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Internet gaming disorder

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https://www.readbyqxmd.com/read/28503193/correlates-comorbidities-and-suicidal-tendencies-of-problematic-game-use-in-a-national-wide-sample-of-korean-adults
#1
Subin Park, Hong Jin Jeon, Jung Woo Son, Haesoo Kim, Jin Pyo Hong
BACKGROUND: This study aimed to investigate the prevalence, correlates, comorbidities, and suicidal tendencies of problematic game use in a nationally representative sample of Korean adults. METHODS: Of the 6022 subjects who participated in the 2011 Korean Epidemiologic Catchment Area study and completed the Composite International Diagnostic Interview 2.1, 1397 game users were evaluated for problematic game use using 9-item DSM-5 proposed criteria for Internet gaming disorder...
2017: International Journal of Mental Health Systems
https://www.readbyqxmd.com/read/28482325/exploratory-metabolomics-of-biomarker-identification-for-the-internet-gaming-disorder-in-young-korean-males
#2
Yeo Ul Cho, Deokjong Lee, Jung-Eun Lee, Kyoung Heon Kim, Do Yup Lee, Young-Chul Jung
The main aim of the current research is to characterize the molecular dynamics related to internet gaming disorder (IGD) using non-targeted plasma metabolite profiling based on gas-chromatography time-of-flight mass spectrometry (GC-TOF MS). IGD is a psychiatric disorder instigated by excessive and prolonged internet gaming, which shared many pathological symptoms with attention deficit hyperactivity disorder (ADHD). The prevalence of the disorder has been rapidly increased particularly in East Asia countries (5...
July 1, 2017: Journal of Chromatography. B, Analytical Technologies in the Biomedical and Life Sciences
https://www.readbyqxmd.com/read/28482194/the-procrastination-of-internet-gaming-disorder-in-young-adults-the-clinical-severity
#3
Yi-Chun Yeh, Peng-Wei Wang, Mei-Feng Huang, Pai-Cheng Lin, Cheng-Sheng Chen, Chih-Hung Ko
Young adults with Internet gaming disorder (IGD) usually postpone the tasks of their daily lives to engage in Internet gaming. This study evaluates the association between procrastination and IGD and the association between the negative consequences of IGD and procrastination. We recruited 87 individuals with IGD and 87 controls without a history of IGD. All participants underwent a diagnostic interview based on the DSM-5 IGD criteria to assess the clinical global score. They also completed questionnaires regarding IGD, procrastination, impulsivity, depression, and hostility...
April 26, 2017: Psychiatry Research
https://www.readbyqxmd.com/read/28471479/internet-and-mobile-interventions-for-depression-opportunities-and-challenges
#4
REVIEW
Pim Cuijpers, Annet Kleiboer, Eirini Karyotaki, Heleen Riper
BACKGROUND: The Internet offers several new ways of developing, implementing, and disseminating evidence-based interventions for depression. METHODS: In this paper, we narratively synthesized the evidence showing that Internet-based therapies are effective in treating depression. RESULTS: In the past decade, a considerable number of psychological treatments have been developed for the treatment of depression and several hundreds of randomized controlled trials have been conducted, showing that these interventions are effective and that there are no major differences in effects between therapies...
May 4, 2017: Depression and Anxiety
https://www.readbyqxmd.com/read/28465521/neural-connectivity-in-internet-gaming-disorder-and-alcohol-use-disorder-a-resting-state-eeg-coherence-study
#5
Su Mi Park, Ji Yoon Lee, Yeon Jin Kim, Jun-Young Lee, Hee Yeon Jung, Bo Kyung Sohn, Dai Jin Kim, Jung-Seok Choi
The present study compared neural connectivity and the level of phasic synchronization between neural populations in patients with Internet gaming disorder (IGD), patients with alcohol use disorder (AUD), and healthy controls (HCs) using resting-state electroencephalography (EEG) coherence analyses. For this study, 92 adult males were categorized into three groups: IGD (n = 30), AUD (n = 30), and HC (n = 32). The IGD group exhibited increased intrahemispheric gamma (30-40 Hz) coherence compared to the AUD and HC groups regardless of psychological features (e...
May 2, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28459730/substance-use-and-addictive-disorders-in-dsm-5-and-icd-10-and-the-draft-icd-11
#6
John B Saunders
PURPOSE OF REVIEW: The present review compares and contrasts the diagnostic entities and taxonomy of substance use and addictive disorders in the beta draft of the Eleventh Revision of the International Classification of Diseases (ICD 11), which was released in November 2016, and the Fifth Edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), which was published in mid-2013. Recently published papers relevant to these two classification systems are examined. New initiatives in diagnosis and assessment including the addictions neuroclinical assessment are noted...
