keyword
MENU ▼
Read by QxMD icon Read
search

Gaming

keyword
https://www.readbyqxmd.com/read/29236142/frequency-dependent-growth-in-class-structured-populations-continuous-dynamics-in-the-limit-of-weak-selection
#1
Sabin Lessard, Cíntia Dalila Soares
In this paper we consider class-structured populations in discrete time in the limit of weak selection and with the inverse of the intensity of selection as unit of time. The aim is to establish a continuous model that approximates the discrete model. More precisely, we study frequency-dependent growth in an infinite haploid population structured into a finite number of classes such that individuals in each class contribute to a given subset of classes from one time step to the next. These contributions take the form of generalized fecundity parameters with perturbations of order 1 / N that depends on the class frequencies of each type and the type frequencies...
December 13, 2017: Journal of Mathematical Biology
https://www.readbyqxmd.com/read/29236072/environmental-concerns-environmental-policy-and-green-investment
#2
Xuexian Gao, Haidong Zheng
Environmental regulators often use environmental policy to induce green investment by firms. However, if an environmental policy fails to exert a long-run effect on regulating the economic agents' behavior, it may be more reasonable to think of the firm as the leader in the game, since the investment in green technology is usually a strategic decision. In this paper, we consider a three-stage Stackelberg game to address the interaction between a profit-maximizing firm (Stackelberg leader) facing emission-dependent demand, and the environmental regulator (Stackelberg follower)...
December 13, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29235073/-quality-of-life-of-nursing-home-residents-with-dementia-before-during-and-after-playing-with-a%C3%A2-magic-table
#3
Leonie Bruil, Marian J M Adriaansen, Judith W M Groothuis, Ercolie R Bossema
The 'Active Cues Magic Table' is a new game concept within nursing home care. It consists of light animations projected on a dining table and responding to movements of the players. The aim of this exploratory, quasi-experimental study was to examine the quality of life of nursing home residents with moderately severe or severe dementia before, during and after playing with this magic table. Quality of life was assessed with the Qualidem and the DS-DAT. Of the 34 nursing home residents included, 62% were female and mean age was 86...
December 12, 2017: Tijdschrift Voor Gerontologie en Geriatrie
https://www.readbyqxmd.com/read/29234524/viral-hepatitis-endemicity-and-trends-among-an-asymptomatic-adult-population-in-ho-a-5-year-retrospective-study-at-the-ho-municipal-hospital-ghana
#4
Sylvester Yao Lokpo, James Osei-Yeboah, Gameli Kwame Norgbe, Patrick Kwasi Owiafe, Felix Ayroe, Francis Abeku Ussher, Mavis Popuelle Dakorah, John Gameli Deku, Nana Yaw Barimah Manaphraim, Emmanuel Akomanin Asiamah, Tibemponi Ntoni, Prince Senyo Kwasi Nyamadi, Edward Yiadom Boakye, Roseline Avorkliyah
Background: Using prospective blood donors as a proxy, this study was aimed at estimating the burden and five-year (2012-2016) trend of viral hepatitis (HBV and HCV) infection among asymptomatic adult population in Ho. Materials and Methods: A retrospective analysis was done on secondary data extracted from the hospital archives comprising 4,180 prospective blood donors from January 2012 to December 2016. Demographic variables included age and sex, as well as place of residence...
2017: Hepatitis Research and Treatment
https://www.readbyqxmd.com/read/29234453/an-association-study-of-taq1a-ankk1-and-c957t-and-%C3%A2-141c-drd2-polymorphisms-in-adults-with-internet-gaming-disorder-a-pilot-study
#5
Soo-Hyun Paik, Mi Ran Choi, Su Min Kwak, Sol Hee Bang, Ji-Won Chun, Jin-Young Kim, Jihye Choi, Hyun Cho, Jo-Eun Jeong, Dai-Jin Kim
Background: Though Internet gaming disorder (IGD) is considered to share similar genetic vulnerability with substance addictions, little has been explored about the role of the genetic variants on IGD. This pilot study was designed to investigate the association of the Taq1A polymorphism of the ankyrin repeat and kinase domain containing 1 (ANKK1) gene and C957T and - 141C of the dopamine D2 receptor (DRD2) with IGD and their role on the personality and temperament traits in IGD among adult population...
2017: Annals of General Psychiatry
https://www.readbyqxmd.com/read/29234295/punish-the-perpetrator-or-compensate-the-victim-gain-vs-loss-context-modulate-third-party-altruistic-behaviors
