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https://www.readbyqxmd.com/read/28546614/game-changing-restorative-solutions
#1
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No abstract text is available yet for this article.
May 26, 2017: British Dental Journal
https://www.readbyqxmd.com/read/28546038/-pathophysiology-of-detrusor-underactivity-in-the-elderly
#2
J Kerdraon, B Peyronnet, X Gamé, B Fatton, R Haddad, C Hentzen, C Jeandel, P Mares, M Mezzadri, A-C Petit, G Robain, J-M Vetel, G Amarenco
AIM: The aim of this study was to review the evidence regarding the pathophysiology of detrusor underactivity in the elderly. METHODS: A literature review was conducted in July 2016 using the Medline/Pubmed database limiting the search to works in English or French. RESULTS: The prevalence of detrusor underactivity has been reported to range from 8% to 48% depending on the definition used and the age of the population studied. Current data suggest that aging may itself be a causative factor of detrusor underactivity through myogenic dysfunctions (ultrastructural degeneration of the detrusor muscle) and neurogenic dysfunctions (by degeneration of efferent but mostly afferent innervation mechanisms)...
May 22, 2017: Progrès en Urologie
https://www.readbyqxmd.com/read/28545933/extracting-multidimensional-stimulus-response-correlations-using-hybrid-encoding-decoding-of-neural-activity
#3
REVIEW
Jacek P Dmochowski, Jason Ki, Paul DeGuzman, Paul Sajda, Lucas C Parra
In neuroscience, stimulus-response relationships have traditionally been analyzed using either encoding or decoding models. Here we propose a hybrid approach that decomposes neural activity into multiple components, each representing a portion of the stimulus. The technique is implemented via canonical correlation analysis (CCA) by temporally filtering the stimulus (encoding) and spatially filtering the neural responses (decoding) such that the resulting components are maximally correlated. In contrast to existing methods, this approach recovers multiple correlated stimulus-response pairs, and thus affords a richer, multidimensional analysis of neural representations...
May 22, 2017: NeuroImage
https://www.readbyqxmd.com/read/28545343/alcelaphine-gammaherpesvirus-1-induced-malignant-catarrhal-fever-in-a-watusi-bos-taurus-africanus-steer-in-a-north-american-game-park
#4
Robert J Bildfell, Hong Li, Benjamin E Alcantar, Cristina W Cunha, Dan S Bradway, Kirsten S Thomas
A 10-y-old Watusi ( Bos taurus africanus) steer housed at a drive-through game park in Winston, Oregon developed severe clinical illness including fever, marked nasal discharge, injected scleral and conjunctival membranes, plus oral hemorrhages and erosions. The animal responded poorly to supportive treatment and was euthanized. Additional gross findings at postmortem examination included papules and erosive lesions on the tongue, hemorrhagic large intestine, and multifocal cardiac hemorrhages. Histopathologic findings included multifocal lymphoplasmacytic vasculitis plus fibrin exudation in heart and tongue...
May 1, 2017: Journal of Veterinary Diagnostic Investigation
https://www.readbyqxmd.com/read/28545133/survey-of-health-literacy-level-and-related-influencing-factors-in-military-college-students-in-chongqing-china-a-cross-sectional-analysis
#5
Honghui Rong, Xin Cheng, Jose M Garcia, Ling Zhang, Lu Lu, Jian Fang, Mingshan Le, Peng Hu, Xinlu Dong, Junli Yang, Ya Wang, Ting Luo, Jun Liu, Ji-An Chen
Health literacy (HL) has become an important public health issue and is receiving growing attention. However, the HL levels of military college students in China have never been analyzed. This study aimed to investigate the HL and related associate factors in military college students in Chongqing, China. Data was obtained with the "Chinese Citizen Health Literacy Questionnaire (2012 edition)" from 3183 military college students aged 16-28 years at Chongqing in December 2015. A total score of ≥80 points determined adequate HL, and HL level was defined as the proportion of students who had adequate HL out of the total number of participants...