April 28, 2017: Current Opinion in Psychiatry
https://www.readbyqxmd.com/read/28458097/treatment-of-internet-gaming-disorder-an-international-systematic-review-and-consort-evaluation
#7
REVIEW
Daniel L King, Paul H Delfabbro, Anise M S Wu, Young Yim Doh, Daria J Kuss, Ståle Pallesen, Rune Mentzoni, Natacha Carragher, Hiroshi Sakuma
Treatment services for Internet gaming disorder are becoming increasingly prevalent worldwide, particularly in East Asia. This international systematic review was designed to appraise the quality standards of the gaming disorder treatment literature, a task previously undertaken by King et al. (2011) prior to the inclusion of Internet gaming disorder in Section III of the DSM-5 and 'Gaming disorder' in the draft ICD-11. The reporting quality of 30 treatment studies conducted from 2007 to 2016 was assessed. Reporting quality was defined according to the 2010 Consolidating Standards of Reporting Trials (CONSORT) statement...
April 14, 2017: Clinical Psychology Review
https://www.readbyqxmd.com/read/28457151/internet-gaming-disorder-within-the-dsm-5-framework-and-with-an-eye-toward-icd-11
#8
Yuan-Wei Yao, Marc N Potenza, Jin-Tao Zhang
No abstract text is available yet for this article.
May 1, 2017: American Journal of Psychiatry
https://www.readbyqxmd.com/read/28457147/open-scientific-practices-are-the-way-forward-for-internet-gaming-disorder-research-response-to-yao-et-al
#9
Andrew K Przybylski, Netta Weinstein, Kou Murayama
No abstract text is available yet for this article.
May 1, 2017: American Journal of Psychiatry
https://www.readbyqxmd.com/read/28455501/structural-alterations-in-the-prefrontal-cortex-mediate-the-relationship-between-internet-gaming-disorder-and-depressed-mood
#10
Jihye Choi, Hyun Cho, Jin-Young Kim, Dong Jin Jung, Kook Jin Ahn, Hang-Bong Kang, Jung-Seok Choi, Ji-Won Chun, Dai-Jin Kim
Adaptive gaming use has positive effects, whereas depression has been reported to be prevalent in Internet gaming disorder (IGD). However, the neural correlates underlying the association between depression and Internet gaming remain unclear. Moreover, the neuroanatomical profile of the striatum in IGD is relatively less clear despite its important role in addiction. We found lower gray matter (GM) density in the left dorsolateral prefrontal cortex (DLPFC) in the IGD group than in the Internet gaming control (IGC) group and non-gaming control (NGC) group, and the GM density was associated with lifetime usage of Internet gaming, depressed mood, craving, and impulsivity in the gaming users...
April 28, 2017: Scientific Reports
https://www.readbyqxmd.com/read/28443046/craving-behavior-intervention-in-ameliorating-college-students-internet-game-disorder-a-longitudinal-study
#11
Lin-Yuan Deng, Lu Liu, Cui-Cui Xia, Jing Lan, Jin-Tao Zhang, Xiao-Yi Fang
Craving, as a central feature of addiction and a precursor of relapse, is targeted recently in addiction intervention. While Internet gaming disorder (IGD), conceptualized as a behavioral addiction, is lack of effective treatment practice and exploration of its mechanism. This research aims to test the effectiveness and detect the active ingredients of craving behavior intervention (CBI) in mitigation of IGD among young adults. A total of 63 male college students with IGD were assigned into the intervention group (six-session CBI intervention) or the waiting-list control group...
2017: Frontiers in Psychology
https://www.readbyqxmd.com/read/28439243/relationships-between-behavioural-addictions-and-psychiatric-disorders-what-is-known-and-what-is-yet-to-be-learned
#12
Vladan Starcevic, Yasser Khazaal
This article provides a narrative review of the relationships between several behavioural addictions [pathological gambling, problematic Internet use (PIU), problematic online gaming, compulsive sexual behaviour disorder, compulsive buying, and exercise addiction] and psychiatric disorders. Associations between most behavioural addictions and depressive and anxiety disorders are strong and seem relatively non-specific. Strong links with substance use disorders may support the notion that some people are more prone to addictive behaviours, regardless of whether these involve substances or problematic activities...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/28437120/mindfulness-oriented-recovery-enhancement-for-internet-gaming-disorder-in-u-s-adults-a-stage-i-randomized-controlled-trial
#13
Wen Li, Eric L Garland, Patricia McGovern, Jennifer E O'Brien, Christine Tronnier, Matthew O Howard
Empirical studies have identified increasing rates of Internet gaming disorder (IGD) and associated adverse consequences. However, very few evidence-based interventions have been evaluated for IGD or problematic video gaming behaviors. This study evaluated Mindfulness-Oriented Recovery Enhancement (MORE) as a treatment for IGD. Thirty adults (Mage = 25.0, SD = 5.4) with IGD or problematic video gaming behaviors were randomized to 8 weeks of group-based MORE or 8 weeks of a support group (SG) control condition...
April 24, 2017: Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors
https://www.readbyqxmd.com/read/28436212/cross-sectional-and-longitudinal-epidemiological-studies-of-internet-gaming-disorder-a-systematic-review-of-the-literature
#14
REVIEW
Satoko Mihara, Susumu Higuchi
AIM: The diagnostic criteria of Internet Gaming Disorder (IGD) have been included in section III of DSM-5. This study aims to systematically review both cross-sectional and longitudinal epidemiological studies of IGD. METHODS: All publications included in PubMed and PsychINFO up to May 2016 were systematically searched to identify cross-sectional studies on prevalence and longitudinal studies of IGD. In the process of identification, articles in non-English languages, and studies focusing solely on the use of gaming were excluded, and those meeting the methodological requirements set by this review were included...