#6
Yingjie Liu, Lin Li, Li Zheng, Xiuyan Guo
Third-party punishment and third-party compensation are primary responses to observed norms violations. Previous studies mostly investigated these behaviors in gain rather than loss context, and few study made direct comparison between these two behaviors. We conducted three experiments to investigate third-party punishment and third-party compensation in the gain and loss context. Participants observed two persons playing Dictator Game to share an amount of gain or loss, and the proposer would propose unfair distribution sometimes...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/29234277/investigating-the-usability-and-acute-effects-of-a-bedside-video-console-to-prefrontal-cortical-activity-alterations-a-preclinical-study-in-healthy-elderly
#7
Ruud H Knols, Jaap Swanenburg, Dino De Bon, Federico Gennaro, Martin Wolf, Bernard Krüger, Dominique Bettex, Eling D de Bruin
Elderly people at risk of developing cognitive decline; e.g., following surgery, may benefit from structured, challenging, and repetitive cognitive video training. This study assessed usability and acute effects of a newly developed bedside console (COPHYCON). Fifteen healthy elderly individuals performed a one-time 80-min intervention, including cognitive video games aimed at improving awareness and selective attention. Perceived usefulness and perceived ease of use (Technology Acceptance Model) were assessed together with measures of the achieved game level, reaction times, (in-) correct responses during ALERT and SELECT game play...
2017: Frontiers in Systems Neuroscience
https://www.readbyqxmd.com/read/29233854/efficacy-of-educational-video-game-versus-traditional-educational-apps-at-improving-physician-decision-making-in-trauma-triage-randomized-controlled-trial
#8
Deepika Mohan, Coreen Farris, Baruch Fischhoff, Matthew R Rosengart, Derek C Angus, Donald M Yealy, David J Wallace, Amber E Barnato
OBJECTIVE: To determine whether a behavioral intervention delivered through a video game can improve the appropriateness of trauma triage decisions in the emergency department of non-trauma centers. DESIGN: Randomized clinical trial. SETTING: Online intervention in national sample of emergency medicine physicians who make triage decisions at US hospitals. PARTICIPANTS: 368 emergency medicine physicians primarily working at non-trauma centers...
December 12, 2017: BMJ: British Medical Journal
https://www.readbyqxmd.com/read/29233803/a-smartphone-app-to-reduce-sugar-sweetened-beverage-consumption-among-young-adults-in-australian-remote-indigenous-communities-design-formative-evaluation-and-user-testing
#9
Emma Tonkin, Lauren Jeffs, Thomas Philip Wycherley, Carol Maher, Ross Smith, Jonathon Hart, Beau Cubillo, Julie Brimblecombe
BACKGROUND: The disproportionate burden of noncommunicable disease among Indigenous Australians living in remote Indigenous communities (RICs) is a complex and persistent problem. Smartphones are increasingly being used by young Indigenous adults and therefore represent a promising method to engage them in programs seeking to improve nutritional intake. OBJECTIVE: This study aimed to consult RIC members to inform the content of a smartphone app that can be used to monitor and reduce sugar-sweetened beverage intake in RICs...
December 12, 2017: JMIR MHealth and UHealth
https://www.readbyqxmd.com/read/29233323/evaluation-of-two-different-poverty-simulations-with-professional-phase-pharmacy-students
#10
Carriann Smith, Priscilla Ryder, Meghan Blais, Ryan Schneck
BACKGROUND AND PURPOSE: Pharmacy students will interact with patients who struggle to receive the health care they need. Since attitudes can influence behavior, exposure to these struggles may positively improve patient care. This study evaluates a group of student responses to two different interventions approximately 9 months apart. The primary objectives of this study were to: (1) identify if SPENT, an online game, could alone improve students' attitudes towards those living in poverty, (2) determine if changes imparted by SPENT were retained for nine months, and (3) identify if CAPS, a live simulation, has an additional benefit...
September 2017: Currents in Pharmacy Teaching & Learning
https://www.readbyqxmd.com/read/29233268/school-is-a-game-faculty-set-the-rules
#11
Jeff Cain
