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https://www.readbyqxmd.com/read/29672574/is-it-beneficial-to-use-internet-communication-for-escaping-from-boredom-boredom-proneness-interacts-with-cue-induced-craving-and-avoidance-expectancies-in-explaining-symptoms-of-internet-communication-disorder
#1
Elisa Wegmann, Sina Ostendorf, Matthias Brand
The use of online-communication applications including messengers (e.g. WhatsApp) or social networking services (e.g. Facebook) on the smartphone has turned into daily practice for billions of people, for example during waiting times. An increasing number of individuals show diminished control over their usage of these applications despite negative consequences in everyday life. This can be referred to as Internet-communication disorder (ICD). The current study investigated the effect of boredom proneness on symptoms of an ICD...
2018: PloS One
https://www.readbyqxmd.com/read/29665560/are-online-poker-problem-gamblers-sensation-seekers
#2
Céline Bonnaire
The purpose of this research was to examine the relationship between sensation seeking and online poker gambling in a community sample of adult online poker players, when controlling for age, gender, anxiety and depression. In total, 288 online poker gamblers were recruited. Sociodemographic data, gambling behavior (CPGI), sensation seeking (SSS), depression and anxiety (HADS) were evaluated. Problem online poker gamblers have higher sensation seeking scores (total, thrill and adventure, disinhibition and boredom susceptibility subscores) and depression scores than non-problem online poker gamblers...
March 31, 2018: Psychiatry Research
https://www.readbyqxmd.com/read/29662460/sensation-seeking-and-adaptation-in-parabonauts
#3
Aurélie Collado, Jean-Philippe Hainaut, Vincent Monfort, Benoît Bolmont
Evidence from extreme environments suggests that there are relationships between difficulties of adaptation and psychological factors such as personality. In the framework of microgravity research on humans, the aim of this exploratory study was to investigate inter-individual differences of parabonauts on the basis of quality of adaptation to the physical demands of parabolic flights. The personality characteristics of two groups of parabonauts with a different quality of adaptation (an Adaptive group, N = 7, and a Maladaptive group, N = 15) were assessed using the Sensation Seeking Scale, Brief COPE, and MSSQ-Short...
2018: Frontiers in Psychology
https://www.readbyqxmd.com/read/29642722/the-personality-motivational-and-need-based-background-of-problematic-tinder-use
#4
Gábor Orosz, Mária Benyó, Bernadett Berkes, Edina Nikoletti, Éva Gál, István Tóth-Király, Beáta Bőthe
Background and aims Tinder is a geo-located online dating application, which is present in almost 200 countries and has 10 million daily users. The aim of the present research was to investigate the motivational, personality, and basic psychological need-related background of problematic Tinder use. Methods After qualitative pretest and item construction, in Study 1 (N = 414), confirmatory factor analysis was conducted to corroborate the different motivational factors behind Tinder use. In Study 2 (N = 346), the associations between Big Five traits, Tinder motivations, and problematic Tinder use were examined with structural equation modeling (SEM)...
April 12, 2018: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29601888/reward-sensitivity-following-boredom-and-cognitive-effort-a-high-powered-neurophysiological-investigation
#5
Marina Milyavskaya, Michael Inzlicht, Travis Johnson, Michael J Larson
What do people feel like doing after they have exerted cognitive effort or are bored? Here, we empirically test whether people are drawn to rewards (at the neural level) following cognitive effort and boredom. This elucidates the experiences and consequences of engaging in cognitive effort, and compares it to the consequences of experiencing boredom, an affective state with predicted similar motivational consequences. Event-related potentials were recorded after participants (N=243) were randomized into one of three conditions - boredom (passively observing strings of numbers), cognitive effort (adding 3 to each digit of a four-digit number), or control...
March 27, 2018: Neuropsychologia
https://www.readbyqxmd.com/read/29599735/on-the-determinants-and-outcomes-of-passion-for-playing-pok%C3%A3-mon-go
#6
Gábor Orosz, Ágnes Zsila, Robert J Vallerand, Beáta Böthe
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female; M age = 22.6 years, SD age = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP)...
2018: Frontiers in Psychology
https://www.readbyqxmd.com/read/29593605/eeg-correlates-of-the-flow-state-a-combination-of-increased-frontal-theta-and-moderate-frontocentral-alpha-rhythm-in-the-mental-arithmetic-task
#7
Kenji Katahira, Yoichi Yamazaki, Chiaki Yamaoka, Hiroaki Ozaki, Sayaka Nakagawa, Noriko Nagata
Flow experience is a subjective state experienced during holistic involvement in a certain activity, which has been reported to function as a factor promoting motivation, skill development, and better performance in the activity. To verify the positive effects of flow and develop a method to utilize it, the establishment of a reliable measurement of the flow state is essential. The present study utilized an electroencephalogram (EEG) during an experimentally evoked flow state and examined the possibility of objective measurement of immediate flow...
