keyword
https://read.qxmd.com/read/38649692/streamlining-neuroradiology-workflow-with-ai-for-improved-cerebrovascular-structure-monitoring
#1
JOURNAL ARTICLE
Subhashis Banerjee, Fredrik Nysjö, Dimitrios Toumpanakis, Ashis Kumar Dhara, Johan Wikström, Robin Strand
Radiological imaging to examine intracranial blood vessels is critical for preoperative planning and postoperative follow-up. Automated segmentation of cerebrovascular anatomy from Time-Of-Flight Magnetic Resonance Angiography (TOF-MRA) can provide radiologists with a more detailed and precise view of these vessels. This paper introduces a domain generalized artificial intelligence (AI) solution for volumetric monitoring of cerebrovascular structures from multi-center MRAs. Our approach utilizes a multi-task deep convolutional neural network (CNN) with a topology-aware loss function to learn voxel-wise segmentation of the cerebrovascular tree...
April 22, 2024: Scientific Reports
https://read.qxmd.com/read/38648152/a-survey-of-designs-for-combined-2d-3d-visual-representations
#2
JOURNAL ARTICLE
Jiayi Hong, Rostyslav Hnatyshyn, Ebrar A D Santos, Ross Maciejewski, Tobias Isenberg
We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they are interacting. While 3D representations focus on the spatial character of the data or the dedicated 3D data mapping, 2D representations often show abstract data properties and take advantage of the unique benefits of mapping to a plane. Many systems have used unique combinations of both types of data mappings effectively...
April 22, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38646260/the-dual-importance-of-virtual-reality-usability-in-rehabilitation-a-focus-on-therapists-and-patients
#3
REVIEW
Waqar M Naqvi, Ifat Naqvi, Gaurav V Mishra, Vishnu Vardhan
Virtual reality (VR) has advanced in medical education and rehabilitation from basic graphical applications due to its ability to generate a virtual three-dimensional (3D) environment. This environment is mostly used to practice professional skills, plan surgery procedures, simulate surgeries, display 3D anatomy, and rehabilitate various disorders. VR has transformed the field of rehabilitation therapy by providing immersive and engaging experiences that go beyond traditional bounds, significantly improving patient care and therapeutic results...
March 2024: Curēus
https://read.qxmd.com/read/38645661/visual-feedback-and-guided-balance-training-in-an-immersive-virtual-reality-environment-for-lower-extremity-rehabilitation
#4
JOURNAL ARTICLE
Sydney Segear, Vuthea Chheang, Lauren Baron, Jicheng Li, Kangsoo Kim, Roghayeh Leila Barmaki
Balance training is essential for physical rehabilitation procedures, as it can improve functional mobility and enhance cognitive coordination. However, conventional balance training methods may have limitations in terms of motivation, real-time objective feedback, and personalization, which a virtual reality (VR) setup may better provide. In this work, we present an immersive VR training environment for lower extremity balance rehabilitation with real-time guidance and feedback. The VR training environment immerses the user in a 3D ice rink model where a virtual coach (agent) leads them through a series of balance poses, and the user controls a trainee avatar with their own movements...
April 2024: Computers & Graphics
https://read.qxmd.com/read/38643551/hybrid-dual-mean-teacher-network-with-double-uncertainty-guidance-for-semi-supervised-segmentation-of-magnetic-resonance-images
#5
JOURNAL ARTICLE
Jiayi Zhu, Bart Bolsterlee, Brian V Y Chow, Yang Song, Erik Meijering
Semi-supervised learning has made significant progress in medical image segmentation. However, existing methods primarily utilize information from a single dimensionality, resulting in sub-optimal performance on challenging magnetic resonance imaging (MRI) data with multiple segmentation objects and anisotropic resolution. To address this issue, we present a Hybrid Dual Mean-Teacher (HD-Teacher) model with hybrid, semi-supervised, and multi-task learning to achieve effective semi-supervised segmentation. HD-Teacher employs a 2D and a 3D mean-teacher network to produce segmentation labels and signed distance fields from the hybrid information captured in both dimensionalities...