2017: PloS One
https://www.readbyqxmd.com/read/28545006/cognitive-control-and-reward-loss-processing-in-internet-gaming-disorder-results-from-a-comparison-with-recreational-internet-game-users
#6
G Dong, H Li, L Wang, M N Potenza
Although playing of Internet games may lead to Internet gaming disorder (IGD), most game-users do not develop problems and only a relatively small subset experiences IGD. Game playing may have positive health associations, whereas IGD has been repeatedly associated with negative health measures, and it is thus important to understand differences between individuals with IGD, recreational (non-problematic) game use (RGU) and non-/low-frequency game use (NLFGU). Individuals with IGD have shown differences in neural activations from non-gamers, yet few studies have examined neural differences between individuals with IGD, RGU and NLFGU...
March 30, 2017: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/28544796/skin-in-the-game-does-paying-for-obesity-treatment-out-of-pocket-lead-to-better-outcomes-compared-to-insurance-coverage
#7
Jamy D Ard, Matt Emery, Miranda Cook, Erica Hale, Annette Frain, Kristina H Lewis, Eunyoung Song
OBJECTIVE: To determine whether insurance coverage for medical weight loss treatment was associated with different program engagement and weight loss outcomes compared to those who paid out of pocket. METHODS: One-year outcomes from an academic medical weight management program were used to compare two groups: employees (n = 480) with insurance coverage ("covered") versus nonemployees (n = 463) who paid out of pocket ("self-pay"). Demographics and weight were abstracted from medical records...
June 2017: Obesity
https://www.readbyqxmd.com/read/28544092/fever-and-multiple-eschars-after-an-african-safari-report-of-three-cases
#8
Fátima Albízuri Prado, Alba Sánchez, Marta Feito, Ander Mayor, Ana Rodriguez, Raúl de Lucas
African tick-bite fever (ATBF), a tickborne disease endemic in rural areas of sub-Saharan Africa and the West Indies caused by Rickettsia africae, has been recognized as an emerging health problem in recent years. ATBF has been reported as the second most commonly documented etiology of fever, after malaria, in travelers who return ill from sub-Saharan Africa. Most cases reported in the literature occurred in middle-aged adults, so the incidence of ATBF in children is unclear. We report a cluster of three cases of ATBF that occurred in children ages 7 to 16 years after returning from a game-hunting safari in South Africa...
May 25, 2017: Pediatric Dermatology
https://www.readbyqxmd.com/read/28543718/introduction-of-a-new-instrument-to-measure-motivation-for-gaming-the-electronic-gaming-motives-questionnaire
#9
Helga Myrseth, Guy Notelaers, Leif Åge Strand, Einar Kristian Borud, Olav Kjellevold Olsen
AIMS: To adapt the four-dimensional Gambling Motives Questionnaire-Revised (GMQ-R) to measure the motivation for engaging in electronic gaming, and to validate the internal structure and investigate the criterion validity of the new Electronic Gaming Motives Questionnaire (EGMQ). DESIGN AND SETTING: The GMQ-R was adapted to measure motivation for playing video games and the new instrument was tested on a sample of Norwegian conscripts randomly selected from the pool of conscripts who started their military service between 2013 and 2015...
May 20, 2017: Addiction
https://www.readbyqxmd.com/read/28542867/use-of-active-video-gaming-in-children-with-neuromotor-dysfunction-a-systematic-review
#10
REVIEW
Robbin Hickman, Lisa Popescu, Robert Manzanares, Brendan Morris, Szu-Ping Lee, Janet S Dufek
AIM: To examine current evidence on use of active video gaming (AVG) to improve motor function in children with movement disorders including cerebral palsy, developmental coordination disorder, and Down syndrome. METHOD: Scopus, MEDLINE, Cochrane Library, EMBASE, and CINAHL were searched. Included papers studied the use of AVG for improving movement-related outcomes in these populations. Parameters studied included health condition, strength of evidence, AVG delivery methods, capacity for individualizing play, outcomes addressed, effectiveness for achieving outcomes, and challenges/limitations...
