keyword
https://read.qxmd.com/read/38650868/the-effects-of-tai-chi-on-standing-balance-control-in-older-adults-may-be-attributed-to-the-improvement-of-sensory-reweighting-and-complexity-rather-than-reduced-sway-velocity-or-amplitude
#1
JOURNAL ARTICLE
Jianhua Cui, Zengming Hao, Haibo Tian, Yi Yang, Jian Wang, Xiaomei Lin
INTRODUCTION: Tai Chi has proved to be an effective therapy for balance performance and cognition. However, non-consistency exists in the results of the effect of Tai Chi training on standing balance control in older adults. This study aimed to use traditional and non-traditional methods to investigate the effect of Tai Chi on standing balance in older adults. METHODS: Thirty-six Tai Chi practitioners (TC group) and thirty-six older adults with no Tai Chi practice (control group) were recruited in this study...
2024: Frontiers in Aging Neuroscience
https://read.qxmd.com/read/38606900/stepped-care-for-patients-to-optimize-whole-recovery-sc-powr-an-effectiveness-trial-evaluating-a-stepped-care-model-for-individuals-with-opioid-use-disorder-and-chronic-pain
#2
JOURNAL ARTICLE
Raiza Rossi, Christopher J Cutter, Mark Beitel, Mikah Covelli, David A Fiellin, Robert D Kerns, Svetlana Vassilieva, Deborah Olabisi, Declan T Barry
Many patients who receive treatment for opioid use disorder (OUD) report experiencing chronic pain (CP), which is associated with high levels of ongoing nonmedical opioid use and low retention in OUD treatment. In pilot studies of patients with OUD receiving buprenorphine or methadone who had CP, cognitive behavioral therapy (CBT) attenuated nonmedical opioid use compared with treatment-as-usual (TAU), but patients in both treatment arms exhibited similar pain improvements. Adding exercise and stress reduction to this model may augment pain-related outcomes...
April 12, 2024: Subst Use Addctn J
https://read.qxmd.com/read/38598897/less-bang-for-my-buck-diminished-anticipated-enjoyment-contributes-to-dysphoria-linked-deficit-in-activity-behavioural-engagement-choice
#3
JOURNAL ARTICLE
Julie L Ji, Colin MacLeod
This study experimentally investigated the role of anticipated enjoyment and effort in mediating dysphoria-related deficit in activity engagement behavioural choice. Using a novel activity information processing task (about a fictional "new" Nintendo Wii sports game called "Tornado Ball"), N = 249 participants (n = 95 High Dysphoria; n = 154 Low Dysphoria) were presented information about the benefits (enjoyable features) and costs (mental and physical effort barriers) as product reviews from another player...
March 30, 2024: Behaviour Research and Therapy
https://read.qxmd.com/read/38595384/impact-of-wii-fit-training-wft-and-reactive-balance-training-rbt-for-in-elder-age-population-a-comparative-analysis
#4
JOURNAL ARTICLE
Mazen AlQahtani
OBJECTIVE: This study aims to assess the comparative efficacy of two distinct balancing training intervention strategies, namely, Wii Fit Balance Training (WFT) and Reactive Balance Training (RBT), in reducing older individuals' fear of falling, as well as enhancing their balance and functional mobility. MATERIALS AND METHODS: One of the two groups was randomly assigned a total of 45 individuals. The first group received Wii Fit training, whereas the second group engaged in reactive balancing challenges...
February 2024: Journal of Pharmacy & Bioallied Sciences
https://read.qxmd.com/read/38541755/economic-cost-of-rehabilitation-with-robotic-and-virtual-reality-systems-in-people-with-neurological-disorders-a-systematic-review
#5
REVIEW
Roberto Cano-de-la-Cuerda, Aitor Blázquez-Fernández, Selena Marcos-Antón, Patricia Sánchez-Herrera-Baeza, Pilar Fernández-González, Susana Collado-Vázquez, Carmen Jiménez-Antona, Sofía Laguarta-Val
Background : The prevalence of neurological disorders is increasing worldwide. In recent decades, the conventional rehabilitation for people with neurological disorders has been often reinforced with the use of technological devices (robots and virtual reality). The aim of this systematic review was to identify the evidence on the economic cost of rehabilitation with robotic and virtual reality devices for people with neurological disorders through a review of the scientific publications over the last 15 years...
