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Prisoner, dilemma

Juan Wang, Wenwen Lu, Lina Liu, Li Li, Chengyi Xia
In the field of evolutionary game theory, network reciprocity has become an important means to promote the level of promotion within the population system. Recently, the interdependency provides a novel perspective to understand the widespread cooperation behavior in many real-world systems. In previous works, interdependency is often built from the direct or indirect connections between two networks through the one-to-one mapping mode. However, under many realistic scenarios, players may need much more information from many neighboring agents so as to make a more rational decision...
2016: PloS One
Felix Henninger, Pascal J Kieslich, Benjamin E Hilbig
We introduce a novel platform for interactive studies, that is, any form of study in which participants' experiences depend not only on their own responses, but also on those of other participants who complete the same study in parallel, for example a prisoner's dilemma or an ultimatum game. The software thus especially serves the rapidly growing field of strategic interaction research within psychology and behavioral economics. In contrast to all available software packages, our platform does not handle stimulus display and response collection itself...
November 11, 2016: Behavior Research Methods
Laura Mieth, Raoul Bell, Axel Buchner
The present study serves to test how positive and negative appearance-based expectations affect cooperation and punishment. Participants played a prisoner's dilemma game with partners who either cooperated or defected. Then they were given a costly punishment option: They could spend money to decrease the payoffs of their partners. Aggregated over trials, participants spent more money for punishing the defection of likable-looking and smiling partners compared to punishing the defection of unlikable-looking and nonsmiling partners, but only because participants were more likely to cooperate with likable-looking and smiling partners, which provided the participants with more opportunities for moralistic punishment...
September 2016: Experimental Psychology
Riccardo Pansini, Lei Shi, Rui-Wu Wang
Cooperation theories assume that interacting individuals can change their strategies under different expected payoffs, depending on their social status or social situations. When looking at sex differences in cooperation, the existing studies have found that the genders cooperate at similar frequencies. However, the majority of the data originate within Western human societies. In this paper, we explore whether there are gender differences in cooperation in China. An Iterated Prisoner's Dilemma game with a punishment option was used to gather data about Southwest Chinese subjects in a culture in which men have a hierarchical advantage over women...
2016: PloS One
Kristen M Sorgi, Mascha van 't Wout
This study evaluated the influence of self-reported levels of depression on interpersonal strategic decision making when interacting with partners who differed in their predetermined tendency to cooperate in three separate computerized iterated Prisoner's Dilemma Games (iPDGs). Across 29 participants, cooperation was lowest when interacting with a predominantly defecting partner and highest when interacting with a predominantly cooperating partner. Greater depression severity was related to steadier and continued cooperation over trials with the cooperating partner, seeming to reflect a prosocial response tendency when interacting with this partner...
October 17, 2016: Psychiatry Research
Oliver P Hauser, Achim Hendriks, David G Rand, Martin A Nowak
Preserving global public goods, such as the planet's ecosystem, depends on large-scale cooperation, which is difficult to achieve because the standard reciprocity mechanisms weaken in large groups. Here we demonstrate a method by which reciprocity can maintain cooperation in a large-scale public goods game (PGG). In a first experiment, participants in groups of on average 39 people play one round of a Prisoner's Dilemma (PD) with their two nearest neighbours on a cyclic network after each PGG round. We observe that people engage in "local-to-global" reciprocity, leveraging local interactions to enforce global cooperation: Participants reduce PD cooperation with neighbours who contribute little in the PGG...
November 3, 2016: Scientific Reports
Nur Altınörs, Mehmet Haberal
OBJECTIVES: The aim of this study was to review and discuss the great variety of ethical issues related to organ donation, organ procurement, transplant activities, and new ethical problems created as a result of technologic and scientific developments. MATERIALS AND METHODS: An extensive literature survey was made, and expert opinions were obtained. RESULTS: The gap between demand and supply of organs for transplant has yielded to organ trafficking, organ tourism, and commercialism...
