keyword
https://read.qxmd.com/read/38652388/exploring-the-differences-in-positive-play-among-various-sports-wagering-behaviors
#21
JOURNAL ARTICLE
Alexander J Connolly, Lindsay M Stall, Christopher G Floyd, Shane W Kraus, Joshua B Grubbs
Recent technological advances and legislative changes have led to an increase of sports wagering across the United States, raising concerns about possible increases in problem gambling behaviors. This, in turn, points to an increased need to understand responsible gambling and how it relates to sports gambling behaviors. The present work utilizes the Positive Play Scale (PPS), a recent scale designed to measure the increasingly popular responsible gambling concept of Positive Play, to assess how various aspects of sports gambling relate to responsible gambling...
April 23, 2024: Journal of Gambling Studies
https://read.qxmd.com/read/38652386/skill-based-electronic-gaming-machines-features-that-mimic-video-gaming-features-that-could-contribute-to-harm-and-their-potential-attraction-to-different-groups
#22
REVIEW
Philip Newall, Matthew Rockloff, Hannah Thorne, Alex M T Russell, Tess Visintin, Nerilee Hing, Matthew Browne, Georgia Dellosa
New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of play and more immersive experience. EGMs have in the decades since their invention become one of the main drivers of gambling expenditure worldwide and are one of the gambling products most strongly associated with harm. This literature review considers research relevant to a new subcategory of EGM, 'skill-based' EGMs, termed 'SGMs' here...
April 23, 2024: Journal of Gambling Studies
https://read.qxmd.com/read/38651373/proteomics-the-state-of-the-field-the-definition-and-analysis-of-proteomes-should-be-based-in-reality-not-convenience
#23
JOURNAL ARTICLE
Jens R Coorssen, Matthew P Padula
With growing recognition and acknowledgement of the genuine complexity of proteomes, we are finally entering the post-proteogenomic era. Routine assessment of proteomes as inferred correlates of gene sequences (i.e., canonical 'proteins') cannot provide the necessary critical analysis of systems-level biology that is needed to understand underlying molecular mechanisms and pathways or identify the most selective biomarkers and therapeutic targets. These critical requirements demand the analysis of proteomes at the level of proteoforms/protein species, the actual active molecular players...
April 19, 2024: Proteomes
https://read.qxmd.com/read/38651054/learning-based-personalisation-of-robot-behaviour-for-robot-assisted-therapy
#24
JOURNAL ARTICLE
Michał Stolarz, Alex Mitrevski, Mohammad Wasil, Paul G Plöger
During robot-assisted therapy, a robot typically needs to be partially or fully controlled by therapists, for instance using a Wizard-of-Oz protocol; this makes therapeutic sessions tedious to conduct, as therapists cannot fully focus on the interaction with the person under therapy. In this work, we develop a learning-based behaviour model that can be used to increase the autonomy of a robot's decision-making process. We investigate reinforcement learning as a model training technique and compare different reward functions that consider a user's engagement and activity performance...
2024: Frontiers in Robotics and AI
https://read.qxmd.com/read/38651028/the-prevalence-of-internet-gaming-disorder-and-its-associated-factors-among-college-students-in-saurashtra-region-gujarat-india
#25
JOURNAL ARTICLE
Yamini J Gurjar, Savani Nikita, Joshi Himalay, Jani Margi, Jadeja Rajveersinh, Jani Abhishek, Hirpara Harsh, Jambukiya Jaydip
BACKGROUND: Internet gaming has become popular in the last few decades; however, very few studies have been conducted on internet gaming in India. This study aimed to investigate internet gaming disorder (IGD), its prevalence, gaming behavior, and effects as well as multiple factors associated with its emergence among college students. METHODS: This cross-sectional study involved a group of 150 college students. Data were collected using a semi-structured questionnaire containing the Internet Gaming Disorder Scale-Short Form (IGDS9-SF)...
