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Internet gaming disorder

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https://www.readbyqxmd.com/read/28225502/associations-between-prospective-symptom-changes-and-slow-wave-activity-in-patients-with-internet-gaming-disorder-a-resting-state-eeg-study
#1
Yeon Jin Kim, Jun-Young Lee, Sohee Oh, Minkyung Park, Hee Yeon Jung, Bo Kyung Sohn, Sam-Wook Choi, Dai Jin Kim, Jung-Seok Choi
The identification of the predictive factors and biological markers associated with treatment-related changes in the symptoms of Internet gaming disorder (IGD) may provide a better understanding of the pathophysiology underlying this condition. Thus, the present study aimed to identify neurophysiological markers associated with symptom changes in IGD patients and to identify factors that may predict symptom improvements following outpatient treatment with pharmacotherapy. The present study included 20 IGD patients (mean age: 22...
February 2017: Medicine (Baltimore)
https://www.readbyqxmd.com/read/28199069/adding-clinical-validity-to-the-statistical-power-of-large-scale-epidemiological-surveys-on-internet-addiction-in-adolescence-a-combined-approach-to-investigate-psychopathology-and-development-specific-personality-traits-associated-with-internet-addiction
#2
Kai W Müller, Michael Dreier, Eva Duven, Sebastian Giralt, Manfred E Beutel, Klaus Wölfling
OBJECTIVE: Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors is scarce. One weakness of epidemiologic studies often regards their lack of generalizability to clinical reality. The aim of this study was to provide a detailed description of internet addiction among adolescents, focusing on its prevalence in a population-based context, psychopathological correlates, and predisposing factors...
February 14, 2017: Journal of Clinical Psychiatry
https://www.readbyqxmd.com/read/28198637/video-gaming-and-gaming-addiction-in-transgender-people-an-exploratory-study
#3
Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia, Mark D Griffiths
Background There is anecdotal clinical evidence that transgender people use the online world - such as forums and online video gaming - for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment. Aims To describe gaming behavior, degree of problematic gaming behavior and associated factors with problematic gaming in a comparatively large group of transgender people accessing transgender health services. Methods Every individual referred to a national transgender health service in the United Kingdom during a 12-month period was invited to complete a series of questionnaires to measure gaming behavior, interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms...
February 15, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28193454/new-developments-in-brain-research-of-internet-and-gaming-disorder
#4
REVIEW
Aviv Weinstein, Abigail Livny, Abraham Weizman
There is evidence that the neural mechanisms underlying Internet Gaming Disorder (IGD) resemble those of drug addiction. Functional Magnetic Resonance Imaging (fMRI) studies of the resting state and measures of gray matter volume have shown that Internet game playing was associated with changes to brain regions responsible for attention and control, impulse control, motor function, emotional regulation, sensory-motor coordination. Furthermore, Internet game playing was associated with lower white matter density in brain regions that are involved in decision-making, behavioral inhibition and emotional regulation...
February 11, 2017: Neuroscience and Biobehavioral Reviews
https://www.readbyqxmd.com/read/28174127/altered-functional-connectivity-in-default-mode-network-in-internet-gaming-disorder-influence-of-childhood-adhd
#5
Deokjong Lee, Junghan Lee, Jung Eun Lee, Young-Chul Jung
OBJECTIVE: Internet gaming disorder (IGD) is a type of behavioral addiction characterized by abnormal executive control, leading to loss of control over excessive gaming. Attention deficit and hyperactivity disorder (ADHD) is one of the most common comorbid disorders in IGD, involving delayed development of the executive control system, which could predispose individuals to gaming addiction. We investigated the influence of childhood ADHD on neural network features of IGD. METHODS: Resting-state functional magnetic resonance imaging analysis was performed on 44 young, male IGD subjects with and without childhood ADHD and 19 age-matched, healthy male controls...
February 5, 2017: Progress in Neuro-psychopharmacology & Biological Psychiatry
https://www.readbyqxmd.com/read/28152189/effectiveness-of-brief-abstinence-for-modifying-problematic-internet-gaming-cognitions-and-behaviors
#6
Daniel L King, Dean Kaptsis, Paul H Delfabbro, Michael Gradisar
This pilot study tested the efficacy of a voluntary 84-hour abstinence protocol for modifying problematic Internet gaming cognitions and behaviors METHOD: Twenty-four adults from online gaming communities, including 9 individuals who screened positively for Internet gaming disorder (IGD), abstained from Internet games for 84 hours. Surveys were collected at baseline, at daily intervals during abstinence, and at 7-day and 28-day follow-up RESULTS: Brief voluntary abstinence was successful in reducing hours of gaming, maladaptive gaming cognitions, and IGD symptoms...
