keyword
https://read.qxmd.com/read/38494706/association-between-excessive-screen-time-and-school-level-proportion-of-no-family-rules-among-elementary-school-children-in-japan-a-multilevel-analysis
#21
JOURNAL ARTICLE
Masaaki Yamada, Michikazu Sekine, Takashi Tatsuse
BACKGROUND: Excessive screen time (ST) in children is a global concern. We assessed the association between individual- and school-level factors and excessive ST in Japanese children using a multilevel analysis. METHODS: A school-based cross-sectional study was conducted in Toyama, Japan in 2018. From 110 elementary schools in Toyama Prefecture, 13,413 children in the 4th-6th grades (boys, 50.9%; mean, 10.5 years old) participated. We assessed lifestyle, recreational ST (not for study use), psychological status, and school and family environment including family rules...
2024: Environmental Health and Preventive Medicine
https://read.qxmd.com/read/38484480/symptoms-and-functional-impairments-in-patients-with-internet-use-disorders-participating-in-an-online-short-term-therapy
#22
JOURNAL ARTICLE
Lara Basenach, Hans-Jürgen Rumpf, Michael Dreier, Harriet Salbach, Babette Renneberg, Olivia Gnauert, Klaus Wölfling
BACKGROUND: Internet use disorders (IUD) have been recognized as a serious mental health concern. In order to promote consensus on core features of IUD, further studies involving clinical samples are required. AIMS: A clinical evaluation of patients with IUD was conducted as part of the scientific monitoring of a novel online short-term therapy, embedded in the randomized controlled trial Stepped Care Approach for Problematic Internet use Treatment (SCAPIT; ID: DRKS00025994)...
March 11, 2024: Comprehensive Psychiatry
https://read.qxmd.com/read/38479516/alexithymia-in-gaming-addiction-and-engagement
#23
JOURNAL ARTICLE
Lukas Blinka, Anna Faltýnková, Karel Rečka
BACKGROUND: It has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction. METHODS: A total of u adult gamers (Mage  = 26.04, SD = 5.78, 94 % male) completed a questionnaire that included the Toronto Alexithymia Scale (and its subscales of difficulty identifying feelings, difficulty describing feelings, and externally oriented thinking), the Addiction-Engagement Questionnaire, and additional questions about gender, age, and time spent gaming...
March 11, 2024: Journal of Affective Disorders
https://read.qxmd.com/read/38469992/the-effect-of-a-training-program-on-adolescents-%C3%A2-stress-levels-and-healthy-lifestyle-behaviors-during-the-covid-19-pandemic-a-randomized-controlled-study
#24
RANDOMIZED CONTROLLED TRIAL
Edanur Tar Bolacali, Derya Kaya Şenol
TOPIC: Adolescence is the period when people adopt healthy lifestyle behaviors and turn them into habits. Healthy lifestyle behaviors are a significant step toward a long and healthy life. PURPOSE: This study investigated the effect of a training program on adolescents' stress levels and healthy lifestyle behaviors during the COVID-19 pandemic. METHODS: This randomized controlled study was conducted between May and July 2021. The sample consisted of 100 adolescents living in a city in the south of Turkey...
May 2024: Journal of Child and Adolescent Psychiatric Nursing
https://read.qxmd.com/read/38468374/functional-connectivity-alterations-in-individuals-with-gaming-disorder-assessed-by-functional-magnetic-resonance-imaging-a-systematic-review
#25
REVIEW
Apolinario de Oliveira Botelho, Francieli Bernardo Ribeiro, Jéssica Soares Machado, Daiane Cristini Barbosa de Souza
Neuroimaging has continually advanced, playing a crucial role in the accurate diagnosis of various brain pathologies and disorders. This integrative review aimed to identify the main changes in brain connections found in fMRI scans of individuals with Internet Gaming Disorder (IGD). The data collection method involved searching for the terms "Magnetic Resonance Imaging", "Psychological Dependence" and "Internet Addiction Disorder" in the PubMed and Embase databases. Studies published between 2020 and January 2023 were included and manually analyzed through the virtual environment created in the "Rayyan" software, compiling a total of 18 scientific studies...
