keyword
https://read.qxmd.com/read/38393767/exploring-the-use-of-a-learning-based-exergame-to-enhance-physical-literacy-soft-skills-and-academic-learning-in-school-age-children-pilot-interventional-study
#21
JOURNAL ARTICLE
Aurelie Goncalves, Florence Lespiau, Gaëtan Briet, Eugénie Vaillant-Coindard, Angèle Palermo, Elsa Decobert, Nathan Allegret-Bourdon, Elodie Charbonnier
BACKGROUND: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools but did not provide any supplemental resources or concrete guidance. Considering both children's interest in video games and the need for teachers to complete their curriculum, the use of a learning-based exergame that combines PA and learning appears particularly relevant...
February 23, 2024: JMIR Serious Games
https://read.qxmd.com/read/38393259/estimated-energy-expenditure-in-youth-while-playing-active-video-games-a-systematic-review
#22
REVIEW
Cíntia França, Sadaf Ashraf, Francisco Santos, Mara Dionísio, Andreas Ihle, Adilson Marques, Marcelo de Maio Nascimento, Élvio Rúbio Gouveia
Sedentary behavior and inadequate energy expenditure are serious global public health concerns among youngsters. The exponential growth in technology emerges as a valuable opportunity to foster physical activity, particularly through active video games. We performed a systematic review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines in PubMed, Web of Science, Cochrane, and Scopus to provide a comprehensive view of the literature on energy expenditure levels among adolescents while playing active video games...
January 25, 2024: Sports
https://read.qxmd.com/read/38390834/cognitive-and-behavioural-rehabilitation-interventions-for-survivors-of-childhood-cancer-with-neurocognitive-sequelae-a-systematic-review
#23
REVIEW
Kaja Solland Egset, Magnhild Eitrem Røkke, Trude Reinfjell, Jan Egil Stubberud, Siri Weider
There is considerable interest in cognitive and behavioural interventions to manage and improve neurocognitive (dys)functions in childhood cancer survivors and the literature is rapidly growing. This systematic review aimed to examine the literature of such interventions and their impact on executive functions (EFs) and attention. A search of relevant manuscripts was performed in PubMed, PsycINFO, and Web of Science in March 2023 in accordance with the PRISMA statement. After screening 3737 records, 17 unique studies published between 2002 and 2022 were charted and summarized...
February 23, 2024: Neuropsychological Rehabilitation
https://read.qxmd.com/read/38390596/exergames-as-a-rehabilitation-tool-to-enhance-the-upper-limbs-functionality-and-performance-in-chronic-stroke-survivors-a-preliminary-study
#24
JOURNAL ARTICLE
Luca Vismara, Claudia Ferraris, Gianluca Amprimo, Giuseppe Pettiti, Francesca Buffone, Andrea Gianmaria Tarantino, Alessandro Mauro, Lorenzo Priano
INTRODUCTION: Post-stroke hemiplegia commonly occurs in stroke survivors, negatively impacting the quality of life. Despite the benefits of initial specific post-acute treatments at the hospitals, motor functions, and physical mobility need to be constantly stimulated to avoid regression and subsequent hospitalizations for further rehabilitation treatments. METHOD: This preliminary study proposes using gamified tasks in a virtual environment to stimulate and maintain upper limb mobility through a single RGB-D camera-based vision system (using Microsoft Azure Kinect DK)...
2024: Frontiers in Neurology
https://read.qxmd.com/read/38362861/a-custom-built-step-exergame-training-programme-to-prevent-falls-in-people-with-multiple-sclerosis-a-multicentre-randomised-controlled-trial
#25
JOURNAL ARTICLE
Phu Hoang, Daina L Sturnieks, Anna Butler, Carly Chaplin, Cameron Hicks, Joanne Lo, Mayna Ratanapongleka, Sophie Robinson, Natassia Smith, Jessica Turner, Arun V Krishnan, Michael Barnett, Simon Gandevia, Stephen R Lord, Jasmine C Menant
BACKGROUND: Cognitive-motor step training can improve stepping, balance and mobility in people with multiple sclerosis (MS), but effectiveness in preventing falls has not been demonstrated. OBJECTIVES: This multisite randomised controlled trial aimed to determine whether 6 months of home-based step exergame training could reduce falls and improve associated risk factors compared with usual care in people with MS. METHODS: In total, 461 people with MS aged 22-81 years were randomly allocated to usual care (control) or unsupervised home-based step exergame training (120 minutes/week) for 6 months...
