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https://www.readbyqxmd.com/read/29346434/cognitive-distortions-and-gambling-near-misses-in-internet-gaming-disorder-a-preliminary-study
#1
Yin Wu, Guillaume Sescousse, Hongbo Yu, Luke Clark, Hong Li
Increased cognitive distortions (i.e. biased processing of chance, probability and skill) are a key psychopathological process in disordered gambling. The present study investigated state and trait aspects of cognitive distortions in 22 individuals with Internet Gaming Disorder (IGD) and 22 healthy controls. Participants completed the Gambling Related Cognitions Scale as a trait measure of cognitive distortions, and played a slot machine task delivering wins, near-misses and full-misses. Ratings of pleasure ("liking") and motivation to play ("wanting") were taken following the different outcomes, and gambling persistence was measured after a mandatory phase...
2018: PloS One
https://www.readbyqxmd.com/read/29313730/the-immediate-and-long-term-effects-of-time-perspective-on-internet-gaming-disorder
#2
Kateřina Lukavská
Backgrounds and aims This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable...
January 9, 2018: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29302225/clinical-neuropsychiatric-considerations-regarding-nonsubstance-or-behavioral-addictions
#3
Marc N Potenza
Over the past several decades, non-substance-use behaviors like gambling, gaming, and sex have received greater consideration as possible foci of addictions. In this article, I will review the recent history and current status of non-substance or behavioral addictions. A main focus will involve gambling and gambling disorder, given that the latter is currently the sole non-substance addictive disorder described in the main text of the current (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)...
September 2017: Dialogues in Clinical Neuroscience
https://www.readbyqxmd.com/read/29301261/detection-of-craving-for-gaming-in-adolescents-with-internet-gaming-disorder-using-multimodal-biosignals
#4
Hodam Kim, Jihyeon Ha, Won-Du Chang, Wanjoo Park, Laehyun Kim, Chang-Hwan Im
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective in relieving the symptoms of a variety of addictions. When a computer-aided treatment strategy is applied to the treatment of IGD, detecting whether an individual is currently experiencing a craving for gaming is important...
January 1, 2018: Sensors
https://www.readbyqxmd.com/read/29295597/emotional-regulation-in-young-adults-with-internet-gaming-disorder
#5
Ju-Yu Yen, Yi-Chun Yeh, Peng-Wei Wang, Tai-Ling Liu, Yun-Yu Chen, Chih-Hung Ko
People diagnosed with Internet gaming disorder (IGD) have been frequently reported to experience depression, anxiety, and hostility. Emotional regulation contributes to these mood symptoms. This study evaluated emotional regulation in subjects with IGD and examined relationships between emotional regulation, depression, anxiety, and hostility in young adults with IGD. We recruited 87 people with IGD and a control group of 87 people without a history of IGD. All participants underwent a diagnostic interview based on the IGD criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition, and they completed a questionnaire on emotional regulation, depression, anxiety, and hostility...
December 25, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29280953/risk-factors-for-internet-gaming-disorder-psychological-factors-and-internet-gaming-characteristics
#6
Mi Jung Rho, Hyeseon Lee, Taek-Ho Lee, Hyun Cho, Dong Jin Jung, Dai-Jin Kim, In Young Choi
Background: Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; Methods: Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet game users among a total of 5003 respondents. We identified 481 IGD gamers and 3087 normal Internet gamers, based on Diagnostic and Statistical Manual for Mental Disorders (DSM-5) criteria...
December 27, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29280398/association-between-internet-gaming-disorder-and-generalized-anxiety-disorder
#7
Chao-Yang Wang, Yu-Chen Wu, Chen-Hsiang Su, Pai-Cheng Lin, Chih-Hung Ko, Ju-Yu Yen
Introduction This study evaluates the association between generalized anxiety disorder (GAD) and Internet gaming disorder (IGD) and the role of behavior inhibition in young adults. Methods We recruited 87 people with IGD and a control group of 87 people without a history of IGD. All participants underwent a diagnostic interview based on the fifth edition of Diagnostic and Statistical Manual of Mental Disorders, IGD and GAD criteria, and completed a questionnaire on behavior inhibition, depression, and anxiety...
December 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29280397/measures-of-behavioral-function-predict-duration-of-video-game-play-utilization-of-the-video-game-functional-assessment-revised
#8
Frank D Buono, Mark D Griffiths, Matthew E Sprong, Daniel P Lloyd, Ryan M Sullivan, Thomas D Upton
Background Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling). Aims Further work is required to better understand IGD. One potential avenue of investigation is IGD's relationship to the primary reinforcing behavioral functions. This study explores the relationship between duration of video game play and the reinforcing behavioral functions that may motivate or maintain video gaming...