March 11, 2024: Journal of Addictive Diseases
https://read.qxmd.com/read/38460004/neural-correlates-of-model-based-behavior-in%C3%A2-internet-gaming-disorder-and-alcohol-use%C3%A2-disorder
#26
JOURNAL ARTICLE
Mina Kwon, Hangnyoung Choi, Harhim Park, Woo-Young Ahn, Young-Chul Jung
BACKGROUND: An imbalance between model-based and model-free decision-making systems is a common feature in addictive disorders. However, little is known about whether similar decision-making deficits appear in internet gaming disorder (IGD). This study compared neurocognitive features associated with model-based and model-free systems in IGD and alcohol use disorder (AUD). METHOD: Participants diagnosed with IGD (n = 22) and AUD (n = 22), and healthy controls (n = 30) performed the two-stage task inside the functional magnetic resonance imaging (fMRI) scanner...
March 8, 2024: Journal of Behavioral Addictions
https://read.qxmd.com/read/38459995/the-prevalence-of-gambling-problems-in-prison-populations-a-systematic-review-and-meta-analysis
#27
REVIEW
Elise Victoria Tørdal, Ståle Pallesen, Dominic Sagoe, Lise Øen Jones, Farha Mahjabeen
INTRODUCTION: The overall prevalence of gambling problems across prison populations is currently unknown. The objective of the present study was therefore to quantitatively synthetize prevalence estimates of gambling problems in prison populations using a random effects meta-analytic model and to investigate if the estimates were moderated by time frame, cut-off levels, and sample size. METHODS: To be included the studies had to report original data on the prevalence of gambling problems in a prison sample and to be written in a European language, whereas data based on abstracts or qualitative reports were excluded...
March 8, 2024: Journal of Behavioral Addictions
https://read.qxmd.com/read/38458757/association-between-tobacco-industry-denormalisation-beliefs-and-support-for-tobacco-endgame-policies-a-population-based-study-in-hong-kong
#28
JOURNAL ARTICLE
Ying Yao, Yee Tak Derek Cheung, Yongda Socrates Wu, Ziqiu Guo, Sik Kwan Chan, Sheng Zhi Zhao, Henry Sau Chai Tong, Vienna Wai Yin Lai, Tai Hing Lam, Sai Yin Ho, Man Ping Wang
OBJECTIVES: To examine the associations between tobacco industry denormalisation (TID) beliefs and support for tobacco endgame policies. METHODS: A total of 2810 randomly selected adult respondents of population-based tobacco policy-related surveys (2018-2019) were included. TID beliefs (agree vs disagree/unsure) were measured by seven items: tobacco manufacturers ignore health, induce addiction, hide harm, spread false information, lure smoking, interfere with tobacco control policies and should be responsible for health problems...
March 8, 2024: Tobacco Control
https://read.qxmd.com/read/38457988/a-daily-level-examination-of-willingness-to-pregame-blackout-and-hook-up-across-drinking-days-associations-with-respective-behavioral-outcomes-among-adolescents-and-young-adults
#29
JOURNAL ARTICLE
Dana M Litt, Zhengyang Zhou, Anne M Fairlie, Scott Graupensperger, Allison Cross, Emma Kannard, Christine M Lee, Melissa A Lewis
Research indicates general willingness to drink (i.e., "How willing are you to drink tonight?") fluctuates day-to-day and is associated with daily-level drinking. However, it is unknown whether willingness to engage in specific alcohol-related behaviors is associated with actual engagement in those behaviors above and beyond general willingness to drink at the daily level. The present study examined whether daily-level willingness to engage in specific behaviors (i.e., pre-gaming, blacking out, hooking up) predicted engaging in those respective behaviors on drinking days above and beyond one's general willingness to drink...