2018: Frontiers in Psychology
https://www.readbyqxmd.com/read/29583076/how-do-adolescents-affected-by-cancer-experience-a-hospital-environment
#8
Kimberly Peeters, Pleuntje Jellema, Margo Annemans, Ann Heylighen
PURPOSE: Adolescence is a transition period involving complex development processes. A life-threatening disease like cancer jeopardizes this development and often exposes adolescents to hospital environments that are unadjusted to them. Despite growing research on how the physical environment affects the well-being of the (child as) patient, adolescents are often overlooked. We investigated how adolescents experience a hospital stay and how the physical environment influences that experience...
March 27, 2018: Journal of Adolescent and Young Adult Oncology
https://www.readbyqxmd.com/read/29578745/boredom-as-a-seeking-state-boredom-prompts-the-pursuit-of-novel-even-negative-experiences
#9
Shane W Bench, Heather C Lench
Building on functional models of emotion, we propose that boredom creates a seeking state that prompts people to explore new experiences, even if those experiences are hedonically negative. Specifically, as emotional responses fade, boredom motivates the pursuit of alternative experiences that differ from the experience that resulted in boredom. Participants who reported a higher degree of boredom after a neutral task were more likely to choose negative experiences (Study 1). Compared with a low-boredom condition, participants in a high-boredom condition desired novel experiences and, as a result of this desire, were more likely to choose novel negative experiences (Study 2)...
March 26, 2018: Emotion
https://www.readbyqxmd.com/read/29560602/science-fiction-and-human-enhancement-radical-life-extension-in-the-movie-in-time-2011
#10
Johann A R Roduit, Tobias Eichinger, Walter Glannon
The ethics of human enhancement has been a hotly debated topic in the last 15 years. In this debate, some advocate examining science fiction stories to elucidate the ethical issues regarding the current phenomenon of human enhancement. Stories from science fiction seem well suited to analyze biomedical advances, providing some possible case studies. Of particular interest is the work of screenwriter Andrew Niccol (Gattaca, S1m0ne, In Time, and Good Kill), which often focuses on ethical questions raised by the use of new technologies...
March 20, 2018: Medicine, Health Care, and Philosophy
https://www.readbyqxmd.com/read/29535447/does-playing-violent-video-games-cause-aggression-a-longitudinal-intervention-study
#11
Simone Kühn, Dimitrij Tycho Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, Jürgen Gallinat
It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of violent video gameplay on aggression, yet there are reasons to believe that these effects are mostly the result of priming. In contrast, the present study is the first to investigate the effects of long-term violent video gameplay using a large battery of tests spanning questionnaires, behavioural measures of aggression, sexist attitudes, empathy and interpersonal competencies, impulsivity-related constructs (such as sensation seeking, boredom proneness, risk taking, delay discounting), mental health (depressivity, anxiety) as well as executive control functions, before and after 2 months of gameplay...
March 13, 2018: Molecular Psychiatry
https://www.readbyqxmd.com/read/29533846/adolescent-precursors-of-young-adult-drinking-motives
#12
Rebecca C Windle, Michael Windle
INTRODUCTION: Numerous cross-sectional and shorter-term longitudinal studies have supported the role of drinking motives as potent proximal predictors of alcohol phenotypes (e.g., alcohol use, heavy episodic drinking). However, missing from this literature is a focus both on the stability of drinking motives across young adulthood and on adolescent precursors of drinking motives. METHODS: We investigated the adequacy of using a latent trait-state model (LTSM) to investigate three-wave data on social, enhancement, and coping motives for drinking with a community sample of young adults (N = 1004) at the mean ages of 23...
March 6, 2018: Addictive Behaviors
https://www.readbyqxmd.com/read/29529039/technology-attributions-and-emotions-in-post-secondary-education-an-application-of-weiner-s-attribution-theory-to-academic-computing-problems
#13
Rebecca Maymon, Nathan C Hall, Thomas Goetz, Andrew Chiarella, Sonia Rahimi
As technology becomes increasingly integrated with education, research on the relationships between students' computing-related emotions and motivation following technological difficulties is critical to improving learning experiences. Following from Weiner's (2010) attribution theory of achievement motivation, the present research examined relationships between causal attributions and emotions concerning academic computing difficulties in two studies. Study samples consisted of North American university students enrolled in both traditional and online universities (total N = 559) who responded to either hypothetical scenarios or experimental manipulations involving technological challenges experienced in academic settings...