February 2, 2017: Journal of Clinical Psychology
https://www.readbyqxmd.com/read/28145657/comparison-of-qeeg-findings-between-adolescents-with-attention-deficit-hyperactivity-disorder-adhd-without-comorbidity-and-adhd-comorbid-with-internet-gaming-disorder
#7
Jeong Ha Park, Ji Sun Hong, Doug Hyun Han, Kyoung Joon Min, Young Sik Lee, Baik Seok Kee, Sun Mi Kim
Internet gaming disorder (IGD) is often comorbid with attention deficit hyperactivity disorder (ADHD). In this study, we compared the neurobiological differences between ADHD comorbid with IGD (ADHD+IGD group) and ADHD without comorbidity (ADHD-only group) by analyzing quantitative electroencephalogram (QEEG) findings. We recruited 16 male ADHD+IGD, 15 male ADHD-only adolescent patients, and 15 male healthy controls (HC group). Participants were assessed using Young's Internet Addiction Scale and ADHD Rating Scale...
March 2017: Journal of Korean Medical Science
https://www.readbyqxmd.com/read/28134318/neurophysiological-correlates-of-altered-response-inhibition-in-internet-gaming-disorder-and-obsessive-compulsive-disorder-perspectives-from-impulsivity-and-compulsivity
#8
Minah Kim, Tak Hyung Lee, Jung-Seok Choi, Yoo Bin Kwak, Wu Jeong Hwang, Taekwan Kim, Ji Yoon Lee, Jae-A Lim, Minkyung Park, Yeon Jin Kim, Sung Nyun Kim, Dai Jin Kim, Jun Soo Kwon
Although internet gaming disorder (IGD) and obsessive-compulsive disorder (OCD) represent opposite ends of the impulsivity and compulsivity dimensions, the two disorders share common neurocognitive deficits in response inhibition. However, the similarities and differences in neurophysiological features of altered response inhibition between IGD and OCD have not been investigated sufficiently. In total, 27 patients with IGD, 24 patients with OCD, and 26 healthy control (HC) subjects participated in a Go/NoGo task with electroencephalographic recordings...
January 30, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28132570/the-comparison-of-temperament-and-character-between-patients-with-internet-gaming-disorder-and-those-with-alcohol-dependence
#9
Young Sik Lee, Ji Hyun Son, Jeong Ha Park, Sun Mi Kim, Baik Seok Kee, Doug Hyun Han
BACKGROUND: The differences in prevalence, natural history, and disease progression between Internet gaming disorder (IGD) and substance use disorder contribute to the controversy over IGD as a diagnosis under substance-related and addictive disorders. AIMS: The purpose of the current study was to assess the temperament and character of subjects with IGD in comparison with those with alcohol dependence (AD). METHODS: Temperament and character were assessed using Cloningernt temperament and character inventory (TCI)...
January 28, 2017: Journal of Mental Health
https://www.readbyqxmd.com/read/28122298/stress-vulnerability-in-male-youth-with-internet-gaming-disorder
#10
Michael Kaess, Peter Parzer, Laura Mehl, Luisa Weil, Esther Strittmatter, Franz Resch, Julian Koenig
Internet Gaming Disorder [IGD] was introduced as new behavioral addiction in DSM-5 Section 3. Vulnerability to stress is a potential predisposing factor for IGD. Given a lack of preexisting empirical data, the study investigated differences in the psychological and neurobiological response to acute stress in patients with IGD. 24 young men (mean age 18.38 years; range 13-25 years) fulfilling DSM-5 criteria for IGD and 25 matched controls underwent the Trier Social Stress Test [TSST]. Participants provided hair samples for the analysis of basal hypothalamic-pituitary-adrenal [HPA] axis activity and clinical interviews were conducted to assess psychopathology...
January 10, 2017: Psychoneuroendocrinology
https://www.readbyqxmd.com/read/28118044/delay-discounting-of-video-game-players-comparison-of-time-duration-among-gamers
#11
Frank D Buono, Matthew E Sprong, Daniel P Lloyd, Christopher J Cutter, Destiny M B Printz, Ryan M Sullivan, Brent A Moore
Video game addiction or Internet game disorder, as proposed by the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition), has similar criterion characteristics to other impulse control disorders. There is limited research examining video game addiction within a behavioral economic framework using delay discounting. The current study evaluated delay-discounting patterns of money and video game play by usual weekly hours of video game play. A total of 104 participants were split into 1 of 3 groups of video game players (low, medium, and high) and were asked to complete a monetary and video game discounting procedure through an online survey...
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28096871/the-structured-clinical-interview-for-dsm-5-internet-gaming-disorder-development-and-validation-for-diagnosing-igd-in-adolescents
#12
Hoon Jung Koo, Doug Hyun Han, Sung-Yong Park, Jung-Hye Kwon
OBJECTIVE: This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents. METHODS: First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD. RESULTS: First, the SCI-IGD was found to be consistent over the time period of about one month...
