keyword
MENU ▼
Read by QxMD icon Read
search

Computer games

keyword
https://www.readbyqxmd.com/read/28725543/exploring-parents-screen-viewing-behaviours-and-sedentary-time-in-association-with-their-attitudes-toward-their-young-child-s-screen-viewing
#1
Emma Solomon-Moore, Simon J Sebire, Corrie Macdonald-Wallis, Janice L Thompson, Deborah A Lawlor, Russell Jago
Sedentary time and screen-viewing (SV) are associated with chronic disease risk in adults. Parent and child sedentary time and SV are associated. Parents influence children's SV through parenting styles and role modelling. Understanding whether parents' attitudes toward child SV are associated with their own SV and sedentary time will aid development of family interventions to reduce sedentary behaviours. Cross-sectional data with 809 parents from Bristol, UK were collected in 2012-2013 and analysed in 2016...
September 2017: Preventive Medicine Reports
https://www.readbyqxmd.com/read/28725206/physiological-signal-analysis-for-evaluating-flow-during-playing-of-computer-games-of-varying-difficulty
#2
Yu Tian, Yulong Bian, Piguo Han, Peng Wang, Fengqiang Gao, Yingmin Chen
Flow is the experience of effortless attention, reduced self-consciousness, and a deep sense of control that typically occurs during the optimal performance of challenging tasks. On the basis of the person-artifact-task model, we selected computer games (tasks) with varying levels of difficulty (difficult, medium, and easy) and shyness (personality) as flow precursors to study the physiological activity of users in a flow state. Cardiac and respiratory activity and mean changes in skin conductance (SC) were measured continuously while the participants (n = 40) played the games...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/28724380/the-use-of-entertainment-and-communication-technologies-before-sleep-could-affect-sleep-and-weight-status-a-population-based-study-among-children
#3
Nomathemba Dube, Kaviul Khan, Sarah Loehr, Yen Chu, Paul Veugelers
BACKGROUND: Short sleep duration and poor sleep quality have been demonstrated to be associated with childhood obesity. It has been suggested that electronic entertainment and communication devices (EECDs) including TVs, computers, tablets, video games and cell phones interfere with sleep in children and youth. The aim of this study was to assess the impact that the use of EECDs in the hour before bedtime has on sleep and weight status to inform sleep promotion interventions and programs to prevent childhood obesity...
July 19, 2017: International Journal of Behavioral Nutrition and Physical Activity
https://www.readbyqxmd.com/read/28723986/the-contributions-of-digital-technologies-in-the-teaching-of-nursing-skills-an-integrative-review
#4
Maurício de Souza Silveira, Ana Luísa Petersen Cogo
Objective: To analyze the contributions of digital educational technologies used in teaching nursing skills. Method: Integrative literature review, search in five databases, from 2006 to 2015 combining the descriptors 'education, nursing', 'educational technology', 'computer-assisted instruction' or related terms in English. Results: Sample of 30 articles grouped in the thematic categories 'technology in the simulation with manikin', 'incentive to learning' and 'teaching of nursing skills'...
July 13, 2017: Revista Gaúcha de Enfermagem
https://www.readbyqxmd.com/read/28721495/diversity-and-survival-of-artificial-lifeforms-under-sedimentation-and-random-motion
#5
Nicolas Glade, Olivier Bastien, Pascal Ballet
Cellular automata are often used to explore the numerous possible scenarios of what could have occurred at the origins of life and before, during the prebiotic ages, when very simple molecules started to assemble and organise into larger catalytic or informative structures, or to simulate ecosystems. Artificial self-maintained spatial structures emerge in cellular automata and are often used to represent molecules or living organisms. They converge generally towards homogeneous stationary soups of still-life creatures...
July 18, 2017: Theory in Biosciences, Theorie in Den Biowissenschaften
https://www.readbyqxmd.com/read/28717242/a-new-solution-concept-for-the-ultimatum-game-leading-to-the-golden-ratio
#6
Stefan Schuster
The Ultimatum Game is a paradigmatic two-player game. A proposer can offer a certain fraction of some valuable good. A responder can accept the offer or reject it, implying that the two players receive nothing. The only subgame-perfect Nash equilibrium is to only offer an infinitesimal amount and to accept this. However, this equilibrium is not in agreement with experimental observations, which show varying accepted offers around 40%. While some authors suggest that the fairest split of 50% vs. 50% would be explainable on theoretical grounds or by computer simulation, a few authors (including myself) have recently suggested that the Golden Ratio, about 0...
July 17, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28717229/investigation-of-autistic-traits-through-strategic-decision-making-in-games-with-adaptive-agents
#7
Alexis B Craig, Emily Grossman, Jeffrey L Krichmar
