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https://www.readbyqxmd.com/read/29130329/investigating-the-differential-effects-of-social-networking-site-addiction-and-internet-gaming-disorder-on-psychological-health
#1
Halley M Pontes
Background and aims Previous studies focused on examining the interrelationships between social networking site (SNS) addiction and Internet gaming disorder (IGD) in isolation. Moreover, little is known about the potential simultaneous differential effects of SNS addiction and IGD on psychological health. This study investigated the interplay between these two technological addictions and ascertained how they can uniquely and distinctively contribute to increasing psychiatric distress when accounting for potential effects stemming from sociodemographic and technology-related variables...
November 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29130328/established-risk-factors-for-addiction-fail-to-discriminate-between-healthy-gamers-and-gamers-endorsing-dsm-5-internet-gaming-disorder
#2
Jory Deleuze, Filip Nuyens, Lucien Rochat, Stéphane Rothen, Pierre Maurage, Joël Billieux
Background and aims The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that are adapted from substance abuse and widely used in research and clinical contexts, although evidence supporting their validity remains scarce. This study compared online gamers who do or do not endorse IGD criteria regarding self-control-related abilities (impulsivity, inhibitory control, and decision-making), considered the hallmarks of addictive behaviors. Method A double approach was adopted to distinguish pathological from recreational gamers: The first is the classic DSM-5 approach (≥5 criteria required to endorse the IGD diagnosis), and the second consists in using latent class analysis (LCA) for IGD criteria to distinguish gamers' subgroups...
November 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29125788/internet-related-disorders-development-of-the-short-compulsive-internet-use-scale
#3
Bettina Besser, Hans-Jürgen Rumpf, Anja Bischof, Gert-Jan Meerkerk, Susumu Higuchi, Gallus Bischof
The addiction treatment system only reaches a small number of individuals suffering from Internet-related disorders. Therefore, it is important to improve case detection for preventive measures and brief interventions. Existing screening instruments are often time-consuming and rarely validated using clinical criteria. The aim of this study is to develop an optimized short screening for problematic Internet use and Internet addiction (IA). A regression analysis was conducted in random subsamples of a merged sample (N = 3,040; N = 1,209) to examine the item performance of the Compulsive Internet Use Scale (CIUS)...
November 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29104555/merging-theoretical-models-and-therapy-approaches-in-the-context-of-internet-gaming-disorder-a-personal-perspective
#4
REVIEW
Kimberly S Young, Matthias Brand
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/29060395/towards-understanding-addiction-factors-of-mobile-devices-an-eye-tracking-study-on-effect-of-screen-size
#5
Sunu Wibirama, Hanung A Nugroho
Mobile devices addiction has been an important research topic in cognitive science, mental health, and human-machine interaction. Previous works observed mobile device addiction by logging mobile devices activity. Although immersion has been linked as a significant predictor of video game addiction, investigation on addiction factors of mobile device with behavioral measurement has never been done before. In this research, we demonstrated the usage of eye tracking to observe effect of screen size on experience of immersion...
July 2017: Conference Proceedings: Annual International Conference of the IEEE Engineering in Medicine and Biology Society
https://www.readbyqxmd.com/read/29057579/orbitofrontal-gray-matter-deficits-as-marker-of-internet-gaming-disorder-converging-evidence-from-a-cross-sectional-and-prospective-longitudinal-design
#6
Feng Zhou, Christian Montag, Rayna Sariyska, Bernd Lachmann, Martin Reuter, Bernd Weber, Peter Trautner, Keith M Kendrick, Sebastian Markett, Benjamin Becker
Internet gaming disorder represents a growing health issue. Core symptoms include unsuccessful attempts to control the addictive patterns of behavior and continued use despite negative consequences indicating a loss of regulatory control. Previous studies revealed brain structural deficits in prefrontal regions subserving regulatory control in individuals with excessive Internet use. However, because of the cross-sectional nature of these studies, it remains unknown whether the observed brain structural deficits preceded the onset of excessive Internet use...
October 23, 2017: Addiction Biology
https://www.readbyqxmd.com/read/29056980/youth-mental-health-family-practice-and-knowledge-translation-video-games-about-psychosis-family-physicians-perspectives
#7
Manuela Ferrari, Archie Suzanne
OBJECTIVE: Family practitioners face many challenges providing mental healthcare to youth. Digital technology may offer solutions, but the products often need to be adapted for primary care. This study reports on family physicians' perspectives on the relevance and feasibility of a digital knowledge translation (KT) tool, a set of video games, designed to raise awareness about psychosis, marijuana use, and facilitate access to mental health services among youth. METHOD: As part of an integrated knowledge translation project, five family physicians from a family health team participated in a focus group...
