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https://www.readbyqxmd.com/read/28225502/associations-between-prospective-symptom-changes-and-slow-wave-activity-in-patients-with-internet-gaming-disorder-a-resting-state-eeg-study
#1
Yeon Jin Kim, Jun-Young Lee, Sohee Oh, Minkyung Park, Hee Yeon Jung, Bo Kyung Sohn, Sam-Wook Choi, Dai Jin Kim, Jung-Seok Choi
The identification of the predictive factors and biological markers associated with treatment-related changes in the symptoms of Internet gaming disorder (IGD) may provide a better understanding of the pathophysiology underlying this condition. Thus, the present study aimed to identify neurophysiological markers associated with symptom changes in IGD patients and to identify factors that may predict symptom improvements following outpatient treatment with pharmacotherapy. The present study included 20 IGD patients (mean age: 22...
February 2017: Medicine (Baltimore)
https://www.readbyqxmd.com/read/28199069/adding-clinical-validity-to-the-statistical-power-of-large-scale-epidemiological-surveys-on-internet-addiction-in-adolescence-a-combined-approach-to-investigate-psychopathology-and-development-specific-personality-traits-associated-with-internet-addiction
#2
Kai W Müller, Michael Dreier, Eva Duven, Sebastian Giralt, Manfred E Beutel, Klaus Wölfling
OBJECTIVE: Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors is scarce. One weakness of epidemiologic studies often regards their lack of generalizability to clinical reality. The aim of this study was to provide a detailed description of internet addiction among adolescents, focusing on its prevalence in a population-based context, psychopathological correlates, and predisposing factors...
February 14, 2017: Journal of Clinical Psychiatry
https://www.readbyqxmd.com/read/28198637/video-gaming-and-gaming-addiction-in-transgender-people-an-exploratory-study
#3
Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia, Mark D Griffiths
Background There is anecdotal clinical evidence that transgender people use the online world - such as forums and online video gaming - for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment. Aims To describe gaming behavior, degree of problematic gaming behavior and associated factors with problematic gaming in a comparatively large group of transgender people accessing transgender health services. Methods Every individual referred to a national transgender health service in the United Kingdom during a 12-month period was invited to complete a series of questionnaires to measure gaming behavior, interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms...
February 15, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28193454/new-developments-in-brain-research-of-internet-and-gaming-disorder
#4
REVIEW
Aviv Weinstein, Abigail Livny, Abraham Weizman
There is evidence that the neural mechanisms underlying Internet Gaming Disorder (IGD) resemble those of drug addiction. Functional Magnetic Resonance Imaging (fMRI) studies of the resting state and measures of gray matter volume have shown that Internet game playing was associated with changes to brain regions responsible for attention and control, impulse control, motor function, emotional regulation, sensory-motor coordination. Furthermore, Internet game playing was associated with lower white matter density in brain regions that are involved in decision-making, behavioral inhibition and emotional regulation...
February 11, 2017: Neuroscience and Biobehavioral Reviews
https://www.readbyqxmd.com/read/28174127/altered-functional-connectivity-in-default-mode-network-in-internet-gaming-disorder-influence-of-childhood-adhd
#5
Deokjong Lee, Junghan Lee, Jung Eun Lee, Young-Chul Jung
OBJECTIVE: Internet gaming disorder (IGD) is a type of behavioral addiction characterized by abnormal executive control, leading to loss of control over excessive gaming. Attention deficit and hyperactivity disorder (ADHD) is one of the most common comorbid disorders in IGD, involving delayed development of the executive control system, which could predispose individuals to gaming addiction. We investigated the influence of childhood ADHD on neural network features of IGD. METHODS: Resting-state functional magnetic resonance imaging analysis was performed on 44 young, male IGD subjects with and without childhood ADHD and 19 age-matched, healthy male controls...
February 5, 2017: Progress in Neuro-psychopharmacology & Biological Psychiatry
https://www.readbyqxmd.com/read/28174031/the-role-of-emotional-inhibitory-control-in-specific-internet-addiction-an-fmri-study
#6
Julia Dieter, Sabine Hoffmann, Daniela Mier, Iris Reinhard, Martin Beutel, Sabine Vollstädt-Klein, Falk Kiefer, Karl Mann, Tagrid Leménager
BACKGROUND: Addicts to specific internet applications involving communication features showed increased social anxiety, emotional competence deficits and impaired prefrontal-related inhibitory control. The dorsal Anterior Cingulate Cortex (dACC) likely plays an important role in cognitive control and negative affect (such as social exclusion, pain or anxiety). AIM: To assess (social) anxiety-related inhibitory control in specific internet addiction (addicted use of games and social networks) and its relation to altered dACC activation...
February 4, 2017: Behavioural Brain Research
https://www.readbyqxmd.com/read/28155732/-video-games-internet-and-social-networks-160-a-study-among-french-school-students
#7
Lionel Dany, Laure Moreau, Clémentine Guillet, Carmelo Franchina
Differences in the use of video games or social networks raise the general issue of gender differences in society. This study indicates the need for more specific preventive interventions for screen-based media use. The addictive “nature” of certain practices needs to be studied in more detail.</ce:para>.
