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https://www.readbyqxmd.com/read/28096871/the-structured-clinical-interview-for-dsm-5-internet-gaming-disorder-development-and-validation-for-diagnosing-igd-in-adolescents
#1
Hoon Jung Koo, Doug Hyun Han, Sung-Yong Park, Jung-Hye Kwon
OBJECTIVE: This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents. METHODS: First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD. RESULTS: First, the SCI-IGD was found to be consistent over the time period of about one month...
January 2017: Psychiatry Investigation
https://www.readbyqxmd.com/read/28092969/problem-internet-use-and-internet-gaming-disorder-a-survey-of-health-literacy-among-psychiatrists-from-australia-and-new-zealand
#2
Pravin Dullur, Phillipa Hay
OBJECTIVES: Research is limited on psychiatrists' opinions on the concepts of Internet Gaming Disorder (IGD) and Problematic Internet Use (PIU). We aimed to assess health literacy among psychiatrists on IGD/PIU. METHODS: A self-report survey was administered online to members of the Royal Australia and New Zealand College of Psychiatrists (RANZCP) ( n=289). RESULTS: The majority (93.7%) were familiar with the concepts of IGD/PIU. The majority (78...
January 1, 2017: Australasian Psychiatry: Bulletin of Royal Australian and New Zealand College of Psychiatrists
https://www.readbyqxmd.com/read/28092198/attentional-bias-in-excessive-internet-gamers-experimental-investigations-using-an-addiction-stroop-and-a-visual-probe
#3
Franziska Jeromin, Nele Nyenhuis, Antonia Barke
Background and aims Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms...
March 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28005417/the-association-between-internet-addiction-and-personality-disorders-in-a-general-population-based-sample
#4
Sina Zadra, Gallus Bischof, Bettina Besser, Anja Bischof, Christian Meyer, Ulrich John, Hans-Jürgen Rumpf
: Background and aims Data on Internet addiction (IA) and its association with personality disorder are rare. Previous studies are largely restricted to clinical samples and insufficient measurement of IA. Methods Cross-sectional analysis data are based on a German sub-sample (n = 168; 86 males; 71 meeting criteria for IA) with increased levels of excessive Internet use derived from a general population sample (n = 15,023). IA was assessed with a comprehensive standardized interview using the structure of the Composite International Diagnostic Interview and the criteria of Internet Gaming Disorder as suggested in DSM-5...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27977879/longitudinal-study-shows-that-addictive-internet-use-during-adolescence-was-associated-with-heavy-drinking-and-smoking-cigarettes-in-early-adulthood
#5
Bo Hye Lee, Hae Kook Lee
AIM: Existing studies showing an association between substance use disorders and Internet addiction have been limited due their cross-sectional design. This longitudinal study investigated the association between addictive Internet use during adolescence and heavy drinking and cigarette smoking in early adulthood. METHODS: We focused on middle school students from the Korea Youth Panel Study who were 15 in 2003:1804 who did not drink alcohol and 2277 who did not smoke...
December 15, 2016: Acta Paediatrica
https://www.readbyqxmd.com/read/27977620/changes-of-quality-of-life-and-cognitive-function-in-individuals-with-internet-gaming-disorder-a-6-month-follow-up
#6
Jae-A Lim, Jun-Young Lee, Hee Yeon Jung, Bo Kyung Sohn, Sam-Wook Choi, Yeon Jin Kim, Dai-Jin Kim, Jung-Seok Choi
Internet gaming disorder (IGD) contributes to poor quality of life (QOL) and cognitive dysfunction and is increasingly recognized as a social problem in various countries. However, no evidence exists to determine whether QOL and cognitive dysfunction stabilize after appropriate management. The present study addressed improvement in QOL and cognitive functioning associated with changes in addiction symptoms following outpatient management for IGD. A total of 84 young males (IGD group: N = 44, mean age: 19...
December 2016: Medicine (Baltimore)
https://www.readbyqxmd.com/read/27975158/compensatory-increase-of-functional-connectivity-density-in-adolescents-with-internet-gaming-disorder
#7
Xin Du, Yongxin Yang, Peihong Gao, Xin Qi, Guijin Du, Yang Zhang, Xiaodong Li, Quan Zhang
Behavioral studies have demonstrated visual attention bias and working memory deficits in individuals with internet gaming disorder (IGD). Neuroimaging studies demonstrated that individuals with IGD presented abnormalities in brain structures and functions including resting-state functional connectivity (rsFC) disturbance. However, most previous studies investigated IGD-related rsFC alterations by using hypothesis-driven methods with priori selection of a region of interest, which cannot provide a full picture of the rsFC changes in IGD individuals...
