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https://www.readbyqxmd.com/read/27911347/smartphone-applications-for-immersive-virtual-reality-therapy-for-internet-addiction-and-internet-gaming-disorder
#1
Melvyn W B Zhang, Roger C M Ho
There have been rapid advances in technologies over the past decade and virtual reality technology is an area which is increasingly utilized as a healthcare intervention in many disciplines including that of Medicine, Surgery and Psychiatry. In Psychiatry, most of the current interventions involving the usage of virtual reality technology is limited to its application for anxiety disorders. With the advances in technology, Internet addiction and Internet gaming disorders are increasingly prevalent. To date, these disorders are still being treated using conventional psychotherapy methods such as cognitive behavioural therapy...
November 25, 2016: Technology and Health Care: Official Journal of the European Society for Engineering and Medicine
https://www.readbyqxmd.com/read/27908844/quittr-the-design-of-a-video-game-to-support-smoking-cessation
#2
Ivan Bindoff, Kristy de Salas, Gregory Peterson, Tristan Ling, Ian Lewis, Lindsay Wells, Peter Gee, Stuart G Ferguson
BACKGROUND: Smoking is recognized as the largest, single, preventable cause of death and disease in the developed world. While the majority of smokers report wanting to quit, and many try each year, smokers find it difficult to maintain long-term abstinence. Behavioral support, such as education, advice, goal-setting, and encouragement, is known to be beneficial in improving the likelihood of succeeding in a quit attempt, but it remains difficult to effectively deliver this behavioral support and keep the patient engaged with the process for a sufficient duration...
December 1, 2016: JMIR Serious Games
https://www.readbyqxmd.com/read/27908665/diffuse-resistance-courtship-in-the-scorpion-rhopalurus-rochai-scorpiones-buthidae
#3
Shayanne Chantall-Rocha, Hilton F Japyassú
Male-female courtship signals are frequently subject to arms races, with patterns of behaviour evolving reciprocally to manipulate the reproductive output. Female resistance should be particularly effective when asymmetrical offspring care occurs under low and unpredictable resource distribution, because this would increase maternal costs. Our hypothesis is that under these conditions females will evolve diffuse mating strategies to avoid predictable exploitation by male optimal counter tactics. Mating in scorpions is a complex process, and female resistance occurs through specific behaviours...
November 28, 2016: Behavioural Processes
https://www.readbyqxmd.com/read/27907024/utility-evaluation-based-on-one-to-n-mapping-in-the-prisoner-s-dilemma-game-for-interdependent-networks
#4
Juan Wang, Wenwen Lu, Lina Liu, Li Li, Chengyi Xia
In the field of evolutionary game theory, network reciprocity has become an important means to promote the level of promotion within the population system. Recently, the interdependency provides a novel perspective to understand the widespread cooperation behavior in many real-world systems. In previous works, interdependency is often built from the direct or indirect connections between two networks through the one-to-one mapping mode. However, under many realistic scenarios, players may need much more information from many neighboring agents so as to make a more rational decision...
2016: PloS One
https://www.readbyqxmd.com/read/27906965/do-elite-and-amateur-soccer-players-outperform-non-athletes-on-neurocognitive-functioning-a-study-among-8-12-year-old-children
#5
Lot Verburgh, Erik J A Scherder, Paul A M Van Lange, Jaap Oosterlaan
AIM: Research suggested a positive association between physical fitness and neurocognitive functioning in children. Aim of the present study is to investigate possible dose-response relationships between diverse daily physical activities and a broad range of neurocognitive functions in preadolescent children. Furthermore, the relationship between several sedentary behaviours, including TV-watching, gaming and computer time, and neurocognitive functioning will be investigated in this group of children...