March 7, 2024: Journal of Clinical Medicine
https://read.qxmd.com/read/38527255/effectiveness-of-wii-fit-combined-with-conventional-exercises-on-the-functional-mobility-and-balance-of-children-with-cerebral-palsy-and-their-typically-growing-peers
#6
JOURNAL ARTICLE
Derya Kardes Ekici, Habibe Serap Inal
Nintendo Wii Fit is an accessible, affordable, and productive inclusion into rehabilitation programs for children with cerebral palsy (CP) as a physical activity intervention; however, to our knowledge, there are no comparative studies 8 investigating the effects on the functional mobility and balance of children with CP compared to typically growing (TG) children. We evaluated the effects of Nintendo Wii Fit video exercises on static and dynamic balance, functional capacity, and walking endurance in children with CP compared to their TG peers...
March 25, 2024: Games for Health
https://read.qxmd.com/read/38519809/the-effectiveness-of-virtual-reality-exercise-games-on-balance-functions-and-fear-of-falling-in-women-with-osteoporosis
#7
JOURNAL ARTICLE
Nihal Yilmaz, Meryem Kösehasanoğulları
To investigate and compare the effectiveness of Nintendo Wii games and home exercises on balance functions in patients with osteoporosis, an important disease adversely affecting balance functions. The patients included in the study were randomized into two groups the Wii exercise group (n = 30) and the home exercise group (n = 30). Wii exercise group performed balance exercises with a Nintendo Wii device and balance board three times a week for 12 weeks under the supervision of a physiotherapist in the hospital, and home exercise group was prescribed home exercises three days a week for 12 weeks...
March 22, 2024: Rheumatology International
https://read.qxmd.com/read/38425742/reliability-of-two-devices-for-shoulder-strength-assessment-wii-fit-balance-board-and-hand-held-dynamometer
#8
JOURNAL ARTICLE
Leonardo Intelangelo, Gonzalo Elias, Ignacio Lassaga, Cristian Bustos, Daniel Jerez-Mayorga
BACKGROUND: The aim of this study was to compare the reliability and agreement between two devices - Wii Fit Balance Board (WBB) versus Hand-Held Dynamometer (HHD) to measure isometric strength during the athletic shoulder (ASH) test in healthy amateur rugby players. METHODS: Fifteen males (23.73 ± 2.8 years) completed two testing sessions. Maximal isometric contractions using the dominant arm (D) and non-dominant arm (ND) against a WBB and HHD were assessed at three angles of abduction (180°, 'I'; 135°, 'Y' and 90°, 'T'), in a prone lying position...
March 2024: Shoulder & Elbow
https://read.qxmd.com/read/38290498/short-and-long-term-changes-in-balance-after-active-video-game-training-in-children-with-and-without-developmental-coordination-disorder-a-randomized-controlled-trial
#9
JOURNAL ARTICLE
Tatiane Targino Gomes Draghi, Bouwien Smits-Engelsman, Daniela Godoi-Jacomassi, Jorge Lopes Cavalcante Neto, Dorothee Jelsma, Eloisa Tudella
Active video games (AVG) have been used as training tools and are known to ameliorate balance performance in children with Developmental Coordination Disorder (DCD). Our aim was to evaluate balance using clinical tests and by measuring body sway using a force plate with a mixed design of vision (eyes open/eyes closed), surface (rigid/soft), and support (stance/semitandem) before, and after, training and 4 months later (follow-up). Thirty-six DCD children and 40 typically developing children participated in the study, of which 50 children (26 DCD; 24 typically developing) were retested after 4 months...
January 30, 2024: Motor Control
https://read.qxmd.com/read/38158757/changes-over-time-in-patient-reported-outcomes-in-patients-with-heart-failure
#10
JOURNAL ARTICLE
Tiny Jaarsma, Naoko P Kato, Leonie Klompstra, Tuvia Ben Gal, Josiane Boyne, Eva Hägglund, Ercole Vellone, Andreas Hagenow, Lorraine S Evangelista, Jan Mårtensson, Anna Strömberg
AIM: This paper describes the trajectory during 1 year of four patient-reported outcomes (PROs), namely, sleep, depressive symptoms, health-related quality of life (HrQoL), and well-being, in patients with heart failure (HF), their relationship and the patient characteristics associated with changes in these PROs. METHODS AND RESULTS: Data analyses of PROs from 603 patients (mean age 67 years; 29% female, 60% NYHA II) enrolled in the HF-Wii study...
