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Internet gaming disorder

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https://www.readbyqxmd.com/read/29137493/tolerance-in-internet-gaming-disorder-a-need-for-increasing-gaming-time-or-something-else
#1
Daniel L King, Madeleine C E Herd, Paul H Delfabbro
Background and aims The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on "need for gaming time" may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This study aimed to explore regular and problematic gamers' experiences and perceptions of tolerance in IGD. Methods An online survey of 630 adult gamers yielded 1,417 text responses to open-ended questions. A thematic analysis of 23,373 words was conducted to extract dominant themes...
November 15, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29130329/investigating-the-differential-effects-of-social-networking-site-addiction-and-internet-gaming-disorder-on-psychological-health
#2
Halley M Pontes
Background and aims Previous studies focused on examining the interrelationships between social networking site (SNS) addiction and Internet gaming disorder (IGD) in isolation. Moreover, little is known about the potential simultaneous differential effects of SNS addiction and IGD on psychological health. This study investigated the interplay between these two technological addictions and ascertained how they can uniquely and distinctively contribute to increasing psychiatric distress when accounting for potential effects stemming from sociodemographic and technology-related variables...
November 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29130328/established-risk-factors-for-addiction-fail-to-discriminate-between-healthy-gamers-and-gamers-endorsing-dsm-5-internet-gaming-disorder
#3
Jory Deleuze, Filip Nuyens, Lucien Rochat, Stéphane Rothen, Pierre Maurage, Joël Billieux
Background and aims The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that are adapted from substance abuse and widely used in research and clinical contexts, although evidence supporting their validity remains scarce. This study compared online gamers who do or do not endorse IGD criteria regarding self-control-related abilities (impulsivity, inhibitory control, and decision-making), considered the hallmarks of addictive behaviors. Method A double approach was adopted to distinguish pathological from recreational gamers: The first is the classic DSM-5 approach (≥5 criteria required to endorse the IGD diagnosis), and the second consists in using latent class analysis (LCA) for IGD criteria to distinguish gamers' subgroups...
November 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29125788/internet-related-disorders-development-of-the-short-compulsive-internet-use-scale
#4
Bettina Besser, Hans-Jürgen Rumpf, Anja Bischof, Gert-Jan Meerkerk, Susumu Higuchi, Gallus Bischof
The addiction treatment system only reaches a small number of individuals suffering from Internet-related disorders. Therefore, it is important to improve case detection for preventive measures and brief interventions. Existing screening instruments are often time-consuming and rarely validated using clinical criteria. The aim of this study is to develop an optimized short screening for problematic Internet use and Internet addiction (IA). A regression analysis was conducted in random subsamples of a merged sample (N = 3,040; N = 1,209) to examine the item performance of the Compulsive Internet Use Scale (CIUS)...
November 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29119800/internet-gaming-disorder-does-not-qualify-as-a-mental-disorder
#5
Pravin Dullur, Vladan Starcevic
No abstract text is available yet for this article.
November 1, 2017: Australian and New Zealand Journal of Psychiatry
https://www.readbyqxmd.com/read/29104555/merging-theoretical-models-and-therapy-approaches-in-the-context-of-internet-gaming-disorder-a-personal-perspective
#6
REVIEW
Kimberly S Young, Matthias Brand
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/29102686/functional-and-structural-neural-alterations-in-internet-gaming-disorder-a-systematic-review-and-meta-analysis
#7
REVIEW
Yuan-Wei Yao, Lu Liu, Shan-Shan Ma, Xin-Hui Shi, Nan Zhou, Jin-Tao Zhang, Marc N Potenza
This meta-analytic study aimed to identify the common and specific neural alterations in Internet gaming disorder (IGD) across different domains and modalities. Two separate meta-analyses for functional neural activation and gray-matter volume were conducted. Sub-meta-analyses for the domains of reward, cold-executive, and hot-executive functions were also performed, respectively. IGD subjects, compared with healthy controls, showed: (1) hyperactivation in the anterior and posterior cingulate cortices, caudate, posterior inferior frontal gyrus (IFG), which were mainly associated with studies measuring reward and cold-executive functions; and, (2) hypoactivation in the anterior IFG in relation to hot-executive function, the posterior insula, somatomotor and somatosensory cortices in relation to reward function...
November 2, 2017: Neuroscience and Biobehavioral Reviews
https://www.readbyqxmd.com/read/29093038/internet-gaming-disorder-in-children-and-adolescents
#8
REVIEW
Douglas A Gentile, Kira Bailey, Daphne Bavelier, Jeanne Funk Brockmyer, Hilarie Cash, Sarah M Coyne, Andrew Doan, Donald S Grant, C Shawn Green, Mark Griffiths, Tracy Markle, Nancy M Petry, Sara Prot, Cosette D Rae, Florian Rehbein, Michael Rich, Dave Sullivan, Elizabeth Woolley, Kimberly Young
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based on or similar to the IGD definition, we found that prevalence rates range between ∼1% and 9%, depending on age, country, and other sample characteristics...
