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Internet gaming disorder

María Martín-Fernández, Josep Lluís Matalí, Sara García-Sánchez, Marta Pardo, María Lleras, Carmina Castellano-Tejedor
Demand for treatment for problems related to the use of video games have increased significantly in adolescents. Most cases have a comorbid mental disorder that jeopardises both pathologies. The aim of this study is to describe profiles of adolescents with Internet Gaming Disorder (IGD) according to comorbidity and analyze treatment response at 3 and 6 months. A sample of 86 patients which consulted in the Addictive Behavior Unit of a hospital was assessed with diagnostic criteria for IGD, the interview K-SADS-PL for mental disorders and the Clinical Global Impression (CGI) to treatment progress...
September 29, 2016: Adicciones
Muhammad Elsalhy, Taro Muramatsu, Susumu Higuchi, Masaru Mimura
The Internet now plays a very important role in our lives. However, for some people, Internet use can lead to a state that appears to meet the DSM definition for a mental disorder. In this review, we briefly discuss definition, symptoms, risk factors, prevalence, comorbidities, and personality traits of people who are susceptible to becoming addicts. In the second section of the article, various types of Internet addiction are discussed, focusing mainly on Internet Gaming Disorder and social networking survices (SNS) addiction...
October 2016: Brain and Nerve, Shinkei Kenkyū No Shinpo
Jin-Tao Zhang, Yuan-Wei Yao, Marc N Potenza, Cui-Cui Xia, Jing Lan, Lu Liu, Ling-Jiao Wang, Ben Liu, Shan-Shan Ma, Xiao-Yi Fang
Internet gaming disorder (IGD) is characterized by high levels of craving for online gaming and related cues. Since addiction-related cues can evoke increased activation in brain areas involved in motivational and reward processing and may engender gaming behaviors or trigger relapse, ameliorating cue-induced craving may be a promising target for interventions for IGD. This study compared neural activation between 40 IGD and 19 healthy control (HC) subjects during an Internet-gaming cue-reactivity task and found that IGD subjects showed stronger activation in multiple brain areas, including the dorsal striatum, brainstem, substantia nigra, and anterior cingulate cortex, but lower activation in the posterior insula...
2016: NeuroImage: Clinical
Yifan Wang, Lingdan Wu, Lingxiao Wang, Yifen Zhang, Xiaoxia Du, Guangheng Dong
Although Internet games have been proven to be addictive, only a few game players develop online gaming addiction. A large number of players play online games recreationally without being addicted to it. These individuals are defined as recreational Internet gaming users (RGU). So far, no research has investigated decision-making and impulse control in RGU. In the current study, we used delay discounting (DD) task and probabilistic discounting (PD) task to examine decision-making and impulse control in 20 healthy controls, 20 subjects with Internet gaming disorder (IGD) and 23 RGU during fMRI scanning...
September 30, 2016: Addiction Biology
Andrew K Przybylski
The most recent update to the American Psychiatric Association's (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study. The present research was conducted in response to the APA Substance-Related Disorders Working Group's research call to estimate the extent to which mischievous responding-a known problematic pattern of participant self-report responding in questionnaires-is relevant to Internet Gaming Disorder research...
2016: PeerJ
Seung-Yup Lee, Hae Kook Lee, Hyekyung Choo
Various perspectives exist regarding Internet gaming disorder. While the concept of behavioral addiction is gaining recognition, some view the phenomenon as merely excessive indulgence in online pastimes. Still, in recent years, complains from patients or their family members about problems related to Internet use, particularly Internet gaming, have become more common. However, the clinical picture of Internet gaming disorder could be obscured by its heterogeneous manifestations with other intertwined factors, such as psychiatric comorbidities, neurodevelopmental factors, socio-cultural factors and game-related factors, that may influence the pathogenesis as well as the clinical course...
September 20, 2016: Psychiatry and Clinical Neurosciences
Daria J Kuss, Mark D Griffiths, Halley M Pontes
Background The umbrella term "Internet addiction" has been criticized for its lack of specificity given the heterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying etiological mechanisms. This has led to the naming of specific online addictions, the most notable being Internet Gaming Disorder (IGD). Methods Using the contemporary literature concerning IGD and cognate topics, issues and concerns relating to the concept of IGD are examined. Results Internet addiction and IGD are not the same, and distinguishing between the two is conceptually meaningful...
