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https://www.readbyqxmd.com/read/28628385/serious-games-for-psychotherapy-a-systematic-review
#1
Christiane Eichenberg, Markus Schott
INTRODUCTION: In the evolving digital age, media applications are increasingly playing a greater role in the field of psychotherapy. While the Internet is already in the phase of being established when it comes to the care of mental disorders, experimentation is going on with other modern media such as serious games. A serious game is a game in which education and behavior change is the goal, alongside with entertainment. OBJECTIVE: The objective of the present article was to provide a first empirical overview of serious games applied to psychotherapy and psychosomatic rehabilitation...
June 2017: Games for Health
https://www.readbyqxmd.com/read/28622030/age-of-initiation-and-internet-gaming-disorder-the-role-of-self-esteem
#2
Charlotte L Beard, Amie L Haas, Robert E Wickham, Vasileios Stavropoulos
The link between early initiation and problematic use has been observed for substance use disorders; however, this link has not been as clearly established for Internet gaming disorder (IGD). Available studies indicate that individuals who initiate Internet use at younger ages exhibit an increased risk for general Internet addiction. Prior research also suggests unique cognitive processes in online gaming, such that an individual's overall sense of self-worth can become contingent upon self-esteem derived from the gaming environment...
June 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28618419/addictive-potential-of-internet-applications-and-differential-correlates-of-problematic-use-in-internet-gamers-versus-generalized-internet-users-in-a-representative-sample-of-adolescents
#3
Tabea Rosenkranz, Kai W Müller, Michael Dreier, Manfred E Beutel, Klaus Wölfling
AIMS: This paper examines the addictive potential of 8 different Internet applications, distinguishing male and female users. Moreover, differential correlates of problematic use are investigated in Internet gamers (IG) and generalized Internet users (GIU). METHOD: In a representative sample of 5,667 adolescents aged 12-19 years, use of Internet applications, problematic Internet use, psychopathologic symptoms (emotional problems, hyperactivity/inattention, and psychosomatic complaints), personality (conscientiousness and extraversion), psychosocial correlates (perceived stress and self-efficacy), and coping strategies were assessed...
June 16, 2017: European Addiction Research
https://www.readbyqxmd.com/read/28602529/-the-use-of-social-media-modifies-teenagers-sleep-related-behavior
#4
S Royant-Parola, V Londe, S Tréhout, S Hartley
OBJECTIVE: Modification of sleep behaviors in teenagers has been observed over the past 30years with a reduction in overall sleep time and an increasing number of teenagers suffering from sleep deprivation. Sleep deprivation is linked to physical problems such as obesity but also to change in performance at school and mood disorders. Changes have been associated with the use of screens, cell phones, Internet and social media. Use of screens has been shown to delay sleep onset and melatonin secretion and stimulation of wake systems by interaction with social media may exacerbate these effects...
June 8, 2017: L'Encéphale
https://www.readbyqxmd.com/read/28602145/neural-correlate-of-internet-use-in-patients-undergoing-psychological-treatment-for-internet-addiction
#5
Carlo Lai, Daniela Altavilla, Marianna Mazza, Silvia Scappaticci, Renata Tambelli, Paola Aceto, Massimiliano Luciani, Stefano Corvino, David Martinelli, Flaminia Alimonti, Federico Tonioni
BACKGROUND: The new version of Diagnostic and Statistical Manual of Mental Disorders (DSM-5th) proposed the Internet Gaming Disorder for the diagnosis of Internet addiction (IA) considering the neurobiological evidence of the craving. AIMS: The aim was to test the neural correlate in response to the Internet cue in patients with IA. METHODS: Sixteen males with IA diagnosis (clinical group) and 14 healthy male (control group) were recruited for an experimental visual task composed of Internet images and emotional images...
June 2017: Journal of Mental Health
https://www.readbyqxmd.com/read/28599118/sensory-metrics-of-neuromechanical-trust
#6
William Softky, Criscillia Benford
Today digital sources supply a historically unprecedented component of human sensorimotor data, the consumption of which is correlated with poorly understood maladies such as Internet addiction disorder and Internet gaming disorder. Because both natural and digital sensorimotor data share common mathematical descriptions, one can quantify our informational sensorimotor needs using the signal processing metrics of entropy, noise, dimensionality, continuity, latency, and bandwidth. Such metrics describe in neutral terms the informational diet human brains require to self-calibrate, allowing individuals to maintain trusting relationships...
June 9, 2017: Neural Computation
https://www.readbyqxmd.com/read/28598958/internet-game-addiction-depression-and-escape-from-negative-emotions-in-adulthood-a-nationwide-community-sample-of-korea
#7
Dong Jun Kim, Kiwon Kim, Hae-Woo Lee, Jin-Pyo Hong, Maeng Je Cho, Maurizio Fava, David Mischoulon, Jung-Yoon Heo, Hong Jin Jeon
The aim of this study was to investigate the association between adult Internet game addiction (IGA) and mental disorders. A total of 1401 adults aged between 18 and 74 years participated in this study. The IGA group had significantly younger patients, and it showed a higher proportion of unmarried and unemployed adults, and higher rates of suicidal ideation, plan, and attempt than the non-IGA group. Multivariate logistic regression indicated that IGA was significantly associated with major depressive disorder, dysthymia, and depressive disorders adjusting for all variables...