2017: Journal of the Canadian Academy of Child and Adolescent Psychiatry
https://www.readbyqxmd.com/read/29052999/impulsivity-and-compulsivity-in-internet-gaming-disorder-a-comparison-with-obsessive-compulsive-disorder-and-alcohol-use-disorder
#8
Yeon-Jin Kim, Jae A Lim, Ji Yoon Lee, Sohee Oh, Sung Nyun Kim, Dai Jin Kim, Jong Eun Ha, Jun Soo Kwon, Jung-Seok Choi
Background and aims Internet gaming disorder (IGD) is characterized by a loss of control and a preoccupation with Internet games leading to repetitive behavior. We aimed to compare the baseline neuropsychological profiles in IGD, alcohol use disorder (AUD), and obsessive-compulsive disorder (OCD) in the spectrum of impulsivity and compulsivity. Methods A total of 225 subjects (IGD, N = 86; AUD, N = 39; OCD, N = 23; healthy controls, N = 77) were administered traditional neuropsychological tests including Korean version of the Stroop Color-Word test and computerized neuropsychological tests, including the stop signal test (SST) and the intra-extra dimensional set shift test (IED)...
October 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29051739/impaired-feedback-processing-for-symbolic-reward-in-individuals-with-internet-game-overuse
#9
Jinhee Kim, Hackjin Kim, Eunjoo Kang
Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but little is known about how it affects learning, especially when feedback is conveyed by less-salient motivational events. Here, using both monetary (±500 KRW) and symbolic (Chinese characters "right" or "wrong") rewards and penalties, we investigated whether behavioral performance and feedback-related neural responses are altered in Internet game overuse (IGO) group...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29033857/an-update-overview-on-brain-imaging-studies-of-internet-gaming-disorder
#10
REVIEW
Aviv M Weinstein
There are a growing number of studies on structural and functional brain mechanisms underlying Internet gaming disorder (IGD). Recent functional magnetic resonance imaging studies showed that IGD adolescents and adults had reduced gray matter volume in regions associated with attention motor coordination executive function and perception. Adolescents with IGD showed lower white matter (WM) integrity measures in several brain regions that are involved in decision-making, behavioral inhibition, and emotional regulation...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29017482/gender-differences-in-factors-associated-with-smartphone-addiction-a-cross-sectional-study-among-medical-college-students
#11
Baifeng Chen, Fei Liu, Shushu Ding, Xia Ying, Lele Wang, Yufeng Wen
BACKGROUND: Smartphones are becoming increasingly indispensable in everyday life for most undergraduates in China, and this has been associated with problematic use or addiction. The aim of the current study was to investigate the prevalence of smartphone addiction and the associated factors in male and female undergraduates. METHODS: This cross-sectional study was conducted in 2016 and included 1441 undergraduate students at Wannan Medical College, China. The Smartphone Addiction Scale short version (SAS-SV) was used to assess smartphone addiction among the students, using accepted cut-offs...
October 10, 2017: BMC Psychiatry
https://www.readbyqxmd.com/read/28975056/a-prospective-study-of-the-motivational-and-health-dynamics-of-internet-gaming-disorder
#12
Netta Weinstein, Andrew K Przybylski, Kou Murayama
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential psychiatric condition and called for research to investigate its etiology, stability, and impacts on health and behavior. The present study recruited 5,777 American adults and applied self-determination theory to examine how motivational factors influence, and are influenced by, IGD and health across a six month period. Following a preregistered analysis plan, results confirmed our hypotheses that IGD criteria are moderately stable and that they and basic psychological need satisfaction have a reciprocal relationship over time...
2017: PeerJ
https://www.readbyqxmd.com/read/28974188/-the-influence-of-media-consumption-during-early-childhood-on-media-use-and-psychological-disorders-in-adolescence
#13
Julius Grund, Wolfgang Schulz
The Influence of Media Consumption During Early Childhood on Media Use and Psychological Disorders in Adolescence There are many studies that suggest that there is a link between high media consumption and psychological, physiological and social disorders. Nevertheless, there are also inconsistent results, methodical limitations and a lack of longitudinal studies. The present study analyses habits of media consumption in children and adolescents, the influence of different early childhood risk factors on the use of the media in adolescence and the links between early childhood media consumption and disorders in adolescence...