Autism Spectrum Disorders are characterized by difficulties in communicating and cooperating with other people. Impairment in Theory of Mind (ToM), the ability to infer what another person is thinking, may contribute to these social deficits. The present study assesses the relationship between autistic traits and decision-making in a socioeconomic game environment that measures ToM and cooperation. We quantified participant strategy during game play with computer agents that simulated aspects of ToM or fixed strategy agents with static behaviors or heuristics...
July 17, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28715119/lateral-prefrontal-orbitofrontal-cortex-has-different-roles-in-norm-compliance-in-gain-and-loss-domains-a-transcranial-current-stimulation-tdcs-study
#8
Yunlu Yin, Hongbo Yu, Zhongbin Su, Yuan Zhang, Xiaolin Zhou
Sanction is used by almost all known human societies to enforce fairness norm in resource distribution. Previous studies have consistently shown that the lateral prefrontal cortex (lPFC) and the adjacent orbitofrontal cortex (lOFC) play a causal role in mediating the effect of sanction threat on norm compliance. However, most of these studies were conducted in the gain domain in which resources are distributed among members. Little is known about the mechanisms underlying norm compliance in the loss domain in which individual sacrifices are needed...
July 17, 2017: European Journal of Neuroscience
https://www.readbyqxmd.com/read/28696479/a-web-based-game-for-teaching-facial-expressions-to-schizophrenic-patients
#9
Kemal Hakan Gülkesen, Filiz Isleyen, Buket Cinemre, Mehmet Kemal Samur, Semiha Sen Kaya, Nese Zayim
BACKGROUND: Recognizing facial expressions is an important social skill. In some psychological disorders such as schizophrenia, loss of this skill may complicate the patient's daily life. Prior research has shown that information technology may help to develop facial expression recognition skills through educational software and games. OBJECTIVES: To examine if a computer game designed for teaching facial expressions would improve facial expression recognition skills of patients with schizophrenia...
July 12, 2017: Applied Clinical Informatics
https://www.readbyqxmd.com/read/28692958/grift-a-device-for-quantifying-physiological-and-pathological-mirror-movements-in-children
#10
E Jaspers, K Klingels, C Simon-Martinez, H Feys, D G Woolley, N Wenderoth
Mirror movements (MM) typically occur during unilateral actions and manifest as involuntary muscle activity of the passive limb, which "mirror" voluntary actions executed by the contralateral homologous body part. They are a normal motor feature in young children and gradually disappear during the first decade of life. In children suffering from neurological disorders, e.g. due to an early brain lesion as in unilateral cerebral palsy, the amplitude and occurrence of MM has been proposed to yield relevant information for diagnosis and therapy...
July 5, 2017: IEEE Transactions on Bio-medical Engineering
https://www.readbyqxmd.com/read/28691854/impact-of-gamification-of-vision-tests-on-the-user-experience
#11
Lakshmi Bodduluri, Mei Ying Boon, Malcolm Ryan, Stephen J Dain
OBJECTIVE: Gamification has been incorporated into vision tests and vision therapies in the expectation that it may increase the user experience and engagement with the task. The current study aimed to understand how gamification affects the user experience, specifically during the undertaking of psychophysical tasks designed to estimate vision thresholds (chromatic and achromatic contrast sensitivity). METHODS: Three tablet computer-based games were developed with three levels of gaming elements...
July 10, 2017: Games for Health
https://www.readbyqxmd.com/read/28689909/effects-of-core-and-veneer-thicknesses-on-the-color-of-cad-cam-lithium-disilicate-ceramics
#12
Wol Kang, Jong-Kyoung Park, So-Ri Kim, Woong-Chul Kim, Ji-Hwan Kim
STATEMENT OF PROBLEM: The color of dental ceramics is important for achieving successful esthetic restorations. However, insufficient studies are available of the color of recently introduced computer-aided design-computer-aided manufacturing (CAD-CAM) lithium disilicate ceramics as functions of the core and veneer thicknesses. PURPOSE: The purpose of this in vitro study was to evaluate the effects of the thickness of different core and veneer thicknesses on the color of CAD-CAM lithium disilicate ceramics...
July 6, 2017: Journal of Prosthetic Dentistry
https://www.readbyqxmd.com/read/28684744/learning-new-movements-after-paralysis-results-from-a-home-based-study
#13
Camilla Pierella, Farnaz Abdollahi, Elias Thorp, Ali Farshchiansadegh, Jessica Pedersen, Ismael Seáñez-González, Ferdinando A Mussa-Ivaldi, Maura Casadio
Body-machine interfaces (BMIs) decode upper-body motion for operating devices, such as computers and wheelchairs. We developed a low-cost portable BMI for survivors of cervical spinal cord injury and investigated it as a means to support personalized assistance and therapy within the home environment. Depending on the specific impairment of each participant, we modified the interface gains to restore a higher level of upper body mobility. The use of the BMI over one month led to increased range of motion and force at the shoulders in chronic survivors...
July 6, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28683852/the-prevalence-and-psychosocial-correlates-of-internet-gaming-disorder
#14
Lutz Wartberg, Levente Kriston, Rainer Thomasius