April 17, 2024: Computerized Medical Imaging and Graphics: the Official Journal of the Computerized Medical Imaging Society
https://read.qxmd.com/read/38640050/instahmr-instance-aware-one-stage-multi-person-human-mesh-recovery
#6
JOURNAL ARTICLE
Xinyao Liao, Chen Zhang, Jianyao Xu, Wanjuan Su, Zhi Chen, Wenbing Tao
Human mesh recovery aims to estimate all human meshes within a given image. In this paper, we propose an Instance-aware Multi-person 3D Human Mesh Recovery (InstaHMR) network based on the one-stage framework. Compared to former one-stage methods, instance-aware single person feature is exploited to represent more accurate human mesh. Specifically, we propose the Contextual Instance Guidance (CIG) module which generates instance-aware single person feature by leveraging spatial and channel attention operations...
April 19, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38640045/empirical-brdf-model-for-goniochromatic-materials-and-soft-proofing-with-reflective-inks
#7
JOURNAL ARTICLE
Alina Pranovich, Jeppe Revall Frisvad, Sergiy Valyukh, Sasan Gooran, Daniel Nystrom
The commonly used analytic bidirectional reflectance distribution functions (BRDFs) do not model goniochromatism, that is, angle-dependent material color. The material color is usually defined by a diffuse reflectance spectrum or RGB vector and a specular part based on a spectral complex index of refraction. Extension of the commonly used BRDFs based on wave theory can help model goniochromatism, but this comes at the cost of significant added model complexity. We measured the goniochromatism of structual color pigments used for additive color printing and found that we can fit the observed spectral angular dependence of the bidirectional reflectance using a simple modification of the standard microfacet BRDF model...
April 19, 2024: IEEE Computer Graphics and Applications
https://read.qxmd.com/read/38638489/clinical-trainee-performance-on-task-based-ar-vr-guided-surgical-simulation-is-correlated-with-their-3d-image-spatial-reasoning-scores
#8
JOURNAL ARTICLE
Roy Eagleson, Denis Kikinov, Liam Bilbie, Sandrine de Ribaupierre
This paper describes a methodology for the assessment of training simulator-based computer-assisted intervention skills on an AR/VR-guided procedure making use of CT axial slice views for a neurosurgical procedure: external ventricular drain (EVD) placement. The task requires that trainees scroll through a stack of axial slices and form a mental representation of the anatomical structures in order to subsequently target the ventricles to insert an EVD. The process of observing the 2D CT image slices in order to build a mental representation of the 3D anatomical structures is the skill being taught, along with the cognitive control of the subsequent targeting, by planned motor actions, of the EVD tip to the ventricular system to drain cerebrospinal fluid (CSF)...
2024: Healthcare Technology Letters
https://read.qxmd.com/read/38625880/an-exploration-of-the-3-1-dimensional-negative-order-kdv-cbs-model-wave-solutions-b%C3%A3-cklund-transformation-and-complexiton-dynamics
#9
JOURNAL ARTICLE
Miguel Vivas-Cortez, Beenish Rani, Nauman Raza, Ghada Ali Basendwah, Mudassar Imran
This research paper focuses on the study of the (3+1)-dimensional negative order KdV-Calogero-Bogoyavlenskii-Schiff (KdV-CBS) equation, an important nonlinear partial differential equation in oceanography. The primary objective is to explore various solution techniques and analyze their graphical representations. Initially, two wave, three wave, and multi-wave solutions of the negative order KdV CBS equation are derived using its bilinear form. This analysis shed light on the behavior and characteristics of the equation's wave solutions...
2024: PloS One
https://read.qxmd.com/read/38614913/a-comparison-of-a-handheld-minicomputer-and-an-external-graphics-processing-unit-in-performing-3d-intraoral-scans
#10
JOURNAL ARTICLE
Taseef Hasan Farook, James Dudley
STATEMENT OF PROBLEM: Whether the use of an external graphics processing unit (eGPU) and a handheld computer prolongs the operation time for 3-dimensional (3D) intraoral scanning or produces clinically unacceptable scans is unclear. PURPOSE: The purpose of this in vitro study was to compare the 3D intraoral scan accuracy and scan time of a small portable device and an eGPU with desktop-grade workstations. MATERIAL AND METHODS: A handheld computer, a laptop, a desktop workstation, and an external graphics card were used to scan a 3D printed set of maxillary and mandibular casts 10 consecutive times using an intraoral scanner...