November 25, 2016: Santé Publique: Revue Multidisciplinaire Pour la Recherche et L'action
https://www.readbyqxmd.com/read/28146248/disruption-of-reward-processing-in-addiction-an-image-based-meta-analysis-of-functional-magnetic-resonance-imaging-studies
#8
Maartje Luijten, Arnt F Schellekens, Simone Kühn, Marise W J Machielse, Guillaume Sescousse
Importance: Disrupted reward processing, mainly driven by striatal dysfunction, is a key characteristic of addictive behaviors. However, functional magnetic resonance imaging (fMRI) studies have reported conflicting results, with both hypoactivations and hyperactivations during anticipation and outcome notification of monetary rewards in addiction. Objective: To determine the nature and direction of reward-processing disruptions during anticipation and outcome notification of monetary rewards in individuals with addiction using image-based meta-analyses of fMRI studies...
February 1, 2017: JAMA Psychiatry
https://www.readbyqxmd.com/read/28145657/comparison-of-qeeg-findings-between-adolescents-with-attention-deficit-hyperactivity-disorder-adhd-without-comorbidity-and-adhd-comorbid-with-internet-gaming-disorder
#9
Jeong Ha Park, Ji Sun Hong, Doug Hyun Han, Kyoung Joon Min, Young Sik Lee, Baik Seok Kee, Sun Mi Kim
Internet gaming disorder (IGD) is often comorbid with attention deficit hyperactivity disorder (ADHD). In this study, we compared the neurobiological differences between ADHD comorbid with IGD (ADHD+IGD group) and ADHD without comorbidity (ADHD-only group) by analyzing quantitative electroencephalogram (QEEG) findings. We recruited 16 male ADHD+IGD, 15 male ADHD-only adolescent patients, and 15 male healthy controls (HC group). Participants were assessed using Young's Internet Addiction Scale and ADHD Rating Scale...
March 2017: Journal of Korean Medical Science
https://www.readbyqxmd.com/read/28141727/-media-addiction-in-a-10-year-old-boy
#10
Scott Brown, Michael A Scharf, Cristina Bustos, Denise Chavira, Martin T Stein
Bryan is a 10-year-old boy who is brought to his pediatrician by his parents with concerns about oppositional behaviors. Bryan's parents report that he has always been hyperactive and oppositional since a very young age. He has been previously diagnosed with attention-deficit hyperactivity disorder and has been treated with appropriate stimulant medications for several years; however, despite this, his parents feel increasingly unable to manage his difficult behaviors. He refuses to do chores or follow through with household routines...
February 2017: Journal of Developmental and Behavioral Pediatrics: JDBP
https://www.readbyqxmd.com/read/28134318/neurophysiological-correlates-of-altered-response-inhibition-in-internet-gaming-disorder-and-obsessive-compulsive-disorder-perspectives-from-impulsivity-and-compulsivity
#11
Minah Kim, Tak Hyung Lee, Jung-Seok Choi, Yoo Bin Kwak, Wu Jeong Hwang, Taekwan Kim, Ji Yoon Lee, Jae-A Lim, Minkyung Park, Yeon Jin Kim, Sung Nyun Kim, Dai Jin Kim, Jun Soo Kwon
Although internet gaming disorder (IGD) and obsessive-compulsive disorder (OCD) represent opposite ends of the impulsivity and compulsivity dimensions, the two disorders share common neurocognitive deficits in response inhibition. However, the similarities and differences in neurophysiological features of altered response inhibition between IGD and OCD have not been investigated sufficiently. In total, 27 patients with IGD, 24 patients with OCD, and 26 healthy control (HC) subjects participated in a Go/NoGo task with electroencephalographic recordings...
January 30, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28132570/the-comparison-of-temperament-and-character-between-patients-with-internet-gaming-disorder-and-those-with-alcohol-dependence
#12
Young Sik Lee, Ji Hyun Son, Jeong Ha Park, Sun Mi Kim, Baik Seok Kee, Doug Hyun Han
BACKGROUND: The differences in prevalence, natural history, and disease progression between Internet gaming disorder (IGD) and substance use disorder contribute to the controversy over IGD as a diagnosis under substance-related and addictive disorders. AIMS: The purpose of the current study was to assess the temperament and character of subjects with IGD in comparison with those with alcohol dependence (AD). METHODS: Temperament and character were assessed using Cloningernt temperament and character inventory (TCI)...
January 28, 2017: Journal of Mental Health
https://www.readbyqxmd.com/read/28122298/stress-vulnerability-in-male-youth-with-internet-gaming-disorder
#13
Michael Kaess, Peter Parzer, Laura Mehl, Luisa Weil, Esther Strittmatter, Franz Resch, Julian Koenig
Internet Gaming Disorder [IGD] was introduced as new behavioral addiction in DSM-5 Section 3. Vulnerability to stress is a potential predisposing factor for IGD. Given a lack of preexisting empirical data, the study investigated differences in the psychological and neurobiological response to acute stress in patients with IGD. 24 young men (mean age 18.38 years; range 13-25 years) fulfilling DSM-5 criteria for IGD and 25 matched controls underwent the Trier Social Stress Test [TSST]. Participants provided hair samples for the analysis of basal hypothalamic-pituitary-adrenal [HPA] axis activity and clinical interviews were conducted to assess psychopathology...
