keyword
https://read.qxmd.com/read/38654222/the-anxiety-response-of-patients-with-severe-psychiatric-disorders-to-the-recent-public-health-crisis
#1
JOURNAL ARTICLE
Mohammadrasoul Khalkhali, Parsa Zarvandi, Mehrshad Mohammadpour, Seyed Mohsen Kheirkhah Alavi, Parnian Khalkhali, Hassan Farrahi
BACKGROUND: The devastating health, economic, and social consequences of COVID-19 may harm the already vulnerable groups, particularly people with severe psychiatric disorders (SPDs). The present study was conducted to investigate the anxiety response of patients with SPDs during the COVID-19 pandemic. METHODS: A total of 351 patients with SPDs [Schizophrenia Spectrum (SSD), Bipolar (BD), Major Depressive (MDD), and Obsessive-Compulsive (OCD) Disorders] and healthy controls in Guilan province, Iran, throughout 2021-2022 were included in this cross-sectional analytical study...
April 23, 2024: BMC Psychiatry
https://read.qxmd.com/read/38402656/moral-learning-and-positive-schizotypy-social-cognitive-mechanisms-in-psychosis-proneness
#2
JOURNAL ARTICLE
Wanchen Zhao, Tyrone D Cannon
BACKGROUND: Delusional thoughts such as paranoia and conspiratorial thinking reflect beliefs in others' intentions to do harm. Given the integral role of harm evaluation in moral cognition, a better understanding of how psychosis-prone individuals process others' moral characters may provide insights into social cognitive mechanisms of these types of delusions. METHODS: An online sample of 293 participants was drawn from the general population, using Amazon Mechanical Turk...
February 24, 2024: Schizophrenia Research
https://read.qxmd.com/read/38319235/comparisons-of-clinical-subtypes-symptom-severity-global-functioning-emotional-and-behavior-problems-and-cpt-test-profiles-in-children-and-adolescents-with-adhd-with-and-without-co-occurring-internet-gaming-disorder
#3
JOURNAL ARTICLE
Ezgi Karagoz Tanigor, Aylin Ozbek, Gonca Ozyurt, Aynur Pekcanlar Akay
OBJECTIVES: This study aims to assess whether the presence of Internet Gaming Disorder (IGD) is associated with disease severity, Attention Deficit Hyperactivity Disorder(ADHD) presentation, emotional problems, behavioral problems, and CPT profile in patients with ADHD. METHOD: Forty children with IGD and sixty-four patients without IGD were included in the study, all of whom had a diagnosis of ADHD. Comorbid psychiatric disorders were determined using The Kiddie Schedule for Affective Disorders and Schizophrenia (K-SADS)...
April 2024: Nordic Journal of Psychiatry
https://read.qxmd.com/read/38059702/impact-of-gaming-disorder-on-first-episode-psychosis-patients-evolution-protocol-for-a-multicentered-prospective-study
#4
JOURNAL ARTICLE
Maxime Huot-Lavoie, Charles Desmeules, Olivier Corbeil, Laurent Béchard, Sébastien Brodeur, Anne-Marie Essiambre, Chantale Thériault, Elizabeth Anderson, Lauryann Bachand, Zain Al-Aabideen Haider, Amal Abdel-Baki, Yasser Khazaal, Isabelle Giroux, Marie-France Demers, Marc-André Roy
AIMS: The objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory. METHODS: This is a prospective multicenter cohort study that will enrol 800 patients diagnosed with a first episode psychosis, with a follow-up period of up to 3 years...
December 7, 2023: Early Intervention in Psychiatry
https://read.qxmd.com/read/37955951/the-effects-of-remote-cognitive-training-combined-with-a-mobile-app-intervention-on-psychosis-double-blind-randomized-controlled-trial
#5
JOURNAL ARTICLE
Melissa Fisher, Kevin Etter, Aimee Murray, Neelu Ghiasi, Kristin LaCross, Ian Ramsay, Ariel Currie, Karrie Fitzpatrick, Bruno Biagianti, Danielle Schlosser, Rachel Loewy, Sophia Vinogradov
BACKGROUND: Impairments in cognition and motivation are core features of psychosis and strong predictors of social and occupational functioning. Accumulating evidence indicates that cognitive deficits in psychosis can be improved by computer-based cognitive training programs; however, barriers include access and adherence to cognitive training exercises. Limited evidence-based methods have been established to enhance motivated behavior. In this study, we tested the effects of web-based targeted cognitive and social cognitive training (TCT) delivered in conjunction with an innovative digital smartphone app called Personalized Real-Time Intervention for Motivational Enhancement (PRIME)...