May 19, 2017: Developmental Medicine and Child Neurology
https://www.readbyqxmd.com/read/28542566/proteomic-analysis-in-the-dufour-s-gland-of-africanized-apis-mellifera-workers-hymenoptera-apidae
#11
Aparecida das Dores Teixeira, Patricia D Games, Benjamin B Katz, John M Tomich, José C Zanuncio, José Eduardo Serrão
The colony of eusocial bee Apis mellifera has a reproductive queen and sterile workers performing tasks such as brood care and foraging. Chemical communication plays a crucial role in the maintenance of sociability in bees with many compounds released by the exocrine glands. The Dufour's gland is a non-paired gland associated with the sting apparatus with important functions in the communication between members of the colony, releasing volatile chemicals that influence workers roles and tasks. However, the protein content in this gland is not well studied...
2017: PloS One
https://www.readbyqxmd.com/read/28542053/monopoly-airplane-lands-in-esophagus-leading-to-difficult-extraction-a-case-report-on-anesthesia-and-surgical-considerations
#12
Clyde T Matava, Gaston Echaniz, William Parkes, Blake C Papsin, Evan J Propst, Sharon L Cushing
A 2-year-old child presented with an airplane game piece from the board game Monopoly lodged in her esophagus. The airplane's wings, engines, and winglets acted like fish hooks that entered the esophageal mucosa easily but were difficult to extract. Chest radiographs were used to estimate the airplane wingspan dimensions, and a Foley catheter was used to dilate the esophagus to allow foreign body extraction via rigid esophagoscopy with optical forceps. Deliberate deep placement of the endotracheal tube facilitated surgical manipulation...
May 23, 2017: A & A Case Reports
https://www.readbyqxmd.com/read/28541813/video-analysis-verification-of-head-impact-events-measured-by-wearable-sensors
#13
Nelson Cortes, Andrew E Lincoln, Gregory D Myer, Lisa Hepburn, Michael Higgins, Margot Putukian, Shane V Caswell
BACKGROUND: Wearable sensors are increasingly used to quantify the frequency and magnitude of head impact events in multiple sports. There is a paucity of evidence that verifies head impact events recorded by wearable sensors. PURPOSE: To utilize video analysis to verify head impact events recorded by wearable sensors and describe the respective frequency and magnitude. STUDY DESIGN: Cohort study (diagnosis); Level of evidence, 2. METHODS: Thirty male (mean age, 16...
May 1, 2017: American Journal of Sports Medicine
https://www.readbyqxmd.com/read/28541171/modeling-the-social-dynamics-of-moral-enhancement-social-strategies-sold-over-the-counter-and-the-stability-of-society
#14
Anders Sandberg, Joao Fabiano
How individuals tend to evaluate the combination of their own and other's payoffs-social value orientations-is likely to be a potential target of future moral enhancers. However, the stability of cooperation in human societies has been buttressed by evolved mildly prosocial orientations. If they could be changed, would this destabilize the cooperative structure of society? We simulate a model of moral enhancement in which agents play games with each other and can enhance their orientations based on maximizing personal satisfaction...
July 2017: Cambridge Quarterly of Healthcare Ethics: CQ: the International Journal of Healthcare Ethics Committees
https://www.readbyqxmd.com/read/28540647/the-integration-of-social-influence-and-reward-computational-approaches-and-neural-evidence
#15
Damon Tomlin, Andrea Nedic, Deborah A Prentice, Philip Holmes, Jonathan D Cohen
Decades of research have established that decision-making is dramatically impacted by both the rewards an individual receives and the behavior of others. How do these distinct influences exert their influence on an individual's actions, and can the resulting behavior be effectively captured in a computational model? To address this question, we employed a novel spatial foraging game in which groups of three participants sought to find the most rewarding location in an unfamiliar two-dimensional space. As the game transitioned from one block to the next, the availability of information regarding other group members was varied systematically, revealing the relative impacts of feedback from the environment and information from other group members on individual decision-making...