June 8, 2017: Journal of Nervous and Mental Disease
https://www.readbyqxmd.com/read/28595830/-negative-perceptions-of-the-risks-associated-with-gaming-in-young-adolescents-an-exploratory-study-to-help-thinking-about-a-prevention-program
#8
C Bonnaire, O Phan
Given the growing use of video games and the growing number of adolescents with Internet gaming disorder (IGD), prevention in this area is necessary. The objective of this study was to investigate the use and most particularly the representations of the risks associated with the use of video games in young adolescents by comparing problematic (PGs) and nonproblematic gamers (NPGs). Gender differences were also explored. Five Parisian middle schools participated in this study and 434 adolescents (231 boys, mage=13...
June 5, 2017: Archives de Pédiatrie: Organe Officiel de la Sociéte Française de Pédiatrie
https://www.readbyqxmd.com/read/28588464/neural-basis-of-video-gaming-a-systematic-review
#9
REVIEW
Marc Palaus, Elena M Marron, Raquel Viejo-Sobera, Diego Redolar-Ripoll
Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass...
2017: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/28581530/mental-and-behavioural-disorders-in-the-icd-11-concepts-methodologies-and-current-status
#10
REVIEW
Wolfgang Gaebel, Jürgen Zielasek, Geoffrey M Reed
This review provides an overview of the concepts, methods and current status of the development of the Eleventh Revision of the Mental and Behavioural Disorders chapter of the International Classification of Diseases and Related Health Problems (ICD-11) by the World Health Organization (WHO). Given the global use of the current version (ICD-10) for a wide range of applications in clinical practice and health statistics, a major aim of the development process for ICD-11 has been to increase the utility of the classification system...
April 30, 2017: Psychiatria Polska
https://www.readbyqxmd.com/read/28581274/comparison-of-electroencephalography-eeg-coherence-between-major-depressive-disorder-mdd-without-comorbidity-and-mdd-comorbid-with-internet-gaming-disorder
#11
Joohyung Youh, Ji Sun Hong, Doug Hyun Han, Un Sun Chung, Kyoung Joon Min, Young Sik Lee, Sun Mi Kim
Internet gaming disorder (IGD) has many comorbid psychiatric problems including major depressive disorder (MDD). In the present study, we compared the neurobiological differences between MDD without comorbidity (MDD-only) and MDD comorbid with IGD (MDD+IGD) by analyzing the quantitative electroencephalogram (QEEG) findings. We recruited 14 male MDD+IGD (mean age, 20.0 ± 5.9 years) and 15 male MDD-only (mean age, 20.3 ± 5.5 years) patients. The electroencephalography (EEG) coherences were measured using a 21-channel digital EEG system and computed to assess synchrony in the frequency ranges of alpha (7...
July 2017: Journal of Korean Medical Science
https://www.readbyqxmd.com/read/28571474/psychometric-validation-of-the-persian-nine-item-internet-gaming-disorder-scale-short-form-does-gender-and-hours-spent-online-gaming-affect-the-interpretations-of-item-descriptions
#12
Tzu-Yi Wu, Chung-Ying Lin, Kristofer Årestedt, Mark D Griffiths, Anders Broström, Amir H Pakpour
Background and aims The nine-item Internet Gaming Disorder Scale - Short Form (IGDS-SF9) is brief and effective to evaluate Internet Gaming Disorder (IGD) severity. Although its scores show promising psychometric properties, less is known about whether different groups of gamers interpret the items similarly. This study aimed to verify the construct validity of the Persian IGDS-SF9 and examine the scores in relation to gender and hours spent online gaming among 2,363 Iranian adolescents. Methods Confirmatory factor analysis (CFA) and Rasch analysis were used to examine the construct validity of the IGDS-SF9...
June 2, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28558336/psychometric-properties-of-the-chinese-internet-gaming-disorder-scale
#13
Leif Sigerson, Angel Y-L Li, Mike W-L Cheung, Jeremy W Luk, Cecilia Cheng
To develop a consensus on the definition and measurement of Internet gaming disorder (IGD), several recent studies have used the DSM-5's proposed criteria for IGD as the basis in scale construction. This study contributes to this emerging consensus by developing and validating a new Chinese Internet Gaming Disorder Scale (C-IGDS) based on the DSM-5 criteria. A representative sample of Hong Kong community adults (n=502, 50% men, mean age=37.1, age range=18-60) was recruited for a telephone survey with random digit dialing...
May 25, 2017: Addictive Behaviors
https://www.readbyqxmd.com/read/28545006/cognitive-control-and-reward-loss-processing-in-internet-gaming-disorder-results-from-a-comparison-with-recreational-internet-game-users
#14
G Dong, H Li, L Wang, M N Potenza
Although playing of Internet games may lead to Internet gaming disorder (IGD), most game-users do not develop problems and only a relatively small subset experiences IGD. Game playing may have positive health associations, whereas IGD has been repeatedly associated with negative health measures, and it is thus important to understand differences between individuals with IGD, recreational (non-problematic) game use (RGU) and non-/low-frequency game use (NLFGU). Individuals with IGD have shown differences in neural activations from non-gamers, yet few studies have examined neural differences between individuals with IGD, RGU and NLFGU...
