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https://www.readbyqxmd.com/read/28938229/prevalence-and-correlates-of-comorbid-depression-in-a-nonclinical-online-sample-with-dsm-5-internet-gaming-disorder
#1
Hee Ryung Wang, Hyun Cho, Dai-Jin Kim
BACKGROUND: We investigated the prevalence and correlates of comorbid depression among patients with internet gaming disorder using the Internet Gaming Disorder scale (IGD-9) and the Patient Health Questionnaire-9 (PHQ-9) among nonclinical online survey respondents. METHODS: Korean adolescents and adults from 14 to 39 years of age were selected. We compared internet gaming use patterns and sociodemographic and clinical variables between patients with internet gaming disorder who had depression and those without depression...
August 10, 2017: Journal of Affective Disorders
https://www.readbyqxmd.com/read/28926325/-epidemiology-of-internet-use-by-an-adolescent-population-and-its-relation-with-sleep-habits
#2
Carla Ferreira, Helena Ferreira, Maria João Vieira, Mónica Costeira, Liliana Branco, Ângela Dias, Liliana Macedo
INTRODUCTION: In the last decades, the great technological development increased Internet popularity, emerging the concern about its overuse. The objectives of this study were to assess and characterize Internet use in adolescence, determine Internet addiction and clarify its association with sleep disorders and excessive daytime sleepiness. MATERIAL AND METHODS: It was performed an observational, cross sectional and community-based study. The target were students attending 7th and 8th grades, to whom was applied an online self-report questionnaire to assess sociodemographic features, Internet use, Internet dependence, sleep characteristics and excessive daytime sleepiness...
August 31, 2017: Acta Médica Portuguesa
https://www.readbyqxmd.com/read/28921996/treatments-for-internet-gaming-disorder-and-internet-addiction-a-systematic-review
#3
Kristyn Zajac, Meredith K Ginley, Rocio Chang, Nancy M Petry
Problems related to excessive use of the Internet and video games have recently captured the interests of both researchers and clinicians. The goals of this review are to summarize the literature on treatment effectiveness for these problems and to determine whether any treatments meet the minimum requirement of an evidence-based treatment as defined by Chambless et al. (1998). Studies of treatments for Internet gaming disorder (IGD) and Internet addiction were examined separately, as past studies have linked IGD to more severe outcomes...
September 18, 2017: Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors
https://www.readbyqxmd.com/read/28918416/-the-methodology-and-sample-description-of-the-national-survey-on-addiction-problems-in-hungary-2015-nsaph-2015
#4
Borbala Paksi, Zsolt Demetrovics, Anna Magi, Katalin Felvinczi
This paper introduces the methods and methodological findings of the National Survey on Addiction Problems in Hungary (NSAPH 2015). Use patterns of smoking, alcohol use and other psychoactive substances were measured as well as that of certain behavioural addictions (problematic gambling - PGSI, DSM-V, eating disorders - SCOFF, problematic internet use - PIUQ, problematic on-line gaming - POGO, problematic social media use - FAS, exercise addictions - EAI-HU, work addiction - BWAS, compulsive buying - CBS)...
June 2017: Neuropsychopharmacologia Hungarica
https://www.readbyqxmd.com/read/28885359/sustained-dysfunctional-information-processing-in-patients-with-internet-gaming-disorder-6-month-follow-up-erp-study
#5
Minkyung Park, Yeon Jin Kim, Dai Jin Kim, Jung-Seok Choi
Internet gaming disorder (IGD), defined as an inability to control Internet-based game play, leads to serious impairment in psychological and social functioning, but few studies have identified the neurophysiological characteristics of patients with IGD. The aim of this study was to determine neurophysiological markers of P300 components associated with changes in symptoms after outpatient management with pharmacotherapy in patients with IGD. The present prospective longitudinal study included 18 patients with IGD and 29 healthy controls...
September 2017: Medicine (Baltimore)
https://www.readbyqxmd.com/read/28875613/risk-factors-for-smartphone-addiction-in-korean-adolescents-smartphone-use-patterns
#6
Hyuk Lee, Jun Won Kim, Tae Young Choi
With widespread use of the smartphone, clinical evidence for smartphone addiction remains unclear. Against this background, we analyzed the effect of smartphone use patterns on smartphone addiction in Korean adolescents. A total of 370 middle school students participated. The severity of smartphone addiction was measured through clinical interviews and the Korean Smartphone Addiction Proneness Scale. As a result, 50 (13.5%) were in the smartphone addiction group and 320 (86.5%) were in the healthy group. To investigate the effect of smartphone use patterns on smartphone addiction, we performed self-report questionnaires that assessed the following items: smartphone functions mostly used, purpose of use, problematic use, and parental attitude regarding smartphone use...