Some students often exhibit less-than-ideal learning behaviors such as cramming for exams, focusing on memorization versus comprehension, multi-tasking during class, etc. One approach to understanding and addressing these issues is through a "school as game" mental model. Success in the "game of school", especially in rigorous professional and graduate programs, requires not only knowledge and skill, but also strategy. Because of time demands, students must often make strategic decisions regarding class attendance, attention, study time, and study methods...
May 2017: Currents in Pharmacy Teaching & Learning
https://www.readbyqxmd.com/read/29233177/influences-of-perfectionism-and-motivational-climate-on-attitudes-towards-doping-among-korean-national-athletes-a-cross-sectional-study
#12
Moonjung Bae, Jungjoong Yoon, Hyunyong Kang, Taegyu Kim
BACKGROUND: The motives for elite athletes to dope are related primarily to maintaining and improving their physical performance. Especially, elite athletes training to compete in the Olympics may feel unique situational pressure, which may in turn induce powerful motivation for doping and predict doping behavior. This study aimed to investigate possible factors associated with attitudes towards doping in Korean national athletes who competed in the Rio 2016 Olympic Games. METHODS: A total of 198 athletes (95 female, 103 male) completed the questionnaire, which covered demographic information, doping-related experiences, Performance Enhancement Attitude Scale (PEAS), Perfectionism in Sports Scale (PSS; coach's criticism, concern over mistakes, and personal standards), and Perceived Motivational Climate in Sport Questionnaire-2 (PMCSQ-2; ego-involving and task-involving climates)...
December 12, 2017: Substance Abuse Treatment, Prevention, and Policy
https://www.readbyqxmd.com/read/29233173/the-importance-of-health-behaviours-in-childhood-for-the-development-of-internalizing-disorders-during-adolescence
#13
Xiu Yun Wu, Sara F L Kirk, Arto Ohinmaa, Paul J Veugelers
BACKGROUND: Poor mental health constitutes a considerable global public health burden with approximately half of all cases of poor mental health having their onset before the age of 14 years. The identification of modifiable risk factors early in life is therefore essential to prevention, however, there are presently very few longitudinal studies on health behaviours for mental health to inform public health decision makers and to justify preventive action. We examined the importance of diet quality, physical activity (PA) and sedentary behaviours in childhood for internalizing disorder throughout adolescence...
December 12, 2017: BMC Psychology
https://www.readbyqxmd.com/read/29233169/an-evidence-based-gamified-mhealth-intervention-for-overweight-young-adults-with-maladaptive-eating-habits-study-protocol-for-a-randomized-controlled-trial
#14
Ioana R Podina, Liviu A Fodor, Ana Cosmoiu, Rareș Boian
BACKGROUND: Cognitive behavior therapy (CBT) is the first-line of treatment for overweight and obesity patients whose problems originate in maladaptive eating habits (e.g., emotional eating). However, in-person CBT is currently difficult to access by large segments of the population. The proposed SIGMA intervention (i.e., the Self-help, Integrated, and Gamified Mobile-phone Application) is a mHealth intervention based on CBT principles. It specifically targets overweight young adults with underlying maladaptive behaviors and cognitions regarding food...
December 12, 2017: Trials
https://www.readbyqxmd.com/read/29232907/a-game-theory-based-incentive-framework-for-an-intelligent-traffic-system-as-part-of-a-smart-city-initiative
#15
Haibo Mei, Stefan Poslad, Shuang Du
Intelligent Transportation Systems (ITSs) can be applied to inform and incentivize travellers to help them make cognizant choices concerning their trip routes and transport modality use for their daily travel whilst achieving more sustainable societal and transport authority goals. However, in practice, it is challenging for an ITS to enable incentive generation that is context-driven and personalized, whilst supporting multi-dimensional travel goals. This is because an ITS has to address the situation where different travellers have different travel preferences and constraints for route and modality, in the face of dynamically-varying traffic conditions...
December 11, 2017: Sensors
https://www.readbyqxmd.com/read/29232883/same-abbreviated-injury-scale-values-may-be-associated-with-different-risks-to-mortality-in-trauma-patients-a-cross-sectional-retrospective-study-based-on-the-trauma-registry-system-in-a-level-i-trauma-center
#16
