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https://www.readbyqxmd.com/read/29775836/cognitive-and-behavioural-dispositions-in-offspring-at-high-risk-for-alcoholism
#1
Rajesh Kumar, Keshav Janakiprasad Kumar, Vivek Benegal
OBJECTIVES: Offspring with family history of alcoholism are considered to be at high risk for alcoholism. The present study sought to expand our understanding of cognitive and behavioural dispositions associated with executive control and self-regulation in alcohol naïve offspring with and without family history of alcoholism. METHODS: Sample comprised of alcohol naive offspring in two groups: (i) at high risk (n = 34) and (ii) at low risk for alcoholism (n = 34)...
May 15, 2018: Asian Journal of Psychiatry
https://www.readbyqxmd.com/read/29734827/behavioral-addictions-as-mental-disorders-to-be-or-not-to-be
#2
Nancy M Petry, Kristyn Zajac, Meredith K Ginley
Should excessive and problematic engagement in nonsubstance use behaviors be mental disorders? The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) repositioned gambling disorder in the substance use disorders section and introduced Internet gaming disorder in the research appendix; the International Classification of Diseases (ICD-11) is also considering it. This article outlines pros and cons of considering behavioral addictions as mental disorders and also reviews the DSM-5 decision-making processes...
May 7, 2018: Annual Review of Clinical Psychology
https://www.readbyqxmd.com/read/29734129/latent-profiles-of-family-background-personality-and-mental-health-factors-and-their-association-with-behavioural-addictions-and-substance-use-disorders-in-young-swiss-men
#3
Simon Marmet, Joseph Studer, Ansgar Rougemont-Bücking, Gerhard Gmel
BACKGROUND: Recent theories suggest that behavioural addictions and substance use disorders may be the result of the same underlying vulnerability. The present study investigates profiles of family background, personality and mental health factors and their associations with seven behavioural addictions (to the internet, gaming, smartphones, internet sex, gambling, exercise and work) and three substance use disorder scales (for alcohol, cannabis and tobacco). METHODS: The sample consisted of 5287 young Swiss men (mean age = 25...
May 4, 2018: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/29730899/smartphone-and-video-games-overuse-effects-on-hand-joints-time-for-screening-interventions
#4
Matteo Megna, Pietro Gisonni, Nicola Balato
We read with great interest the letter by Kluger and we completely agree that apart from smartphone addiction also other technologies overuse such as video games joysticks and controllers may have an effect on hand joints. Particularly, we have previously demonstrated that in psoriasis patients smartphone over-use is linked with higher signs of inflammation of muscoloskelatal structures of hands joints potentially being a factor which facilitate or speed up the possible development of psoriatic arthritis (PsA)...
May 6, 2018: Journal of the European Academy of Dermatology and Venereology: JEADV
https://www.readbyqxmd.com/read/29730883/smartphone-video-games-and-other-new-technologies-on-hand-joints-in-patients-with-psoriasis
#5
Nicolas Kluger
I read with great interest the article by Megna et al regarding the potential effects of smartphone addiction on the hand joints of individuals and patients with psoriasis [1]. The working hypothesis of the authors is appealing, but could fit in the broader scope of new technologies. Overuse syndrome is one of the known side effects of mobile phone and smartphone overuse, as well as video games joysticks and controllers [2,3]. Besides, the keyboard style of patients with rheumatoid arthritis may have the potential to put stress on joints that are already affected by the disease [4]...
May 6, 2018: Journal of the European Academy of Dermatology and Venereology: JEADV
https://www.readbyqxmd.com/read/29698054/effects-of-equine-assisted-activities-and-therapies-on-the-affective-network-of-adolescents-with-internet-gaming-disorder
#6
Kyoung Doo Kang, Tae Woon Jung, In Hui Park, Doug Hyun Han
OBJECTIVES: Internet gaming disorder (IGD) has been suggested to be a mental health disorder. Attachment and emotional status in IGD patients are important for understanding the etiology and progression of IGD because both parameters are considered to be associated with the affective network. Equine-assisted activities and therapies (EAAT) have been reported to improve emotional status and attachment in subjects. We hypothesized that EAAT would improve attachment in IGD adolescents with insecure attachment issues and increase functional connectivity (FC) within the affective network...
April 26, 2018: Journal of Alternative and Complementary Medicine: Research on Paradigm, Practice, and Policy
https://www.readbyqxmd.com/read/29695939/effectiveness-of-school-and-family-based-interventions-to-prevent-gaming-addiction-among-grades-4-5-students-in-bangkok-thailand
#7
Nipaporn Apisitwasana, Usaneya Perngparn, Linda B Cottler
Purpose: This study aimed to assess the effectiveness of Participatory Learning School and Family Based Intervention Program for Preventing Game Addiction by Developing Self-Regulation of gaming addiction among students of grades 4 and 5 in Bangkok. Methods: A quasi-experimental study was implemented among students of grades 4 and 5 at primary schools in Bangkok selected through multistage random sampling. Two comparable schools were randomly assigned to either the intervention or control group...