October 2017: Journal of Korean Medical Science
https://www.readbyqxmd.com/read/28841491/video-game-addiction-in-emerging-adulthood-cross-sectional-evidence-of-pathology-in-video-game-addicts-as-compared-to-matched-healthy-controls
#7
Laura Stockdale, Sarah M Coyne
BACKGROUND: The Internet Gaming Disorder Scale (IGDS) is a widely used measure of video game addiction, a pathology affecting a small percentage of all people who play video games. Emerging adult males are significantly more likely to be video game addicts. Few researchers have examined how people who qualify as video game addicts based on the IGDS compared to matched controls based on age, gender, race, and marital status. METHOD: The current study compared IGDS video game addicts to matched non-addicts in terms of their mental, physical, social-emotional health using self-report, survey methods...
August 18, 2017: Journal of Affective Disorders
https://www.readbyqxmd.com/read/28831146/differential-neurophysiological-correlates-of-information-processing-in-internet-gaming-disorder-and-alcohol-use-disorder-measured-by-event-related-potentials
#8
Minkyung Park, Yeon Jin Kim, Dai Jin Kim, Jung-Seok Choi
Internet gaming disorder (IGD) shares clinical and neuropsychological features with alcohol use disorder (AUD), but few studies have identified the neurophysiological characteristics of IGD. We investigated the N100 and P300 event-related potentials (ERPs) in patients with IGD to compare them with those of patients with AUD and healthy controls (HCs). Twenty-six patients with IGD, 22 patients with AUD, and 29 HCs participated in this study. ERPs were acquired from young male adults during an auditory oddball task...
August 22, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28831030/fda-s-new-plan-to-reduce-the-nicotine-in-cigarettes-to-sub-addictive-levels-could-be-a-game-changer
#9
EDITORIAL
Robert N Proctor
No abstract text is available yet for this article.
September 2016: Tobacco Control
https://www.readbyqxmd.com/read/28827875/addiction-and-technology-plus-%C3%A3-a-change-plus-c-est-la-m%C3%A3%C2%AAme-the-more-things-change-the-more-they-remain-the-same
#10
Alok Sarin, Pratima Murthy, Sanjeev Jain
Excessive use of the internet for gambling, gaming and behavioural addiction, are a focus of contemporary interest. The authors delve into the archives to explore the connections between the growth of various forms of technology, commerce, addictive behaviours and responses of the State, in colonial India. The interplay between the growth of the telegraph network in 19th century India, and its influence on various forms of gambling, including speculation on opium prices, and the rain, as a theme of wager make interesting stories, as do the governmental responses to these...
April 2017: Indian Journal of Psychiatry
https://www.readbyqxmd.com/read/28816518/balancing-between-prejudice-and-fact-for-gaming-disorder-does-the-existence-of-alcohol-use-disorder-stigmatize-healthy-drinkers-or-impede-scientific-research
#11
Seung-Yup Lee, Hyekyung Choo, Hae Kook Lee
The inclusion of Gaming Disorder (GD) criteria in the 11th Revision of the International Classification of Diseases (ICD-11) beta draft was recently criticized, and an argument was made for its removal to "avoid a waste of public resources." However, these misleading statements are believed to be based on under estimation of this ever-growing problem. Such claims may endanger public health and the psychosocial well-being of affected individuals. Thus, the seriousness of the problem was briefly emphasized in our response paper...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816501/problematic-gaming-exists-and-is-an-example-of-disordered-gaming
#12
Mark D Griffiths, Daria J Kuss, Olatz Lopez-Fernandez, Halley M Pontes
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because "Gaming Disorder" (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization's International Classification of Diseases (ICD-11). Methods This study uses contemporary literature to argue why GD should be included in the ICD-11. Results Aarseth and colleagues acknowledge that there is much literature (including papers by some of the authors themselves) that some individuals experience serious problems with video gaming...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816498/the-relationship-between-gaming-disorder-and-addiction-requires-a-behavioral-analysis
#13
Richard J E James, Richard J Tunney
In their position paper, Aarseth et al. (2016) bring to light several timely issues concerning the categorization of gaming disorder as a form of addiction and as a discrete mental disorder. In our commentary, we welcome their caution toward this move and their discussion of the equivocal scientific data in its support and the potential negative consequences for gamers. We suggest that a more heterogeneous approach is required for understanding any behavioral addiction, as concepts from gambling appear to be more relevant for aspects of mobile gaming than for video games more generally...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816497/inclusion-of-gaming-disorder-criteria-in-icd-11-a-clinical-perspective-in-favor
#14
Susumu Higuchi, Hideki Nakayama, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takuma Hashimoto