February 29, 2024: Addictive Behaviors
https://read.qxmd.com/read/38457987/impaired-social-reward-processing-in-individuals-with-internet-gaming-disorder-and-its-relationship-with-early-face-perception
#30
JOURNAL ARTICLE
Yufeng Nie, Ting Pan, Jinbo He, Yongxin Li
Previous research has found that individuals with Internet gaming disorder (IGD) show different patterns of social function impairments in game-related and real-life social contexts. Impaired social reward processing may be the underlying mechanism according to the Social Motivation Theory. Thus, in this study, event-related potentials were recorded from 24 individuals with IGD and 24 healthy gamers during a social judgement task. We focused on reward positivity (RewP) elicited by game-related and real-life social rewards, and N170 elicited by game avatar faces and real faces...
March 2, 2024: Addictive Behaviors
https://read.qxmd.com/read/38454636/should-tobacco-sales-be-restricted-to-state-run-alcohol-outlets-perspectives-from-10-us-alcohol-control-states
#31
JOURNAL ARTICLE
Elizabeth A Smith, Patricia A McDaniel, Ruth E Malone
BACKGROUND AND AIMS: The ubiquity of tobacco retailers helps to sustain the tobacco epidemic. A tobacco retail reduction approach that has not been tried is transitioning tobacco sales to state-controlled alcohol stores (TTS), which are limited in number and operate under some restrictions, e.g. regarding opening hours or marketing materials. This study summarizes policy experts' and advocates' views of TTS, including (1) advantages and disadvantages; (2) feasibility; and (3) potential implementation obstacles...
March 7, 2024: Addiction
https://read.qxmd.com/read/38439789/internet-gaming-disorder-the-four-needs-of-the-addiction
#32
JOURNAL ARTICLE
Sebastien Porcher
No abstract text is available yet for this article.
2024: Frontiers in Psychiatry
https://read.qxmd.com/read/38433417/the-effect-of-time-spent-on-online-gaming-on-problematic-game-use-in-male-moderating-effects-of-loneliness-living-alone-and-household-size
#33
JOURNAL ARTICLE
Kyeongwoo Park, Hyein Chang, Jin Pyo Hong, Myung Hyun Kim, Sohee Park, Jin Young Jung, Dahae Kim, Bong-Jin Hahm, Ji Hyun An
OBJECTIVE: This study aimed to investigate the association between gaming time and problematic game use (PGU) within a large sample of Korean male gamers and to examine the potential moderating effects of loneliness, living alone, and household size. METHODS: This study employed data from 743 male gamers from the National Mental Health Survey 2021, a nationally representative survey of mental illness conducted in South Korea. Self-reported data on the average gaming time per day, severity of PGU, loneliness, living alone, and household size were used...
February 2024: Psychiatry Investigation
https://read.qxmd.com/read/38427080/-digital-media-use-and-mental-health-in-adolescents-a%C3%A2-narrative-review
#34
REVIEW
Kerstin Paschke, Rainer Thomasius
The opportunities and hazards of digital media, especially with regard to children and adolescents, are currently the subject of frequent family, school, and social debates.Digital platforms can support the accomplishment of adolescent developmental tasks through gaming and social exchange as well as communication and contact promotion, learning, and health promotion, and are widely used for entertainment. In Germany, almost all adolescents own a smartphone. During the COVID-19 pandemic, an intensification of the use of digital games, social media, and streaming offers by adolescents was observed...
March 1, 2024: Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz
https://read.qxmd.com/read/38424651/online-dating-predictors-of-problematic-tinder-use
#35
JOURNAL ARTICLE
Germano Vera Cruz, Elias Aboujaoude, Lucien Rochat, Francesco Bianchi-Demicheli, Yasser Khazaal
BACKGROUND: Geolocation apps have radically transformed dating practices around the world, with profound sociocultural implications. Few studies, however, have explored their addictive potential or factors that are associated with their misuse. OBJECTIVE: The present study aimed to assess the level of problematic Tinder use (PTU) in an adult sample, using a machine learning algorithm to determine, among 29 relevant variables, the most important predictors of PTU...
