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https://www.readbyqxmd.com/read/29156653/dual-competing-photovoltaic-supply-chains-a-social-welfare-maximization-perspective
#1
Zhisong Chen, Shong-Iee Ivan Su
In the past decades, the inappropriate subsidy policies in many nations have caused problems such as serious oversupply, fierce competition and subpar social welfare in the photovoltaic (PV) industry in many nations. There is a clear shortage in the PV industry literature regarding how dual supply chains compete and the key decision issues regarding the competition between dual PV supply chains. It is critical to develop effective subsidy policies for the competing PV supply chains to achieve social welfare maximization...
November 20, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29156493/virtual-reality-for-stroke-rehabilitation
#2
REVIEW
Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Maria Crotty
BACKGROUND: Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015. OBJECTIVES: Primary objective: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function and activity...
November 20, 2017: Cochrane Database of Systematic Reviews
https://www.readbyqxmd.com/read/29156111/utilizing-gamification-to-foster-leadership-competency-development
#3
Adam R Cebulski
This chapter introduces gamification and a model for utilizing game design elements for leadership competency development.
December 2017: New Directions for Student Leadership
https://www.readbyqxmd.com/read/29155606/a-new-framework-for-analysis-of-coevolutionary-systems-directed-graph-representation-and-random-walks
#4
Siang Yew Chong, Peter Tiňo, Jun He, Xin Yao
Studying coevolutionary systems in the context of simplified models (i.e. games with pairwise interactions between coevolving solutions modelled as self plays) re-mains an open challenge since the rich underlying structures associated with pairwise-comparison-based fitness measures are often not taken fully into account. Although cyclic dynamics have been demonstrated in several contexts (such as intransitivity in coevolutionary problems), there is no complete characterization of cycle structures and their effects on coevolutionary search...
November 20, 2017: Evolutionary Computation
https://www.readbyqxmd.com/read/29155488/effectiveness-of-a-virtual-reality-intervention-to-minimize-pediatric-stress-and-pain-intensity-during-venipuncture
#5
Joanna Piskorz, Marcin Czub
PURPOSE: Virtual reality (VR) technology is an effective tool in treatment of acute pain. Numerous studies show the effectiveness of this method both in a clinical context and in the laboratory. However, research results on the effectiveness of VR in pediatric venipuncture pain is not conclusive-not all studies report the analgesic effect of VR. In addition to testing effectiveness of VR, we also assess the usability of a novel hands-free interface. DESIGN AND METHODS: Patients of paediatric nephrology clinic (N = 38; mean age 11 years, range 7-17) participated in a posttest only between group quasi-experimental study...
November 20, 2017: Journal for Specialists in Pediatric Nursing: JSPN
https://www.readbyqxmd.com/read/29155369/virtual-rehabilitation-with-children-challenges-for-clinical-adoption-from-the-field
#6
Stephanie Glegg
Virtual, augmented, and mixed reality environments are increasingly being developed and used to address functional rehabilitation goals related to physical, cognitive, social, and psychological impairments. For example, a child with an acquired brain injury may participate in virtual rehabilitation to address impairments in balance, attention, turn taking, and engagement in therapy. The trend toward virtual rehabilitation first gained momentum with the adoption of commercial off-the-shelf active video gaming consoles (e...
November 2017: IEEE Pulse
https://www.readbyqxmd.com/read/29154954/the-impact-of-social-exclusion-on-anticipatory-attentional-processing
#7
John E Kiat, Jacob E Cheadle, Bridget J Goosby
The importance of understanding how we anticipate and prepare for social rejection is underscored by the mental and physical toll of continual social vigilance. In this study, we investigate the impact of social rejection on anticipatory attentional processes using the well-known Cyberball task, a paradigm in which participants engage in a game of catch with virtual avatars who after an initial period of fair-play (inclusion condition) then exclude the participant from the game (exclusion condition). The degree of anticipatory attention allocated by subjects towards the avatars was assessed by measuring P3b responses towards the avatars' preparatory actions (i...
November 15, 2017: International Journal of Psychophysiology
https://www.readbyqxmd.com/read/29154776/zero-determinant-strategies-in-finitely-repeated-games
#8
Genki Ichinose, Naoki Masuda
Direct reciprocity is a mechanism for sustaining mutual cooperation in repeated social dilemma games, where a player would keep cooperation to avoid being retaliated by a co-player in the future. So-called zero-determinant (ZD) strategies enable a player to unilaterally set a linear relationship between the player's own payoff and the co-player's payoff regardless of the strategy of the co-player. In the present study, we analytically study zero-determinant strategies in finitely repeated (two-person) prisoner's dilemma games with a general payoff matrix...