November 13, 2023: Journal of Medical Internet Research
https://read.qxmd.com/read/37907239/practical-psychiatry-taking-gaming-seriously-a-primer-for-psychiatrists-on-gamers-and-gaming-culture
#6
JOURNAL ARTICLE
Jeffrey Cl Looi, Fiona A Wilkes, Tarun Bastiampillai, Stephen Allison
OBJECTIVE: Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities. METHOD: A rapid narrative review. RESULTS: Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia...
October 31, 2023: Australasian Psychiatry: Bulletin of Royal Australian and New Zealand College of Psychiatrists
https://read.qxmd.com/read/37713385/the-potential-of-digital-behavioural-tests-as-a-diagnostic-aid-for-psychosis
#7
JOURNAL ARTICLE
Piotr Słowiński, Alexander White, Sian Lison, Sarah Sullivan, Tobit Emmens, Philip Self, Jane Wileman, Anke Karl, Krasimira Tsaneva-Atanasova
Timely interventions have a proven benefit for people experiencing psychotic illness. One bottleneck to accessing timely interventions is the referral process to the specialist team for early psychosis (STEP). Many general practitioners lack awareness or confidence in recognising psychotic symptoms or state. Additionally, referrals for people without apparent psychotic symptoms, although beneficial at a population level, lead to excessive workload for STEPs. There is a clear unmet need for accurate stratification of STEPs users and healthy cohorts...
September 2023: PLOS Digit Health
https://read.qxmd.com/read/37695822/reducing-stigma-toward-people-with-serious-mental-illness-through-a-virtual-reality-intervention-a-randomized-controlled-trial
#8
JOURNAL ARTICLE
Matías E Rodríguez-Rivas, Adolfo J Cangas, Andrés Martin, Javiera Romo, J Carola Pérez, Sara Valdebenito, Laura Cariola, Josefina Onetto, Bárbara Hernández, Francisco Ceric, Pablo Cea, Patrick Corrigan
Background: Stigma toward people with serious mental illnesses (SMI), like schizophrenia, is a serious global public health challenge that limits the quality of life of those affected and poses a major barrier that keeps people from seeking professional help. There is an urgent need for novel, effective, and scalable interventions to decrease stigmatized perceptions of chronic psychotic disorders and to reduce the health burden imposed by them. Method: We conducted a randomized controlled trial to assess the impact of a new immersive virtual reality game ( Inclúyete-VR ) on the level of stigma toward people with SMI, measured by the Attribution questionnaire (AQ-27)...
September 11, 2023: Games for Health
https://read.qxmd.com/read/37594510/smartphone-video-games-improve-cognitive-function-in-patients-with-chronic-schizophrenia-a-randomized-controlled-trial
#9
JOURNAL ARTICLE
Shengya Shi, Shu Cui, Yitan Yao, Menglin Ge, Meng Yang, Xuanlian Sheng, Bei Luo, Yating Yang, Xiaoping Yuan, Xiaoqin Zhou, Huanzhong Liu, Kai Zhang
This study aimed to examine the efficacy of video games in improving cognitive function in chronic patients with schizophrenia and to evaluate the biomarker of video games for cognitive function. The patients in the game group were requested to play single-player video games on their smartphones for 1 h per day, five times a week for 6 weeks. Those in the control group watched television for 1 h per day, five times a week for 6 weeks. Cognitive function was assessed using the Repeatable Battery for the Assessment of Neuropsychological Status (RBANS) and Stroop Color and Word Test (SCWT)...
August 18, 2023: European Archives of Psychiatry and Clinical Neuroscience
https://read.qxmd.com/read/37562099/the-relationship-between-the-brain-derived-neurotrophic-factor-and-neurocognitive-response-to-physical-exercise-in-individuals-with-schizophrenia
#10
JOURNAL ARTICLE
Gry Bang-Kittilsen, Jens Egeland, Thor Ueland, Eivind Andersen, Therese Torgersen Bigseth, Tom Langerud Holmen, Jon Mordal, René Holst, John Abel Engh
OBJECTIVE: Physical exercise can improve neurocognition in individuals with schizophrenia, presumably by facilitating neuroplasticity. There is, however, large inter-individual variation in response. The brain-derived neurotrophic factor (BDNF) has been proposed to mediate these effects. The current aim was to investigate the sparsely studied relationship between peripheral resting BDNF and neurocognitive response to physical exercise in individuals with schizophrenia. METHOD: The current study reports secondary analyses of data from a randomized controlled trial (RCT), ClinicalTrials...