2016: PloS One
https://www.readbyqxmd.com/read/27906506/robustness-and-plasticity-in-development
#6
REVIEW
Patrick Bateson
Like the game of chess, the overall development of human behavior is highly regulated, and also many finer points of any particular individual life depend on early moves. The robust mechanisms that make species different from each other also impact processes that make individuals distinct from one another. Children both influence their environment and are influenced by it. As the development of any particular skill depends upon the contribution of particular environmental inputs at particular times, environmental variability can dramatically change the process...
December 1, 2016: Wiley Interdisciplinary Reviews. Cognitive Science
https://www.readbyqxmd.com/read/27906362/2-sup-16-sup-shades-of-gray-high-bit-depth-projection-using-light-intensity-control
#7
Jen-Hao Rick Chang, B V K Vijaya Kumar, Aswin C Sankaranarayanan
Projectors create grayscale images by outputting a series of bitplanes or binary images within a short time period. While this technique works well for projecting low bit-depth (8-bit) images, it becomes infeasible for high bit-depth (say, 16-bit) projection - a capability that is increasingly desirable in many applications including cinemas and gaming. Existing designs for high bit-depth projection rely on multiple spatial light modulators and, as a consequence, their costs and complexities are usually far beyond the average consumer...
November 28, 2016: Optics Express
https://www.readbyqxmd.com/read/27905826/gamification-in-healthcare-perspectives-of-mental-health-service-users-and-health-professionals
#8
Hanna Hopia, Katja Raitio
The purpose of this descriptive qualitative study is to explore the perceptions and experiences that mental health service users (n = 10) and healthcare professionals (n = 32) have regarding the use of gamification in mental health care. Data was gathered by interviews. The mental health service users described promoting and retarding factors in the use of gamification, while professionals described the requirements for using gamification and changes occurring in the work culture. Additional research is needed on how game-playing elements could be integrated as a systematic part of mental health practice and how the digital skills of professionals could be effectively developed...
December 1, 2016: Issues in Mental Health Nursing
https://www.readbyqxmd.com/read/27905082/facial-identity-and-emotional-expression-as-predictors-during-economic-decisions
#9
Sonia Alguacil, Eduardo Madrid, Antonio M Espín, María Ruz
Two sources of information most relevant to guide social decision making are the cooperative tendencies associated with different people and their facial emotional displays. This electrophysiological experiment aimed to study how the use of personal identity and emotional expressions as cues impacts different stages of face processing and their potential isolated or interactive processing. Participants played a modified trust game with 8 different alleged partners, and in separate blocks either the identity or the emotions carried information regarding potential trial outcomes (win or loss)...
November 30, 2016: Cognitive, Affective & Behavioral Neuroscience
https://www.readbyqxmd.com/read/27905081/parasympathetic-cardio-regulation-during-social-interactions-in-individuals-with-obesity-the-influence-of-negative-body-image
#10
Anne Schrimpf, Jana Kube, Jane Neumann, Annette Horstmann, Arno Villringer, Michael Gaebler
Individuals with obesity in Western societies often face weight-related stigmatization and social exclusion. Recurrent exposure to prejudice and negative social feedback alters one's behavior in future social interactions. In this study, we aimed to investigate autonomic nervous system and affective responses to social interactions in individuals with obesity. Women and men with (n = 56) and without (n = 56) obesity participated in episodes of social inclusion and social exclusion using a virtual ball-tossing game...
November 30, 2016: Cognitive, Affective & Behavioral Neuroscience
https://www.readbyqxmd.com/read/27904518/testing-the-feasibility-and-safety-of-the-nintendo-wii-gaming-console-in-orthopedic-rehabilitation-a-pilot-randomized-controlled-study
#11
Andreas Ficklscherer, Jonas Stapf, Kay Michael Meissner, Thomas Niethammer, Matthias Lahner, Markus Wagenhäuser, Peter E Müller, Matthias F Pietschmann
INTRODUCTION: The Nintendo Wii game console is already used as an additional training device for e.g. neurological wards. Still there are limited data available regarding orthopedic rehabilitation. The authors' objective was to examine whether the Nintendo Wii is an appropriate and safe tool in rehabilitation after orthopedic knee surgery. MATERIAL AND METHODS: A prospective, randomized, controlled study comparing standard physiotherapy vs. standard physiotherapy plus game console training (Wii group) in patients having anterior cruciate ligament (ACL) repair or knee arthroplasty was conducted...