November 14, 2017: Journal of Theoretical Biology
https://www.readbyqxmd.com/read/29154509/technology-assisted-rehabilitation-interventions-following-pediatric-brain-injury
#9
Shari L Wade, Megan E Narad, Emily L Shultz, Brad G Kurowski, Aimee E Miley, Jessica M Aguilar, Anna-Lynne R Adlam
INTRODUCTION: Following traumatic brain injury (TBI), children experience a variety of physical, motor, speech, and cognitive deficits that can have a long-term detrimental impact. The emergence and popularity of new technologies has led to research into the development of various apps, gaming systems, websites, and robotics that might be applied to rehabilitation. The objective of this narrative review was to describe the current literature technologically-assisted interventions for the rehabilitation of motor, neurocognitive, behavioral, and family impairments following pediatric TBI...
November 20, 2017: Journal of Neurosurgical Sciences
https://www.readbyqxmd.com/read/29154365/is-neural-processing-of-negative-stimuli-altered-in-addiction-independent-of-drug-effects-findings-from-drug-na%C3%A3-ve-youth-with-internet-gaming-disorder
#10
Sarah W Yip, James J Gross, Megha Chawla, Shan-Shan Ma, Xing-Hui Shi, Lu Liu, Yuan-Wei Yao, Lei Zhu, Patrick D Worhunsky, Jintao Zhang
Difficulties in emotion regulation are commonly reported among individuals with alcohol and drug addictions and contribute to the acquisition and maintenance of addictive behaviors. Alterations in neural processing of negative affective stimuli have further been demonstrated among individuals with addictions. However, it is unclear whether these alterations are a general feature of addictions or are a result of prolonged exposure to drugs-of-abuse. To test the hypothesis of altered negative affect processing independent of drug effects, this study assessed neural function among drug-naïve youth with a behavioral addiction-Internet gaming disorder (IGD)...
November 20, 2017: Neuropsychopharmacology: Official Publication of the American College of Neuropsychopharmacology
https://www.readbyqxmd.com/read/29154089/triple-achilles-tendon-rupture-case-report
#11
Amol Saxena, Deann Hofer
We present a case report with 1-year follow-up data of a 57-year-old male soccer referee who had sustained an acute triple Achilles tendon rupture injury during a game. His triple Achilles tendon rupture consisted of a rupture of the proximal watershed region, a rupture of the main body (mid-watershed area), and an avulsion-type rupture of insertional calcific tendinosis. The patient was treated surgically with primary repair of the tendon, including tenodesis with anchors. Postoperative treatment included non-weightbearing for 4 weeks and protected weightbearing until 10 weeks postoperative, followed by formal physical therapy, which incorporated an "antigravity" treadmill...
November 16, 2017: Journal of Foot and Ankle Surgery: Official Publication of the American College of Foot and Ankle Surgeons
https://www.readbyqxmd.com/read/29154027/adult-criticism-and-vigilance-diminish-free-riding-by-children-in-a-social-dilemma
#12
Natália B Dutra, Natalia Craciun Boccardi, Phiética Raíssa R Silva, José de Oliveira Siqueira, Wallisen Tadashi Hattori, Maria Emília Yamamoto, Anuska Irene de Alencar
In cooperative situations, individual interests can be in conflict with those of the group, creating a social dilemma in which one must choose whether to cooperate or not. Sensitivity to social stimuli is an important factor influencing cooperative behavior in such dilemmas. The current study investigated the influence of verbal feedback and vigilance by adults on children's donating behavior in a public goods game. The participants were 739 public school children, between 5 and 12 years of age, who were divided into 34 groups...
November 15, 2017: Journal of Experimental Child Psychology
https://www.readbyqxmd.com/read/29153592/missing-the-mark-for-patient-engagement-mhealth-literacy-strategies-and-behavior-change-processes-in-smoking-cessation-apps
#13
Samantha R Paige, Julia M Alber, Michael L Stellefson, Janice L Krieger
OBJECTIVE: To examine how Transtheoretical Model (TTM)'s processes of change and mHealth literacy strategies are employed in mobile smoking cessation apps. METHODS: A purposive sample of 100 iTunes apps were coded to assess descriptive (price, type, developer, user-rating) and engagement metrics, including processes of change and mHealth literacy strategies (plain language, usability, interactivity). One-way ANOVAs and independent samples t-tests examined associations between descriptive and engagement metrics...