November 2016: Experimental and Clinical Transplantation
Bo-Yu Zhang, Song-Jia Fan, Cong Li, Xiu-Deng Zheng, Jian-Zhang Bao, Ross Cressman, Yi Tao
Cooperation coexisting with defection is a common phenomenon in nature and human society. Previous studies for promoting cooperation based on kin selection, direct and indirect reciprocity, graph selection and group selection have provided conditions that cooperators outcompete defectors. However, a simple mechanism of the long-term stable coexistence of cooperation and defection is still lacking. To reveal the effect of direct reciprocity on the coexistence of cooperation and defection, we conducted a simple experiment based on the Prisoner's Dilemma (PD) game, where the basic idea behind our experiment is that all players in a PD game should prefer a cooperator as an opponent...
October 24, 2016: Scientific Reports
Surajeet Chakravarty, Miguel A Fonseca, Sudeep Ghosh, Sugata Marjit
We examine the impact of religious identity and village-level religious fragmentation on behavior in Tullock contests. We report on a series of two-player Tullock contest experiments conducted on a sample of 516 Hindu and Muslim participants in rural West Bengal, India. Our treatments are the identity of the two players and the degree of religious fragmentation in the village where subjects reside. Our main finding is that the effect of social identity is small and inconsistent across the two religious groups in our study...
2016: PloS One
María Pereda
In this work, we aim to contribute to the understanding of human prosocial behavior by studying the influence that a particular form of social pressure, "being watched," has on the evolution of cooperative behavior. We study how cooperation emerges in multiplex complex topologies by analyzing a particular bidirectionally coupled dynamics on top of a two-layer multiplex network (duplex). The coupled dynamics appears between the prisoner's dilemma game in a network and a threshold cascade model in the other. The threshold model is intended to abstract the behavior of a network of vigilant nodes that impose the pressure of being observed altering hence the temptation to defect of the dilemma...
September 2016: Physical Review. E
Jianlei Zhang, Franz J Weissing, Ming Cao
A commonly used assumption in evolutionary game theory is that natural selection acts on individuals in the same time scale; e.g., players use the same frequency to update their strategies. Variation in learning rates within populations suggests that evolutionary game theory may not necessarily be restricted to uniform time scales associated with the game interaction and strategy adaption evolution. In this study, we remove this restricting assumption by dividing the population into fast and slow groups according to the players' strategy updating frequencies and investigate how different strategy compositions of one group influence the evolutionary outcome of the other's fixation probabilities of strategies within its own group...
September 2016: Physical Review. E
Maika Rawolle, Oliver C Schultheiss, Alexandra Strasser, Hugo M Kehr
OBJECTIVE: Visionary images are identity-relevant, picture-like mental representations of a desirable and attainable future appearing regularly in a person's stream of thought. Prior research indicates that both mental and real images provide access to implicit motives. We therefore proposed that visionary images motivate people by arousing their implicit motives and tested this hypothesis in two experimental studies. METHOD: We used guided visualizations to administer motive-domain-specific visionary images (Study 1: achievement and neutral, age: M = 24...
October 7, 2016: Journal of Personality
Shun Kurokawa
Cooperation is a mysterious phenomenon which is observed in this world. The potential explanation is a repeated interaction. Cooperation is established if individuals meet the same opponent repeatedly and cooperate conditionally. Previous studies have analyzed the following four as characters of conditional cooperators mainly. (i) niceness (i.e., when a conditional cooperator meets an opponent in the first place, he (she) cooperates or defects), (ii) optimism (when a conditional cooperator meets an opponent in the past, but he (she) did not get access to information about the opponent's behavior in the previous round, he (she) cooperates or defects), (iii) generosity (even when a conditional cooperator knows that an opponent defected in the previous round, he (she) cooperates or defects) and (iv) retaliation (a conditional cooperator cooperates with a cooperator with a higher probability than with a defector)...