December 14, 2016: Brain Imaging and Behavior
https://www.readbyqxmd.com/read/27958761/delay-discounting-risk-taking-and-rejection-sensitivity-among-individuals-with-internet-and-video-gaming-disorders
#8
Aviv Weinstein, Hodaya Ben Abu, Ayelet Timor, Yaniv Mama
Background and aims There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. Methods Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27911347/smartphone-applications-for-immersive-virtual-reality-therapy-for-internet-addiction-and-internet-gaming-disorder
#9
Melvyn W B Zhang, Roger C M Ho
There have been rapid advances in technologies over the past decade and virtual reality technology is an area which is increasingly utilized as a healthcare intervention in many disciplines including that of Medicine, Surgery and Psychiatry. In Psychiatry, most of the current interventions involving the usage of virtual reality technology is limited to its application for anxiety disorders. With the advances in technology, Internet addiction and Internet gaming disorders are increasingly prevalent. To date, these disorders are still being treated using conventional psychotherapy methods such as cognitive behavioural therapy...
November 25, 2016: Technology and Health Care: Official Journal of the European Society for Engineering and Medicine
https://www.readbyqxmd.com/read/27894158/craving-behavioral-intervention-for-internet-gaming-disorder-remediation-of-functional-connectivity-of-the-ventral-striatum
#10
Jin-Tao Zhang, Shan-Shan Ma, Chiang-Shan R Li, Lu Liu, Cui-Cui Xia, Jing Lan, Ling-Jiao Wang, Ben Liu, Yuan-Wei Yao, Xiao-Yi Fang
Psychobehavioral intervention is an effective treatment of Internet addiction, including Internet gaming disorder (IGD). However, the neural mechanisms underlying its efficacy remain unclear. Cortical-ventral striatum (VS) circuitry is a common target of psychobehavioral interventions in drug addiction, and cortical-VS dysfunction has been reported in IGD; hence, the primary aim of the study was to investigate how the VS circuitry responds to psychobehavioral interventions in IGD. In a cross-sectional study, we examined resting-state functional connectivity of the VS in 74 IGD subjects (IGDs) and 41 healthy controls (HCs)...
November 28, 2016: Addiction Biology
https://www.readbyqxmd.com/read/27876422/validation-of-the-internet-gaming-disorder-scale-short-form-igds9-sf-in-an-italian-speaking-sample
#11
Lucia Monacis, Valeria de Palo, Mark D Griffiths, Maria Sinatra
Background and aims The inclusion of Internet Gaming Disorder (IGD) in Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders has increased the interest of researchers in the development of new standardized psychometric tools for the assessment of such a disorder. To date, the nine-item Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) has only been validated in English, Portuguese, and Slovenian languages. Therefore, the aim of this investigation was to examine the psychometric properties of the IGDS9-SF in an Italian-speaking sample...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27859666/effectiveness-of-atomoxetine-and-methylphenidate-for-problematic-online-gaming-in-adolescents-with-attention-deficit-hyperactivity-disorder
#12
Jeong Ha Park, Young Sik Lee, Ji Hyun Sohn, Doug Hyun Han
OBJECTIVE: There is a high prevalence of problematic online gaming in adolescents with attention deficit hyperactivity disorder (ADHD). In the current study, we compared the effectiveness of atomoxetine (ATM) and methylphenidate (MPH) on problematic online gaming in adolescents with ADHD. METHODS: We recruited 86 adolescents diagnosed with ADHD together with Internet gaming disorder. These participants were divided into two treatment groups: 44 participants were treated with MPH for 12 weeks, and 42 participants were treated with ATM for 12 weeks...
November 2016: Human Psychopharmacology
https://www.readbyqxmd.com/read/27857886/effects-of-outcome-on-the-covariance-between-risk-level-and-brain-activity-in-adolescents-with-internet-gaming-disorder
#13
Xin Qi, Yongxin Yang, Shouping Dai, Peihong Gao, Xin Du, Yang Zhang, Guijin Du, Xiaodong Li, Quan Zhang
Individuals with internet gaming disorder (IGD) often have impaired risky decision-making abilities, and IGD-related functional changes have been observed during neuroimaging studies of decision-making tasks. However, it is still unclear how feedback (outcomes of decision-making) affects the subsequent risky decision-making in individuals with IGD. In this study, twenty-four adolescents with IGD and 24 healthy controls (HCs) were recruited and underwent functional magnetic resonance imaging while performing the balloon analog risk task (BART) to evaluate the effects of prior outcomes on brain activity during subsequent risky decision-making in adolescents with IGD...
2016: NeuroImage: Clinical
https://www.readbyqxmd.com/read/27831752/internet-gaming-disorder-and-well-being-a-scale-validation
#14
Elisa Sarda, Laurent Bègue, Clémentine Bry, Douglas Gentile
The overuse of online games is known to be inversely related to various indicators of well-being. This article validates the DSM-5 criteria of internet gaming disorder (IGD), and analyzes its links with five indicators of well-being: life satisfaction, loneliness, anxiety, depression, and academic performance in a French-speaking sample of 693 gamers. Exploratory and confirmatory factor analyses showed a one-factor structure of IGD criteria. The IGD scale showed satisfactory validity and reliability and was related in a consistent way with well-being measures...