April 12, 2024: Journal of Prosthetic Dentistry
https://read.qxmd.com/read/38601417/laparoscopic-distal-pancreatectomy-using-three-dimensional-computer-graphics-for-surgical-navigation-with-a-deep-learning-algorithm-a-case-report
#11
Ryoichi Miyamoto, Masahiro Shiihara, Mitsugi Shimoda, Shuji Suzuki
We have demonstrated the utility of SYNAPSE VINCENT® (version 6.6; Fujifilm Medical Co., Ltd., Tokyo, Japan), a 3D image analysis system, in semi-automated simulations of the peripancreatic vessels, pancreatic ducts, pancreatic parenchyma, and peripancreatic organs using an artificial intelligence (AI) engine developed with deep learning algorithms. Furthermore, we investigated the usefulness of this AI engine for patients with pancreatic cancer. Here, we present a case of laparoscopic distal pancreatectomy with an extended surgical procedure performed using surgical simulation and navigation via an AI engine...
March 2024: Curēus
https://read.qxmd.com/read/38593432/structural-color-inks-containing-photonic-microbeads-for-direct-writing
#12
JOURNAL ARTICLE
Jong Hyun Kim, Jong Bin Kim, Shin-Hyun Kim
Printing structurally colored patterns is of great importance for providing customized graphics for various purposes. Although a direct writing technique has been developed, the use of colloidal dispersions as photonic inks requires delicate printing conditions and restricts the mechanical and optical properties of printed patterns. In this work, we produce elastic photonic microbeads through scalable bulk emulsification and formulate photonic inks containing microbeads for direct writing. To produce the microbeads, a photocurable colloidal dispersion is emulsified into a highly concentrated sucrose solution via vortexing, which results in spherical emulsion droplets with a relatively narrow size distribution...
April 9, 2024: ACS Applied Materials & Interfaces
https://read.qxmd.com/read/38587949/towards-quantum-ray-tracing
#13
JOURNAL ARTICLE
Luis Paulo Santos, Thomas Bashford-Rogers, Joao Barbosa, Paul Navratil
Rendering on conventional computers is capable of generating realistic imagery, but the computational complexity of these light transport algorithms is a limiting factor of image synthesis. Quantum computers have the potential to significantly improve rendering performance through reducing the underlying complexity of the algorithms behind light transport. This paper investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D environment, we show quantum approaches provide a quadratic improvement in query complexity compared to the equivalent classical approach...
April 8, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38584619/cross-domain-fiber-cluster-shape-analysis-for-language-performance-cognitive-score-prediction
#14
Yui Lo, Yuqian Chen, Dongnan Liu, Wan Liu, Leo Zekelman, Fan Zhang, Yogesh Rathi, Nikos Makris, Alexandra J Golby, Weidong Cai, Lauren J O'Donnell
Shape plays an important role in computer graphics, offering informative features to convey an object's morphology and functionality. Shape analysis in brain imaging can help interpret structural and functionality correlations of the human brain. In this work, we investigate the shape of the brain's 3D white matter connections and its potential predictive relationship to human cognitive function. We reconstruct brain connections as sequences of 3D points using diffusion magnetic resonance imaging (dMRI) tractography...
March 30, 2024: ArXiv
https://read.qxmd.com/read/38577409/gaze-based-attention-network-analysis-in-a-virtual-reality-classroom
#15
JOURNAL ARTICLE
Philipp Stark, Lisa Hasenbein, Enkelejda Kasneci, Richard Göllner
This article provides a step-by-step guideline for measuring and analyzing visual attention in 3D virtual reality (VR) environments based on eye-tracking data. We propose a solution to the challenges of obtaining relevant eye-tracking information in a dynamic 3D virtual environment and calculating interpretable indicators of learning and social behavior. With a method called "gaze-ray casting," we simulated 3D-gaze movements to obtain information about the gazed objects. This information was used to create graphical models of visual attention, establishing attention networks...
