Patricia Picchiottino, Adeline Paignon, Liudmyla Hesse, Sophie Bos, Joanne Wiesner Conti, Marie P Schneider, Thomas Fassier
Recent research suggests that serious gaming is a promising strategy for interprofessional education (IPE). This report describes the design and pilot testing of a large-scale, mobile, technology-enhanced serious game embedded in the IPE curriculum in Geneva, Switzerland. Organized into teams of eight, the students were tasked with finding a young patient who had just escaped from the intensive care unit. Through a series of 10 stations, they explored hospital- and community-based locations of the healthcare system and were engaged in various learning and game activities; they were rewarded with cues to unveil the mystery...
April 24, 2024: Journal of Interprofessional Care