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Virtual reality dementia

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https://www.readbyqxmd.com/read/29754119/a-pilot-study-and-brief-overview-of-rehabilitation-via-virtual-environment-in-patients-suffering-from-dementia
#1
Th Fasilis, P Patrikelis, A Siatouni, A Alexoudi, A Veretzioti, L Zachou, S-St Gatzonis
Dementia is one of the increasing problems of modern societies. The immediate cure is not a possible solution, at least at the moment, but science has found a number of new ways to retard and under specific conditions to halt its development. A potential, and constantly evolving scientific field is the use of Computerized Cognitive Rehabilitation (CCR) and Virtual Environments (Vr.E). According to the existing literature, subjecting patients to various neuro-rehabilitative conditions within 3D virtual environments, allows them to obtain significant therapeutic benefits in which both transferability and durations over time are observed, in relation to the training period of the intervention...
January 2018: Psychiatrikē, Psychiatriki
https://www.readbyqxmd.com/read/29749595/-virtual-reality-and-dementia
#2
REVIEW
E Diaz-Perez, J A Florez-Lozano
INTRODUCTION: Virtual reality technology was first used in the treatment of psychological disorders in 1994. Since then, its application has aroused the interest of clinicians and researchers, and it has become a potential tool for use in psychological evaluation and neurorehabilitation. AIM: To review the different studies that have been published on the treatment of dementias in which virtual reality has been used, with the aim of evaluating its efficacy. DEVELOPMENT: A search was conducted over the last 10 years (2007-2017) in different databases (PubMed, PsycINFO and Dialnet), as well as in Google Scholar...
May 16, 2018: Revista de Neurologia
https://www.readbyqxmd.com/read/29689716/effects-of-exergaming-in-people-with-dementia-results-of-a-systematic-literature-review
#3
Joeke van Santen, Rose-Marie Dröes, Marije Holstege, Olivier Blanson Henkemans, Annelies van Rijn, Ralph de Vries, Annemieke van Straten, Franka Meiland
BACKGROUND: Physical exercise benefits functioning, health, and well-being. However, people living with dementia in particular hardly engage in exercise. Exergaming (exercise and gaming) is an innovative, fun, and relatively safe way of exercising in a virtual reality or gaming environment. It may help people living with dementia overcome barriers they can experience regarding regular exercise activities. OBJECTIVE: This systematic literature review aims to provide an overview of the cost-effectiveness of exergaming and its effects on physical, cognitive, emotional, and social functioning, as well as the quality of life in people living with dementia...
April 17, 2018: Journal of Alzheimer's Disease: JAD
https://www.readbyqxmd.com/read/29507261/supporting-diverse-challenges-of-ageing-with-digital-enhanced-living-solutions
#4
John Grundy, Kon Mouzakis, Rajesh Vasa, Andrew Cain, Maheswaree Curumsing, Mohamed Abdelrazek, Niroshine Fernando
By the 2050, it is estimated that the proportion of people over the age of 80 will have risen from 3.9% to 9.1% of population of Organisation for Economic Cooperation and Development countries. A large proportion of these people will need significant help to manage various chronic illnesses, including dementia, heart disease, diabetes, limited physical movement and many others. Current approaches typically focus on acute episodes of illness and are not well designed to provide adequately for daily living care support...
2018: Studies in Health Technology and Informatics
https://www.readbyqxmd.com/read/29318592/falls-in-cognitively-impaired-older-adults-implications-for-risk-assessment-and-prevention
#5
Manuel Montero-Odasso, Mark Speechley
OBJECTIVES: To provide an overview of the role of cognition in falls, with potential implications for managing and preventing falls in older adults. DESIGN: Review. SETTING: Observational and interventional studies addressing the role of cognition on falls. PARTICIPANTS: Community-dwelling older adults (65 years and older). MEASUREMENTS: The relationship between gait and cognition in aging and neurodegeneration was reviewed in the medical literature to highlight the role of brain motor control deficits in fall risk...