February 29, 2024: BMC Psychology
https://read.qxmd.com/read/38402919/evolutionary-perspectives-on-substance-and-behavioural-addictions-distinct-and-shared-pathways-to-understanding-prediction-and-prevention
#36
REVIEW
Adam Hunt, Giuseppe Pierpaolo Merola, Tom Carpenter, Adrian V Jaeggi
Addiction poses significant social, health, and criminal issues. Its moderate heritability and early-life impact, affecting reproductive success, poses an evolutionary paradox: why are humans predisposed to addictive behaviours? This paper reviews biological and psychological mechanisms of substance and behavioural addictions, exploring evolutionary explanations for the origin and function of relevant systems. Ancestrally, addiction-related systems promoted fitness through reward-seeking, and possibly self-medication...
February 23, 2024: Neuroscience and Biobehavioral Reviews
https://read.qxmd.com/read/38397159/genetic-aspects-of-problematic-and-risky-internet-use-in-young-men-analysis-of-ankk1-drd2-and-ntrk3-gene-polymorphism
#37
JOURNAL ARTICLE
Aleksandra Rył, Natalia Tomska, Anna Jakubowska, Alicja Ogrodniczak, Joanna Palma, Iwona Rotter
BACKGROUND: Internet addiction disorder (IAD) is characterized by an excess of uncontrolled preoccupations, urges, or behaviors related to computer use and Internet access that culminate in negative outcomes or individual distress. PIU includes excessive online activities (such as video gaming, social media use, streaming, pornography viewing, and shopping). The aim of this study was to analyze the association of gene polymorphisms that may influence the severity of risky behaviors in young men with the frequency of Internet use...
January 27, 2024: Genes
https://read.qxmd.com/read/38391728/internet-gaming-disorder-in-children-and-adolescents-with-autism-spectrum-disorder-and-attention-deficit-hyperactivity-disorder
#38
JOURNAL ARTICLE
Valerio Simonelli, Antonio Narzisi, Gianluca Sesso, Andrea Salvati, Annarita Milone, Valentina Viglione, Greta Tolomei, Gabriele Masi, Stefano Berloffa
Attention deficit hyperactivity disorder (ADHD) and autism spectrum disorder (ASD) have been related to an increased risk for behavioral addictions including online gaming. However, the relationship between these two conditions and Internet gaming disorder (IGD) is still debated. The aim of this study is to address this topic by exploring the prevalence of IGD in a consecutive sample of ASD youth and ADHD youth, compared with a normal control group, and by assessing selected psychopathological and neuropsychological features in ASD and ADHD patients with and without IGD...
February 2, 2024: Brain Sciences
https://read.qxmd.com/read/38380791/impact-of-online-poker-gambling-on-behavioural-and-neurophysiological-responses-to-a-virtual-gambling-task
#39
JOURNAL ARTICLE
Julie Giustiniani, Magali Nicolier, Audrey Diwoux, Thibaut Chabin, Lionel Pazart, Emmanuel Haffen, Damien Gabriel
Online poker gambling (OPG) involves various executive control processes and emotion regulation. In this context, we hypothesized that online poker players, accustomed to handling virtual cards, would show high performance on computerized decision-making tasks such as the Iowa Gambling Task (IGT). Using press advertisements, we recruited a non-gambler group (NG; n = 20) and an OPG group (n = 22). All participants performed the IGT while their cerebral activity was recorded by electroencephalography...
February 2024: Addiction Biology
https://read.qxmd.com/read/38371969/can-home-labor-education-boost-teenagers-academic-performance-a-comparative-analysis
#40
JOURNAL ARTICLE
Zhe Zhang, Bangyin Ye
Labor education is an important part of the overall development of teenagers in terms of morality, intelligence, physical fitness and aesthetics. Family labor education should play a fundamental role in labor education. Previous empirical studies on the influence of family labor education on teenagers' academic performance are not comprehensive enough. In particular, there is still much room for improvement in terms of the authority of the data, the appropriateness of the methodology and the precision of the analyses...
February 15, 2024: Heliyon
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