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https://www.readbyqxmd.com/read/29793049/psychometric-validation-of-the-turkish-nine-item-internet-gaming-disorder-scale-short-form-igds9-sf
#1
Cuneyt Evren, Ercan Dalbudak, Merve Topcu, Nilay Kutlu, Bilge Evren, Halley M Pontes
The main aims of the current study were to test the factor structure, reliability and validity of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), a standardized measure to assess symptoms and prevalence of Internet Gaming Disorder (IGD). In the present study participants were assessed with the IGDS9-SF, nine-item Internet Gaming Disorder Scale (IGDS) and the Young's Internet Addiction Test-Short Form (YIAT-SF). Confirmatory factor analyzes demonstrated that the factor structure (i.e., the dimensional structure) of the IGDS9-SF was satisfactory...
May 4, 2018: Psychiatry Research
https://www.readbyqxmd.com/read/29792521/problematic-video-gaming-in-a-young-spanish-population-association-with-psychosocial-health
#2
Carlos Buiza-Aguado, Araceli Alonso-Canovas, Celia Conde-Mateos, Juan Jose Buiza-Navarrete, Douglas Gentile
Problematic video gaming (PVG) is a concern for psychologists attending children and adolescents. Uniform diagnostic criteria are lacking, and risk factors are poorly understood. Internet gaming disorder (IGD) was included in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5), and scales derived from its diagnostic criteria may be helpful to assess PVG. A multicenter study was conducted in secondary schools using an IGD-derived scale (dichotomous Nine-Item Internet Gaming Disorder Scale [IGD-9]), analyzing PVG-related variables...
May 24, 2018: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29792518/it-is-the-family-context-that-matters-concurrent-and-predictive-effects-of-aspects-of-parent-child-interaction-on-video-gaming-related-problems
#3
Angel Yee-Lam Li, Barbara Chuen-Yee Lo, Cecilia Cheng
Studies have shown that children frequently experiencing poor parent-child interaction are prone to video gaming-related problems, but it is unclear which specific aspects of such an interaction play a predictive role in the problems. To extend previous research that relies primarily on the self-report method to assess parent-child interaction, we conducted a longitudinal, mixed-methods study. In a laboratory setting, three major aspects of interaction (i.e., affectivity, cohesiveness, and parental behavior) were observed in 241 parent-child dyads (Children: 43 percent female, age range = 8-15, Mage  = 12...
May 24, 2018: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29788746/the-concept-of-harm-in-internet-gaming-disorder
#4
Daniel L King, Paul H Delfabbro
Internet gaming disorder (IGD) is a proposed condition that refers to persistent gaming leading to clinically significant impairment. However, there have been few attempts to study the different types and degrees of harm caused by IGD. This commentary describes some of the negative intrapersonal and interpersonal effects of an extreme time investment in gaming activities in the context of IGD. Future research should examine the way in which IGD harms may occur at different levels and degrees. This may enhance the screening of individuals whose behavior is suspected to meet the definition of the proposed IGD criteria...
May 23, 2018: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29780310/mobile-software-as-a-medical-device-samd-for-the-treatment-of-epilepsy-development-of-digital-therapeutics-comprising-behavioral-and-music-based-interventions-for-neurological-disorders
#5
Pegah Afra, Carol S Bruggers, Matthew Sweney, Lilly Fagatele, Fareeha Alavi, Michael Greenwald, Merodean Huntsman, Khanhly Nguyen, Jeremiah K Jones, David Shantz, Grzegorz Bulaj
Digital health technologies for people with epilepsy (PWE) include internet-based resources and mobile apps for seizure management. Since non-pharmacological interventions, such as listening to specific Mozart's compositions, cognitive therapy, psychosocial and educational interventions were shown to reduce epileptic seizures, these modalities can be integrated into mobile software and delivered by mobile medical apps as digital therapeutics. Herein, we describe: (1) a survey study among PWE about preferences to use mobile software for seizure control, (2) a rationale for developing digital therapies for epilepsy, (3) creation of proof-of-concept mobile software intended for use as an adjunct digital therapeutic to reduce seizures, and (4) broader applications of digital therapeutics for the treatment of epilepsy and other chronic disorders...
2018: Frontiers in Human Neuroscience
https://www.readbyqxmd.com/read/29748773/preliminary-evidence-of-altered-gray-matter-volume-in-subjects-with-internet-gaming-disorder-associations-with-history-of-childhood-attention-deficit-hyperactivity-disorder-symptoms
#6
Deokjong Lee, Kee Namkoong, Junghan Lee, Young-Chul Jung
Attention-deficit/hyperactivity disorder (ADHD) is commonly comorbid with Internet gaming disorder (IGD). Although childhood ADHD symptoms may decline during late brain maturation, structural alterations in some brain areas may persist into adulthood. This study investigated whether young adults with IGD and a history of childhood ADHD symptoms had gray matter volume (GMV) alterations that were distinct from subjects without a history of childhood ADHD. As an exploratory investigation, we conducted a whole-brain voxel-based morphometry with the diffeomorphic anatomical registration using an exponentiated Lie algebra algorithm and applied an uncorrected threshold at the voxel level for multiple comparisons...