February 2024: Addiction & Health
https://read.qxmd.com/read/38650840/the-surprising-role-of-marital-status-on-sport-second-screening-demographic-influences-during-the-2022-world-cup-viewing-in-israel
#26
JOURNAL ARTICLE
Yair Galily, Tal Samuel-Azran, Tal Laor
To better understand what characterizes those who use a second screen while watching sport, the study examine a variety of demographic factors influencing browsing device trends before, during ("second screen"), and after sports games. It does so by utilizing survey data from Israeli viewers of the 2022 World Cup using a convenience sample ( N  = 242). In line with our hypotheses, those with higher education and higher reported income were more likely to browse devices for information around and during games...
2024: Frontiers in sports and active living
https://read.qxmd.com/read/38650679/sensitivity-analysis-for-a-dynamic-macroeconomic-policy-game-in-a-monetary-union
#27
JOURNAL ARTICLE
Dmitri Blueschke, Viktoria Blueschke-Nikolaeva, Reinhard Neck
In this paper, we examine the sensitivity of the results of an earlier paper which presented and analyzed a dynamic game model of a monetary union with coalitions between governments (fiscal policy makers) and a common central bank (monetary policy maker). Here we examine alternative values of the parameters of the underlying model to show how the earlier results depend on the numerical parameter values chosen, which were obtained by calibration instead of econometric estimation. We demonstrate that the main results are qualitatively the same as in the original model for plausible smaller and larger values of the parameters...
2024: Central European Journal of Operations Research
https://read.qxmd.com/read/38650644/magnification-in-preclinical-procedures-effect-on-muscle-activity-and-angular-deviations-of-the-neck-and-trunk
#28
JOURNAL ARTICLE
Júlia Margato Pazos, Ana Flávia Ribeiro Monteiro Fernandes, Edson Donizetti Verri, Guilherme Gallo Costa Gomes, Simone Cecílio Hallak Regalo, Patricia Petromilli Nordi Sasso Garcia
OBJECTIVES: This study aimed to assess the effects of different magnification systems on the angular deviations of the neck and trunk and the muscle activities of the upper back and neck during preclinical cavity preparation. METHODS: This was an experimental laboratory study, with the angular deviations from the neutral positions of the neck and trunk and the activities of the bilateral upper back (the descending and ascending trapezius) and neck (sternocleidomastoid) muscles as the dependent variables...
2024: PeerJ
https://read.qxmd.com/read/38649981/smart-glasses-use-experience-of-nursing-graduate-students-qualitative-study
#29
JOURNAL ARTICLE
Afra Calik, Denizhan Ozkul, Sevgisun Kapucu
BACKGROUND: Immersive technologies such as smart glasses can benefit nursing training and clinical practice. In this paper, we explore the views of nursing graduate students about their experience with smart glasses. METHODS: Nursing graduate students (n = 13) were recruited using purposeful sampling. First, a virtual reality intervention for hyperglycemia in nursing care was shown. This was an attempt to introduce people to the technology and start discussions about how it might be used in nursing care...
April 22, 2024: BMC Nursing
https://read.qxmd.com/read/38649943/training-nurses-in-an-international-emergency-medical-team-using-a-serious-role-playing-game-a-retrospective-comparative-analysis
#30
JOURNAL ARTICLE
Hai Hu, Xiaoqin Lai, Longping Yan
BACKGROUND: Although game-based applications have been used in disaster medicine education, no serious computer games have been designed specifically for training these nurses in an IEMT setting. To address this need, we developed a serious computer game called the IEMTtraining game. In this game, players assume the roles of IEMT nurses, assess patient injuries in a virtual environment, and provide suitable treatment options. METHODS: The design of this study is a retrospective comparative analysis...