August 3, 2023: Psychoneuroendocrinology
https://read.qxmd.com/read/37265560/alterations-in-inflammatory-markers-after-a-12-week-exercise-program-in-individuals-with-schizophrenia-a-randomized-controlled-trial
#11
JOURNAL ARTICLE
Therese Torgersen Bigseth, John Abel Engh, Eivind Andersen, Gry Bang-Kittilsen, Jens Egeland, Ragnhild Sørum Falk, Tom Langerud Holmen, Jon Mordal, Jimmi Nielsen, Thor Ueland, Torkel Vang, Mats Fredriksen
BACKGROUND: In individuals with schizophrenia, inflammation is associated with depression, somatic comorbidity and reduced quality of life. Physical exercise is known to reduce inflammation in other populations, but we have only limited knowledge in the field of schizophrenia. We assessed inflammatory markers in plasma samples from individuals with schizophrenia participating in an exercise intervention randomized controlled trial. We hypothesized that (i) physical exercise would reduce levels of inflammatory markers and (ii) elevated inflammatory status at baseline would be associated with improvement in cardiorespiratory fitness (CRF) following intervention...
2023: Frontiers in Psychiatry
https://read.qxmd.com/read/37106223/virtual-reality-interventions-for-mental-health
#12
JOURNAL ARTICLE
Oswald D Kothgassner, Adelais Reichmann, Mercedes M Bock
Virtual Reality (VR) is a growing field in psychological research and therapy. While there is strong evidence for the efficacy of exposure therapy in VR (VRET) to treat anxiety disorders, new opportunities for using VR to treat mental health disorders are emerging. In this chapter, we first describe the value of VRET for the treatment of several anxiety disorders. Next, we introduce some recent developments in research using VR investigating schizophrenia, neurodevelopmental disorders, and eating disorders...
April 28, 2023: Current Topics in Behavioral Neurosciences
https://read.qxmd.com/read/37060687/development-and-validation-of-kiddie-schedule-for-affective-disorders-and-schizophrenia-k-sads-for-internet-gaming-disorder-igd-and-factor-analytic-assessment
#13
JOURNAL ARTICLE
Aysegul Tonyali, Gul Karacetin, Binay Kayan Ocakoglu, Ayca Atay, Celal Yesilkaya, Merve Can, Omca Guney, Damla Kasap, Elif Alkas, Enes Faruk Altunkilic, Mustafa Tuncturk, Cagatay Ermis
OBJECTIVE: To develop and validate Kiddie Schedule for Affective Disorders and Schizophrenia, Present and Lifetime version (K-SADS-PL) for Internet Gaming Disorder (IGD) in adolescents. METHODS: Questions and threshold criteria of the K-SADS-IGD was generated based on the related section of K-SADS-PL. Then, the sample consist of IGD group and matched control group with no significant difference in psychiatric comorbidities from clinical settings were included to assess the psychometric properties of the K-SADS-IGD...
April 1, 2023: Psychiatry Research
https://read.qxmd.com/read/36939366/benefits-of-video-games-for-people-with-schizophrenia-a-literature-review
#14
JOURNAL ARTICLE
Clélia Quiles, Hélène Verdoux
PURPOSE OF REVIEW: In spite of the overwhelming concerns about the deleterious impact of exposure to video games, a growing body of evidence suggests that it may be of potential interest for therapeutic purposes, particularly in schizophrenia. As literature is rapidly evolving, we carried out a systematic review of recent articles on this issue. RECENT FINDINGS: We identified seven studies published from 2017 to 2022 exploring the benefits of commercial video games in people with schizophrenia and related disorders regarding symptoms, cognition and functional outcome...
May 1, 2023: Current Opinion in Psychiatry
https://read.qxmd.com/read/36912015/schizophrenia-and-increased-distrust-based-competitiveness-in-interpersonal-interactions-a-serial-process-model
#15
JOURNAL ARTICLE
Lyn Ellett, Tim Wildschut, Paul Chadwick
BACKGROUND AND HYPOTHESIS: Game theory paradigms, such as the Prisoner's Dilemma Game (PDG), have been used to study nonclinical paranoia, though research using clinical populations has been scarce. We test our novel theoretical model that schizophrenia leads to competitiveness in interpersonal interactions, and that this link is serially mediated by trait paranoia, state paranoia, and distrust. STUDY DESIGN: In this quasi-experimental study, individuals with schizophrenia spectrum diagnoses with current persecutory delusions (n = 46) and a nonclinical control group (n = 43) played the PDG, and completed measures of trait paranoia, state paranoia, and distrust...
