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https://www.readbyqxmd.com/read/27911347/smartphone-applications-for-immersive-virtual-reality-therapy-for-internet-addiction-and-internet-gaming-disorder
#1
Melvyn W B Zhang, Roger C M Ho
There have been rapid advances in technologies over the past decade and virtual reality technology is an area which is increasingly utilized as a healthcare intervention in many disciplines including that of Medicine, Surgery and Psychiatry. In Psychiatry, most of the current interventions involving the usage of virtual reality technology is limited to its application for anxiety disorders. With the advances in technology, Internet addiction and Internet gaming disorders are increasingly prevalent. To date, these disorders are still being treated using conventional psychotherapy methods such as cognitive behavioural therapy...
November 25, 2016: Technology and Health Care: Official Journal of the European Society for Engineering and Medicine
https://www.readbyqxmd.com/read/27894158/craving-behavioral-intervention-for-internet-gaming-disorder-remediation-of-functional-connectivity-of-the-ventral-striatum
#2
Jin-Tao Zhang, Shan-Shan Ma, Chiang-Shan R Li, Lu Liu, Cui-Cui Xia, Jing Lan, Ling-Jiao Wang, Ben Liu, Yuan-Wei Yao, Xiao-Yi Fang
Psychobehavioral intervention is an effective treatment of Internet addiction, including Internet gaming disorder (IGD). However, the neural mechanisms underlying its efficacy remain unclear. Cortical-ventral striatum (VS) circuitry is a common target of psychobehavioral interventions in drug addiction, and cortical-VS dysfunction has been reported in IGD; hence, the primary aim of the study was to investigate how the VS circuitry responds to psychobehavioral interventions in IGD. In a cross-sectional study, we examined resting-state functional connectivity of the VS in 74 IGD subjects (IGDs) and 41 healthy controls (HCs)...
November 28, 2016: Addiction Biology
https://www.readbyqxmd.com/read/27884551/resting-state-abnormalities-in-heroin-dependent-individuals
#3
REVIEW
Niki Pandria, Leda Kovatsi, Ana B Vivas, Panagiotis D Bamidis
Drug addiction is a major health problem worldwide. Recent neuroimaging studies have shed light into the underlying mechanisms of drug addiction as well as its consequences to the human brain. The most vulnerable, to heroin addiction, brain regions have been reported to be specific prefrontal, parietal, occipital, and temporal regions, as well as, some subcortical regions. The brain regions involved are usually linked with reward, motivation/drive, memory/learning, inhibition as well as emotional control and seem to form circuits that interact with each other...
November 21, 2016: Neuroscience
https://www.readbyqxmd.com/read/27876422/validation-of-the-internet-gaming-disorder-scale-short-form-igds9-sf-in-an-italian-speaking-sample
#4
Lucia Monacis, Valeria de Palo, Mark D Griffiths, Maria Sinatra
Background and aims The inclusion of Internet Gaming Disorder (IGD) in Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders has increased the interest of researchers in the development of new standardized psychometric tools for the assessment of such a disorder. To date, the nine-item Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) has only been validated in English, Portuguese, and Slovenian languages. Therefore, the aim of this investigation was to examine the psychometric properties of the IGDS9-SF in an Italian-speaking sample...
November 23, 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27859666/effectiveness-of-atomoxetine-and-methylphenidate-for-problematic-online-gaming-in-adolescents-with-attention-deficit-hyperactivity-disorder
#5
Jeong Ha Park, Young Sik Lee, Ji Hyun Sohn, Doug Hyun Han
OBJECTIVE: There is a high prevalence of problematic online gaming in adolescents with attention deficit hyperactivity disorder (ADHD). In the current study, we compared the effectiveness of atomoxetine (ATM) and methylphenidate (MPH) on problematic online gaming in adolescents with ADHD. METHODS: We recruited 86 adolescents diagnosed with ADHD together with Internet gaming disorder. These participants were divided into two treatment groups: 44 participants were treated with MPH for 12 weeks, and 42 participants were treated with ATM for 12 weeks...
November 2016: Human Psychopharmacology
https://www.readbyqxmd.com/read/27831752/internet-gaming-disorder-and-well-being-a-scale-validation
#6
Elisa Sarda, Laurent Bègue, Clémentine Bry, Douglas Gentile
The overuse of online games is known to be inversely related to various indicators of well-being. This article validates the DSM-5 criteria of internet gaming disorder (IGD), and analyzes its links with five indicators of well-being: life satisfaction, loneliness, anxiety, depression, and academic performance in a French-speaking sample of 693 gamers. Exploratory and confirmatory factor analyses showed a one-factor structure of IGD criteria. The IGD scale showed satisfactory validity and reliability and was related in a consistent way with well-being measures...