December 29, 2023: ESC Heart Failure
https://read.qxmd.com/read/38148956/the-effect-of-wii-training-on-neurocognitive-function-in-athletes-with-functional-ankle-instability-matched-randomized-clinical-trial
#11
JOURNAL ARTICLE
Niloofar Mohammadi, Mohammad-Reza Hadian, Gholam-Reza Olyaei
BACKGROUND: Many studies have investigated ankle sprain injury and it has been reported that in 80% of cases, ankle sprains lead to functional ankle instability (FAI). The conventional exercises for FAI rehabilitation neglect the associated neurocognitive dysfunction. OBJECTIVE: This study aims to evaluate the effect of Wii Fit Plus as a virtual reality training on neurocognitive function in athletes with FAI compared to athletes without FAI. MATERIAL AND METHODS: In this matched randomized clinical trial study, 25 athletes with unilateral FAI and 25 athletes without FAI were assigned to two groups randomly: 1) the intervention group, subjects performed the Wii training including balance and strengthening games three times a week for 12 sessions and 2) subjects in the control group received no intervention...
December 2023: Journal of Biomedical Physics & Engineering
https://read.qxmd.com/read/38143328/predictive-factors-of-students-physical-activity-in-different-learning-interest-phases-a-cluster-analysis-of-physical-education
#12
JOURNAL ARTICLE
Lin Jiabin, Yu Ying, Yang Kaixin, Lai Xiaomei, Zhang Jingyu, Zhu Shanshan
INTRODUCTION: This study investigates the relationships among students' perception of the sports environment, expectancy value, achievement goals, physical activity, sports knowledge and skills in physical education (PE) in different learning interest phases. METHOD: This cross-sectional study used a sample of 4367 Chinese primary and secondary school students enrolled in PE classes, Mage  = 12.1, SD = 2.9, 48.9% males. Validated questionnaires assessed their physical activity, expectancy value, achievement goals, and sports knowledge and skills...
December 24, 2023: Journal of Adolescence
https://read.qxmd.com/read/38083312/a-step-in-the-right-direction-evaluating-the-effectiveness-of-customized-stepping-game-software-and-balance-boards-for-balance-rehabilitation-therapy-and-measurement
#13
JOURNAL ARTICLE
Alannah Lax-Vanek, T Claire Davies
The incidence of falls significantly increases with age in older populations. Traditionally, exercise interventions have been effective in improving balance and strength, thereby reducing the number and risk of falls. To minimize costs, to make exercise more engaging, and to reduce the burden on therapists, the use of serious gaming using virtual reality technologies has become more common. These gaming systems allow the evaluation of compensatory strategies to reduce falls. One of the easiest compensatory strategies to reduce falls is to step forward...
July 2023: Annual International Conference of the IEEE Engineering in Medicine and Biology Society
https://read.qxmd.com/read/37997773/virtual-reality-in-clinical-nursing-practice-over-the-past-10-years-umbrella-review-of-meta-analyses
#14
REVIEW
Yanjie Hu, Xingzhu Yuan, Peiling Ye, Chengting Chang, Yue Han Hu, Weihua Zhang, Ka Li
BACKGROUND: Virtual reality (VR) has shown promising levels of effectiveness in nursing education, pain management, and rehabilitation. However, meta-analyses have discussed the effects of VR usage in nursing unilaterally and inconsistently, and the evidence base is diffuse and varied. OBJECTIVE: We aimed to synthesize the combined evidence from meta-analyses that assessed the effects of nurses using VR technology on nursing education or patient health outcomes...
November 23, 2023: JMIR Serious Games
https://read.qxmd.com/read/37975789/adherence-and-perceptions-of-a-home-sports-video-gaming-program-in-persons-with-spinal-cord-injuries-a-pilot-study
#15
JOURNAL ARTICLE
Jeffrey P Jaramillo, M Elise Johanson, B Jenny Kiratli
OBJECTIVE: Sports video-gaming can facilitate increased activity levels in persons with limited exercise options. Understanding how persons with spinal cord injuries (SCI) participate in home-based video-gaming and its potential impact on maintaining or enhancing physical function remains largely unexplored. The purpose of this study was to evaluate adherence, perceptions, and potential physical effects of a home sports video-game program for persons with chronic SCI. PARTICIPANTS: Fourteen individuals with chronic SCI (9 tetraplegia, 5 paraplegia)...
November 17, 2023: Journal of Spinal Cord Medicine
https://read.qxmd.com/read/37796884/predicting-use-of-a-gait-stabilizing-device-using-a-wii-balance-board
#16
JOURNAL ARTICLE
Sean M Mullan, Nicholas J Evans, Daniel K Sewell, Shelby L Francis, Linnea A Polgreen, Alberto M Segre, Philip M Polgreen
Gait-stabilizing devices (GSDs) are effective at preventing falls, but people are often reluctant to use them until after experiencing a fall. Inexpensive, convenient, and effective methods for predicting which patients need GSDs could help improve adoption. The purpose of this study was to determine if a Wii Balance Board (WBB) can be used to determine whether or not patients use a GSD. We prospectively recruited participants ages 70-100, some who used GSDs and some who did not. Participants first answered questions from the Modified Vulnerable Elders Survey, and then completed a grip-strength test using a handgrip dynamometer...