November 12, 2017: Patient Education and Counseling
https://www.readbyqxmd.com/read/29152997/prevalence-of-jones-fracture-repair-and-impact-on-short-term-nfl-participation
#14
Leigh-Anne Tu, Derrick M Knapik, Joseph Sheehan, Michael J Salata, James E Voos
BACKGROUND: Elite American football athletes are at high risk for Jones fractures. Fixation is recommended to minimize nonunion and allow early return to play. The purpose of this investigation was to evaluate the prevalence of Jones fracture repair in athletes invited to the National Football League (NFL) Combine and the impact of fracture repair on short-term NFL participation compared to athletes with no history of repair. METHODS: A total of 1311 athletes participating in the Combine from 2012 to 2015 were evaluated...
November 1, 2017: Foot & Ankle International
https://www.readbyqxmd.com/read/29152159/tetris-and-word-games-lead-to-fewer-intrusive-memories-when-applied-several-days-after-analogue-trauma
#15
Muriel A Hagenaars, Emily A Holmes, Fayette Klaassen, Bernet Elzinga
Background: Intrusive trauma memories are a key symptom of posttraumatic stress disorder (PTSD), so disrupting their recurrence is highly important. Intrusion development was hindered by visuospatial interventions administered up to 24 hours after analogue trauma. It is unknown whether interventions can be applied later, and whether modality or working-memory load are crucial factors. Objectives: This study tested: (1) whether a visuospatial task would lead to fewer intrusions compared to a reactivation-only group when applied after memory reactivation four days after analogue trauma exposure (extended replication), (2) whether both tasks (i...
2017: European Journal of Psychotraumatology
https://www.readbyqxmd.com/read/29151806/externalities-in-appropriation-responses-to-probabilistic-losses
#16
Esther Blanco, Tobias Haller, James M Walker
Using an appropriation game setting, we examine individual responses to changes in a groups' vulnerability to a probabilistic loss (L) of a public good. The probabilistic loss parameter entails losing 10, 50 or 90% of the value of the public good that is maintained through cooperation, where the likelihood of the loss decreases in total group cooperation. By design, the expected marginal net benefits to an individual and the expected harm to others depends endogenously on the individuals' expectations of group cooperation and exogenously on the magnitude of the loss parameter...
2017: Experimental Economics
https://www.readbyqxmd.com/read/29151805/transparency-and-cooperation-in-repeated-dilemma-games-a-meta-study
#17
Lenka Fiala, Sigrid Suetens
We use data from experiments on finitely repeated dilemma games with fixed matching to investigate the effect of different types of information on cooperation. The data come from 71 studies using the voluntary contributions paradigm, covering 122 data points, and from 18 studies on decision-making in oligopoly, covering another 50 data points. We find similar effects in the two sets of experimental games. We find that transparency about what everyone in a group earns reduces contributions to the public good, as well as the degree of collusion in oligopoly markets...
2017: Experimental Economics
https://www.readbyqxmd.com/read/29151474/prevalence-and-risk-factors-of-internet-addiction-among-employed-adults-in-japan
#18
Hideki Tsumura, Hideyuki Kanda, Nagisa Sugaya, Satoshi Tsuboi, Kenzo Takahashi
BACKGROUND: The prevalence of Internet addiction (IA) among employed adults has not been reported using a large sample. To clarify the actual status of addictive Internet use among employed adults, this study aimed to evaluate the prevalence and the risk factors of IA and at-risk IA among employed adults in Japan. METHODS: This cross-sectional study surveyed all junior and senior high school personnel in Shimane Prefecture, a rural area in Japan. Eligible participants included 3,211 junior and senior high school personnel (1,259 men and 1,952 women)...
November 18, 2017: Journal of Epidemiology
https://www.readbyqxmd.com/read/29151382/exposure-and-perceptions-of-marketing-for-caffeinated-energy-drinks-among-young-canadians
#19
David Hammond, Jessica L Reid
OBJECTIVE: To examine exposure to energy drink marketing among youth and young adults, and test perceptions of energy drink advertisements (ads) regarding target audience age and promoting energy drink use during sports. DESIGN: A between-group experiment randomly assigned respondents to view one of four energy drink ads (sport-themed or control) and assessed perceptions of the ad. Regression models examined marketing exposure and perceptions. SETTING: Online survey (2014)...
November 20, 2017: Public Health Nutrition
https://www.readbyqxmd.com/read/29151360/balancing-the-playing-field-collaborative-gaming-for-physical-training
#20
Michael Mace, Nawal Kinany, Paul Rinne, Anthony Rayner, Paul Bentley, Etienne Burdet
BACKGROUND: Multiplayer video games promoting exercise-based rehabilitation may facilitate motor learning, by increasing motivation through social interaction. However, a major design challenge is to enable meaningful inter-subject interaction, whilst allowing for significant skill differences between players. We present a novel motor-training paradigm that allows real-time collaboration and performance enhancement, across a wide range of inter-subject skill mismatches, including disabled vs...
November 20, 2017: Journal of Neuroengineering and Rehabilitation
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