May 11, 2018: Brain Imaging and Behavior
https://www.readbyqxmd.com/read/29740358/the-comorbidity-between-internet-gaming-disorder-and-depression-interrelationship-and-neural-mechanisms
#7
Lu Liu, Yuan-Wei Yao, Chiang-Shan R Li, Jin-Tao Zhang, Cui-Cui Xia, Jing Lan, Shan-Shan Ma, Nan Zhou, Xiao-Yi Fang
Internet gaming disorder (IGD) is characterized by cognitive and emotional deficits. Previous studies have reported the co-occurrence of IGD and depression. However, extant brain imaging research has largely focused on cognitive deficits in IGD. Few studies have addressed the comorbidity between IGD and depression symptoms and underlying neural mechanisms. Here, we systematically investigated this issue by combining a longitudinal survey study, a cross-sectional resting-state functional connectivity (rsFC) study and an intervention study...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29734827/behavioral-addictions-as-mental-disorders-to-be-or-not-to-be
#8
Nancy M Petry, Kristyn Zajac, Meredith K Ginley
Should excessive and problematic engagement in nonsubstance use behaviors be mental disorders? The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) repositioned gambling disorder in the substance use disorders section and introduced Internet gaming disorder in the research appendix; the International Classification of Diseases (ICD-11) is also considering it. This article outlines pros and cons of considering behavioral addictions as mental disorders and also reviews the DSM-5 decision-making processes...
May 7, 2018: Annual Review of Clinical Psychology
https://www.readbyqxmd.com/read/29734129/latent-profiles-of-family-background-personality-and-mental-health-factors-and-their-association-with-behavioural-addictions-and-substance-use-disorders-in-young-swiss-men
#9
Simon Marmet, Joseph Studer, Ansgar Rougemont-Bücking, Gerhard Gmel
BACKGROUND: Recent theories suggest that behavioural addictions and substance use disorders may be the result of the same underlying vulnerability. The present study investigates profiles of family background, personality and mental health factors and their associations with seven behavioural addictions (to the internet, gaming, smartphones, internet sex, gambling, exercise and work) and three substance use disorder scales (for alcohol, cannabis and tobacco). METHODS: The sample consisted of 5287 young Swiss men (mean age = 25...
May 4, 2018: European Psychiatry: the Journal of the Association of European Psychiatrists
https://www.readbyqxmd.com/read/29701485/internet-gaming-disorder-should-qualify-as-a-mental-disorder
#10
Daniel L King, Paul H Delfabbro, Marc N Potenza, Zsolt Demetrovics, Joël Billieux, Matthias Brand
No abstract text is available yet for this article.
April 1, 2018: Australian and New Zealand Journal of Psychiatry
https://www.readbyqxmd.com/read/29698054/effects-of-equine-assisted-activities-and-therapies-on-the-affective-network-of-adolescents-with-internet-gaming-disorder
#11
Kyoung Doo Kang, Tae Woon Jung, In Hui Park, Doug Hyun Han
OBJECTIVES: Internet gaming disorder (IGD) has been suggested to be a mental health disorder. Attachment and emotional status in IGD patients are important for understanding the etiology and progression of IGD because both parameters are considered to be associated with the affective network. Equine-assisted activities and therapies (EAAT) have been reported to improve emotional status and attachment in subjects. We hypothesized that EAAT would improve attachment in IGD adolescents with insecure attachment issues and increase functional connectivity (FC) within the affective network...
April 26, 2018: Journal of Alternative and Complementary Medicine: Research on Paradigm, Practice, and Policy
https://www.readbyqxmd.com/read/29692743/bupropion-shows-different-effects-on-brain-functional-connectivity-in-patients-with-internet-based-gambling-disorder-and-internet-gaming-disorder
#12
Sujin Bae, Ji Sun Hong, Sun Mi Kim, Doug Hyun Han
Introduction: Internet gaming disorder (IGD) and gambling disorder (GD) share similar clinical characteristics but show different brain functional connectivity patterns. Bupropion is known to be effective for the treatment of patients with IGD and GD. We hypothesized that bupropion may be effective for the treatment of Internet-based gambling disorder (ibGD) and IGD and that the connections between the default mode network (DMN) and cognitive control network (CCN) would be different between ibGD and IGD patients after 12 weeks of bupropion treatment...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29692741/impulsive-internet-game-play-is-associated-with-increased-functional-connectivity-between-the-default-mode-and-salience-networks-in-depressed-patients-with-short-allele-of-serotonin-transporter-gene
#13
Ji Sun Hong, Sun Mi Kim, Sujin Bae, Doug Hyun Han
Problematic Internet game play is often accompanied by major depressive disorder (MDD). Depression seems to be closely related to altered functional connectivity (FC) within (and between) the default mode network (DMN) and salience network. In addition, serotonergic neurotransmission may regulate the symptoms of depression, including impulsivity, potentially by modulating the DMN. We hypothesized that altered connectivity between the DMN and salience network could mediate an association between the 5HTTLPR genotype and impulsivity in patients with depression...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29684536/gender-related-functional-connectivity-and-craving-during-gaming-and-immediate-abstinence-during-a-mandatory-break-implications-for-development-and-progression-of-internet-gaming-disorder
#14
Guangheng Dong, Ziliang Wang, Yifan Wang, Xiaoxia Du, Marc N Potenza
BACKGROUND: Although males more frequently develop Internet gaming disorder (IGD) as compared with females, few studies have examined gender-related neurocognitive differences in IGD. TASK AND DESIGN: fMRI and subjective data were collected from 119 subjects (IGD, male 29, female 25; recreational game use (RGU), male 34, female 31) when they were actively playing games and during a forced mandatory break. Analyses investigating effects of group (IGD, RGU) and gender (male, female) on the functional connectivity (FC) of executive control and reward systems linked to the dorsolateral prefrontal cortex (DLPFC) and striatum, respectively, were performed...