December 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29280395/attachment-and-emotion-regulation-in-substance-addictions-and-behavioral-addictions
#9
Ana Estévez, Paula Jáuregui, Inmaculada Sánchez-Marcos, Hibai López-González, Mark D Griffiths
Background Risky behaviors have been related to emotional regulation and attachment, which may constitute risk factors for developing an addictive behavior. However, there may also be differences between substance and non-substance-related addictions. Aims This study aimed to examine the relationship of emotional regulation and attachment, with substance (alcohol and drug abuse), and non-substance-related addictions (gambling disorder, video game addiction, and problematic Internet use) in adolescents and emerging adults...
December 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29280393/internet-gaming-disorder-and-online-gambling-disorder-clinical-and-personality-correlates
#10
Nuria Mallorquí-Bagué, Fernando Fernández-Aranda, María Lozano-Madrid, Roser Granero, Gemma Mestre-Bach, Marta Baño, Amparo Del Pino-Gutiérrez, Mónica Gómez-Peña, Neus Aymamí, José M Menchón, Susana Jiménez-Murcia
Background and aims The recent growth of Internet use has led to an increase of potentially problematic behaviors that can be engaged online, such as online gambling or Internet gaming. The aim of this study is to better conceptualize Internet gaming disorder (IGD) by comparing it with gambling disorder (GD) patients who only gamble online (online GD). Methods A total of 288 adult patients (261 online GD and 27 IGD) completed self-reported questionnaires for exploring psychopathological symptoms, food addiction (FA), and personality traits...
December 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29249989/the-2d-4d-marker-and-different-forms-of-internet-use-disorder
#11
Marko Müller, Matthias Brand, Julia Mies, Bernd Lachmann, Rayna Yordanova Sariyska, Christian Montag
Internet use disorder (IUD) presents a growing problem worldwide. Among others, it manifests in loss of control over Internet usage and social problems due to problematic Internet use. Although IUD currently is not an official diagnosis in DSM-5 or ICD-10, mounting evidence suggests that IUD indeed could be categorized as a behavioral addiction. On a systemic neuroscientific level, IUD is well characterized and dysfunctions in the fronto-striatal-limbic loop have been observed in persons being afflicted with IUD...
2017: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29240768/the-association-between-the-nicotinic-acetylcholine-receptor-%C3%AE-4-subunit-gene-chrna4-rs1044396-and-internet-gaming-disorder-in-korean-male-adults
#12
Jo-Eun Jeong, Je-Keun Rhee, Tae-Min Kim, Su-Min Kwak, Sol-Hee Bang, Hyun Cho, Young-Hoon Cheon, Jung Ah Min, Gil Sang Yoo, Kyudong Kim, Jung-Seok Choi, Sam-Wook Choi, Dai-Jin Kim
The primary aim of this study was to investigate the genetic predisposition of Internet gaming disorder (IGD), and the secondary aim was to compare the results to those of alcohol dependence (AD). Two independent case-control studies were conducted. A total of 30 male participants with IGD, diagnosed according to the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria, and 30 sex-matched controls participated in study 1. We designed targeted exome sequencing (TES) to test for 72 candidate genes that have been implicated in the pathogenesis of addiction...
2017: PloS One
https://www.readbyqxmd.com/read/29236527/paradoxical-effects-of-intranasal-oxytocin-on-trust-in-inpatient-and-community-adolescents
#13
Amanda Venta, Carolyn Ha, Salome Vanwoerden, Elizabeth Newlin, Lane Strathearn, Carla Sharp
Research suggests that oxytocin, a neuropeptide implicated in attachment, is a promising clinical tool because it increases affiliation and attachment behaviors, which are reduced in a range of psychiatric disorders. Oxytocin has been recommended as a psychiatric treatment for adolescents, but this remains largely unstudied. Skepticism is warranted, based on mixed findings in adults and absence of data across development. The objective of this study was to examine the effect of intranasal oxytocin on attachment-related and non-attachment-related trust in an interactive game, determining how this effect differs among inpatient adolescents and healthy controls and whether this effect is moderated by attachment security...
December 13, 2017: Journal of Clinical Child and Adolescent Psychology
https://www.readbyqxmd.com/read/29234453/an-association-study-of-taq1a-ankk1-and-c957t-and-%C3%A2-141c-drd2-polymorphisms-in-adults-with-internet-gaming-disorder-a-pilot-study
#14
Soo-Hyun Paik, Mi Ran Choi, Su Min Kwak, Sol Hee Bang, Ji-Won Chun, Jin-Young Kim, Jihye Choi, Hyun Cho, Jo-Eun Jeong, Dai-Jin Kim
Background: Though Internet gaming disorder (IGD) is considered to share similar genetic vulnerability with substance addictions, little has been explored about the role of the genetic variants on IGD. This pilot study was designed to investigate the association of the Taq1A polymorphism of the ankyrin repeat and kinase domain containing 1 (ANKK1) gene and C957T and - 141C of the dopamine D2 receptor (DRD2) with IGD and their role on the personality and temperament traits in IGD among adult population...