May 24, 2017: Cognitive, Affective & Behavioral Neuroscience
https://www.readbyqxmd.com/read/28539943/the-hierarchical-implications-of-internet-gaming-disorder-criteria-which-indicate-more-severe-pathology
#16
Seung-Yup Lee, Hae Kook Lee, Hyunsuk Jeong, Hyeon Woo Yim, Soo-Young Bhang, Sun-Jin Jo, Kyung-Young Baek, Eunjin Kim, Min Seob Kim, Jung-Seok Choi, Yong-Sil Kweon
OBJECTIVE: To explore the structure of Internet gaming disorder (IGD) criteria and their distribution according to the different severity level of IGD. The associations of psychiatric comorbidities to each IGD symptom and to the IGD severity were also investigated. METHODS: Consecutively recruited 330 Korean middle school students underwent face-to-face diagnostic interviews to assess their gaming problems by clinicians. The psychiatric comorbidities were also evaluated with a semi-structured instrument...
May 2017: Psychiatry Investigation
https://www.readbyqxmd.com/read/28539302/diversity-in-older-adults-use-of-the-internet-identifying-subgroups-through-latent-class-analysis
#17
Leonieke C van Boekel, Sebastiaan Tm Peek, Katrien G Luijkx
BACKGROUND: As for all individuals, the Internet is important in the everyday life of older adults. Research on older adults' use of the Internet has merely focused on users versus nonusers and consequences of Internet use and nonuse. Older adults are a heterogeneous group, which may implicate that their use of the Internet is diverse as well. Older adults can use the Internet for different activities, and this usage can be of influence on benefits the Internet can have for them. OBJECTIVE: The aim of this paper was to describe the diversity or heterogeneity in the activities for which older adults use the Internet and determine whether diversity is related to social or health-related variables...
May 24, 2017: Journal of Medical Internet Research
https://www.readbyqxmd.com/read/28538769/participatory-methodologies-in-research-with-children-creative-and-innovative-approaches
#18
Viviane Ribeiro Pereira, Valéria Cristina Christello Coimbra, Clarissa de Souza Cardoso, Naiana Alves Oliveira, Ana Cláudia Garcia Vieira, Márcia de Oliveira Nobre, Magda Eliete Lamas Nino
Objective: To describe the use of participatory methodologies in research with children. Methods: Experience report with a qualitative approach, conducted with children between six and eleven years of age, from a municipal school in Pelotas and in the Psychosocial Children and Youth Care Center, in São Lourenço do Sul, both municipalities of the Rio Grande do Sul State. Data collection was based on records made in field and observation diaries, held from April to July 2016...
May 18, 2017: Revista Gaúcha de Enfermagem
https://www.readbyqxmd.com/read/28538695/a-new-calibration-method-for-commercial-rgb-d-sensors
#19
Walid Darwish, Shenjun Tang, Wenbin Li, Wu Chen
Commercial RGB-D sensors such as Kinect and Structure Sensors have been widely used in the game industry, where geometric fidelity is not of utmost importance. For applications in which high quality 3D is required, i.e., 3D building models of centimeter‑level accuracy, accurate and reliable calibrations of these sensors are required. This paper presents a new model for calibrating the depth measurements of RGB-D sensors based on the structured light concept. Additionally, a new automatic method is proposed for the calibration of all RGB-D parameters, including internal calibration parameters for all cameras, the baseline between the infrared and RGB cameras, and the depth error model...
May 24, 2017: Sensors
https://www.readbyqxmd.com/read/28538322/manifestations-of-proprioception-during-vertical-jumps-to-specific-heights
#20
Artur Struzik, Bogdan Pietraszewski, Adam Kawczyński, Sławomir Winiarski, Grzegorz Juras, Andrzej Rokita
Artur, S, Bogdan, P, Kawczyński, A, Winiarski, S, Grzegorz, J, and Andrzej, R. Manifestations of proprioception during vertical jumps to specific heights. J Strength Cond Res 31(6): 1694-1701, 2017-Jumping and proprioception are important abilities in many sports. The efficiency of the proprioceptive system is indirectly related to jumps performed at specified heights. Therefore, this study recorded the ability of young athletes who play team sports to jump to a specific height compared with their maximum ability...
June 2017: Journal of Strength and Conditioning Research
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