April 24, 2017: Psychiatry and Clinical Neurosciences
https://www.readbyqxmd.com/read/28428146/the-correlation-between-mood-states-and-functional-connectivity-within-the-default-mode-network-can-differentiate-internet-gaming-disorder-from-healthy-controls
#15
Guangheng Dong, Hui Li, Lingxiao Wang, Marc N Potenza
The default-mode network (DMN) has been suggested to support a baseline state of brain activity. However, whether connectivity within the DMN is associated with mood states remains incompletely understood. The current study examined the correlation between mood state and the functional connectivity (FC) among DMN regions, and examined if the FC can differentiate Internet gaming disorder (IGD) from healthy controls (HC). Resting state data were collected within 108 college students (IGD,41; HC,67). Negative correlations were observed between measures of: (1) Depression and FCs among ventral DMN regions; (2) Anger and FCs among dorsal DMN regions; and, (3) Anger and Depression and FCs of both the ventral and dorsal DMN...
April 18, 2017: Progress in Neuro-psychopharmacology & Biological Psychiatry
https://www.readbyqxmd.com/read/28413776/dissociable-neural-processes-during-risky-decision-making-in-individuals-with-internet-gaming-disorder
#16
Lu Liu, Gui Xue, Marc N Potenza, Jin-Tao Zhang, Yuan-Wei Yao, Cui-Cui Xia, Jing Lan, Shan-Shan Ma, Xiao-Yi Fang
Risk-taking is purported to be central to addictive behaviors. However, for Internet gaming disorder (IGD), a condition conceptualized as a behavioral addiction, the neural processes underlying impaired decision-making (risk evaluation and outcome processing) related to gains and losses have not been systematically investigated. Forty-one males with IGD and 27 healthy comparison (HC) male participants were recruited, and the cups task was used to identify neural processes associated with gain- and loss-related risk- and outcome-processing in IGD...
2017: NeuroImage: Clinical
https://www.readbyqxmd.com/read/28408877/dull-to-social-acceptance-rather-than-sensitivity-to-social-ostracism-in-interpersonal-interaction-for-depression-behavioral-and-electrophysiological-evidence-from-cyberball-tasks
#17
Qing Zhang, Xiaosi Li, Kai Wang, Xiaoqin Zhou, Yi Dong, Lei Zhang, Wen Xie, Jingjing Mu, Hongchen Li, Chunyan Zhu, Fengqiong Yu
Objectives: Impairments in interpersonal relationships in depression present as irritability, pessimism, and withdrawal, and play an important role in the onset and maintenance of the disorder. However, we know little about the neurological causes of this impaired interpersonal function. This study used the event-related brain potential (ERP) version of the Cyberball paradigm to investigate the emotions and neural activities in depressive patients during social inclusion and exclusion simultaneously to explore neuropsychological mechanisms...
2017: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/28394210/validation-of-the-arabic-version-of-the-internet-gaming-disorder-20-test
#18
Nazir S Hawi, Maya Samaha
In recent years, researchers have been trying to shed light on gaming addiction and its association with different psychiatric disorders and psychological determinants. The latest edition version of the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) included in its Section 3 Internet Gaming Disorder (IGD) as a condition for further empirical study and proposed nine criteria for the diagnosis of IGD. The 20-item Internet Gaming Disorder (IGD-20) Test was developed as a valid and reliable tool to assess gaming addiction based on the nine criteria set by the DSM-5...
April 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28365463/internet-gaming-disorder-in-early-adolescence-associations-with-parental-and-adolescent-mental-health
#19
L Wartberg, L Kriston, M Kramer, A Schwedler, T M Lincoln, R Kammerl
BACKGROUND: Internet gaming disorder (IGD) has been included in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Currently, associations between IGD in early adolescence and mental health are largely unexplained. In the present study, the relation of IGD with adolescent and parental mental health was investigated for the first time. METHODS: We surveyed 1095 family dyads (an adolescent aged 12-14 years and a related parent) with a standardized questionnaire for IGD as well as for adolescent and parental mental health...
January 14, 2017: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/28328110/comorbidity-of-internet-gaming-disorder-and-alcohol-use-disorder-a-focus-on-clinical-characteristics-and-gaming-patterns
#20
Euihyeon Na, Hyeseon Lee, Inyoung Choi, Dai-Jin Kim
BACKGROUND AND OBJECTIVES: Although Internet gaming disorder (IGD), which has been considered as a behavioral addiction in DSM-5, shares core features with alcohol use disorder (AUD), there has been minimal research on the clinical implications of the comorbidity between IGD and AUD. The purpose of this study is to investigate clinical psychopathologies and Internet game usage patterns of IGD, AUD, and their comorbid status. METHODS: Participants (n = 1819) completed a cross-sectional web-based survey...
June 2017: American Journal on Addictions
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