February 16, 2024: Multiple Sclerosis: Clinical and Laboratory Research
https://read.qxmd.com/read/38355976/home-exergame-prevents-falls
#26
JOURNAL ARTICLE
Anna Kriebs
No abstract text is available yet for this article.
February 14, 2024: Nature aging
https://read.qxmd.com/read/38344634/effectiveness-of-neurorehabilitation-in-improving-the-functional-recovery-and-quality-of-life-of-patients-with-parkinson-s-disease-a-case-report
#27
Pinky D Israni, Vaishnavi Yadav, Anam R Sasun
Parkinson's disease (PD) is a degenerative neurological illness characterized by various motor and non-motor symptoms that can lead to varying degrees of functional impairment. Key neuropathological findings include Lewy bodies containing synuclein and the loss of dopaminergic neurons in the substantia nigra, reducing the facilitation of voluntary movements. The disease is marked by bradykinesia, rigidity, and tremors. Here, we present the case of a 56-year-old man who sought neurorehabilitation due to tremors, slowness of movements, and weakness...
January 2024: Curēus
https://read.qxmd.com/read/38306590/dance-exergames-for-older-adults-a-systematic-review-and-meta-analysis-with-narrative-synthesis
#28
JOURNAL ARTICLE
Si Qi Yoong, Vivien Xi Wu, Changwu Chen, Poh Yin Lee, Karen Siew Lin Wee, Justina Teo, Matthew Chin Heng Chua, Ying Jiang
BACKGROUND: A systematic review and meta-analysis with narrative synthesis was conducted to evaluate the impact of dance exergaming on older adults' health-related outcomes and its feasibility, usability, and safety. METHODS: PubMed, Scopus, CINAHL, Web of Science, The Cochrane Library, ProQuest Dissertations and Theses Global and Google Scholar were searched from inception to 7 December 2023. Interventional studies using immersive or non-immersive virtual reality platforms conducted on older adults≥60 years old were eligible...
February 2, 2024: Journals of Gerontology. Series A, Biological Sciences and Medical Sciences
https://read.qxmd.com/read/38301305/experiences-of-older-adults-participating-in-dance-exergames-a-systematic-review-and-meta-synthesis
#29
REVIEW
Si Qi Yoong, Vivien Xi Wu, Ying Jiang
BACKGROUND: Interventions to encourage adequate physical activity amongst older adults have had limited long-term success. Dancing and exergames, two beneficial and enjoyable physical activities for older adults, may make regular exercise more interesting and effective. Dance exergames are physical exercises that integrate sensory, cognitive, psychological, and physical functions by requiring users to interact with game scenarios through deliberate body motions and receive real-time feedback...
January 15, 2024: International Journal of Nursing Studies
https://read.qxmd.com/read/38265856/health-care-professional-supported-co-design-of-a-mime-therapy-based-serious-game-for-facial-rehabilitation
#30
JOURNAL ARTICLE
Daniel Lima Sousa, Silmar Teixeira, José Everton Fontenele, Renato Mendes Santos, Leynilson Pereira, Rodrigo Baluz, Victor Hugo Bastos, Ariel Soares Teles
This research letter presents the co-design process for RG4Face, a mime therapy-based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.