November 2017: Pediatrics
https://www.readbyqxmd.com/read/29073748/comparing-the-effects-of-bupropion-and-escitalopram-on-excessive-internet-game-play-in-patients-with-major-depressive-disorder
#9
Beomwoo Nam, Sujin Bae, Sun Mi Kim, Ji Seon Hong, Doug Hyun Han
Objective: Several studies have suggested the efficacy of bupropion and escitalopram on reducing the excessive internet game play. We hypothesized that both bupropion and escitalopram would be effective on reducing the severity of depressive symptoms and internet gaming disorder (IGD) symptoms in patients with both major depressive disorder and IGD. However, the changes in brain connectivity between the default mode network (DMN) and the salience network were different between bupropion and escitalopram due to their different pharmacodynamics...
November 30, 2017: Clinical Psychopharmacology and Neuroscience: the Official Scientific Journal of the Korean College of Neuropsychopharmacology
https://www.readbyqxmd.com/read/29057579/orbitofrontal-gray-matter-deficits-as-marker-of-internet-gaming-disorder-converging-evidence-from-a-cross-sectional-and-prospective-longitudinal-design
#10
Feng Zhou, Christian Montag, Rayna Sariyska, Bernd Lachmann, Martin Reuter, Bernd Weber, Peter Trautner, Keith M Kendrick, Sebastian Markett, Benjamin Becker
Internet gaming disorder represents a growing health issue. Core symptoms include unsuccessful attempts to control the addictive patterns of behavior and continued use despite negative consequences indicating a loss of regulatory control. Previous studies revealed brain structural deficits in prefrontal regions subserving regulatory control in individuals with excessive Internet use. However, because of the cross-sectional nature of these studies, it remains unknown whether the observed brain structural deficits preceded the onset of excessive Internet use...
October 23, 2017: Addiction Biology
https://www.readbyqxmd.com/read/29052999/impulsivity-and-compulsivity-in-internet-gaming-disorder-a-comparison-with-obsessive-compulsive-disorder-and-alcohol-use-disorder
#11
Yeon-Jin Kim, Jae A Lim, Ji Yoon Lee, Sohee Oh, Sung Nyun Kim, Dai Jin Kim, Jong Eun Ha, Jun Soo Kwon, Jung-Seok Choi
Background and aims Internet gaming disorder (IGD) is characterized by a loss of control and a preoccupation with Internet games leading to repetitive behavior. We aimed to compare the baseline neuropsychological profiles in IGD, alcohol use disorder (AUD), and obsessive-compulsive disorder (OCD) in the spectrum of impulsivity and compulsivity. Methods A total of 225 subjects (IGD, N = 86; AUD, N = 39; OCD, N = 23; healthy controls, N = 77) were administered traditional neuropsychological tests including Korean version of the Stroop Color-Word test and computerized neuropsychological tests, including the stop signal test (SST) and the intra-extra dimensional set shift test (IED)...
October 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29051739/impaired-feedback-processing-for-symbolic-reward-in-individuals-with-internet-game-overuse
#12
Jinhee Kim, Hackjin Kim, Eunjoo Kang
Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but little is known about how it affects learning, especially when feedback is conveyed by less-salient motivational events. Here, using both monetary (±500 KRW) and symbolic (Chinese characters "right" or "wrong") rewards and penalties, we investigated whether behavioral performance and feedback-related neural responses are altered in Internet game overuse (IGO) group...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29039224/comparison-of-brain-connectivity-between-internet-gambling-disorder-and-internet-gaming-disorder-a-preliminary-study
#13
Sujin Bae, Doug Hyun Han, Jaebum Jung, Ki Chun Nam, Perry F Renshaw
Background and aims Given the similarities in clinical symptoms, Internet gaming disorder (IGD) is thought to be diagnostically similar to Internet-based gambling disorder (ibGD). However, cognitive enhancement and educational use of Internet gaming suggest that the two disorders derive from different neurobiological mechanisms. The goal of this study was to compare subjects with ibGD to those with IGD. Methods Fifteen patients with IGD, 14 patients with ibGD, and 15 healthy control subjects were included in this study...