January 2017: Psychiatry Investigation
https://www.readbyqxmd.com/read/28092969/problem-internet-use-and-internet-gaming-disorder-a-survey-of-health-literacy-among-psychiatrists-from-australia-and-new-zealand
#13
Pravin Dullur, Phillipa Hay
OBJECTIVES: Research is limited on psychiatrists' opinions on the concepts of Internet Gaming Disorder (IGD) and Problematic Internet Use (PIU). We aimed to assess health literacy among psychiatrists on IGD/PIU. METHODS: A self-report survey was administered online to members of the Royal Australia and New Zealand College of Psychiatrists (RANZCP) ( n=289). RESULTS: The majority (93.7%) were familiar with the concepts of IGD/PIU. The majority (78...
January 1, 2017: Australasian Psychiatry: Bulletin of Royal Australian and New Zealand College of Psychiatrists
https://www.readbyqxmd.com/read/28092198/attentional-bias-in-excessive-internet-gamers-experimental-investigations-using-an-addiction-stroop-and-a-visual-probe
#14
Franziska Jeromin, Nele Nyenhuis, Antonia Barke
Background and aims Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms...
March 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28005417/the-association-between-internet-addiction-and-personality-disorders-in-a-general-population-based-sample
#15
Sina Zadra, Gallus Bischof, Bettina Besser, Anja Bischof, Christian Meyer, Ulrich John, Hans-Jürgen Rumpf
: Background and aims Data on Internet addiction (IA) and its association with personality disorder are rare. Previous studies are largely restricted to clinical samples and insufficient measurement of IA. Methods Cross-sectional analysis data are based on a German sub-sample (n = 168; 86 males; 71 meeting criteria for IA) with increased levels of excessive Internet use derived from a general population sample (n = 15,023). IA was assessed with a comprehensive standardized interview using the structure of the Composite International Diagnostic Interview and the criteria of Internet Gaming Disorder as suggested in DSM-5...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27977879/longitudinal-study-shows-that-addictive-internet-use-during-adolescence-was-associated-with-heavy-drinking-and-smoking-cigarettes-in-early-adulthood
#16
Bo Hye Lee, Hae Kook Lee
AIM: Existing studies showing an association between substance use disorders and Internet addiction have been limited due their cross-sectional design. This longitudinal study investigated the association between addictive Internet use during adolescence and heavy drinking and cigarette smoking in early adulthood. METHODS: We focused on middle school students from the Korea Youth Panel Study who were 15 in 2003:1804 who did not drink alcohol and 2277 who did not smoke...
December 15, 2016: Acta Paediatrica
https://www.readbyqxmd.com/read/27977620/changes-of-quality-of-life-and-cognitive-function-in-individuals-with-internet-gaming-disorder-a-6-month-follow-up
#17
Jae-A Lim, Jun-Young Lee, Hee Yeon Jung, Bo Kyung Sohn, Sam-Wook Choi, Yeon Jin Kim, Dai-Jin Kim, Jung-Seok Choi
Internet gaming disorder (IGD) contributes to poor quality of life (QOL) and cognitive dysfunction and is increasingly recognized as a social problem in various countries. However, no evidence exists to determine whether QOL and cognitive dysfunction stabilize after appropriate management. The present study addressed improvement in QOL and cognitive functioning associated with changes in addiction symptoms following outpatient management for IGD. A total of 84 young males (IGD group: N = 44, mean age: 19...
December 2016: Medicine (Baltimore)
https://www.readbyqxmd.com/read/27975158/compensatory-increase-of-functional-connectivity-density-in-adolescents-with-internet-gaming-disorder
#18
Xin Du, Yongxin Yang, Peihong Gao, Xin Qi, Guijin Du, Yang Zhang, Xiaodong Li, Quan Zhang
Behavioral studies have demonstrated visual attention bias and working memory deficits in individuals with internet gaming disorder (IGD). Neuroimaging studies demonstrated that individuals with IGD presented abnormalities in brain structures and functions including resting-state functional connectivity (rsFC) disturbance. However, most previous studies investigated IGD-related rsFC alterations by using hypothesis-driven methods with priori selection of a region of interest, which cannot provide a full picture of the rsFC changes in IGD individuals...
December 14, 2016: Brain Imaging and Behavior
https://www.readbyqxmd.com/read/27958761/delay-discounting-risk-taking-and-rejection-sensitivity-among-individuals-with-internet-and-video-gaming-disorders
#19
Aviv Weinstein, Hodaya Ben Abu, Ayelet Timor, Yaniv Mama
Background and aims There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. Methods Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27911347/smartphone-applications-for-immersive-virtual-reality-therapy-for-internet-addiction-and-internet-gaming-disorder
#20
Melvyn W B Zhang, Roger C M Ho
There have been rapid advances in technologies over the past decade and virtual reality technology is an area which is increasingly utilized as a healthcare intervention in many disciplines including that of Medicine, Surgery and Psychiatry. In Psychiatry, most of the current interventions involving the usage of virtual reality technology is limited to its application for anxiety disorders. With the advances in technology, Internet addiction and Internet gaming disorders are increasingly prevalent. To date, these disorders are still being treated using conventional psychotherapy methods such as cognitive behavioural therapy...
November 25, 2016: Technology and Health Care: Official Journal of the European Society for Engineering and Medicine
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