March 13, 2023: Schizophrenia Bulletin
https://read.qxmd.com/read/36900931/internet-gaming-disorders-and-early-onset-psychosis-in-young-people-a-case-study-and-clinical-observations
#16
Valerio Ricci, Domenico De Berardis, Giuseppe Maina, Giovanni Martinotti
BACKGROUND: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce...
February 22, 2023: International Journal of Environmental Research and Public Health
https://read.qxmd.com/read/36805495/screen-time-and-suicidal-behaviors-among-u-s-children-9-11%C3%A2-years-old-a-prospective-cohort-study
#17
JOURNAL ARTICLE
Jonathan Chu, Kyle T Ganson, Fiona C Baker, Alexander Testa, Dylan B Jackson, Stuart B Murray, Jason M Nagata
Suicide is a leading cause of death among adolescents. Emerging literature has described relationships between excessive screen time and suicidal behaviors, though findings have been mixed. The objective of this study is to determine the prospective associations between screen time and suicidal behaviors two-years later in a national (U.S.) cohort of 9-11-year-old-children. We analyzed prospective cohort data from the Adolescent Brain Cognitive Development (ABCD) Study (N = 11,633). Logistic regression analyses were estimated to determine the associations between baseline self-reported screen time (exposure) and suicidal behaviors (outcome) based on the Kiddie Schedule for Affective Disorders and Schizophrenia (KSADS-5) at two-year-follow-up...
February 16, 2023: Preventive Medicine
https://read.qxmd.com/read/36548878/intervention-effect-of-theme-building-block-games-on-the-mental-health-and-behavior-of-children-with-attention-deficit-hyperactivity-disorder
#18
JOURNAL ARTICLE
Dongmei Li, Juan Guo
BACKGROUND: Children with attention deficit hyperactivity disorder (ADHD) are mainly characterized by learning difficulties, emotional impulsion, excessive activity, and distracted attention, which have a certain impact on their social ability, physical and mental health, and their living ability. This study aims to explore the effects of theme building block games on the psychological behaviors of children with ADHD, and to provide some reference for promoting the mental health development of children with ADHD...
2022: Psychiatria Danubina
https://read.qxmd.com/read/36517380/screen-time-and-obsessive-compulsive-disorder-among-children-9-10%C3%A2-years-old-a-prospective-cohort-study
#19
JOURNAL ARTICLE
Jason M Nagata, Jonathan Chu, Gabriel Zamora, Kyle T Ganson, Alexander Testa, Dylan B Jackson, Caitlin R Costello, Stuart B Murray, Fiona C Baker
PURPOSE: The aim of this study is to determine the prospective associations between baseline screen time and obsessive-compulsive disorder (OCD) at 2-year follow-up in a national (United States) cohort of 9- to 10-year-old children. METHODS: We analyzed prospective cohort data from the Adolescent Brain Cognitive Development study (n = 9,208). Logistic regression analyses were used to determine the associations between baseline self-reported screen time (exposure) and OCD, based on the Kiddie Schedule for Affective Disorders and Schizophrenia (outcome), at 2-year-follow-up, adjusting for race/ethnicity, sex, household income, parent education, family history of psychopathology, and study site, excluding participants with baseline OCD...
March 2023: Journal of Adolescent Health
https://read.qxmd.com/read/36424990/social-cognition-training-improves-recognition-of-distinct-facial-emotions-and-decreases-misattribution-errors-in-healthy-individuals
#20
JOURNAL ARTICLE
Samantha Evy Schoeneman Patel, Kristen M Haut, Erin Guty, David Dodell-Feder, Abhishek Saxena, Mor Nahum, Christine I Hooker
Facial emotion recognition is a key component of social cognition. Impaired facial emotion recognition is tied to poor psychological wellbeing and deficient social functioning. While previous research has demonstrated the potential for social cognition training to improve overall facial emotion recognition, questions remain regarding what aspects of emotion recognition improve. We report results from a randomized controlled trial that evaluates whether computerized social cognition training can improve recognition of distinct facial emotions in healthy participants...
2022: Frontiers in Psychiatry
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