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Games medical education

Ilana Kafer, William Rennie, Ali Noor, John S Pellerito
Ultrasound is playing an increasingly important role in medical student education. Although most uses of ultrasound have focused on learning purely anatomic relationships or augmentation of the physical examination, there is little documentation of the value of ultrasound as a learning tool regarding physiology alone or in association with anatomy. We devised an interactive learning session for first-year medical students using ultrasound to combine both anatomic and physiologic principles as an integration of gastrointestinal and vascular function...
December 31, 2016: Journal of Ultrasound in Medicine: Official Journal of the American Institute of Ultrasound in Medicine
Aleksandra E Olszewski, Traci A Wolbrink
Serious games are increasingly being used for medical education. However, the design and development of serious games for the education of health professionals is highly variable, and very few articles report the development process used for game development. There are many established processes for software development that can improve and streamline development, and incorporating the best practices from educational pedagogy and software development may enhance teamwork and communication, decrease development costs, and improve the quality of serious games...
December 23, 2016: Simulation in Healthcare: Journal of the Society for Simulation in Healthcare
David Drummond, Delphine Monnier, Antoine Tesnière, Alice Hadchouel
BACKGROUND: Serious games may be useful tools for asthma education. The objectives of this systematic review were to identify the available articles on serious games designed to educate patients and the general public about asthma and to assess their impact on patient's knowledge, behavior and clinical outcomes related to asthma. METHODS: PubMed, Embase, Cochrane Library, PsychInfo, and Web of Science were systematically searched from January 1980 to December 2015 for studies investigating serious games in asthma education...
December 19, 2016: Pediatric Allergy and Immunology
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai
BACKGROUND: Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, little is known about the subjective reactions of learners when using multiplayer virtual world (MVW) training in medicine. OBJECTIVE: The objective of this study was to reach a better understanding of the learners' reactions and experiences when using an MVW for team training of cardiopulmonary resuscitation (CPR)...
December 16, 2016: JMIR Serious Games
Mary Dankbaar
INTRODUCTION: More efficient, flexible training models are needed in medical education. Information technology offers the tools to design and develop effective and more efficient training. The aims of this thesis were: 1) Compare the effectiveness of blended versus classroom training for the acquisition of knowledge; 2) Investigate the effectiveness and critical design features of serious games for performance improvement and motivation. METHODS: Five empirical studies were conducted to answer the research questions and a descriptive study on an evaluation framework to assess serious games was performed...
December 14, 2016: Perspectives on Medical Education
Bhekumusa Wellington Lukhele, Patou Musumari, Christina El-Saaidi, Teeranee Techasrivichien, S Pilar Suguimoto, Masako Ono Kihara, Masahiro Kihara
BACKGROUND: The human immunodeficiency virus (HIV) and acquired immune deficiency syndrome (AIDS) continue to be a major public health problem in Sub-Saharan Africa (SSA), particularly in Swaziland, which has the highest HIV prevalence in this region. A wide range of strategies and interventions have been used to promote behavior change, though almost all such interventions have involved mass media. Therefore, innovative behavior change strategies beyond mass media communication are urgently needed...
November 22, 2016: JMIR Research Protocols
Amnon Sonnenberg
BACKGROUND AND AIMS: To expedite a consult resolution, referring physicians sometimes inflate the urgency and need for endoscopic workup. The aim of the present decision analysis was to study the impact of inflationary indication on the expected benefits to gastroenterologists and referring physicians. METHODS: The study aims were pursued in terms of game theory and medical decision analysis using decision trees. Different outcomes associated with true versus false urgent indication in immediate versus delayed endoscopy were ranked according to different preference schemes of gastroenterologists versus referring physicians...
November 16, 2016: European Journal of Gastroenterology & Hepatology
Andrija Javor, Gerhard Ransmayr, Walter Struhal, René Riedl
Parkinson's disease (PD) is a neurodegenerative disease that affects the motor system and cognitive and behavioral functions. Due to these impairments, PD patients also have problems in using the computer. However, using computers and the Internet could help these patients to overcome social isolation and enhance information search. Specifically, avatars (defined as virtual representations of humans) are increasingly used in online environments to enhance human-computer interaction by simulating face-to-face interaction...
2016: PloS One
C Sadanandane, A Elango, Noonu Marja, P V Sasidharan, K H K Raju, P Jambulingam
Kyasanur forest disease (KFD) is a zoonotic viral haemorrhagic fever and has been endemic to Karnataka State, India. Outbreaks of KFD were reported in new areas of Wayanad and Malappuram districts of Kerala, India during 2014-2015. Investigation of the outbreaks was carried out in these districts during May 2015. The line-list data of KFD cases available with District Medical Office, Wayanad were analysed. Case investigation was carried out to determine the risk factors associated with the outbreak and possible site of contraction infections...
January 2017: Ticks and Tick-borne Diseases
Ioannis D Gkegkes, Marianna Karamanou, Paraskevi-Evangelia Iavazzo, Xanthi-Ekaterini D Gkegke, George Androutsos, Christos Iavazzo
Grigoris Lambrakis was a Greek politician, doctor, athlete, and faculty member of the Medical School of Athens University. As an athlete, Lambrakis held the Greek record for long jump for twenty-three years and he also won several gold medals in the Balkan Athletic Games. Lambrakis received an excellent medical education. As lecturer at the University of Athens, Lambrakis became a pioneer of Gynecological Endocrinology. His philanthropy was always evident during his medical career, but he also consistently attended international pacifist meetings and demonstrations...