April 22, 2024: BMC Medical Education
https://read.qxmd.com/read/38649681/multimodal-decoding-of-error-processing-in-a-virtual-reality-flight-simulation
#31
JOURNAL ARTICLE
Michael Wimmer, Nicole Weidinger, Eduardo Veas, Gernot R Müller-Putz
Technological advances in head-mounted displays (HMDs) facilitate the acquisition of physiological data of the user, such as gaze, pupil size, or heart rate. Still, interactions with such systems can be prone to errors, including unintended behavior or unexpected changes in the presented virtual environments. In this study, we investigated if multimodal physiological data can be used to decode error processing, which has been studied, to date, with brain signals only. We examined the feasibility of decoding errors solely with pupil size data and proposed a hybrid decoding approach combining electroencephalographic (EEG) and pupillometric signals...
April 22, 2024: Scientific Reports
https://read.qxmd.com/read/38649656/exploring-the-complex-dynamics-examining-the-influence-of-deviant-personas-in-online-gambling
#32
JOURNAL ARTICLE
Garima Malik, Dharmendra Singh, Rohit Bansal
The widespread use of computers and the Internet has substantially changed the gaming environment during the past ten years. The gambling industry is no longer exclusive to land-based gaming establishments (such as casinos and racetracks). Today, a few keystrokes on a computer are all it takes to access gaming operations. Social media platforms like Facebook, Instagram, Snapchat and various other platforms constitute a particular form of access that has drawn more attention from academics in gambling studies...
April 22, 2024: Journal of Gambling Studies
https://read.qxmd.com/read/38649604/economic-valuation-of-a-mesocarnivore-s-impact-management
#33
JOURNAL ARTICLE
Vasileios J Kontsiotis, Foteini Emmanouilidou, Vasilios Liordos
Red foxes (Vulpes vulpes) have interacted with humans during their common history. We used a contingent valuation method to assess the economic value of the management of this mesocarnivore's negative impacts. We carried out face-to-face interviews with 746 Greek residents, using a multiple-bounded discrete choice approach to estimate willingness to pay (WTP) for red fox management under three impact situations: attack domestic animals, reduce game, carry disease. About 51.9%, 33.0%, and 81.1% of the respondents stated a mean WTP of €34...
April 22, 2024: Environmental Science and Pollution Research International
https://read.qxmd.com/read/38649514/head-impact-kinematics-and-brain-tissue-strains-in-high-school-lacrosse
#34
JOURNAL ARTICLE
Declan A Patton, Colin M Huber, Divya Jain, Svein Kleiven, Zhou Zhou, Christina L Master, Kristy B Arbogast
Male lacrosse and female lacrosse have differences in history, rules, and equipment. There is current debate regarding the need for enhanced protective headwear in female lacrosse like that worn by male lacrosse players. To inform this discussion, 17 high school lacrosse players (6 female and 11 male) wore the Stanford Instrumented Mouthguard during 26 competitive games over the 2021 season. Time-windowing and video review were used to remove false-positive recordings and verify head acceleration events (HAEs)...
April 22, 2024: Annals of Biomedical Engineering
https://read.qxmd.com/read/38649461/long-ties-accelerate-noisy-threshold-based-contagions
#35
JOURNAL ARTICLE
Dean Eckles, Elchanan Mossel, M Amin Rahimian, Subhabrata Sen
In widely used models of biological contagion, interventions that randomly rewire edges (generally making them 'longer') accelerate spread. However, recent work has argued that highly clustered, rather than random, networks facilitate the spread of threshold-based contagions, such as those motivated by myopic best response for adoption of new innovations, norms and products in games of strategic complement. Here we show that minor modifications to this model reverse this result, thereby harmonizing qualitative facts about how network structure affects contagion...
April 22, 2024: Nature Human Behaviour
https://read.qxmd.com/read/38649451/the-design-and-evaluation-of-gamified-online-role-play-as-a-telehealth-training-strategy-in-dental-education-an-explanatory-sequential-mixed-methods-study
#36
JOURNAL ARTICLE
Chayanid Teerawongpairoj, Chanita Tantipoj, Kawin Sipiyaruk
To evaluate user perceptions and educational impact of gamified online role-play in teledentistry as well as to construct a conceptual framework highlighting how to design this interactive learning strategy, this research employed an explanatory sequential mixed-methods design. Participants were requested to complete self-perceived assessments toward confidence and awareness in teledentistry before and after participating in a gamified online role-play. They were also asked to complete a satisfaction questionnaire and participate in an in-depth interview to investigate their learning experience...