December 1, 2016: Archives of Medical Science: AMS
https://www.readbyqxmd.com/read/27904258/cost-analysis-of-a-disaster-facility-at-an-apex-tertiary-care-trauma-center-of-india
#12
Sheetal Singh, Shakti Gupta, Anoop Daga, Vijaydeep Siddharth, LaxmiTej Wundavalli
INTRODUCTION: For the Commonwealth Games 2010, Jai Prakash Narayan Apex Trauma Centre (JPNATC) of India had been directed by the Director General Health Services and Ministry of Health and Family Welfare, Government of India, to set up a specialized unit for the definitive management of the injured/unwell athletes, officials, and related personnel coming for the Commonwealth Games in October 2010. The facility included a 20-bedded fully equipped ward, six ICU beds with ventilator capacity, one very very important person observation area, one perioperative management cubicle, and one fully modular and integrated operating room...
October 2016: Journal of Emergencies, Trauma, and Shock
https://www.readbyqxmd.com/read/27904240/effectiveness-of-exercise-on-functional-mobility-in-adults-with-cerebral-palsy-a-systematic-review
#13
Hillary Lawrence, Sara Hills, Nicole Kline, Kyra Weems, Antonette Doty
Purpose: We identified evidence evaluating the effect of exercise on functional mobility in adults (aged 18 y or older) with cerebral palsy (CP). Method: An exhaustive search was conducted using the electronic databases PubMed, MEDLINE, CINAHL, PsycINFO, SPORTDiscus, and Cochrane Database of Systematic Reviews from the earliest available evidence (1975) to the present (January 2016) for studies whose participants were ambulatory adults with CP receiving conservative treatment to address functional mobility limitations...
2016: Physiotherapy Canada. Physiothérapie Canada
https://www.readbyqxmd.com/read/27903488/information-and-communication-technologies-for-the-dissemination-of-clinical-practice-guidelines-to-health-professionals-a-systematic-review
#14
REVIEW
Gino De Angelis, Barbara Davies, Judy King, Jessica McEwan, Sabrina Cavallo, Laurianne Loew, George A Wells, Lucie Brosseau
BACKGROUND: The transfer of research knowledge into clinical practice can be a continuous challenge for researchers. Information and communication technologies, such as websites and email, have emerged as popular tools for the dissemination of evidence to health professionals. OBJECTIVE: The objective of this systematic review was to identify research on health professionals' perceived usability and practice behavior change of information and communication technologies for the dissemination of clinical practice guidelines...
November 30, 2016: JMIR Medical Education
https://www.readbyqxmd.com/read/27903162/a-partial-tear-of-the-infraspinatus-muscle
#15
Myles Murphy, Jonathon Charlesworth
A 29-year-old man experienced right shoulder pain and weakness following a forced abduction and external rotation motion performed during an Australian football game. The following morning, the sports medicine physician referred the player for magnetic resonance imaging to exclude infraspinatus rupture, given the external rotation strength deficit. Magnetic resonance imaging revealed a low-grade partial tear of the medial infraspinatus muscle. J Orthop Sports Phys Ther 2016;46(12):1087. doi:10.2519/jospt.2016...