October 2017: Praxis der Kinderpsychologie und Kinderpsychiatrie
https://www.readbyqxmd.com/read/28966737/neurocognitive-game-between-risk-factors-sleep-and-suicidal-behaviour
#14
Faustin Armel Etindele Sosso
INTRODUCTION: Sleep and lifestyles interact to allow the appropriate development of cerebral structures, and prevention of mood disorders. But just a hand of articles identified a precise relationship between these two above, and the probability to develop a suicidal behaviour. OBJECTIVE: The aim of this study is to explore how the suicidal behaviour is associated in simultaneous with sleep components, psychological stress, depression, anxiety, well-being, addiction, and global health of participants; and if it is also influenced by the sociodemographic profile of each subject...
January 2017: Sleep Science
https://www.readbyqxmd.com/read/28953802/playing-with-video-games-going-to-a-new-addiction
#15
Maurilio Giuseppe Maria Tavormina, Romina Tavormina
The frequent and protracted use of video games with serious personal, family and social consequences is no longer just a pleasant pastime and could lead to mental and physical health problems. Although there is no official recognition of video game addiction on the Internet as a mild mental health disorder, further scientific research is needed.
September 2017: Psychiatria Danubina
https://www.readbyqxmd.com/read/28945440/bedroom-media-one-risk-factor-for-development
#16
Douglas A Gentile, Olivia N Berch, Hyekyung Choo, Angeline Khoo, David A Walsh
Mass media have numerous effects on children, ranging from influencing school performance to increased or reduced aggression. What we do not know, however, is how media availability in the bedroom moderates these effects. Although several researchers have suggested that bedroom media may influence outcomes by displacing other activities (the displacement hypothesis) or by changing the content of media consumed (the content hypothesis), these have rarely been tested directly. This study tested both hypotheses using several outcomes that are associated with bedroom media and some of the underlying mediating mechanisms...
September 25, 2017: Developmental Psychology
https://www.readbyqxmd.com/read/28944157/problem-gambling-among-ethnic-minorities-results-from-an-epidemiological-study
#17
Kyle R Caler, Jose Ricardo Vargas Garcia, Lia Nower
A few studies have examined gambling behavior and problem gambling among minorities and reported higher rates of both participation and gambling problems among particular minority groups in comparison to Whites who gamble. The present study utilized a representative, epidemiological sample of adults in New Jersey to explore gambling behavior, gambling problem severity, substance use, problem behavior, and mental health issues among minorities. Univariate analyses were conducted, comparing Whites (n = 1341) to respondents who identified as Hispanic (n = 394), Black (n = 261), or Asian/other (n = 177)...
2017: Asian journal of gambling issues and public health
https://www.readbyqxmd.com/read/28940637/the-internet-game-use-elicited-symptom-screen-proved-to-be-a-valid-tool-for-adolescents-aged-10-19-years
#18
Sun-Jin Jo, Hyeon Woo Yim, Hae-Kook Lee, Hyung Cho Lee, Jung-Seok Choi, Kyung-Young Baek
AIM: This study tested the diagnostic validity of the nine-item Internet Game Use-Elicited Symptom Screen (IGUESS) tool, which was developed by the authors after the Diagnostic and Statistical Manual of Mental Disorders, fifth edition, identified Internet gaming as a condition that needed further study. METHODS: A self-report screening test comprising IGUESS and Young's Internet Addiction Test was administered to 121 adolescents (74% boys) with a median age of 14 (range 10-19) recruited from school and health settings in Korea...
September 21, 2017: Acta Paediatrica
https://www.readbyqxmd.com/read/28939247/-spanish-validation-of-game-addiction-scale-for-adolescents-gasa
#19
Daniel Lloret Irles, Ramon Morell Gomis, Juan Carlos Marzo Campos, Sonia Tirado González
OBJECTIVE: The aim of this study is to adapt and validate the Game Addiction Scale for Adolescents (GASA) to the Spanish youth population. DESIGN: Cultural adaptation and validation study. SETTING: Secondary Education centres. PARTICIPANTS: Two independent studies were conducted on a group of 466 young people with a mean age of 15.27 years (13-18, SD: 1.83) and 48.7% ♀ and on another group of 566, with a mean age of 21...
September 19, 2017: Atencion Primaria
https://www.readbyqxmd.com/read/28938229/prevalence-and-correlates-of-comorbid-depression-in-a-nonclinical-online-sample-with-dsm-5-internet-gaming-disorder
#20
Hee Ryung Wang, Hyun Cho, Dai-Jin Kim
BACKGROUND: We investigated the prevalence and correlates of comorbid depression among patients with internet gaming disorder using the Internet Gaming Disorder scale (IGD-9) and the Patient Health Questionnaire-9 (PHQ-9) among nonclinical online survey respondents. METHODS: Korean adolescents and adults from 14 to 39 years of age were selected. We compared internet gaming use patterns and sociodemographic and clinical variables between patients with internet gaming disorder who had depression and those without depression...
August 10, 2017: Journal of Affective Disorders
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