February 2018: Journal of the American Geriatrics Society
https://www.readbyqxmd.com/read/28827242/testing-the-effectivity-of-the-mixed-virtual-reality-training-into-d-mentia-for-informal-caregivers-of-people-with-dementia-protocol-for-a-longitudinal-quasi-experimental-study
#6
Linda Helena Jütten, Ruth Elaine Mark, Ben Wilhelmus Jacobus Maria Janssen, Jan Rietsema, Rose-Marie Dröes, Margriet Maria Sitskoorn
INTRODUCTION: Informal caregivers for people with dementia (hereafter: caregivers) often feel (over)burdened by the care for a loved one with dementia, and this can have various deleterious effects on both caregivers and patients. Support for caregivers is urgently needed, and for this reason, a dementia simulator (Into D'mentia) was developed in which caregivers experience what it is like to have dementia. The simulator attempts to heighten caregivers' empathy and understanding for the patient and, in turn, diminish their own caregiver burden...
August 21, 2017: BMJ Open
https://www.readbyqxmd.com/read/28691861/a-virtual-reality-intervention-to-improve-the-understanding-and-empathy-for-people-with-dementia-in-informal-caregivers-results-of-a-pilot-study
#7
Eva M Wijma, Marjolein A Veerbeek, Marleen Prins, Anne Margriet Pot, Bernadette M Willemse
OBJECTIVE: Informal caregivers often experience psychological distress due to the changing functioning of the person with dementia they care for. Improved understanding of the person with dementia reduces psychological distress. To enhance understanding and empathy in caregivers, an innovative technology virtual reality intervention Through the D'mentia Lens (TDL) was developed to experience dementia, consisting of a virtual reality simulation movie and e-course. A pilot study of TDL was conducted...
July 10, 2017: Aging & Mental Health
https://www.readbyqxmd.com/read/28356241/virtual-reality-for-management-of-pain-in-hospitalized-patients-results-of-a-controlled-trial
#8
Vartan C Tashjian, Sasan Mosadeghi, Amber R Howard, Mayra Lopez, Taylor Dupuy, Mark Reid, Bibiana Martinez, Shahzad Ahmed, Francis Dailey, Karen Robbins, Bradley Rosen, Garth Fuller, Itai Danovitch, Waguih IsHak, Brennan Spiegel
BACKGROUND: Improvements in software and design and reduction in cost have made virtual reality (VR) a practical tool for immersive, three-dimensional (3D), multisensory experiences that distract patients from painful stimuli. OBJECTIVE: The objective of the study was to measure the impact of a onetime 3D VR intervention versus a two-dimensional (2D) distraction video for pain in hospitalized patients. METHODS: We conducted a comparative cohort study in a large, urban teaching hospital in medical inpatients with an average pain score of ≥3/10 from any cause...
March 29, 2017: JMIR Mental Health
https://www.readbyqxmd.com/read/28329867/effectiveness-of-a-virtual-reality-forest-on-people-with-dementia-a-mixed-methods-pilot-study
#9
Wendy Moyle, Cindy Jones, Toni Dwan, Tanya Petrovich
Purpose of the Study: To measure and describe the effectiveness of a Virtual Reality Forest (VRF) on engagement, apathy, and mood states of people with dementia, and explore the experiences of staff, people with dementia and their families. Design and Methods: A mixed-methods study conducted between February and May 2016. Ten residents with dementia, 10 family members, and 9 care staff were recruited from 2 residential aged care facilities, operated by one care provider, located in Victoria, Australia...
May 8, 2018: Gerontologist
https://www.readbyqxmd.com/read/28137425/cognitive-evaluation-for-the-diagnosis-of-alzheimer-s-disease-based-on-turing-test-and-virtual-environments
#10
Juan Manuel Fernandez Montenegro, Vasileios Argyriou
Alzheimer's screening tests are commonly used by doctors to diagnose the patient's condition and stage as early as possible. Most of these tests are based on pen-paper interaction and do not embrace the advantages provided by new technologies. This paper proposes novel Alzheimer's screening tests based on virtual environments and game principles using new immersive technologies combined with advanced Human Computer Interaction (HCI) systems. These new tests are focused on the immersion of the patient in a virtual room, in order to mislead and deceive the patient's mind...