January 24, 2024: JMIR Serious Games
https://read.qxmd.com/read/38256432/a-new-player-in-the-game-can-exergame-be-of-support-in-the-management-of-atrial-fibrillation
#31
REVIEW
Donato Giuseppe Leo, Riccardo Proietti
Atrial fibrillation (AF) is the most common form of cardiac arrhythmia, currently affecting 2-3% of the world's population. Traditional exercise and physical activity interventions have been successfully implemented in the management of AF, with the aim of improving patients' quality of life and their exercise capacity, as well as reducing their mortality rate. Currently, new technology-mediated approaches to exercise, defined as exergame, have been shown to be successful in the delivery of exercise home-based interventions in patients with cardiovascular diseases...
January 17, 2024: Medicina
https://read.qxmd.com/read/38255013/the-relationship-between-gamified-physical-exercise-and-mental-health-in-adolescence-an-example-of-open-innovation-in-gamified-learning
#32
REVIEW
David Pérez-Jorge, María Carmen Martínez-Murciano, Ana Isabel Contreras-Madrid, Isabel Alonso-Rodríguez
Interest in gamified physical activity has been driven by its potential to benefit student mental health. Integrating gamified practices for mental health improvement represents a significant innovation within multidisciplinary approaches to enhancing mental well-being. This review follows the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines and was conducted using the Scopus and Web of Science (WOS) databases, primary sources for education-related studies. Thirteen papers were analyzed, yielding important insights into the relationship between gamified physical activity and mental health...
January 5, 2024: Healthcare (Basel, Switzerland)
https://read.qxmd.com/read/38245014/multicentre-pilot-randomised-control-trial-of-a-self-directed-exergaming-intervention-for-poststroke-upper-limb-rehabilitation-research-protocol
#33
JOURNAL ARTICLE
Michelle Broderick, Jane Burridge, Sara Demain, Louise Johnson, Joe Brereton, Robert O'Shea, Paul Bentley
INTRODUCTION: Technology-facilitated, self-directed upper limb (UL) rehabilitation, as an adjunct to conventional care, could enhance poststroke UL recovery compared with conventional care alone, without imposing additional resource burden. The proposed pilot randomised controlled trial (RCT) aims to assess whether stroke survivors will engage in self-directed UL training, explore factors associated with intervention adherence and evaluate the study design for an RCT testing the efficacy of a self-directed exer-gaming intervention for UL recovery after stroke...
January 19, 2024: BMJ Open
https://read.qxmd.com/read/38244016/what-do-i-need-to-know-about-exergames-to-improve-recovery-at-home-after-my-stroke
#34
Urvashy Gopaul, Zaliha Binti Omar, Mark Bayley, Julie Schwertfeger, Hsiao-Ju Cheng, Julie Faieta, Chang Dae Lee
No abstract text is available yet for this article.
January 19, 2024: Archives of Physical Medicine and Rehabilitation
https://read.qxmd.com/read/38235982/a-home-based-exercise-program-with-active-video-games-for-balance-motor-proficiency-foot-and-ankle-ability-and-intrinsic-motivation-in-children-with-chronic-ankle-instability-feasibility-randomized-controlled-trial
#35
JOURNAL ARTICLE
Janya Chuadthong, Raweewan Lekskulchai, Claire Hiller, Amornpan Ajjimaporn
BACKGROUND: Children with chronic ankle instability (CAI) frequently experience ankle unsteadiness, causing trips, falls, and ankle sprain injuries resulting in poor quality of life. A specific exercise program focused on physical and psychological purposes in children with CAI is needed. OBJECTIVE: The purpose of this study was to investigate the feasibility of a 4-week home-based exercise training program using active video games (AVGs) for balance, motor proficiency, foot and ankle ability, and intrinsic motivation in children with CAI...