2017: Annals of General Psychiatry
https://www.readbyqxmd.com/read/29206183/gaming-device-usage-patterns-predict-internet-gaming-disorder-comparison-across-different-gaming-device-usage-patterns
#15
Soo-Hyun Paik, Hyun Cho, Ji-Won Chun, Jo-Eun Jeong, Dai-Jin Kim
Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) individuals who played only computer games; (2) individuals who played computer games more than smartphone games; (3) individuals who played computer and smartphone games evenly; (4) individuals who played smartphone games more than computer games; (5) individuals who played only smartphone games...
December 5, 2017: International Journal of Environmental Research and Public Health
https://www.readbyqxmd.com/read/29174875/insights-into-aspects-behind-internet-related-disorders-in-adolescents-the-interplay-of-personality-and-symptoms-of-adjustment-disorders
#16
Kai W Müller, Klaus Wölfling, Manfred E Beutel, Birgit Stark, Oliver Quiring, Stefan Aufenanger, Christian Schemer, Mathias Weber, Leonard Reinecke
PURPOSE: Problematic Internet use (PIU) that has recently been referred to as Internet-related disorder is a growing health concern. Yet, it is unclear why some adolescents are developing problematic use, whereas others sustain control. Based on previous research, we hypothesize that personality traits (low conscientiousness and high neuroticism) act as predispositions for PIU. We further hypothesize that PIU can be understood as a maladaptive reaction toward critical life events and that these maladaptive reactions are exacerbated by dysfunctional personality traits...
November 22, 2017: Journal of Adolescent Health: Official Publication of the Society for Adolescent Medicine
https://www.readbyqxmd.com/read/29171693/questions-challenges-and-perspectives-relating-to-internet-gaming-disorder
#17
EDITORIAL
Kai W Mueller
No abstract text is available yet for this article.
November 24, 2017: Acta Paediatrica
https://www.readbyqxmd.com/read/29159698/analysis-of-biosignals-during-immersion-in-computer-games
#18
Mina Yeo, Seokbeen Lim, Gilwon Yoon
The number of computer game users is increasing as computers and various IT devices in connection with the Internet are commonplace in all ages. In this research, in order to find the relevance of behavioral activity and its associated biosignal, biosignal changes before and after as well as during computer games were measured and analyzed for 31 subjects. For this purpose, a device to measure electrocardiogram, photoplethysmogram and skin temperature was developed such that the effect of motion artifacts could be minimized...
November 17, 2017: Journal of Medical Systems
https://www.readbyqxmd.com/read/29154365/is-neural-processing-of-negative-stimuli-altered-in-addiction-independent-of-drug-effects-findings-from-drug-na%C3%A3-ve-youth-with-internet-gaming-disorder
#19
Sarah W Yip, James J Gross, Megha Chawla, Shan-Shan Ma, Xing-Hui Shi, Lu Liu, Yuan-Wei Yao, Lei Zhu, Patrick D Worhunsky, Jintao Zhang
Difficulties in emotion regulation are commonly reported among individuals with alcohol and drug addictions and contribute to the acquisition and maintenance of addictive behaviors. Alterations in neural processing of negative affective stimuli have further been demonstrated among individuals with addictions. However, it is unclear whether these alterations are a general feature of addictions or are a result of prolonged exposure to drugs of abuse. To test the hypothesis of altered negative affect processing independent of drug effects, this study assessed neural function among drug-naïve youth with a behavioral addiction-Internet gaming disorder (IGD)...
November 20, 2017: Neuropsychopharmacology: Official Publication of the American College of Neuropsychopharmacology
https://www.readbyqxmd.com/read/29137493/tolerance-in-internet-gaming-disorder-a-need-for-increasing-gaming-time-or-something-else
#20
Daniel L King, Madeleine C E Herd, Paul H Delfabbro
Background and aims The criterion of tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent gaming. However, this focus on "need for gaming time" may overlook some of the broader motivations, outcomes, or effects of gaming that underlie excessive play. This study aimed to explore regular and problematic gamers' experiences and perceptions of tolerance in IGD. Methods An online survey of 630 adult gamers yielded 1,417 text responses to open-ended questions. A thematic analysis of 23,373 words was conducted to extract dominant themes...
November 15, 2017: Journal of Behavioral Addictions
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