2018: Psychology Research and Behavior Management
https://www.readbyqxmd.com/read/29692743/bupropion-shows-different-effects-on-brain-functional-connectivity-in-patients-with-internet-based-gambling-disorder-and-internet-gaming-disorder
#8
Sujin Bae, Ji Sun Hong, Sun Mi Kim, Doug Hyun Han
Introduction: Internet gaming disorder (IGD) and gambling disorder (GD) share similar clinical characteristics but show different brain functional connectivity patterns. Bupropion is known to be effective for the treatment of patients with IGD and GD. We hypothesized that bupropion may be effective for the treatment of Internet-based gambling disorder (ibGD) and IGD and that the connections between the default mode network (DMN) and cognitive control network (CCN) would be different between ibGD and IGD patients after 12 weeks of bupropion treatment...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29692741/impulsive-internet-game-play-is-associated-with-increased-functional-connectivity-between-the-default-mode-and-salience-networks-in-depressed-patients-with-short-allele-of-serotonin-transporter-gene
#9
Ji Sun Hong, Sun Mi Kim, Sujin Bae, Doug Hyun Han
Problematic Internet game play is often accompanied by major depressive disorder (MDD). Depression seems to be closely related to altered functional connectivity (FC) within (and between) the default mode network (DMN) and salience network. In addition, serotonergic neurotransmission may regulate the symptoms of depression, including impulsivity, potentially by modulating the DMN. We hypothesized that altered connectivity between the DMN and salience network could mediate an association between the 5HTTLPR genotype and impulsivity in patients with depression...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29681866/study-protocol-using-deep-brain-stimulation-multimodal-neuroimaging-and-neuroethics-to-understand-and-treat-severe-enduring-anorexia-nervosa
#10
Rebecca J Park, Jessica C Scaife, Tipu Z Aziz
Background: Research suggests that altered eating and the pursuit of thinness in anorexia nervosa (AN) are, in part, a consequence of aberrant reward circuitry. The neural circuits involved in reward processing and compulsivity overlap significantly, and this has been suggested as a transdiagnostic factor underpinning obsessive compulsive disorder, addictions and eating disorders. The nucleus accumbens (NAcc) is central to both reward processing and compulsivity. In previous studies, deep-brain stimulation (DBS) to the NAcc has been shown to result in neural and symptomatic improvement in both obsessive compulsive disorder and addictions...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29672530/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gaming-disorder
#11
Yu-Bin Shin, Jae-Jin Kim, Min-Kyeong Kim, Sunghyon Kyeong, Young Hoon Jung, Hyojung Eom, Eunjoo Kim
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increase cue-induced craving, virtual reality cue-exposure therapy has been shown to be effective for some addiction disorders. To assess the feasibility of virtual reality for patients with IGD, this study aimed to develop virtual environments that represent risk situations for inducing craving, and assess the effect of virtual reality in cue reactivity...
2018: PloS One
https://www.readbyqxmd.com/read/29670829/a-longitudinal-study-of-the-individual-and-group-level-problematic-gaming-and-associations-with-problem-gambling-among-swedish-adolescents
#12
Sofia Vadlin, Cecilia Åslund, Kent W Nilsson
Aim: The aims of this study were to investigate the long-term stability of problematic gaming among adolescents and whether problematic gaming at wave 1 (W1) was associated with problem gambling at wave 2 (W2), three years later. Methods: Data from the SALVe cohort, including adolescents in Västmanland born in 1997 and 1999, were accessed and analyzed in two waves W2, N  =   1576; 914 (58%) girls). At W1, the adolescents were 13 and 15 years old, and at W2, they were 16 and 18 years old...
April 2018: Brain and Behavior
https://www.readbyqxmd.com/read/29666588/increased-insular-cortical-thickness-associated-with-symptom-severity-in-male-youths-with-internet-gaming-disorder-a-surface-based-morphometric-study
#13
Shuai Wang, Jing Liu, Lin Tian, Limin Chen, Jun Wang, Qunfeng Tang, Fuquan Zhang, Zhenhe Zhou
With the rising increase in Internet-usage, Internet gaming disorder (IGD) has gained massive attention worldwide. However, detailed cerebral morphological changes remain unclear in youths with IGD. In the current study, our aim was to investigate cortical morphology and further explore the relationship between the cortical morphology and symptom severity in male youths with IGD. Forty-eight male youths with IGD and 32 age- and education-matched normal controls received magnetic resonance imaging scans. We employed a recently proposed surface-based morphometric approach for the measurement of cortical thickness (CT)...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29661748/virtual-reality-cue-refusal-video-game-for-alcohol-and-cigarette-recovery-support-summative-study
#14
Mary Metcalf, Karen Rossie, Katie Stokes, Christina Tallman, Bradley Tanner
BACKGROUND: New technologies such as virtual reality, augmented reality, and video games hold promise to support and enhance individuals in addiction treatment and recovery. Quitting or decreasing cigarette or alcohol use can lead to significant health improvements for individuals, decreasing heart disease risk and cancer risks (for both nicotine and alcohol use), among others. However, remaining in recovery from use is a significant challenge for most individuals. OBJECTIVE: We developed and assessed the Take Control game, a partially immersive Kinect for Windows platform game that allows users to counter substance cues through active movements (hitting, kicking, etc)...