August 2016: Acta Medico-historica Adriatica: AMHA
Jesse Courtier, Emily M Webb, Andrew S Phelps, David M Naeger
BACKGROUND: Games with educational intent offer a possible advantage of being more interactive and increasing learner satisfaction. OBJECTIVE: We conducted a two-armed experiment to evaluate student satisfaction and content mastery for an introductory pediatric radiology topic, taught by either an interactive digital game or with a traditional didactic lecture. MATERIALS AND METHODS: Medical students participating in a fourth-year radiology elective were invited to participate...
December 2016: Pediatric Radiology
C W Joyce, J F C Woods, S Murphy, S Bollard, J L Kelly, S M Carroll, M O'Shaughnessy
Tag rugby is one of the fastest growing sports in Ireland. It is a soft-contact team game that is loosely based on the rugby league format except players try to remove Velcro tags from their opponents' shorts rather than engage in a typical rugby tackle. The purpose of this study was to examine all tag rugby associated hand injuries over a five-year period in three large tertiary referral hospitals in Ireland. Using the patient corresponding system, 228 patients with hand injury related tag rugby injuries were observed from 2010 to 2015...
October 2016: Injury
H Maertens, A Madani, T Landry, F Vermassen, I Van Herzeele, R Aggarwal
BACKGROUND: Internet and software-based platforms (e-learning) have gained popularity as teaching tools in medical education. Despite widespread use, there is limited evidence to support their effectiveness for surgical training. This study sought to evaluate the effectiveness of e-learning as a teaching tool compared with no intervention and other methods of surgical training. METHODS: A systematic literature search of bibliographical databases was performed up to August 2015...
October 2016: British Journal of Surgery
Robin Ohannessian, Sarina Yaghobian, Pierre Verger, Philippe Vanhems
INTRODUCTION: Vaccination is an effective and proven method of preventing infectious diseases. However, uptake has not been optimal with available vaccines partly due to vaccination hesitancy. Various public health approaches have adressed vaccination hesitancy. Serious video games involving vaccination may represent an innovative public health approach. The aim of this study was to identify, describe, and review existing serious video games on vaccination. METHOD: A systematic review was performed...
August 31, 2016: Vaccine
Pei-Jung Lin, Cayla J Saret, Peter J Neumann, Eileen A Sandberg, Joshua T Cohen
BACKGROUND: Although it is well recognized that people with multiple sclerosis (MS) may experience impairments in addition to limited mobility, there has been little effort to study their relative importance to patients with the condition. The objective of this study was to assess patient preferences for addressing various MS symptoms. METHODS: This study was conducted at Tufts Medical Center, Boston, Massachusetts. We developed a national online survey of MS patients and neurologists to estimate the value each group places on treating specific MS symptoms...
December 2016: PharmacoEconomics
A W C Kow, B L S Ang, C S Chong, W B Tan, K R Menon
INTRODUCTION: While healthcare outcomes have improved significantly, the complex management of diseases in the hospitals has also escalated the risks in patient safety. Therefore, in the process of training medical students to be proficient in medical knowledge and skills, the importance of patient safety cannot be neglected. A new innovation using mobile apps gaming system (PAtient Safety in Surgical EDucation-PASSED) to teach medical students on patient safety was created. Students were taught concepts of patient safety followed by a gaming session using iPad games created by us...
November 2016: World Journal of Surgery
Tahereh Boryri, Noormohammad Noori, Ghasem Miri Aliabad, Alireza Teimouri
INTRODUCTION: Enuresis is a common problem with multiple causes in children. The aim of the present study was to establish the prevalence of enuresis among school population and its psychology and emotional associated factors. METHODS: Clustering sampling was used to collect 2000 schoolchildren from city Zahedan. A research made questionnaire was applied as a tool for data collection. All parents were informed about the aims of study and signed the consent form...
2016: Global Journal of Health Science
Anne Quesnel, Julien Soula, François Dufossez, Régis Beuscart
UNLABELLED: Health geography and geomatics have become major disciplines in the last few years and are the source of attractive concepts for medical informatics. POLESAT's e-geoplatform was built to present information and support decision-making during medical consultation. We have improved its usability with innovative and modern methodology. Results show five steps of the process. 1: we select one of three hospitals. 2: thanks to PiNoKio's anatomy, the related activity segments are displayed...
2016: Studies in Health Technology and Informatics
Anne Quesnel, Julien Soula, François Dufossez, Régis Beuscart
UNLABELLED: Health geography and geomatics have become major disciplines in the last few years and are the source of attractive concepts for medical informatics. POLESAT's e-geoplatform was built to present information and support decision-making during medical consultation. We have improved its usability with innovative and modern methodology. Results show five steps of the process. 1: we select one of three hospitals. 2: thanks to PiNoKio's anatomy, the related activity segments are displayed...
2016: Studies in Health Technology and Informatics
Mark Bukowski, Martin Kühn, Xiaoqing Zhao, Ralf Bettermann, Stephan Jonas
Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer...
2016: Studies in Health Technology and Informatics
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