November 2016: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/27831751/altered-autonomic-functions-and-distressed-personality-traits-in-male-adolescents-with-internet-gaming-addiction
#7
Nahyun Kim, Tonda L Hughes, Chang G Park, Laurie Quinn, In Deok Kong
Internet gaming addiction (IGA) has been associated with many negative health outcomes, especially for youth; however, few studies have examined the physiological parameters and personality features related to this addiction. This study aimed to identify differences in autonomic functions and distressed (type D) personality traits among Korean adolescent males with and without IGA. In a cross-sectional study, 68 adolescent males were recruited in a Korean city using convenience and snowball sampling methods...
November 2016: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/27829288/co-occurring-substance-related-and-behavioral-addiction-problems-a-person-centered-lay-epidemiology-approach
#8
Barna Konkolÿ Thege, David C Hodgins, T Cameron Wild
Background and aims The aims of this study were (a) to describe the prevalence of single versus multiple addiction problems in a large representative sample and (b) to identify distinct subgroups of people experiencing substance-related and behavioral addiction problems. Methods A random sample of 6,000 respondents from Alberta, Canada, completed survey items assessing self-attributed problems experienced in the past year with four substances (alcohol, tobacco, marijuana, and cocaine) and six behaviors (gambling, eating, shopping, sex, video gaming, and work)...
November 10, 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27826991/targeted-exome-sequencing-for-the-identification-of-a-protective-variant-against-internet-gaming-disorder-at-rs2229910-of-neurotrophic-tyrosine-kinase-receptor-type-3-ntrk3-a-pilot-study
#9
Jeong-Yu Kim, Jo-Eun Jeong, Je-Keun Rhee, Hyun Cho, Ji-Won Chun, Tae-Min Kim, Sam-Wook Choi, Jung-Seok Choi, Dai-Jin Kim
Background and aims Internet gaming disorder (IGD) has gained recognition as a potential new diagnosis in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders, but genetic evidence supporting this disorder remains scarce. Methods In this study, targeted exome sequencing was conducted in 30 IGD patients and 30 control subjects with a focus on genes linked to various neurotransmitters associated with substance and non-substance addictions, depression, and attention deficit hyperactivity disorder...
November 7, 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27815774/the-topological-organization-of-white-matter-network-in-internet-gaming-disorder-individuals
#10
Jinquan Zhai, Lin Luo, Lijun Qiu, Yongqiang Kang, Bo Liu, Dahua Yu, Xiaoqi Lu, Kai Yuan
White matter (WM) integrity abnormalities had been reported in Internet gaming disorder (IGD). Diffusion tensor imaging (DTI) tractography allows identification of WM tracts, potentially providing information about the integrity and organization of relevant underlying WM fiber tracts' architectures, which has been used to investigate the connectivity of cortical and subcortical structures in several brain disorders. Unfortunately, relatively little is known about the thoroughly circuit-level characterization of topological property changes of WM network with IGD...
November 4, 2016: Brain Imaging and Behavior
https://www.readbyqxmd.com/read/27809571/internet-gaming-disorder-investigating-the-clinical-relevance-of-a-new-phenomenon
#11
Andrew K Przybylski, Netta Weinstein, Kou Murayama
OBJECTIVE: The American Psychiatric Association (APA) identified Internet gaming disorder as a new potential psychiatric disorder and has recognized that little is known about the prevalence, validity, or cross-cultural robustness of proposed Internet gaming disorder criteria. In response to this gap in our understanding, the present study, a first for this research topic, estimated the period prevalence of this new potential psychiatric disorder using APA guidance, examined the validity of its proposed indicators, evaluated reliability cross-culturally and across genders, compared it to gold-standard research on gambling addiction and problem gaming, and estimated its impact on physical, social, and mental health...
November 4, 2016: American Journal of Psychiatry
https://www.readbyqxmd.com/read/27803132/profile-of-adolescents-seeking-treatment-for-excessive-computer-gaming-at-an-addiction-treatment-service-in-singapore
#12
Melvin Wu Chuang Wei, Huu Kim Le, Brenda Gomez, Puay Kee Koh, Song Guo
No abstract text is available yet for this article.
October 31, 2016: Australian and New Zealand Journal of Psychiatry
https://www.readbyqxmd.com/read/27799913/capitalizing-upon-the-attractive-and-addictive-properties-of-massively-multiplayer-online-role-playing-games-to-promote-wellbeing
#13
Gabriel Thorens, Joel Billieux, Pierre Megevand, Daniele Zullino, Stéphane Rothen, Sophia Achab, Yasser Khazaal
No abstract text is available yet for this article.