October 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29033857/an-update-overview-on-brain-imaging-studies-of-internet-gaming-disorder
#14
REVIEW
Aviv M Weinstein
There are a growing number of studies on structural and functional brain mechanisms underlying Internet gaming disorder (IGD). Recent functional magnetic resonance imaging studies showed that IGD adolescents and adults had reduced gray matter volume in regions associated with attention motor coordination executive function and perception. Adolescents with IGD showed lower white matter (WM) integrity measures in several brain regions that are involved in decision-making, behavioral inhibition, and emotional regulation...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/28982839/study-protocol-of-the-internet-user-cohort-for-unbiased-recognition-of-gaming-disorder-in-early-adolescence-icure-korea-2015-2019
#15
Hyunsuk Jeong, Hyeon Woo Yim, Sun-Jin Jo, Seung-Yup Lee, Eunjin Kim, Hye Jung Son, Hyun-Ho Han, Hae Kook Lee, Yong-Sil Kweon, Soo-Young Bhang, Jung-Seok Choi, Bung-Nyun Kim, Douglas A Gentile, Marc N Potenza
INTRODUCTION: In 2013, the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine internet gaming disorder (IGD) diagnostic criteria as a condition warranting further empirical and clinical research. The aim of this study is to clarify the natural and clinical courses of IGD proposed DSM-5 in adolescents and to evaluate its risk and protective factors. METHODS AND ANALYSIS: The Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence (iCURE) study is an ongoing multidisciplinary, prospective, longitudinal cohort study conducted in 21 schools in Korea...
October 5, 2017: BMJ Open
https://www.readbyqxmd.com/read/28975056/a-prospective-study-of-the-motivational-and-health-dynamics-of-internet-gaming-disorder
#16
Netta Weinstein, Andrew K Przybylski, Kou Murayama
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential psychiatric condition and called for research to investigate its etiology, stability, and impacts on health and behavior. The present study recruited 5,777 American adults and applied self-determination theory to examine how motivational factors influence, and are influenced by, IGD and health across a six month period. Following a preregistered analysis plan, results confirmed our hypotheses that IGD criteria are moderately stable and that they and basic psychological need satisfaction have a reciprocal relationship over time...
2017: PeerJ
https://www.readbyqxmd.com/read/28974188/-the-influence-of-media-consumption-during-early-childhood-on-media-use-and-psychological-disorders-in-adolescence
#17
Julius Grund, Wolfgang Schulz
The Influence of Media Consumption During Early Childhood on Media Use and Psychological Disorders in Adolescence There are many studies that suggest that there is a link between high media consumption and psychological, physiological and social disorders. Nevertheless, there are also inconsistent results, methodical limitations and a lack of longitudinal studies. The present study analyses habits of media consumption in children and adolescents, the influence of different early childhood risk factors on the use of the media in adolescence and the links between early childhood media consumption and disorders in adolescence...
October 2017: Praxis der Kinderpsychologie und Kinderpsychiatrie
https://www.readbyqxmd.com/read/28956935/intense-video-gaming-is-not-essentially-problematic
#18
Orsolya Király, Dénes Tóth, Róbert Urbán, Zsolt Demetrovics, Aniko Maraz
Video games are more popular than ever and the general public, including parents, educators, and the media, tends to consider intense video gaming fundamentally problematic. To test this hypothesis, participants were recruited via gaming-related websites resulting in a sample of N = 5,222 online video gamers (mean age: 22.2 years, SD = 6.4). Besides assessing gaming time, we administered the Ten-Item Internet Gaming Disorder Test, the Brief Symptom Inventory, and the Motives for Online Gaming Questionnaire...
September 28, 2017: Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors
https://www.readbyqxmd.com/read/28953802/playing-with-video-games-going-to-a-new-addiction
#19
Maurilio Giuseppe Maria Tavormina, Romina Tavormina
The frequent and protracted use of video games with serious personal, family and social consequences is no longer just a pleasant pastime and could lead to mental and physical health problems. Although there is no official recognition of video game addiction on the Internet as a mild mental health disorder, further scientific research is needed.
September 2017: Psychiatria Danubina
https://www.readbyqxmd.com/read/28940637/the-internet-game-use-elicited-symptom-screen-proved-to-be-a-valid-tool-for-adolescents-aged-10-19-years
#20
Sun-Jin Jo, Hyeon Woo Yim, Hae-Kook Lee, Hyung Cho Lee, Jung-Seok Choi, Kyung-Young Baek
AIM: This study tested the diagnostic validity of the nine-item Internet Game Use-Elicited Symptom Screen (IGUESS) tool, which was developed by the authors after the Diagnostic and Statistical Manual of Mental Disorders, fifth edition, identified Internet gaming as a condition that needed further study. METHODS: A self-report screening test comprising IGUESS and Young's Internet Addiction Test was administered to 121 adolescents (74% boys) with a median age of 14 (range 10-19) recruited from school and health settings in Korea...
September 21, 2017: Acta Paediatrica
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