December 2016: Journal of Orthopaedic and Sports Physical Therapy
https://www.readbyqxmd.com/read/27902913/regulatory-considerations-for-the-approval-of-drugs-against-histomoniasis-blackhead-disease-in-turkeys-chickens-and-game-birds-in-the-united-states
#16
Prajwal R Regmi, Ashley L Shaw, Laura L Hungerford, Janis R Messenheimer, Tong Zhou, Padmakumar Pillai, Amy Omer, Jeffrey M Gilbert
Histomoniasis, commonly referred to as blackhead disease, is a serious threat to the turkey and game bird industries worldwide, and it is having an increasingly negative impact on the chicken industry as well. The Food and Drug Administration's (FDA) Center for Veterinary Medicine (CVM), charged with the approval and regulation of new animal drugs in the United States, understands the rising need for the availability of therapeutic options against histomoniasis. CVM has actively engaged in discussions with the poultry industry, academic institutions, and animal health companies regarding the current status of histomoniasis in the United States and varied success of past and current management, prophylactic, and therapeutic interventions that have been used against the disease...
December 2016: Avian Diseases
https://www.readbyqxmd.com/read/27901339/cardiac-parasympathetic-reactivation-after-small-sided-soccer-games-and-repeated-sprints-in-untrained-healthy-adolescents
#17
Amri Hammami, Sofien Kasmi, Narimen Yousfi, Marwa Bouamra, Zouhaier Tabka, Ezdine Bouhlel
BACKGROUND: It has been shown that recreational soccer was a highly motivating and social activity which produces large improvements in health-related indices in sedentary healthy and unhealthy subjects. The purpose of this study was to compare the acute parasympathetic reactivation after small-sided soccer games (SSG) and repeated sprints training (RST) sessions. METHODS: Eight post-pubertal untrained adolescents (age 15.8 ± 0.6 years, body mass 59.1 ± 3.7 kg, height 1...
November 30, 2016: Journal of Sports Medicine and Physical Fitness
https://www.readbyqxmd.com/read/27901311/video-gaming-as-practical-accomplishment-ethnomethodology-conversation-analysis-and-play
#18
Stuart Reeves, Christian Greiffenhagen, Eric Laurier
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) perspective remain relatively scarce. This study collects together an emerging, if scattered, body of research which focuses on the material, practical "work" of video game players. The study offers an example-driven explication of an EMCA perspective on video game play phenomena. The materials are arranged as a "tactical zoom." We start very much "outside" the game, beginning with a wide view of how massive-multiplayer online games are played within dedicated gaming spaces; here, we find multiple players, machines, and many different sorts of activities going on (besides playing the game)...
November 30, 2016: Topics in Cognitive Science
https://www.readbyqxmd.com/read/27901026/perceptual-training-yields-rapid-improvements-in-visually-impaired-youth
#19
Jeffrey B Nyquist, Joseph S Lappin, Ruyuan Zhang, Duje Tadin
Visual function demands coordinated responses to information over a wide field of view, involving both central and peripheral vision. Visually impaired individuals often seem to underutilize peripheral vision, even in absence of obvious peripheral deficits. Motivated by perceptual training studies with typically sighted adults, we examined the effectiveness of perceptual training in improving peripheral perception of visually impaired youth. Here, we evaluated the effectiveness of three training regimens: (1) an action video game, (2) a psychophysical task that combined attentional tracking with a spatially and temporally unpredictable motion discrimination task, and (3) a control video game...
November 30, 2016: Scientific Reports
https://www.readbyqxmd.com/read/27900317/does-early-career-achievement-lead-to-earlier-death-assessment-of-the-precocity-longevity-effect-in-professional-basketball-players
#20
Nick Wattie, Srdjan Lemez, Chris I Ardern, Michael Rotondi, Joseph Baker
OBJECTIVES: To examine the precocity-longevity (P-L) effect in North American professional basketball players who debuted between 1946 and 1979, and to determine whether playing position and decade of play influenced the relationship between age of career achievements and life span. METHODS: A total of 1852 players were evaluated from a recognized sports archive (i.e., http://sports-reference.com), which provided information on date of birth, death, and career debut, playing position, and indicators of achievement (i...
2016: Frontiers in Public Health
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