April 20, 2018: Progress in Neuro-psychopharmacology & Biological Psychiatry
https://www.readbyqxmd.com/read/29676047/internet-gaming-disorder-more-questions-on-a-new-diagnosis
#15
Kai Mueller
No abstract text is available yet for this article.
April 19, 2018: Developmental Medicine and Child Neurology
https://www.readbyqxmd.com/read/29672530/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gaming-disorder
#16
Yu-Bin Shin, Jae-Jin Kim, Min-Kyeong Kim, Sunghyon Kyeong, Young Hoon Jung, Hyojung Eom, Eunjoo Kim
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increase cue-induced craving, virtual reality cue-exposure therapy has been shown to be effective for some addiction disorders. To assess the feasibility of virtual reality for patients with IGD, this study aimed to develop virtual environments that represent risk situations for inducing craving, and assess the effect of virtual reality in cue reactivity...
2018: PloS One
https://www.readbyqxmd.com/read/29670499/measurement-invariance-of-the-internet-gaming-disorder-scale-short-form-igds9-sf-between-australia-the-usa-and-the-uk
#17
Vasileios Stavropoulos, Charlotte Beard, Mark D Griffiths, Tyrone Buleigh, Rapson Gomez, Halley M Pontes
The Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) is widely used to assess Internet Gaming Disorder behaviors. Investigating cultural limitations and implications in its applicability is imperative. One way to evaluate the cross-cultural feasibility of the measure is through measurement invariance analysis. The present study used Multigroup Confirmatory Factor Analysis (MGCFA) to examine the IGDS9-SF measurement invariance across gamers from Australia, the United States of America (USA), and the United Kingdom (UK)...
2018: International Journal of Mental Health and Addiction
https://www.readbyqxmd.com/read/29666588/increased-insular-cortical-thickness-associated-with-symptom-severity-in-male-youths-with-internet-gaming-disorder-a-surface-based-morphometric-study
#18
Shuai Wang, Jing Liu, Lin Tian, Limin Chen, Jun Wang, Qunfeng Tang, Fuquan Zhang, Zhenhe Zhou
With the rising increase in Internet-usage, Internet gaming disorder (IGD) has gained massive attention worldwide. However, detailed cerebral morphological changes remain unclear in youths with IGD. In the current study, our aim was to investigate cortical morphology and further explore the relationship between the cortical morphology and symptom severity in male youths with IGD. Forty-eight male youths with IGD and 32 age- and education-matched normal controls received magnetic resonance imaging scans. We employed a recently proposed surface-based morphometric approach for the measurement of cortical thickness (CT)...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29652524/smoking-adhd-and-problematic-video-game-use-a-structural-modeling-approach
#19
Hyo Jin Lee, Denise D Tran, Holly E R Morrell
Problematic video game use (PVGU), or addiction-like use of video games, is associated with physical and mental health problems and problems in social and occupational functioning. Possible correlates of PVGU include frequency of play, cigarette smoking, and attention deficit hyperactivity disorder (ADHD). The aim of the current study was to explore simultaneously the relationships among these variables as well as test whether two separate measures of PVGU measure the same construct, using a structural modeling approach...
April 13, 2018: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/29649137/a-phenotype-classification-of-internet-use-disorder-in-a-large-scale-high-school-study
#20
Katajun Lindenberg, Katharina Halasy, Carolin Szász-Janocha, Lutz Wartberg
Internet Use Disorder (IUD) affects numerous adolescents worldwide, and (Internet) Gaming Disorder, a specific subtype of IUD, has recently been included in DSM-5 and ICD-11. Epidemiological studies have identified prevalence rates up to 5.7% among adolescents in Germany. However, little is known about the risk development during adolescence and its association to education. The aim of this study was to: (a) identify a clinically relevant latent profile in a large-scale high-school sample; (b) estimate prevalence rates of IUD for distinct age groups and (c) investigate associations to gender and education...
April 12, 2018: International Journal of Environmental Research and Public Health
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