2016: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/27784181/barriers-to-female-sex-addiction-treatment-in-the-uk
#14
Manpreet K Dhuffar, Mark D Griffiths
Background Over the last 20 years, behavioral addictions (e.g., addictions to gambling, playing video games, work, etc.) have become more accepted among both public and scientific communities. Addiction to sex is arguably a more controversial issue, but this does not take away from the fact that some individuals seek professional help for problematic excessive sex, irrespective of how the behavior is conceptualized. Empirical evidence suggests that among treatment seekers, men are more likely than women to seek help for sex addiction (SA)...
October 27, 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27776420/using-two-web-based-addiction-stroops-to-measure-the-attentional-bias-in-adults-with-internet-gaming-disorder
#15
Franziska Jeromin, Winfrief Rief, Antonia Barke
Background and aims People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. Methods Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress...
October 25, 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27766532/ehealth-intervention-for-problematic-internet-use-piu
#16
Lawrence T Lam, Mary K Lam
Excessive use of the Internet is considered a problematic behaviour by clinicians and researchers. Cognitive behaviour therapy (CBT) has been advocated for a long time as a treatment approach and has been extended to include family therapy in the recent years. As eTherapy (eHealth) has become an important component in the treatment of many mental health problems, it is prudent to explore the current status of the eHealth approach as an intervention option for this problem. This systematic review aims to examine the current development of online intervention programmes for this particular condition...
December 2016: Current Psychiatry Reports
https://www.readbyqxmd.com/read/27749976/adolescents-with-internet-gaming-disorder-igd-profiles-and-treatment-response
#17
María Martín-Fernández, Josep Lluís Matalí, Sara García-Sánchez, Marta Pardo, María Lleras, Carmina Castellano-Tejedor
Demand for treatment for problems related to the use of video games have increased significantly in adolescents. Most cases have a comorbid mental disorder that jeopardises both pathologies. The aim of this study is to describe profiles of adolescents with Internet Gaming Disorder (IGD) according to comorbidity and analyze treatment response at 3 and 6 months. A sample of 86 patients which consulted in the Addictive Behavior Unit of a hospital was assessed with diagnostic criteria for IGD, the interview K-SADS-PL for mental disorders and the Clinical Global Impression (CGI) to treatment progress...
September 29, 2016: Adicciones
https://www.readbyqxmd.com/read/27703103/-the-concept-and-treatment-of-internet-addiction
#18
Muhammad Elsalhy, Taro Muramatsu, Susumu Higuchi, Masaru Mimura
The Internet now plays a very important role in our lives. However, for some people, Internet use can lead to a state that appears to meet the DSM definition for a mental disorder. In this review, we briefly discuss definition, symptoms, risk factors, prevalence, comorbidities, and personality traits of people who are susceptible to becoming addicts. In the second section of the article, various types of Internet addiction are discussed, focusing mainly on Internet Gaming Disorder and social networking survices (SNS) addiction...
October 2016: Brain and Nerve, Shinkei Kenkyū No Shinpo
https://www.readbyqxmd.com/read/27699148/effects-of-craving-behavioral-intervention-on-neural-substrates-of-cue-induced-craving-in-internet-gaming-disorder
#19
Jin-Tao Zhang, Yuan-Wei Yao, Marc N Potenza, Cui-Cui Xia, Jing Lan, Lu Liu, Ling-Jiao Wang, Ben Liu, Shan-Shan Ma, Xiao-Yi Fang
Internet gaming disorder (IGD) is characterized by high levels of craving for online gaming and related cues. Since addiction-related cues can evoke increased activation in brain areas involved in motivational and reward processing and may engender gaming behaviors or trigger relapse, ameliorating cue-induced craving may be a promising target for interventions for IGD. This study compared neural activation between 40 IGD and 19 healthy control (HC) subjects during an Internet-gaming cue-reactivity task and found that IGD subjects showed stronger activation in multiple brain areas, including the dorsal striatum, brainstem, substantia nigra, and anterior cingulate cortex, but lower activation in the posterior insula...
2016: NeuroImage: Clinical
https://www.readbyqxmd.com/read/27688739/prevalence-and-predictors-of-video-game-addiction-a-study-based-on-a-national-representative-sample-of-gamers
#20
Charlotte Thoresen Wittek, Turi Reiten Finserås, Ståle Pallesen, Rune Aune Mentzoni, Daniel Hanss, Mark D Griffiths, Helge Molde
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers...
2016: International Journal of Mental Health and Addiction
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