November 2016: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/27826991/targeted-exome-sequencing-for-the-identification-of-a-protective-variant-against-internet-gaming-disorder-at-rs2229910-of-neurotrophic-tyrosine-kinase-receptor-type-3-ntrk3-a-pilot-study
#15
Jeong-Yu Kim, Jo-Eun Jeong, Je-Keun Rhee, Hyun Cho, Ji-Won Chun, Tae-Min Kim, Sam-Wook Choi, Jung-Seok Choi, Dai-Jin Kim
Background and aims Internet gaming disorder (IGD) has gained recognition as a potential new diagnosis in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders, but genetic evidence supporting this disorder remains scarce. Methods In this study, targeted exome sequencing was conducted in 30 IGD patients and 30 control subjects with a focus on genes linked to various neurotransmitters associated with substance and non-substance addictions, depression, and attention deficit hyperactivity disorder...
December 2016: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/27826899/-usage-patterns-of-internet-and-computer-games-results-of-an-observational-study-of-tyrolean-adolescents
#16
David Riedl, Andrea Stöckl, Charlotte Nussbaumer, Gerhard Rumpold, Kathrin Sevecke, Martin Fuchs
BACKGROUND: The use of digital media such as the Internet and Computer games has greatly increased. In the western world, almost all young people regularly use these relevant technologies. Against this background, forms of use with possible negative consequences for young people have been recognized and scientifically examined. The aim of our study was therefore to investigate the prevalence of pathological use of these technologies in a sample of young Tyrolean people. METHODS: 398 students (average age 15...
December 2016: Neuropsychiatrie: Klinik, Diagnostik, Therapie und Rehabilitation
https://www.readbyqxmd.com/read/27816037/maladaptive-cognitions-predict-changes-in-problematic-gaming-in-highly-engaged-adults-a-12-month-longitudinal-study
#17
Cameron J Forrest, Daniel L King, Paul H Delfabbro
Understanding the role of maladaptive gaming-related cognitions may assist in screening and interventions for problematic gaming, including Internet gaming disorder (IGD). Cognitive-behavioural interventions that target specific cognitions related to gaming may be more effective than more general approaches that focus only on preoccupation with games. Although past research has identified cross-sectional associations between maladaptive cognitions and problematic gaming, it is less clear whether these cognitions can predict future changes in problematic gaming behaviour...
February 2017: Addictive Behaviors
https://www.readbyqxmd.com/read/27815774/the-topological-organization-of-white-matter-network-in-internet-gaming-disorder-individuals
#18
Jinquan Zhai, Lin Luo, Lijun Qiu, Yongqiang Kang, Bo Liu, Dahua Yu, Xiaoqi Lu, Kai Yuan
White matter (WM) integrity abnormalities had been reported in Internet gaming disorder (IGD). Diffusion tensor imaging (DTI) tractography allows identification of WM tracts, potentially providing information about the integrity and organization of relevant underlying WM fiber tracts' architectures, which has been used to investigate the connectivity of cortical and subcortical structures in several brain disorders. Unfortunately, relatively little is known about the thoroughly circuit-level characterization of topological property changes of WM network with IGD...
November 4, 2016: Brain Imaging and Behavior
https://www.readbyqxmd.com/read/27809571/internet-gaming-disorder-investigating-the-clinical-relevance-of-a-new-phenomenon
#19
Andrew K Przybylski, Netta Weinstein, Kou Murayama
OBJECTIVE: The American Psychiatric Association (APA) identified Internet gaming disorder as a new potential psychiatric disorder and has recognized that little is known about the prevalence, validity, or cross-cultural robustness of proposed Internet gaming disorder criteria. In response to this gap in our understanding, the present study, a first for this research topic, estimated the period prevalence of this new potential psychiatric disorder using APA guidance, examined the validity of its proposed indicators, evaluated reliability cross-culturally and across genders, compared it to gold-standard research on gambling addiction and problem gaming, and estimated its impact on physical, social, and mental health...
November 4, 2016: American Journal of Psychiatry
https://www.readbyqxmd.com/read/27779939/prevalence-of-internet-gaming-disorder-among-korean-adolescents-and-associations-with-non-psychotic-psychological-symptoms-and-physical-aggression
#20
Hongsik Yu, Jaehee Cho
OBJECTIVE: We examined the prevalence rates of Internet gaming disorder among South Korean middle school students, the dominant symptoms of Internet gaming disorder, and the interrelationships between such disorder and non-psychotic psychological symptoms (ie, anxiety, depression, and impulsiveness) and with physical aggression. METHODS: Data were collected from a national sample of 2024 students (70.3% gamers; 50.6% boys). Gaming disorder and prevalent symptoms were measured by the 9 diagnostic criteria proposed in DSM-5...
November 2016: American Journal of Health Behavior
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