BACKGROUND: Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated. METHODS: A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming Disorder Scale, IGDS). Sociodemographic and psychosocial data about the participants were also obtained...
June 23, 2017: Deutsches Ärzteblatt International
https://www.readbyqxmd.com/read/28682088/expectations-influence-how-emotions-shape-behavior
#15
Maya Tamir, Yochanan E Bigman
Emotions shape behavior, but there is some debate over the manner in which they do so. The authors propose that how emotions shape behavior depends, in part, on how people expect emotions to shape behavior. In Study 1, angry (vs. calm) participants made more money in a negotiation when they expected anger to be beneficial. In Study 2, angry (vs. calm) participants killed more enemies in a computer game when they expected anger (but not calmness) to promote performance. In Study 3, excited (vs. calm) participants were more creative when they expected excitement to promote performance, whereas calm (vs...
July 6, 2017: Emotion
https://www.readbyqxmd.com/read/28676468/rehabilitation-oriented-serious-game-development-and-evaluation-guidelines-for-musculoskeletal-disorders
#16
Mohamad Idriss, Halim Tannous, Dan Istrate, Anaick Perrochon, Jean-Yves Salle, Marie-Christine Ho Ba Tho, Tien-Tuan Dao
BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called "serious game for functional rehabilitation." Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. OBJECTIVE: The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines...
July 4, 2017: JMIR Serious Games
https://www.readbyqxmd.com/read/28664633/participation-of-children-on-the-autism-spectrum-in-home-school-and-community
#17
K Simpson, D Keen, D Adams, C Alston-Knox, J Roberts
BACKGROUND: Children on the autism spectrum participate less frequently, and in a narrower range of activities, than their nonautistic peers, but little is known about exact participation patterns across contexts or how this is perceived by caregivers. This study aimed to document patterns of participation and caregiver views with regard to frequency and intensity of activities. METHOD: Caregivers of children on the spectrum aged 5 (n = 90) and 9-10 years (n = 128) completed the Participation and Environment Measure for Children and Youth for home, school, and community...
June 29, 2017: Child: Care, Health and Development
https://www.readbyqxmd.com/read/28662140/biological-interactions-and-cooperative-management-of-multiple-species
#18
Jinwei Jiang, Yong Min, Jie Chang, Ying Ge
Coordinated decision making and actions have become the primary solution for the overexploitation of interacting resources within ecosystems. However, the success of coordinated management is highly sensitive to biological, economic, and social conditions. Here, using a game theoretic framework and a 2-species model that considers various biological relationships (competition, predation, and mutualism), we compute cooperative (or joint) and non-cooperative (or separate) management equilibrium outcomes of the model and investigate the effects of the type and strength of the relationships...
2017: PloS One
https://www.readbyqxmd.com/read/28659140/amblyopia-treatment-of-adults-with-dichoptic-training-using-the-virtual-reality-oculus-rift-head-mounted-display-preliminary-results
#19
Peter Žiak, Anders Holm, Juraj Halička, Peter Mojžiš, David P Piñero
BACKGROUND: The gold standard treatments in amblyopia are penalizing therapies, such as patching or blurring vision with atropine that are aimed at forcing the use of the amblyopic eye. However, in the last years, new therapies are being developed and validated, such as dichoptic visual training, aimed at stimulating the amblyopic eye and eliminating the interocular supression. PURPOSE: To evaluate the effect of dichoptic visual training using a virtual reality head mounted display in a sample of anisometropic amblyopic adults and to evaluate the potential usefulness of this option of treatment...
June 28, 2017: BMC Ophthalmology
https://www.readbyqxmd.com/read/28658646/help-me-if-i-can-t-social-interaction-effects-in-adult-contextual-word-learning
#20
Laura Verga, Sonja A Kotz
A major challenge in second language acquisition is to build up new vocabulary. How is it possible to identify the meaning of a new word among several possible referents? Adult learners typically use contextual information, which reduces the number of possible referents a new word can have. Alternatively, a social partner may facilitate word learning by directing the learner's attention toward the correct new word meaning. While much is known about the role of this form of 'joint attention' in first language acquisition, little is known about its efficacy in second language acquisition...
June 25, 2017: Cognition
keyword
keyword
9277
1
2
Fetch more papers »
Fetching more papers... Fetching...
Read by QxMD. Sign in or create an account to discover new knowledge that matter to you.
Remove bar
Read by QxMD icon Read
×

Search Tips

Use Boolean operators: AND/OR

diabetic AND foot
diabetes OR diabetic

Exclude a word using the 'minus' sign

Virchow -triad

Use Parentheses

water AND (cup OR glass)

Add an asterisk (*) at end of a word to include word stems

Neuro* will search for Neurology, Neuroscientist, Neurological, and so on

Use quotes to search for an exact phrase

"primary prevention of cancer"
(heart or cardiac or cardio*) AND arrest -"American Heart Association"