June 2024: MethodsX
https://read.qxmd.com/read/38571147/on-the-validity-of-two-flux-and-four-flux-models-for-light-scattering-in-translucent-layers-angular-distribution-of-internally-reflected-light-at-the-interfaces
#16
JOURNAL ARTICLE
Arthur Gautheron, Raphaël Clerc, Vincent Duveiller, Lionel Simonot, Bruno Montcel, Mathieu Hébert
Optical characterization and appearance prediction of translucent materials are required in many fields of engineering such as computer graphics, dental restorations or 3D printing technologies. In the case of strongly scattering materials, flux transfer models like the Kubelka-Munk model (2-flux) or the Maheu's 4-flux model have been successfully used to this aim for decades. However, they lead to inaccurate prediction of the color variations of translucent objects of different thicknesses. Indeed, as they rely on the assumption of lambertian fluxes at any depth within the material, they fail to model the internal reflectance at the interfaces, penalizing the accuracy of the optical parameter extraction...
March 11, 2024: Optics Express
https://read.qxmd.com/read/38564349/nerf-texture-synthesizing-neural-radiance-field-textures
#17
JOURNAL ARTICLE
Yi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai, Ying Shan, Lin Gao
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape...
April 2, 2024: IEEE Transactions on Pattern Analysis and Machine Intelligence
https://read.qxmd.com/read/38564249/innovative-design-and-development-of-personalized-ankle-foot-orthoses-for-survivors-of-stroke-with-equinovarus-foot-protocol-for-a-feasibility-and-comparative-trial
#18
JOURNAL ARTICLE
Rui Silva, Pedro Morouço, Jorge Lains, Paula Amorim, Nuno Alves, António Prieto Veloso
BACKGROUND: Ankle-foot orthoses (AFOs) are vital in gait rehabilitation for patients with stroke. However, many conventional AFO designs may not offer the required precision for optimized patient outcomes. With the advent of 3D scanning and printing technology, there is potential for more individualized AFO solutions, aiming to enhance the rehabilitative process. OBJECTIVE: This nonrandomized trial seeks to introduce and validate a novel system for AFO design tailored to patients with stroke...
April 2, 2024: JMIR Research Protocols
https://read.qxmd.com/read/38562910/an-interactive-visualization-tool-for-educational-outreach-in-protein-contact-map-overlap-analysis
#19
JOURNAL ARTICLE
Kevan Baker, Nathaniel Hughes, Sutanu Bhattacharya
Recent advancements in contact map-based protein three-dimensional (3D) structure prediction have been driven by the evolution of deep learning algorithms. However, the gap in accessible software tools for novices in this domain remains a significant challenge. This study introduces GoFold, a novel, standalone graphical user interface (GUI) designed for beginners to perform contact map overlap (CMO) problems for better template selection. Unlike existing tools that cater more to research needs or assume foundational knowledge, GoFold offers an intuitive, user-friendly platform with comprehensive tutorials...
2024: Front Bioinform
https://read.qxmd.com/read/38550233/render-lighting-dataset-a-collection-of-rendered-images-with-varied-lighting-conditions-using-blender-render-engines
#20
JOURNAL ARTICLE
Khandoker Ashik Uz Zaman, Ashraful Islam, Md Abu Sayed
The quality of datasets is crucial in computer graphics and machine learning research and development. This paper presents the Render Lighting Dataset, featuring 63,648 rendered images of Blender's primitive shapes with various lighting conditions and engines. The images were created using Blender 4.0's Cycles and Eevee Render Engines, with careful attention to detail in texture mapping and UV unwrapping. The dataset covers six different lighting conditions, including Area Light, Spotlight, Point Light, Tri-Light, HDRI (Sunlight), and HDRI (Overcast), each adjusted using Blender's different options in the Color Management panel...
June 2024: Data in Brief
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