2018: PloS One
https://www.readbyqxmd.com/read/29519709/do-surgeon-interviewers-have-human-factor-related-issues-during-the-long-day-uk-national-trauma-and-orthopaedic-specialty-recruitment-process
#14
D S G Scrimgeour, J Higgins, V Bucknall, R Arnett, C R Featherstone, J Cleland, A J Lee, P A Brennan
PURPOSE: The role that human factors (HF) play in contributing to medical error is increasingly being recognised by healthcare professionals. Surprisingly, much less is known about the possible effects of HF including boredom, fatigue and organisational influences, on performance outside of the clinical environment such as examining or assessing candidates in other high stakes situations. METHODS: The authors used a validated 38 response questionnaire based around the HF analysis and classification system (HFACS) to assess factors including stress and pressure, care and support and working within the rules for surgeon interviewers at the UK national trainee selection process in Trauma and Orthopaedic surgery...
March 5, 2018: Surgeon: Journal of the Royal Colleges of Surgeons of Edinburgh and Ireland
https://www.readbyqxmd.com/read/29487544/are-drinking-motives-universal-characteristics-of-motive-types-in-alcohol-dependent-men-from-two-diverse-populations
#15
Verena Ertl, Melissa Preuße, Frank Neuner
Background and Aims: Since alcohol use disorders are among the most prevalent and destructive mental disorders, it is critical to address factors contributing to their development and maintenance. Drinking motives are relevant driving factors for consumption. Identifying groups of drinkers with similar motivations may help to specialize intervention components and make treatment more effective and efficient. We aimed to identify and describe distinct motive types of drinkers in dependent males from two diverse cultures (Uganda and Germany) and to explore potential differences and similarities in addiction-related measures...
2018: Frontiers in Psychiatry
https://www.readbyqxmd.com/read/29476800/eating-when-depressed-anxious-bored-or-happy-are-emotional-eating-types-associated-with-unique-psychological-and-physical-health-correlates
#16
Abby Braden, Dara Musher-Eizenman, Tanya Watford, Elizabeth Emley
The majority of research on emotional eating has examined general emotional eating, to the exclusion of more distinct emotions such as boredom and positive emotions. The current study aimed to examine whether specific types of emotional eating (i.e., eating in response to depression (EE-D), anxiety/anger (EE-A), boredom (EE-B), and positive emotions (EE-P)) were related to a range of psychological (i.e., global psychological well-being, eating disorder symptoms, emotion regulation) and physical health variables...
February 22, 2018: Appetite
https://www.readbyqxmd.com/read/29461487/understanding-the-role-of-negative-emotions-in-adult-learning-and-achievement-a-social-functional-perspective
#17
Anna D Rowe, Julie Fitness
The role of emotions in adult learning and achievement has received increasing attention in recent years. However, much of the emphasis has been on test anxiety, rather than the wider spectrum of negative emotions such as sadness, grief, boredom and anger. This paper reports findings of a qualitative study exploring the experience and functionality of negative emotions at university. Thirty-six academic staff and students from an Australian university were interviewed about emotional responses to a range of learning events...
February 20, 2018: Behavioral Sciences
https://www.readbyqxmd.com/read/29450221/drinking-game-participation-gender-performance-and-normalization-of-intoxication-among-nigerian-university-students
#18
Emeka Dumbili, Clare Williams
Background: Most research on drinking games (DGs) and the associated risks focuses on Western countries. In the Nigerian context, DGs activity has not attracted scholarly attention but growing media reports indicate that Nigerian youths play DGs, and that a number of gamers have died during or immediately after game-playing. Methods: Drawing on gender performance scripts, we explored the performance of gender through DGs practices and the factors that motivate DGs participation...
June 2017: Addictive Behaviors Reports
https://www.readbyqxmd.com/read/29405339/exploring-the-perspectives-of-10-11-and-12-year-old-primary-school-students-on-physical-activity-engagement-cause-you-can-t-just-be-sitting-at-a-desk-all-the-time
#19
J Harvey, E S Pearson, P Sanzo, A E Lennon
BACKGROUND: Research indicates that 91% of Canadian children are not engaging in enough physical activity (PA) to achieve health benefits. Physical education (PE) classes have been identified as a way to improve child health by facilitating engagement in movement-based activities. The daily physical activity (DPA) initiative was created with similar intentions and requires that students participate in at least 20 min of PA daily via PE classes and/or during instructional time for other subjects...
February 5, 2018: Child: Care, Health and Development
https://www.readbyqxmd.com/read/29381105/the-application-of-the-mayer-multimedia-learning-theory-to-medical-powerpoint-slide-show-presentations
#20
Victor Grech
PowerPoint™ and other slideware have the potential to be overused and abused. Presentations should be tailored using scientifically derived principles in order to maximise teaching potential. This paper applies the Mayer Multimedia Learning Theory (with its twelve evidence-based principles of multimedia design) to medical slide show presentations. The best way to avoid audience boredom or mortification is to adhere to these precepts. Presentations stand or fall on the quality, relevance, and integrity of the content...
January 2018: Journal of Visual Communication in Medicine
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