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Compulsive video gaming

Vega González-Bueso, Juan José Santamaría, Daniel Fernández, Laura Merino, Elena Montero, Joan Ribas
The addictive use of video games is recognized as a problem with clinical relevance and is included in international diagnostic manuals and classifications of diseases. The association between "Internet addiction" and mental health has been well documented across a range of investigations. However, a major drawback of these studies is that no controls have been placed on the type of Internet use investigated. The aim of this study is to review systematically the current literature in order to explore the association between Internet Gaming Disorder (IGD) and psychopathology...
April 3, 2018: International Journal of Environmental Research and Public Health
Tanyawan Kietglaiwansiri, Weerasak Chonchaiya
BACKGROUND: Video game playing is a favorite leisure activity amongst children worldwide. Individuals with attention-deficit/hyperactivity disorder (ADHD) often lack of self-control which make them at risk for substance abuse and game addiction. However, there have been conflicting results between studies on the pattern of video gaming and game addiction between those with ADHD and healthy controls. We therefore compared the pattern of video game use and game addiction in Thai children with ADHD with healthy controls...
March 23, 2018: Pediatrics International: Official Journal of the Japan Pediatric Society
Mia Beck Lichtenstein, Mark D Griffiths, Simone Daugaard Hemmingsen, René Klinkby Støving
Background Behavioral addictions often onset in adolescence and increase the risk of psychological and social problems later in life. The core symptoms of addiction are tolerance, withdrawal symptoms, lack of control, and compulsive occupation with the behavior. Psychometrically validated tools are required for detection and early intervention. Adolescent screening instruments exist for several behavioral addictions including gambling and video gaming addiction but not for exercise addiction. Given recent empirical and clinical evidence that a minority of teenagers appear to be experiencing exercise addiction, a psychometrically robust screening instrument is required...
March 1, 2018: Journal of Behavioral Addictions
Martine J van Bennekom, M Soemiati Kasanmoentalib, Pelle P de Koning, Damiaan Denys
The retrospective and subjective nature of clinical interviews is an important shortcoming of current psychiatric diagnosis. Consequently, there is a clear need for objective and standardized tools. Virtual reality (VR) can be used to achieve controlled symptom provocation, which allows direct assessment for the clinician. We developed a video VR game to provoke and assess obsessive-compulsive disorder (OCD) symptoms in a standardized and controlled environment. The first objective was to evaluate if the VR game is capable of provoking symptoms in OCD patients as opposed to healthy controls...
November 2017: Cyberpsychology, Behavior and Social Networking
Paula Banca, Neil A Harrison, Valerie Voon
Behavioral adaptation is required for the successful navigation of a constantly changing environment. Impairments in behavioral flexibility are commonly observed in psychiatric disorders including those of addiction. This study investigates two distinct facets of compulsivity, namely reversal learning and attentional set shifting, implicating orbitofrontal and lateral prefrontal regions respectively, across disorders of primary and secondary rewards. Obese subjects with and without binge eating disorder (BED), individuals with compulsive sexual behaviors (CSB), alcohol dependence (AD) and pathological video-gaming (VG) were tested with two computerized tasks: the probabilistic reversal task (trials to criterion and win-stay/lose-shift errors) and the intra/extra-dimensional set shift task (IED)...
2016: Frontiers in Behavioral Neuroscience
Casey R Guillot, Mariel S Bello, Jennifer Y Tsai, Jimi Huh, Adam M Leventhal, Steve Sussman
Internet addiction (including online gaming) has been associated with depression. However, most prior research relating internet addiction symptomatology to depressive symptoms has been cross-sectional, conducted with children and adolescents, and only examined depressive symptoms as a broad construct. The purpose of the current study was to examine potential longitudinal associations between anhedonia (i.e., difficulty experiencing pleasure, a key facet of depression) and internet-related addictive behaviors in 503 at-risk emerging adults (former attendees of alternative high schools)...
September 2016: Computers in Human Behavior
L S Morris, V Voon
Cognitive constructs provide conceptual frameworks for transpathological characterization and improved phenotyping of apparently disparate psychiatric groups. This dimensional approach can be applied to the examination of individuals with behavioral addictions, for example, towards gambling, video-games, the internet, food, and sex, allowing operationalization of core deficits. We use this approach to review constructs such as impulsivity, compulsivity, and attention regulation, which may be most relevant, applicable, and successful for the understanding and subsequent treatment of the addictions...
2016: Current Behavioral Neuroscience Reports
Cecilie Schou Andreassen, Joël Billieux, Mark D Griffiths, Daria J Kuss, Zsolt Demetrovics, Elvis Mazzoni, Ståle Pallesen
Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-sectional survey examining whether demographic variables, symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD), anxiety, and depression could explain variance in addictive use (i...
March 2016: Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors
Jarid Goodman, Mark G Packard
The view that anatomically distinct memory systems differentially contribute to the development of drug addiction and relapse has received extensive support. The present brief review revisits this hypothesis as it was originally proposed 20 years ago (1) and highlights several recent developments. Extensive research employing a variety of animal learning paradigms indicates that dissociable neural systems mediate distinct types of learning and memory. Each memory system potentially contributes unique components to the learned behavior supporting drug addiction and relapse...
2016: Frontiers in Psychiatry
Doug Hyun Han, Sun Mi Kim, Sujin Bae, Perry F Renshaw, Jeffrey S Anderson
BACKGROUND: Individuals who are chronic, compulsive video game players experience an elevated incidence of major depression. Excessive or problematic game play can interact with depression clinically, and may magnify impulsive behavior associated with video gaming. METHODS: Functional brain imaging was performed during a Wisconsin Card Sorting Test (WCST) task in 42 healthy control and 95 volunteers seeking treatment for compulsive video game playing, including 60 participants without major depression (pure internet gaming disorder, pure IGD) and 35 participants comorbid with major depression (IGD+MDD)...