May 1, 2017: Physiology & Behavior
https://www.readbyqxmd.com/read/27349654/feasibility-of-an-immersive-virtual-reality-intervention-for-hospitalized-patients-an-observational-cohort-study
#11
Sasan Mosadeghi, Mark William Reid, Bibiana Martinez, Bradley Todd Rosen, Brennan Mason Ross Spiegel
BACKGROUND: Virtual reality (VR) offers immersive, realistic, three-dimensional experiences that "transport" users to novel environments. Because VR is effective for acute pain and anxiety, it may have benefits for hospitalized patients; however, there are few reports using VR in this setting. OBJECTIVE: The aim was to evaluate the acceptability and feasibility of VR in a diverse cohort of hospitalized patients. METHODS: We assessed the acceptability and feasibility of VR in a cohort of patients admitted to an inpatient hospitalist service over a 4-month period...
June 27, 2016: JMIR Mental Health
https://www.readbyqxmd.com/read/27017533/the-contribution-of-virtual-reality-to-the-diagnosis-of-spatial-navigation-disorders-and-to-the-study-of-the-role-of-navigational-aids-a-systematic-literature-review
#12
REVIEW
M Cogné, M Taillade, B N'Kaoua, A Tarruella, E Klinger, F Larrue, H Sauzéon, P-A Joseph, E Sorita
INTRODUCTION: Spatial navigation, which involves higher cognitive functions, is frequently implemented in daily activities, and is critical to the participation of human beings in mainstream environments. Virtual reality is an expanding tool, which enables on one hand the assessment of the cognitive functions involved in spatial navigation, and on the other the rehabilitation of patients with spatial navigation difficulties. Topographical disorientation is a frequent deficit among patients suffering from neurological diseases...
March 23, 2016: Annals of Physical and Rehabilitation Medicine
https://www.readbyqxmd.com/read/26990298/a-feasibility-study-with-image-based-rendered-virtual-reality-in-patients-with-mild-cognitive-impairment-and-dementia
#13
Valeria Manera, Emmanuelle Chapoulie, Jérémy Bourgeois, Rachid Guerchouche, Renaud David, Jan Ondrej, George Drettakis, Philippe Robert
Virtual Reality (VR) has emerged as a promising tool in many domains of therapy and rehabilitation, and has recently attracted the attention of researchers and clinicians working with elderly people with MCI, Alzheimer's disease and related disorders. Here we present a study testing the feasibility of using highly realistic image-based rendered VR with patients with MCI and dementia. We designed an attentional task to train selective and sustained attention, and we tested a VR and a paper version of this task in a single-session within-subjects design...
2016: PloS One
https://www.readbyqxmd.com/read/26665222/our-experience-with-informative-and-communication-technologies-ict-in-dementia
#14
Magda Tsolaki, Stelios Zygouris, Ioulietta Lazarou, Ioannis Kompatsiaris, Leontios Chatzileontiadis, Constantinos Votis, Dimitrios Tzovaras, Anastasios Karakostas, Constantina Karagkiozi, Tatianna Dimitriou, Thasyvoulos Tsiatsios, Stavros Dimitriadis, Ioannis Tarnanas, Dimitris Dranidis, Panagiotis Bamidis
Our research is implementing high quality next generation services for the Prediction, Early Diagnosis, Monitoring, and Support of patients with Cognitive Impairment (Subjective Cognitive Impairment -SCI-, Mild Cognitive Impairment -MCI-, Mild Dementia) and Education and Training for all stakeholders. Prediction, Early Diagnosis and Monitoring: The first idea was to Research and Develop a novel System using motion detection devices, depth cameras, and intelligent objects of everyday use (ranging from cooking implements such as kitchen to furniture (e...
September 2015: Hellenic Journal of Nuclear Medicine
https://www.readbyqxmd.com/read/26234803/investigating-virtual-reality-navigation-in-amnestic-mild-cognitive-impairment-using-fmri
#15
E M Migo, O O'Daly, M Mitterschiffthaler, E Antonova, G R Dawson, C T Dourish, K J Craig, A Simmons, G K Wilcock, E McCulloch, S H D Jackson, M D Kopelman, S C R Williams, R G Morris
Spatial navigation requires a well-established network of brain regions, including the hippocampus, caudate nucleus, and retrosplenial cortex. Amnestic Mild Cognitive Impairment (aMCI) is a condition with predominantly memory impairment, conferring a high predictive risk factor for dementia. aMCI is associated with hippocampal atrophy and subtle deficits in spatial navigation. We present the first use of a functional Magnetic Resonance Imaging (fMRI) navigation task in aMCI, using a virtual reality analog of the Radial Arm Maze...
