Phillip Guan, Eric Penner, Joel Hegland, Benjamin Letham, Douglas Lanman
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments (i.e., rendering perspective-correct binocular images with accurate motion parallax). However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in the rendered content resulting in reduced immersion and, potentially, visually-induced motion sickness. Precise requirements to achieve perceptually stable world-locked rendering (WLR) are unknown due to the challenge of constructing a wide field of view, distortion-free display with highly accurate head and eyetracking...
December 1, 2023: Journal of Vision