Data from a specialist treatment facility for Internet addiction (IA) in Japan showed that (a) the vast majority of treatment seekers are addicted to online games, (b) their symptoms are often quite severe, and (c) there is a significant demand for IA treatment. In addition, systemic obstacles to the delivery of medical services in Japan exist due to the exclusion of IA criteria from ICD-10. Consequently, the inclusion of GD criteria in ICD-11 will almost certainly increase the capacity and quality of treatment through advances in research and possible changes in national medical systems to meet treatment demand...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816494/gaming-disorder-its-delineation-as-an-important-condition-for-diagnosis-management-and-prevention
#15
John B Saunders, Wei Hao, Jiang Long, Daniel L King, Karl Mann, Mira Fauth-Bühler, Hans-Jürgen Rumpf, Henrietta Bowden-Jones, Afarin Rahimi-Movaghar, Thomas Chung, Elda Chan, Norharlina Bahar, Sophia Achab, Hae Kook Lee, Marc Potenza, Nancy Petry, Daniel Spritzer, Atul Ambekar, Jeffrey Derevensky, Mark D Griffiths, Halley M Pontes, Daria Kuss, Susumu Higuchi, Satoko Mihara, Sawitri Assangangkornchai, Manoj Sharma, Ahmad El Kashef, Patrick Ip, Michael Farrell, Emanuele Scafato, Natacha Carragher, Vladimir Poznyak
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countries and of 1%-10% in their counterparts in some Western countries...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28798553/exploring-individual-differences-in-online-addictions-the-role-of-identity-and-attachment
#16
Lucia Monacis, Valeria de Palo, Mark D Griffiths, Maria Sinatra
Research examining the development of online addictions has grown greatly over the last decade with many studies suggesting both risk factors and protective factors. In an attempt to integrate the theories of attachment and identity formation, the present study investigated the extent to which identity styles and attachment orientations account for three types of online addiction (i.e., internet addiction, online gaming addiction, and social media addiction). The sample comprised 712 Italian students (381 males and 331 females) recruited from schools and universities who completed an offline self-report questionnaire...
2017: International Journal of Mental Health and Addiction
https://www.readbyqxmd.com/read/28756109/altered-coupling-of-default-mode-executive-control-and-salience-networks-in-internet-gaming-disorder
#17
J T Zhang, S-S Ma, C-G Yan, S Zhang, L Liu, L-J Wang, B Liu, Y-W Yao, Y-H Yang, X-Y Fang
BACKGROUND: Recently, a triple-network model suggested the abnormal interactions between the executive-control network (ECN), default-mode network (DMN) and salience network (SN) are important characteristics of addiction, in which the SN plays a critical role in allocating attentional resources toward the ECN and DMN. Although increasing studies have reported dysfunctions in these brain networks in Internet gaming disorder (IGD), interactions between these networks, particularly in the context of the triple-network model, have not been investigated in IGD...
July 12, 2017: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/28755535/autistic-traits-and-internet-gaming-addiction-in-chinese-children-the-mediating-effect-of-emotion-regulation-and-school-connectedness
#18
Sha Liu, Chengfu Yu, Bradley T Conner, Suiping Wang, Weiping Lai, Wei Zhang
This report details an 18-month longitudinal study designed to investigate the influence of autistic traits' on internet gaming addiction (IGA) in children. A total of 420 Chinese children (220 boys, Mean age=9.74±0.45) participated in the research. Autistic traits were measured in the 4th grade and emotion regulation, school connectedness and IGA measured in both the 4th and 5th grades. After controlling for age, sex, and sensation seeking, results showed that autistic traits were related to decreased emotion regulation, which in turn was related to lower school connectedness, which was related to increased IGA...
September 2017: Research in Developmental Disabilities
https://www.readbyqxmd.com/read/28751876/dimensions-of-emotional-intelligence-and-online-gaming-addiction-in-adolescence-the-indirect-effects-of-two-facets-of-perceived-stress
#19
Dexin Che, Jianping Hu, Shuangju Zhen, Chengfu Yu, Bin Li, Xi Chang, Wei Zhang
This study tested a parallel two-mediator model in which the relationship between dimensions of emotional intelligence and online gaming addiction are mediated by perceived helplessness and perceived self-efficacy, respectively. The sample included 931 male adolescents (mean age = 16.18 years, SD = 0.95) from southern China. Data on emotional intelligence (four dimensions, including self-management of emotion, social skills, empathy and utilization of emotions), perceived stress (two facets, including perceived self-efficacy and perceived helplessness) and online gaming addiction were collected, and bootstrap methods were used to test this parallel two-mediator model...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/28720860/altered-hippocampal-volume-and-functional-connectivity-in-males-with-internet-gaming-disorder-comparing-to-those-with-alcohol-use-disorder
#20
Eun Jin Yoon, Jung-Seok Choi, Heejung Kim, Bo Kyung Sohn, Hee Yeon Jung, Jun-Young Lee, Dai-Jin Kim, Sun-Won Park, Yu Kyeong Kim
Internet gaming disorder (IGD) has been conceptualized as a behavioral addiction and shares clinical, neuropsychological, and personality characteristics with alcohol use disorder (AUD), but IGD dose not entail brain exposure to toxic agents, which renders it different from AUD. To achieve a clear understanding of the neurobiological features of IGD, we aimed to identify morphological and functional changes in IGD and compare them with those in AUD. Individuals with IGD showed larger volume in the hippocampus/amygdala and precuneus than healthy controls (HCs)...
July 18, 2017: Scientific Reports
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