September 7, 2016: Journal of Behavioral Addictions
Matthias Brand, Kimberly S Young, Christian Laier, Klaus Wölfling, Marc N Potenza
Within the last two decades, many studies have addressed the clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based on previous theoretical considerations and empirical findings, we suggest an Interaction of Person-Affect-Cognition-Execution (I-PACE) model of specific Internet-use disorders. The I-PACE model is a theoretical framework for the processes underlying the development and maintenance of an addictive use of certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, or communication...
August 30, 2016: Neuroscience and Biobehavioral Reviews
Masaru Tateno, Alan R Teo, Tomohiro Shirasaka, Masaya Tayama, Motoki Watabe, Takahiro A Kato
AIM: Internet addiction (IA), also referred to as internet use disorder, is a serious problem all over the world, especially in Asian countries. Severe IA in students may be linked to academic failure, Attention Deficit Hyperactivity Disorder (ADHD), and forms of social withdrawal such as hikikomori. In this study, we performed a survey to investigate the relation between IA and ADHD symptoms among college students. METHODS: Severity of IA and ADHD traits were assessed by self-report scales...
August 30, 2016: Psychiatry and Clinical Neurosciences
Yifan Wang, Lingdan Wu, Hongli Zhou, Xiao Lin, Yifen Zhang, Xiaoxia Du, Guangheng Dong
This study utilized independent component analysis to explore the abnormal functional connectivity (FC) in male participants with Internet gaming disorder (IGD). Functional magnetic resonance imaging and behavioral data were collected from 21 healthy controls (HC) and 18 IGD patients when they were performing a delay discounting task. Behavioral results revealed that the IGD patients showed higher delay discounting rates than HC. Two networks were found to be associated with IGD: (1) the executive control network containing the anterior cingulate cortex and the medial and superior frontal gyrus, and (2) the basal ganglia network containing the lentiform nucleus...
August 9, 2016: European Archives of Psychiatry and Clinical Neuroscience
Mi Jung Rho, Jo-Eun Jeong, Ji-Won Chun, Hyun Cho, Dong Jin Jung, In Young Choi, Dai-Jin Kim
Background and aims Problematic Internet game use is an important social issue that increases social expenditures for both individuals and nations. This study identified predictors and patterns of problematic Internet game use. Methods Data were collected from online surveys between November 26 and December 26, 2014. We identified 3,881 Internet game users from a total of 5,003 respondents. A total of 511 participants were assigned to the problematic Internet game user group according to the Diagnostic and Statistical Manual of Mental Disorders Internet gaming disorder criteria...
September 2016: Journal of Behavioral Addictions
Jinuk Song, Jeong Ha Park, Doug Hyun Han, Sungwon Roh, Ji Hyun Son, Tae Young Choi, Hyuk Lee, Tae Ho Kim, Young Sik Lee
AIM: We compare the efficacy of bupropion and escitalopram treatments in internet gaming disorder (IGD) patients. METHODS: We recruited 119 adolescents and adults with IGD. We treated these participants for 6 weeks in three groups as follows: 44 participants were treated with bupropion SR (bupropion group), 42 participants were treated with escitalopram (escitalopram group), and 33 patients without any medication were observed in the community (observation group)...
August 4, 2016: Psychiatry and Clinical Neurosciences
Lingxiao Wang, Lingdan Wu, Xiao Lin, Yifen Zhang, Hongli Zhou, Xiaoxia Du, Guangheng Dong
Although numerous neuroimaging studies have detected structural and functional abnormality in specific brain regions and connections in subjects with Internet gaming disorder (IGD), the topological organization of the whole-brain network in IGD remain unclear. In this study, we applied graph theoretical analysis to explore the intrinsic topological properties of brain networks in Internet gaming disorder (IGD). 37 IGD subjects and 35 matched healthy control (HC) subjects underwent a resting-state functional magnetic resonance imaging scan...
August 30, 2016: Psychiatry Research
Franziska Jeromin, Winfried Rief, Antonia Barke
With the inclusion of Internet Gaming Disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders comes the need for a reliable and valid questionnaire to assess the diagnosis. The Internet Gaming Disorder Questionnaire (IGDQ) is a short tool that measures IGD. Our study aimed at investigating its psychometric properties in a sample of German gamers. Eight hundred ninety-four Internet game players (mean age: 26.5 ± 8.5 years, range: 18-75 years, 87.36% male) completed an online version of the IGDQ and the Compulsive Internet Use Scale (CIUS) and provided information on their Internet and gaming use...