April 16, 2018: JMIR Serious Games
https://www.readbyqxmd.com/read/29652524/smoking-adhd-and-problematic-video-game-use-a-structural-modeling-approach
#15
Hyo Jin Lee, Denise D Tran, Holly E R Morrell
Problematic video game use (PVGU), or addiction-like use of video games, is associated with physical and mental health problems and problems in social and occupational functioning. Possible correlates of PVGU include frequency of play, cigarette smoking, and attention deficit hyperactivity disorder (ADHD). The aim of the current study was to explore simultaneously the relationships among these variables as well as test whether two separate measures of PVGU measure the same construct, using a structural modeling approach...
April 13, 2018: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29642723/impulsivity-traits-and-addiction-related-behaviors-in-youth
#16
Kristine Rømer Thomsen, Mette Buhl Callesen, Morten Hesse, Timo Lehmann Kvamme, Michael Mulbjerg Pedersen, Mads Uffe Pedersen, Valerie Voon
Background and aims Impulsivity is a risk factor for addictive behaviors. The UPPS-P impulsivity model has been associated with substance addiction and gambling disorder, but its role in other non-substance addiction-related behaviors is less understood. We sought to examine associations between UPPS-P impulsivity traits and indicators of multiple substance and non-substance addiction-related behaviors in youth with varying involvement in these behaviors. Methods Participants (N = 109, aged 16-26 years, 69% males) were selected from a national survey based on their level of externalizing problems to achieve a broad distribution of involvement in addiction-related behaviors...
April 12, 2018: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29627881/public-stigma-across-addictive-behaviors-casino-gambling-esports-gambling-and-internet-gaming
#17
Samuel C Peter, Qian Li, Rory A Pfund, James P Whelan, Andrew W Meyers
The negative psychological effects of public stigma on disordered gamblers have been well documented. Public stigma deters treatment-seeking and other help-seeking behaviors, and negatively impacts individuals' view of themselves. Different types of disordered gambling activities may attract different degrees of stigma. One increasingly popular form of gambling involves placing bets on the outcomes of competitive video games, also called eSports gambling. This activity shares characteristics with Internet gaming and gambling...
April 7, 2018: Journal of Gambling Studies
https://www.readbyqxmd.com/read/29624440/altered-heart-rate-variability-during-gaming-in-internet-gaming-disorder
#18
Deokjong Lee, Sung Jun Hong, Young-Chul Jung, Jinsick Park, In Young Kim, Kee Namkoong
Internet gaming disorder (IGD) is characterized by addiction to online gaming and reduced executive control, particularly when individuals are exposed to gaming-related cues. Executive control can be measured as vagally mediated heart rate variability (HRV), which corresponds to variability in the time interval between heart beats. In this study, we investigated whether individuals with IGD have altered HRV while playing online games. We hypothesized that while gaming, individuals with IGD would exhibit phasic suppression of vagally mediated HRV, which would reflect executive control dysfunction during game play...
April 2018: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29622018/from-problem-people-to-addictive-products-a-qualitative-study-on-rethinking-gambling-policy-from-the-perspective-of-lived-experience
#19
Helen E Miller, Samantha L Thomas, Priscilla Robinson
BACKGROUND: Previous research has shown that government and industry discussions of gambling may focus on personal responsibility for gambling harm. In Australia, these discussions have largely excluded people with lived experience of problem gambling, including those involved in peer support and advocacy. METHODS: We conducted 26 in-depth interviews with people with current or previous problem gambling on electronic gaming machines (EGMs) involved in peer support and advocacy activities, using an approach informed by Interpretive Policy Analysis and Constructivist Grounded Theory...
April 6, 2018: Harm Reduction Journal
https://www.readbyqxmd.com/read/29614059/association-between-internet-gaming-disorder-or-pathological-video-game-use-and-comorbid-psychopathology-a-comprehensive-review
#20
REVIEW
Vega González-Bueso, Juan José Santamaría, Daniel Fernández, Laura Merino, Elena Montero, Joan Ribas
The addictive use of video games is recognized as a problem with clinical relevance and is included in international diagnostic manuals and classifications of diseases. The association between "Internet addiction" and mental health has been well documented across a range of investigations. However, a major drawback of these studies is that no controls have been placed on the type of Internet use investigated. The aim of this study is to review systematically the current literature in order to explore the association between Internet Gaming Disorder (IGD) and psychopathology...
April 3, 2018: International Journal of Environmental Research and Public Health
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