2023: PloS One
https://read.qxmd.com/read/37754586/telerehabilitation-in-low-resource-settings-to-improve-postural-balance-in-older-adults-a-non-inferiority-randomised-controlled-clinical-trial-protocol
#17
JOURNAL ARTICLE
Valeska Gatica-Rojas, Ricardo Cartes-Velásquez
Background: Several exercise methods with virtual reality devices have been used in treatments for older adults and patients with neurodegenerative diseases, although the mechanisms continue to be elucidated. The aim of this study is to establish the feasibility and effectiveness of a rehabilitation programme using low-cost virtual reality aimed at improving postural balance in older adults. It also seeks to compare low-cost virtual reality under two delivery modalities, telerehabilitation (TR) in elderly centres and face-to-face (FtF) in rehabilitation centres...
September 7, 2023: International Journal of Environmental Research and Public Health
https://read.qxmd.com/read/37731424/exergaming-a-good-exercise-option-during-the-coronavirus-pandemic
#18
JOURNAL ARTICLE
Michael Paalani, Margaret Bredehoft, Susanne Montgomery, Ruben Chipuli, Hildemar Dos Santos
The purpose of this study was to evaluate Wii sports programs as a potential physical activity solution to increasing inactivity among young adults and potentially improving the immune system. An evaluation was done on five Wii Sports games, including tennis, baseball, bowling, golf, and boxing. Measures included caloric expenditure and metabolic equivalents (MET) expended. A total of 16 subjects participated in two interactive video game sessions that took place over a 14-day period, in which their caloric expenditure (based on metabolic equivalents and rate of perceived exertion [RPE]) was compared with accepted reference values associated with playing the actual sports...
August 2023: Curēus
https://read.qxmd.com/read/37695657/the-effectiveness-of-video-based-game-exercise-therapy-applications-in-pes-planus-rehabilitation-protocol-for-a-randomized-controlled-trial
#19
JOURNAL ARTICLE
Ayşe Büşra Erten, Devrim Tarakçı, Mehmet Akif Çaçan
BACKGROUND: Pes planus is one of the most common foot deformities. Although there are many studies on the effectiveness of various exercise methods in pes planus rehabilitation, the number of studies on video-based game exercise therapy applications is very limited. OBJECTIVE: This study aims to evaluate the effectiveness of 2 video-based game exercise therapies and structured exercise practices in pes planus rehabilitation. METHODS: This study is a 3-arm, parallel-group, single-blinded randomized controlled trial...
September 11, 2023: JMIR Research Protocols
https://read.qxmd.com/read/37691474/furosemide-versus-placebo-for-fluid-overload-in-intensive-care-patients-the-randomised-godif-trial-second-version-statistical-analysis-plan
#20
JOURNAL ARTICLE
Sine Wichmann, Theis Lange, Anders Perner, Christian Gluud, Theis S Itenov, Rasmus E Berthelsen, Lars Nebrich, Jørgen Wiis, Anne C Brøchner, Louise G Nielsen, Meike T Behzadi, Kjeld Damgaard, Anne S Andreasen, Kristian Strand, Mikko Järvisalo, Thomas Strøm, Camilla T Eschen, Marianne L Vang, Thomas Hildebrandt, Finn H Andersen, Martin I Sigurdsson, Katrin M Thomar, Sandra K Thygesen, Thomas T Troelsen, Panu Uusalo, Ville Jalkanen, Dorte Illum, Christoffer Sølling, Frederik Keus, Carmen A Pfortmueller, Rebecka R Wahlin, Marlies Ostermann, Anders Aneman, Morten H Bestle
BACKGROUND: Fluid overload is associated with increased mortality in intensive care unit (ICU) patients. The GODIF trial aims to assess the benefits and harms of fluid removal with furosemide versus placebo in stable adult patients with moderate to severe fluid overload in the ICU. This article describes the detailed statistical analysis plan for the primary results of the second version of the GODIF trial. METHODS: The GODIF trial is an international, multi-centre, randomised, stratified, blinded, parallel-group, pragmatic clinical trial, allocating 1000 adult ICU patients with moderate to severe fluid overload 1:1 to furosemide versus placebo...
January 2024: Acta Anaesthesiologica Scandinavica
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