April 2016: Journal of Affective Disorders
Astrid Müller, Sabine Loeber, Johanna Söchtig, Bert Te Wildt, Martina De Zwaan
BACKGROUND AND AIMS: Exercise dependence (EXD) is considered a behavioral addiction that is often associated with eating disorders. To date, only few studies examined the potential overlap between EXD and other addictive behaviors. Therefore, the present study aimed at investigating the relationship of EXD with pathological buying, pathological video gaming (offline and online), hypersexual behavior, and alcohol use disorder in a sample of clients of fitness centers. METHODS: The following questionnaires were answered by 128 individuals (age M = 26...
December 2015: Journal of Behavioral Addictions
Jennifer A MacMullin, Yona Lunsky, Jonathan A Weiss
Although electronic technology currently plays an integral role for most youth, there are growing concerns of its excessive and compulsive use. This study documents patterns and impact of electronics use in individuals with autism spectrum disorder compared to typically developing peers. Participants included 172 parents of typically developing individuals and 139 parents of individuals with an autism spectrum disorder diagnosis, ranging in age from 6 to 21 years. Parents completed an online survey of demographics and the frequency, duration, and problematic patterns of electronics use in their youth and young adults...
January 2016: Autism: the International Journal of Research and Practice
Dardo Tomasi, Gene-Jack Wang, Yana Studentsova, Nora D Volkow
Temporal prediction (TP) is needed to anticipate future events and is essential for survival. Our sense of time is modulated by emotional and interoceptive (corporal) states that are hypothesized to rely on a dopamine (DA)-modulated "internal clock" in the basal ganglia. However, the neurobiological substrates for TP in the human brain have not been identified. We tested the hypothesis that TP involves DA striato-cortical pathways, and that accurate responses are reinforcing in themselves and activate the nucleus accumbens (NAc)...
October 2015: Cerebral Cortex
Kathryn Yung, Erin Eickhoff, Diane L Davis, Warren P Klam, Andrew P Doan
INTRODUCTION: Internet addiction disorder (IAD) is characterized by the problematic use of online video games, computer use, and mobile handheld devices. While not officially a clinical diagnosis according to the most recent version of the Diagnostic and Statistical Manual of Mental Disorders (DSM), individuals with IAD manifest severe emotional, social, and mental dysfunction in multiple areas of daily activities due to their problematic use of technology and the internet. METHOD: We report a 31year-old man who exhibited problematic use of Google Glass™...
February 2015: Addictive Behaviors
Mei Tian, Qiaozhen Chen, Ying Zhang, Fenglei Du, Haifeng Hou, Fangfang Chao, Hong Zhang
BACKGROUND: Internet gaming disorder is an increasing problem worldwide, resulting in critical academic, social, and occupational impairment. However, the neurobiological mechanism of internet gaming disorder remains unknown. The aim of this study is to assess brain dopamine D2 (D2)/Serotonin 2A (5-HT2A) receptor function and glucose metabolism in the same subjects by positron emission tomography (PET) imaging approach, and investigate whether the correlation exists between D2 receptor and glucose metabolism...
July 2014: European Journal of Nuclear Medicine and Molecular Imaging
Christian Lüscher
No abstract text is available yet for this article.
January 15, 2014: Revue Médicale Suisse
Luis Valero Aguayo, Félix Hurtado Melero, Aurora Gavino Lázaro
BACKGROUND: Many explanatory models of obsessive-compulsive disorders (OCD) support the idea that compulsive behaviours are an attempt to avoid an aversive situation. There are few experimental studies carried out on the onset of repetitive behaviours. This study tries to create a repetitive checking behaviour as an analogue explaining similar OCD behaviours. METHOD: An inter-group design with 3 levels of aversion (minimal, progressive and maximum) in a visuo-spatial reasoning task was used...
2014: Psicothema
Vincent Busch, Lieke Ananda Manders, Johannes Rob Josephus de Leeuw
OBJECTIVES: To study the associations of screen time (Internet / video games / television) with health-related behaviors and outcomes in adolescents. METHODS: Regression analyses were performed to assess the associations of screen time with several health-related behaviors and outcomes in 2425 Dutch adolescents. RESULTS: Screen time was associated with bullying, being bullied, less physical activity, skipping school, alcohol use and unhealthy eating habits...
November 2013: American Journal of Health Behavior
Robert F Leeman, Marc N Potenza
This review summarizes neurobiological and genetic findings in behavioural addictions, draws parallels with findings pertaining to substance use disorders, and offers suggestions for future research. Articles concerning brain function, neurotransmitter activity, and family history and (or) genetic findings for behavioural addictions involving gambling, Internet use, video game playing, shopping, kleptomania, and sexual activity were reviewed. Behavioural addictions involve dysfunction in several brain regions, particularly the frontal cortex and striatum...
May 2013: Canadian Journal of Psychiatry. Revue Canadienne de Psychiatrie
Vincent Busch, Johannes Robertus Josephus De Leeuw
BACKGROUND: Several unhealthy behaviors are associated with psychosocial health in adolescents. Previous studies have shown that different adolescent health behaviors cluster, and, in order to understand these associations, it is important to investigate the relations between individual behaviors and psychosocial problems. PURPOSE: This study addressed the research question "Are adolescent health behaviors associated with psychosocial problems, and to what extent do certain health behaviors confound the relations between other health behaviors and psychosocial problems in adolescents?" METHODS: Self-reported questionnaire data on a broad range of health behaviors and demographics were collected from 2,690 high school students in the Netherlands in September 2012...
June 2014: International Journal of Behavioral Medicine
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