the backhand-side court. This study compared differences in trunk acceleration and kinematic variables during single-leg landing in the forehand- and backhand-side courts after an overhead stroke. Eighteen female junior badminton players performed two singles games while wearing a tri-axial accelerometer. The moment that over 4g of resultant acceleration was generated was determined using synchronised video cameras...
May 10, 2018: Journal of Sports Sciences
https://www.readbyqxmd.com/read/29743691/challenging-local-realism-with-human-choices
#15
(no author information available yet)
A Bell test is a randomized trial that compares experimental observations against the philosophical worldview of local realism 1 , in which the properties of the physical world are independent of our observation of them and no signal travels faster than light. A Bell test requires spatially distributed entanglement, fast and high-efficiency detection and unpredictable measurement settings2,3 . Although technology can satisfy the first two of these requirements4-7 , the use of physical devices to choose settings in a Bell test involves making assumptions about the physics that one aims to test...
May 2018: Nature
https://www.readbyqxmd.com/read/29741441/effect-of-an-active-video-gaming-classroom-curriculum-on-health-related-fitness-school-day-step-counts-and-motivation-in-sixth-graders
#16
You Fu, Ryan D Burns
BACKGROUND: The purpose of this study was to explore the effect of an active video gaming (AVG) classroom curriculum on health-related fitness, school day steps, and motivation in sixth graders. METHODS: A convenience sample of 65 sixth graders were recruited from 2 classrooms from a school located in the Western United States. One classroom served as the comparison group (n = 32) that participated in active free play, and one classroom served as the intervention group (n = 33) that participated in an AVG curriculum for 30 minutes per day, 3 days per week, for 18 weeks...
May 9, 2018: Journal of Physical Activity & Health
https://www.readbyqxmd.com/read/29736679/flow-experience-and-the-mobilization-of-attentional-resources
#17
Marcelo Felipe de Sampaio Barros, Fernando M Araújo-Moreira, Luis Carlos Trevelin, Rémi Radel
The present study attempts to better identify the neurophysiological changes occurring during flow experience and how this can be related to the mobilization of attentional resources. Self-reports of flow (using a flow feelings scale) and attention (using thought probes), autonomic activity (heart rate, heart rate variability, and breathing rate), and cerebral oxygenation (using near-infrared spectroscopy) in two regions of the frontoparietal attention network (right lateral frontal cortex and right inferior parietal lobe) were measured during the practice of two simple video games (Tetris and Pong) played at different difficulty conditions (easy, optimal, hard, or self-selected)...
May 7, 2018: Cognitive, Affective & Behavioral Neuroscience
https://www.readbyqxmd.com/read/29733299/the-validity-and-reliability-of-15-hz-global-positioning-system-units-for-assessing-the-activity-profiles-of-university-football-players
#18
M Barr, T Beaver, D Turczyn, S Cornish
Global Positioning System (GPS) units have recently become popular for monitoring and assessing the workloads of football players. Currently there is a lack of studies examining the validity and reliability of these systems for that purpose, so the aim of the current study was to determine if 15 Hz units (SPI HPU, GPSports, Canberra, Australia) could accurately be used to describe the physical demands of football. A series of cohort studies were carried out with Canadian university football players (n=28). In order to assess the accuracy of the units' ability to measure high velocity sprinting, 12 players performed multiple electronically timed 36...
June 1, 2017: Journal of Strength and Conditioning Research
https://www.readbyqxmd.com/read/29730899/smartphone-and-video-games-overuse-effects-on-hand-joints-time-for-screening-interventions
#19
Matteo Megna, Pietro Gisonni, Nicola Balato
We read with great interest the letter by Kluger and we completely agree that apart from smartphone addiction also other technologies overuse such as video games joysticks and controllers may have an effect on hand joints. Particularly, we have previously demonstrated that in psoriasis patients smartphone over-use is linked with higher signs of inflammation of muscoloskelatal structures of hands joints potentially being a factor which facilitate or speed up the possible development of psoriatic arthritis (PsA)...
May 6, 2018: Journal of the European Academy of Dermatology and Venereology: JEADV
https://www.readbyqxmd.com/read/29730883/smartphone-video-games-and-other-new-technologies-on-hand-joints-in-patients-with-psoriasis
#20
Nicolas Kluger
I read with great interest the article by Megna et al regarding the potential effects of smartphone addiction on the hand joints of individuals and patients with psoriasis [1]. The working hypothesis of the authors is appealing, but could fit in the broader scope of new technologies. Overuse syndrome is one of the known side effects of mobile phone and smartphone overuse, as well as video games joysticks and controllers [2,3]. Besides, the keyboard style of patients with rheumatoid arthritis may have the potential to put stress on joints that are already affected by the disease [4]...
May 6, 2018: Journal of the European Academy of Dermatology and Venereology: JEADV
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