March 30, 2017: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/28539943/the-hierarchical-implications-of-internet-gaming-disorder-criteria-which-indicate-more-severe-pathology
#15
Seung-Yup Lee, Hae Kook Lee, Hyunsuk Jeong, Hyeon Woo Yim, Soo-Young Bhang, Sun-Jin Jo, Kyung-Young Baek, Eunjin Kim, Min Seob Kim, Jung-Seok Choi, Yong-Sil Kweon
OBJECTIVE: To explore the structure of Internet gaming disorder (IGD) criteria and their distribution according to the different severity level of IGD. The associations of psychiatric comorbidities to each IGD symptom and to the IGD severity were also investigated. METHODS: Consecutively recruited 330 Korean middle school students underwent face-to-face diagnostic interviews to assess their gaming problems by clinicians. The psychiatric comorbidities were also evaluated with a semi-structured instrument...
May 2017: Psychiatry Investigation
https://www.readbyqxmd.com/read/28535475/relationships-between-parental-attitudes-family-functioning-and-internet-gaming-disorder-in-adolescents-attending-school
#16
Céline Bonnaire, Olivier Phan
While recent data suggest a high prevalence of adolescent with Internet gaming disorder, little is known about interpersonal factors that contributes or protect to this disorder. Thus, the aim of this study was to examine the relationships between parental attitudes, adolescent perception of family functioning and Internet gaming disorder (IGD) and explore gender differences. From a sample of 434 adolescents attending school (n =434; age 13.2 years), 383 non-problematic gamers (NPG, 196 males; 187 females) were compared with 37 problematic gamers (PG, 29 males; 8 females)...
May 17, 2017: Psychiatry Research
https://www.readbyqxmd.com/read/28503193/correlates-comorbidities-and-suicidal-tendencies-of-problematic-game-use-in-a-national-wide-sample-of-korean-adults
#17
Subin Park, Hong Jin Jeon, Jung Woo Son, Haesoo Kim, Jin Pyo Hong
BACKGROUND: This study aimed to investigate the prevalence, correlates, comorbidities, and suicidal tendencies of problematic game use in a nationally representative sample of Korean adults. METHODS: Of the 6022 subjects who participated in the 2011 Korean Epidemiologic Catchment Area study and completed the Composite International Diagnostic Interview 2.1, 1397 game users were evaluated for problematic game use using 9-item DSM-5 proposed criteria for Internet gaming disorder...
2017: International Journal of Mental Health Systems
https://www.readbyqxmd.com/read/28482325/exploratory-metabolomics-of-biomarker-identification-for-the-internet-gaming-disorder-in-young-korean-males
#18
Yeo Ul Cho, Deokjong Lee, Jung-Eun Lee, Kyoung Heon Kim, Do Yup Lee, Young-Chul Jung
The main aim of the current research is to characterize the molecular dynamics related to internet gaming disorder (IGD) using non-targeted plasma metabolite profiling based on gas-chromatography time-of-flight mass spectrometry (GC-TOF MS). IGD is a psychiatric disorder instigated by excessive and prolonged internet gaming, which shared many pathological symptoms with attention deficit hyperactivity disorder (ADHD). The prevalence of the disorder has been rapidly increased particularly in East Asia countries (5...
July 1, 2017: Journal of Chromatography. B, Analytical Technologies in the Biomedical and Life Sciences
https://www.readbyqxmd.com/read/28482194/the-procrastination-of-internet-gaming-disorder-in-young-adults-the-clinical-severity
#19
Yi-Chun Yeh, Peng-Wei Wang, Mei-Feng Huang, Pai-Cheng Lin, Cheng-Sheng Chen, Chih-Hung Ko
Young adults with Internet gaming disorder (IGD) usually postpone the tasks of their daily lives to engage in Internet gaming. This study evaluates the association between procrastination and IGD and the association between the negative consequences of IGD and procrastination. We recruited 87 individuals with IGD and 87 controls without a history of IGD. All participants underwent a diagnostic interview based on the DSM-5 IGD criteria to assess the clinical global score. They also completed questionnaires regarding IGD, procrastination, impulsivity, depression, and hostility...
April 26, 2017: Psychiatry Research
https://www.readbyqxmd.com/read/28471479/internet-and-mobile-interventions-for-depression-opportunities-and-challenges
#20
REVIEW
Pim Cuijpers, Annet Kleiboer, Eirini Karyotaki, Heleen Riper
BACKGROUND: The Internet offers several new ways of developing, implementing, and disseminating evidence-based interventions for depression. METHODS: In this paper, we narratively synthesized the evidence showing that Internet-based therapies are effective in treating depression. RESULTS: In the past decade, a considerable number of psychological treatments have been developed for the treatment of depression and several hundreds of randomized controlled trials have been conducted, showing that these interventions are effective and that there are no major differences in effects between therapies...
May 4, 2017: Depression and Anxiety
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