January 10, 2017: Psychoneuroendocrinology
https://www.readbyqxmd.com/read/28118044/delay-discounting-of-video-game-players-comparison-of-time-duration-among-gamers
#14
Frank D Buono, Matthew E Sprong, Daniel P Lloyd, Christopher J Cutter, Destiny M B Printz, Ryan M Sullivan, Brent A Moore
Video game addiction or Internet game disorder, as proposed by the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition), has similar criterion characteristics to other impulse control disorders. There is limited research examining video game addiction within a behavioral economic framework using delay discounting. The current study evaluated delay-discounting patterns of money and video game play by usual weekly hours of video game play. A total of 104 participants were split into 1 of 3 groups of video game players (low, medium, and high) and were asked to complete a monetary and video game discounting procedure through an online survey...
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28116414/cognitive-training-through-mhealth-for-individuals-with-substance-use-disorder
#15
Pedro Gamito, Jorge Oliveira, Paulo Lopes, Rodrigo Brito, Diogo Morais, Cristina Caçoete, André Leandro, Teresa Almeida, Hugo Oliveira
BACKGROUND: Heroin addiction has a negative impact on cognitive functions, and even recovering addicts suffer from cognitive impairment. Recent approaches to cognitive intervention have been taking advantage of what new technologies have to offer. OBJECTIVES: We report a study testing the efficacy of a serious games approach using tablets to stimulate and rehabilitate cognitive functions in recovering addicts. METHODS: A small-scale cognitive training program with serious games was run with a sample of 14 male heroin addicts undergoing a rehabilitation program...
January 24, 2017: Methods of Information in Medicine
https://www.readbyqxmd.com/read/28092969/problem-internet-use-and-internet-gaming-disorder-a-survey-of-health-literacy-among-psychiatrists-from-australia-and-new-zealand
#16
Pravin Dullur, Phillipa Hay
OBJECTIVES: Research is limited on psychiatrists' opinions on the concepts of Internet Gaming Disorder (IGD) and Problematic Internet Use (PIU). We aimed to assess health literacy among psychiatrists on IGD/PIU. METHODS: A self-report survey was administered online to members of the Royal Australia and New Zealand College of Psychiatrists (RANZCP) ( n=289). RESULTS: The majority (93.7%) were familiar with the concepts of IGD/PIU. The majority (78...
January 1, 2017: Australasian Psychiatry: Bulletin of Royal Australian and New Zealand College of Psychiatrists
https://www.readbyqxmd.com/read/28092198/attentional-bias-in-excessive-internet-gamers-experimental-investigations-using-an-addiction-stroop-and-a-visual-probe
#17
Franziska Jeromin, Nele Nyenhuis, Antonia Barke
Background and aims Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms...
March 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28028687/internet-gamblers-differ-on-social-variables-a-latent-class-analysis
#18
Yasser Khazaal, Anne Chatton, Sophia Achab, Gregoire Monney, Gabriel Thorens, Magali Dufour, Daniele Zullino, Stephane Rothen
Online gambling has gained popularity in the last decade, leading to an important shift in how consumers engage in gambling and in the factors related to problem gambling and prevention. Indebtedness and loneliness have previously been associated with problem gambling. The current study aimed to characterize online gamblers in relation to indebtedness, loneliness, and several in-game social behaviors. The data set was obtained from 584 Internet gamblers recruited online through gambling websites and forums...
December 27, 2016: Journal of Gambling Studies
https://www.readbyqxmd.com/read/28013082/the-need-for-a-behavioural-analysis-of-behavioural-addictions
#19
REVIEW
Richard J E James, Richard J Tunney
This review discusses research on behavioural addictions (i.e. associative learning, conditioning), with reference to contemporary models of substance addiction and ongoing controversies in the behavioural addictions literature. The role of behaviour has been well explored in substance addictions and gambling but this focus is often absent in other candidate behavioural addictions. In contrast, the standard approach to behavioural addictions has been to look at individual differences, psychopathologies and biases, often translating from pathological gambling indicators...
December 2, 2016: Clinical Psychology Review
https://www.readbyqxmd.com/read/28005417/the-association-between-internet-addiction-and-personality-disorders-in-a-general-population-based-sample
#20
Sina Zadra, Gallus Bischof, Bettina Besser, Anja Bischof, Christian Meyer, Ulrich John, Hans-Jürgen Rumpf
: Background and aims Data on Internet addiction (IA) and its association with personality disorder are rare. Previous studies are largely restricted to clinical samples and insufficient measurement of IA. Methods Cross-sectional analysis data are based on a German sub-sample (n = 168; 86 males; 71 meeting criteria for IA) with increased levels of excessive Internet use derived from a general population sample (n = 15,023). IA was assessed with a comprehensive standardized interview using the structure of the Composite International Diagnostic Interview and the criteria of Internet Gaming Disorder as suggested in DSM-5...
December 2016: Journal of Behavioral Addictions
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