April 22, 2024: Scientific Reports
https://read.qxmd.com/read/38649279/total-metabolic-tumor-volume-on-18-f-fdg-pet-ct-is-a-game-changer-for-patients-with-metastatic-lung-cancer-treated-with-immunotherapy
#37
JOURNAL ARTICLE
Pierre Tricarico, David Chardin, Nicolas Martin, Sara Contu, Florent Hugonnet, Josiane Otto, Olivier Humbert
PURPOSE: Because of atypical response imaging patterns in patients with metastatic non-small cell lung cancer (NSCLC) treated with immune checkpoint inhibitors (ICPIs), new biomarkers are needed for a better monitoring of treatment efficacy. The aim of this prospective study was to evaluate the prognostic value of volume-derived positron-emission tomography (PET) parameters on baseline and follow-up 18 F-fluoro-deoxy-glucose PET (18 F-FDG-PET) scans and compare it with the conventional PET Response Criteria in Solid Tumors (PERCIST)...
April 22, 2024: Journal for Immunotherapy of Cancer
https://read.qxmd.com/read/38649188/improving-recess-through-collaboration-exploring-the-facilitators-and-barriers-to-sustaining-positive-playground-behavior
#38
JOURNAL ARTICLE
Jim P Arnold, Anna Farello, Nazlı Özkoca, Isabella Ozenbaugh, Cole Braxling, William V Massey
BACKGROUND: School recess quality is vital to children's social and emotional skill development. However, there is a research-to-practice gap where academic findings are ineffectively translated back to schools. The aims of this study were to examine how a co-designed intervention would impact negative behaviors observed during recess and to explore the facilitators and barriers to recess implementation over the course of a school year. METHODS: Utilizing a research-practice partnership, the authors collaborated with staff at an elementary school to design, implement, and assess an intervention focused on improving recess quality...
April 22, 2024: Journal of School Health
https://read.qxmd.com/read/38648885/brazilian-women-in-paralympic-sports-uncovering-historical-milestones-in-the-summer-paralympic-games
#39
JOURNAL ARTICLE
Luiz Gustavo T Fabricio Dos Santos, Isabella Dos Santos Alves, Náthali Fernanda Feliciano, Africa Alejandra Ortuño Torres, Luis Felipe Castelli Correia de Campos, Maria Luiza Tanure Alves
The journey of Brazilian female Paralympians transcends mere statistical increases in women's participation. Behind the modest athlete growth lies the reality of women who are doubly marginalized by the intersection of gender and disability in an arena tailored for able-bodied men. Our study aimed to catalyze critical discourses surrounding the historical trajectory of Paralympic women's sports. Through a comprehensive documentary analysis based on the Brazilian Paralympic Committee's official documents from 1976 to 2021, we sought to shed light on this complex scenario...
April 22, 2024: Adapted Physical Activity Quarterly: APAQ
https://read.qxmd.com/read/38648634/psychometric-properties-of-the-metacognitions-about-online-gaming-scale-in-the-chinese-population-and-its-relationship-with-internet-gaming-disorder-cross-sectional-study
#40
JOURNAL ARTICLE
Shuhong Lin, Xinxin Chen, Linxiang Tan, Zhenjiang Liao, Yifan Li, Ying Tang, Qiuping Huang, Hongxian Shen
BACKGROUND: Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Online Gaming Scale (MOGS) is a reliable and valid tool to measure specific metacognitions about online gaming in both adults and adolescents, which is lacking in China. OBJECTIVE: This study was conducted to assess the psychometric properties of the Chinese version of the MOGS (C-MOGS) and its relationship with IGD in the Chinese population...
April 22, 2024: JMIR Serious Games
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