July 2016: Cyberpsychology, Behavior and Social Networking
Mythily Subramaniam, Boon Yiang Chua, Edimansyah Abdin, Shirlene Pang, Pratika Satghare, Janhavi A Vaingankar, Swapna Verma, Say How Ong, Louisa Picco, Siow Ann Chong
Introduction: The current study aimed to establish the prevalence of internet gaming disorder (IGD) and its association with demographic characteristics, game genre, game use (time spent on gaming), as well as psychological distress, social phobia and well-being among current online gamers in Singapore. Materials and Methods: A total of 1251 participants aged 13 to 40 years completed the study which was administered as a web survey. The online questionnaire was designed using QuestionPro, and consisted of 8 sections and 105 questions...
May 2016: Annals of the Academy of Medicine, Singapore
Jin-Tao Zhang, Yuan-Wei Yao, Marc N Potenza, Cui-Cui Xia, Jing Lan, Lu Liu, Ling-Jiao Wang, Ben Liu, Shan-Shan Ma, Xiao-Yi Fang
Internet gaming disorder (IGD) has become a serious mental health issue worldwide. Evaluating the benefits of interventions for IGD is of great significance. Thirty-six young adults with IGD and 19 healthy comparison (HC) subjects were recruited and underwent resting-state fMRI scanning. Twenty IGD subjects participated in a group craving behavioral intervention (CBI) and were scanned before and after the intervention. The remaining 16 IGD subjects did not receive an intervention. The results showed that IGD subjects showed decreased amplitude of low fluctuation in the orbital frontal cortex and posterior cingulate cortex, and exhibited increased resting-state functional connectivity between the posterior cingulate cortex and dorsolateral prefrontal cortex, compared with HC subjects...
2016: Scientific Reports
Roser Granero, Fernando Fernández-Aranda, Gemma Mestre-Bach, Trevor Steward, Marta Baño, Amparo Del Pino-Gutiérrez, Laura Moragas, Núria Mallorquí-Bagué, Neus Aymamí, Mónica Gómez-Peña, Salomé Tárrega, José M Menchón, Susana Jiménez-Murcia
Compulsive buying behavior (CBB) has been recognized as a prevalent mental health disorder, yet its categorization into classification systems remains unsettled. The objective of this study was to assess the sociodemographic and clinic variables related to the CBB phenotype compared to other behavioral addictions. Three thousand three hundred and twenty four treatment-seeking patients were classified in five groups: CBB, sexual addiction, Internet gaming disorder, Internet addiction, and gambling disorder. CBB was characterized by a higher proportion of women, higher levels of psychopathology, and higher levels in the personality traits of novelty seeking, harm avoidance, reward dependence, persistence, and cooperativeness compared to other behavioral addictions...
2016: Frontiers in Psychology
Aylin Yalçın Irmak, Semra Erdoğan
The games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This changing culture has particularly brought up the concept of "digital game addiction", a condition that stems from the steadily growing passion for digital games and their excessived and uncontrolled usage among adolescents and young people. Game addiction in the psychiatry literature has been described as an impulse control disorder characterized by the symptoms such as "the inability to control the time spent on game-playing", "a loss of interest in other activities", "continuing to play despite the adverse effects" and "feeling psychologically deprived when not being able to play"...
2016: Türk Psikiyatri Dergisi, Turkish Journal of Psychiatry
Halley M Pontes, Mirna Macur, Mark D Griffiths
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a tentative disorder, a few psychometric screening instruments have been developed to assess IGD, including the 9-item Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) - a short, valid, and reliable instrument. Methods Due to the lack of research on IGD in Slovenia, this study aimed to examine the psychometric properties of the IGDS9-SF in addition to investigating the prevalence rates of IGD in a nationally representative sample of eighth graders from Slovenia (N = 1,071)...
June 2016: Journal of Behavioral Addictions
K W Müller, M Dreier, M E Beutel, K Wölfling
Sensation Seeking has repeatedly been related to substance use. Also, its role as a correlate of Gambling Disorder has been discussed although research has led to heterogeneous results. Likewise, first studies on Internet Addiction have indicated increased Sensation Seeking, to some extent contradicting clinical impression of patients suffering from internet addiction. We assessed Sensation Seeking in a clinical sample of n=251 patients with Gambling Disorder, n=243 patients with internet addiction, n=103 clients with excessive but not addictive internet use, and n=142 healthy controls...
August 30, 2016: Psychiatry Research
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