December 20, 2023: JMIR Serious Games
https://read.qxmd.com/read/38228913/exergame-and-cognitive-training-for-preventing-falls-in-community-dwelling-older-people-a-randomized-controlled-trial
#36
RANDOMIZED CONTROLLED TRIAL
Daina L Sturnieks, Cameron Hicks, Natassia Smith, Mayna Ratanapongleka, Jasmine Menant, Jessica Turner, Joanne Lo, Carly Chaplin, Jaime Garcia, Michael J Valenzuela, Kim Delbaere, Robert D Herbert, Catherine Sherrington, Barbara Toson, Stephen R Lord
Exergame training, in which video games are used to promote exercise, can be tailored to address cognitive and physical risk factors for falls and is a promising method for fall prevention in older people. Here, we performed a randomized clinical trial using the smart±step gaming system to examine the effectiveness of two home-based computer game interventions, seated cognitive training and step exergame training, for fall prevention in community-dwelling older people, as compared with a minimal-intervention control group...
January 2024: Nature Medicine
https://read.qxmd.com/read/38219225/digital-technologies-to-prevent-falls-in-people-living-with-dementia-or-mild-cognitive-impairment-a-rapid-systematic-overview-of-systematic-reviews
#37
JOURNAL ARTICLE
Charlotte Eost-Telling, Yang Yang, Gill Norman, Alex Hall, Barbara Hanratty, Martin Knapp, Louise Robinson, Chris Todd
OBJECTIVE: Falls are a common cause of potentially preventable death, disability and loss of independence with an annual estimated cost of £4.4bn. People living with dementia (PlwD) or mild cognitive impairment (MCI) have an increased fall risk. This overview evaluates evidence for technologies aiming to reduce falls and fall risk for PlwD or MCI. METHODS: In October 2022, we searched five databases for evidence syntheses. We used standard methods to rapidly screen, extract data, assess risk of bias and overlap, and synthesise the evidence for each technology type...
January 2, 2024: Age and Ageing
https://read.qxmd.com/read/38217579/the-effects-of-virtual-reality-training-on-postural-sway-and-physical-function-performance-on-older-women-with-chronic-low-back-pain-a-double-blind-randomized-clinical-trial
#38
JOURNAL ARTICLE
Ali Yalfani, Mitra Abedi, Zahra Raeisi, Azadeh Asgarpour
BACKGROUND: Chronic low back pain (CLBP) is known as an important debilitating health condition among older women. OBJECTIVE: This study aimed to evaluate the effects of eight-week virtual reality training (VRT) exercises on postural sway and physical function performance (PFP) among older women suffering from CLBP. METHODS: Twenty-seven older women presenting with CLBP were randomized into experimental and control groups. The experimental group was instructed to perform 30-minute VRT exercises three times a week for eight weeks...
December 21, 2023: Journal of Back and Musculoskeletal Rehabilitation
https://read.qxmd.com/read/38206670/design-of-virtual-reality-exergames-for-upper-limb-stroke-rehabilitation-following-iterative-design-methods-usability-study
#39
JOURNAL ARTICLE
Julian Felipe Villada Castillo, Maria Fernanda Montoya Vega, John Edison Muñoz Cardona, David Lopez, Leonardo Quiñones, Oscar Alberto Henao Gallo, Jose Fernando Lopez
BACKGROUND: Since the early 2000s, there has been a growing interest in using exercise video games (exergames) and virtual reality (VR)-based interventions as innovative methods to enhance physical rehabilitation for individuals with multiple disabilities. Over the past decade, researchers and exercise professionals have focused on developing specialized immersive exercise video games for various populations, including those who have experienced a stroke, revealing tangible benefits for upper limb rehabilitation...
January 11, 2024: JMIR Serious Games
https://read.qxmd.com/read/38186810/applications-of-artificial-intelligence-in-the-management-of-childhood-obesity
#40
REVIEW
Baraa Alghalyini
BACKGROUND: Childhood obesity has emerged as a significant public health challenge, with long-term implications that often extend into adulthood, increasing the susceptibility to chronic health conditions. OBJECTIVE: The objective of this review is to elucidate the applications of artificial intelligence (AI) in the prevention and treatment of pediatric obesity, emphasizing its potential to complement and enhance traditional management methods. METHODS: We undertook a comprehensive examination of existing literature to understand the integration of machine learning and other AI techniques in childhood obesity management strategies...
November 2023: Journal of Family Medicine and Primary Care
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