December 2016: Mathematical Biosciences
Su Do Yi, Seung Ki Baek, Jung-Kyoo Choi
One of the most important questions in game theory concerns how mutual cooperation can be achieved and maintained in a social dilemma. In Axelrod's tournaments of the iterated prisoner's dilemma, Tit-for-Tat (TFT) demonstrated the role of reciprocity in the emergence of cooperation. However, the stability of TFT does not hold in the presence of implementation error, and a TFT population is prone to neutral drift to unconditional cooperation, which eventually invites defectors. We argue that a combination of TFT and anti-TFT (ATFT) overcomes these difficulties in a noisy environment, provided that ATFT is defined as choosing the opposite to the opponent's last move...
September 23, 2016: Journal of Theoretical Biology
Emilia Bea
This article approaches the testimony of the Alsatian psychiatrist Dr Adélaïde Hautval on the pseudo-medicine that was practiced in the Medical experimentation Block 10 of Auschwitz Birkenau, and on her refusal to take part in this crime against humanity. By reading her deportation diary and the acts of a peculiar judgment in Auschwitz that was celebrated in London in 1964, we are confronted with the ethical and professional dilemmas that doctors, who were themselves prisoners, had to face in this situation, and that incited them to resist inhumanity by acts, to disobey their superiors, and to be solidary with the victims...
May 2016: Cuadernos de Bioética: Revista Oficial de la Asociación Española de Bioética y Ética Médica
Laura Mieth, Raoul Bell, Axel Buchner
The present study serves to test whether the cognitive mechanisms underlying social cooperation are affected by cognitive load. Participants interacted with trustworthy-looking and untrustworthy-looking partners in a sequential Prisoner's Dilemma Game. Facial trustworthiness was manipulated to stimulate expectations about the future behavior of the partners which were either violated or confirmed by the partners' cheating or cooperation during the game. In a source memory test, participants were required to recognize the partners and to classify them as cheaters or cooperators...
2016: Frontiers in Psychology
Lee DeVille, Meghan Galiardi
We consider the Moran process with two populations competing under an iterated Prisoner's Dilemma in the presence of mutation, and concentrate on the case where there are multiple evolutionarily stable strategies. We perform a complete bifurcation analysis of the deterministic system which arises in the infinite population size. We also study the Master equation and obtain asymptotics for the invariant distribution and metastable switching times for the stochastic process in the case of large but finite population...
September 15, 2016: Journal of Mathematical Biology
Ryo Matsuzawa, Jun Tanimoto, Eriko Fukuda
The existence of a zealot who stays a cooperator irrespective of the result of an interaction has been reported to add "social viscosity" to a population and thereby helps increase the cooperation level in prisoner's dilemma games, which premises the so-called well-mixed situation of a population. We found that this is not always true when a spatial structure, i.e., connecting agent, is introduced. Deploying zealots is counterproductive, especially when the underlying topology is homogenous, similar to that of a lattice...
August 2016: Physical Review. E
Angela Rachael Dorrough, Andreas Glöckner
In a globalized world, establishing successful cooperation between people from different nations is becoming increasingly important. We present results from a comprehensive investigation of cross-societal cooperation in one-shot prisoner's dilemmas involving population-representative samples from six countries and identify crucial facilitators of and obstacles to cooperation. In interactions involving mutual knowledge about only the other players' nationalities, we demonstrate that people hold strong and transnationally shared expectations (i...
September 27, 2016: Proceedings of the National Academy of Sciences of the United States of America
Xuesong Liu, Mingfeng He, Yibin Kang, Qiuhui Pan
A model of stochastic evolutionary game dynamics with finite population of size N+M was built. Among these individuals, N individuals update strategies with aspiration updating, while the other M individuals update strategies with imitation updating. In the proposed model, we obtain the expression of the mean fraction of cooperators and analyze some concrete cases. Compared with the standard imitation dynamics, there is always a positive probability to support the formation of cooperation in the system with the aspiration and imitation rules...
July 2016: Physical Review. E
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