2016: Neuropsychology, Development, and Cognition. Section B, Aging, Neuropsychology and Cognition
https://www.readbyqxmd.com/read/26042034/detecting-early-egocentric-and-allocentric-impairments-deficits-in-alzheimer-s-disease-an-experimental-study-with-virtual-reality
#16
Silvia Serino, Francesca Morganti, Fabio Di Stefano, Giuseppe Riva
Several studies have pointed out that egocentric and allocentric spatial impairments are one of the earliest manifestations of Alzheimer's Disease (AD). It is less clear how a break in the continuous interaction between these two representations may be a crucial marker to detect patients who are at risk to develop dementia. The main objective of this study is to compare the performances of participants suffering from amnestic mild cognitive impairment (aMCI group), patients with AD (AD group) and a control group (CG), using a virtual reality (VR)-based procedure for assessing the abilities in encoding, storing and syncing different spatial representations...
2015: Frontiers in Aging Neuroscience
https://www.readbyqxmd.com/read/25658491/ecological-validity-of-virtual-reality-daily-living-activities-screening-for-early-dementia-longitudinal-study
#17
Ioannis Tarnanas, Winfried Schlee, Magda Tsolaki, René Müri, Urs Mosimann, Tobias Nef
BACKGROUND: Dementia is a multifaceted disorder that impairs cognitive functions, such as memory, language, and executive functions necessary to plan, organize, and prioritize tasks required for goal-directed behaviors. In most cases, individuals with dementia experience difficulties interacting with physical and social environments. The purpose of this study was to establish ecological validity and initial construct validity of a fire evacuation Virtual Reality Day-Out Task (VR-DOT) environment based on performance profiles as a screening tool for early dementia...
2013: JMIR Serious Games
https://www.readbyqxmd.com/read/25538608/executive-function-and-self-regulated-exergaming-adherence-among-older-adults
#18
Cay Anderson-Hanley, Paul J Arciero, Nicole Barcelos, Joseph Nimon, Tracey Rocha, Marisa Thurin, Molly Maloney
The rise in dementia and the evidence of cognitive benefits of exercise for the older adult population together make salient the research into variables affecting cognitive benefit and exercise behavior. One promising avenue for increasing exercise participation has been the introduction of exergaming, a type of exercise that works in combination with virtual reality to enhance both the exercise experience and health outcomes. Past research has revealed that executive function (EF) was related to greater use of self-regulatory strategies, which in turn was related to greater adherence to exercise following an intervention (McAuley et al...
2014: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/25538578/virtual-multiple-errands-test-vmet-a-virtual-reality-based-tool-to-detect-early-executive-functions-deficit-in-parkinson-s-disease
#19
Pietro Cipresso, Giovanni Albani, Silvia Serino, Elisa Pedroli, Federica Pallavicini, Alessandro Mauro, Giuseppe Riva
INTRODUCTION: Several recent studies have pointed out that early impairment of executive functions (EFs) in Parkinson's Disease (PD) may be a crucial marker to detect patients at risk for developing dementia. The main objective of this study was to compare the performances of PD patients with mild cognitive impairment (PD-MCI) with PD patients with normal cognition (PD-NC) and a control group (CG) using a traditional assessment of EFs and the Virtual Multiple Errands Test (VMET), a virtual reality (VR)-based tool...
2014: Frontiers in Behavioral Neuroscience
https://www.readbyqxmd.com/read/25473734/serious-games-for-screening-pre-dementia-conditions-from-virtuality-to-reality-a-pilot-project
#20
Chiara Zucchella, Elena Sinforiani, Cristina Tassorelli, Elena Cavallini, Daniela Tost-Pardell, Sergi Grau, Stefania Pazzi, Stefano Puricelli, Sara Bernini, Sara Bottiroli, Tomaso Vecchi, Giorgio Sandrini, Giuseppe Nappi
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, which is time consuming, expensive and requires the involvement of several professionals. Information and communication technology could be exploited to allow the development of tools that are easy to use, reduce the amount of data processing, and provide controllable test conditions. Serious games (SGs) have the potential to be new and effective tools in the management and treatment of cognitive impairments Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project in the elderly...
July 2014: Functional Neurology
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