Cheng-Shyuan Rau, Shao-Chun Wu, Pao-Jen Kuo, Yi-Chun Chen, Peng-Chen Chien, Hsiao-Yun Hsieh, Ching-Hua Hsieh
The Abbreviated Injury Scale (AIS) measures injury severity of a trauma patient with a numeric method for ranking anatomy-based specific injuries. The summation of the squares of the three most severe injuries in the AIS of six predefined body regions comprises the Injury Severity Score (ISS). It assumes that the mortality of a given AIS value is similar across all body regions. However, such an assumption is less explored in the literature. In this study, we aimed to compare the mortality rates of the patients with the same AIS value in different injured body regions in a level I trauma center...
December 11, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29232347/gaming-in-nursing-education-a-literature-review
#17
Leeanne Pront, Amanda Müller, Adam Koschade, Alison Hutton
AIM: The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits. BACKGROUND: Although digital game-based learning potentially offers a safe and convenient environment that can support nursing students developing essential skills, nurse educators are typically slow to adopt such resources. METHOD: A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature...
December 9, 2017: Nursing Education Perspectives
https://www.readbyqxmd.com/read/29232103/game-changers-new-%C3%AE-lactamase-inhibitor-combinations-targeting-antibiotic-resistance-in-gram-negative-bacteria
#18
Karen Bush
Recent regulatory approvals for the β-lactam inhibitor combinations of ceftazidime-avibactam and meropenem-vaborbactam have provided two novel therapeutic options for the treatment of multidrug-resistant infections caused by Gram-negative bacteria. Most importantly, these combination agents have satisfied an important medical need related to antibiotic-resistant Klebsiella pneumoniae that produce serine carbapenemases, especially the Klebsiella pneumoniae carbapenemase (KPC) enzymes. Both combinations contain non-β-lactam β-lactamase inhibitors of novel chemical classes not previously developed as antibacterial agents, the diazabicyclooctanes and cyclic boronic acid derivatives...
December 12, 2017: ACS Infectious Diseases
https://www.readbyqxmd.com/read/29231078/do-i-really-feel-your-pain-comparing-the-effects-of-observed-and-personal-ostracism
#19
Anna Giesen, Gerald Echterhoff
It has been argued that "we feel the pain of others' ostracism as our own". However, it is unknown whether observed ostracism is as distressing as self-experienced ostracism. We conducted two studies to address this lacuna. In Study 1, participants played or observed an online ball-tossing game, in which they or a stranger were ostracized or included by others. In Study 2, participants imagined themselves or someone else being ostracized or included. Across both studies, self-experienced and observed ostracism had the same negative effect on mood...
December 1, 2017: Personality & Social Psychology Bulletin
https://www.readbyqxmd.com/read/29230906/longitudinal-observation-of-arterial-stiffness-in-junior-high-school-students
#20
Hiroshi Fujiwara, Hisakazu Nakajima, Fumio Inoue, Kitaro Kosaka, Hiroaki Asano, Kengo Yoshii
BACKGROUND: Early atherosclerotic change is found even in childhood, and there is an urgent need to clarify the factors causing childhood atherosclerosis and take preventive measures. Early detection of the contributing risk factors is crucial for preventive measures to be undertaken. Pulse wave velocity (PWV) is a widely used technique method for the assessment of atherosclerosis in children. METHODS: Lifestyle questionnaire, and baPWV values and anthropometric data were obtained from junior high school students in an urban area of Japan over a period of 3 years between 2006 and 2008...
December 12, 2017: Pediatrics International: Official Journal of the Japan Pediatric Society
keyword
keyword
58980
1
2
Fetch more papers »
Fetching more papers... Fetching...
Read by QxMD. Sign in or create an account to discover new knowledge that matter to you.
Remove bar
Read by QxMD icon Read
×

Search Tips

Use Boolean operators: AND/OR

diabetic AND foot
diabetes OR diabetic

Exclude a word using the 'minus' sign

Virchow -triad

Use Parentheses

water AND (cup OR glass)

Add an asterisk (*) at end of a word to include word stems

Neuro* will search for Neurology, Neuroscientist, Neurological, and so on

Use quotes to search for an exact phrase

"primary prevention of cancer"
(heart or cardiac or cardio*) AND arrest -"American Heart Association"