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Journal of Behavioral Addictions

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https://www.readbyqxmd.com/read/29052999/impulsivity-and-compulsivity-in-internet-gaming-disorder-a-comparison-with-obsessive-compulsive-disorder-and-alcohol-use-disorder
#1
Yeon-Jin Kim, Jae A Lim, Ji Yoon Lee, Sohee Oh, Sung Nyun Kim, Dai Jin Kim, Jong Eun Ha, Jun Soo Kwon, Jung-Seok Choi
Background and aims Internet gaming disorder (IGD) is characterized by a loss of control and a preoccupation with Internet games leading to repetitive behavior. We aimed to compare the baseline neuropsychological profiles in IGD, alcohol use disorder (AUD), and obsessive-compulsive disorder (OCD) in the spectrum of impulsivity and compulsivity. Methods A total of 225 subjects (IGD, N = 86; AUD, N = 39; OCD, N = 23; healthy controls, N = 77) were administered traditional neuropsychological tests including Korean version of the Stroop Color-Word test and computerized neuropsychological tests, including the stop signal test (SST) and the intra-extra dimensional set shift test (IED)...
October 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29039224/comparison-of-brain-connectivity-between-internet-gambling-disorder-and-internet-gaming-disorder-a-preliminary-study
#2
Sujin Bae, Doug Hyun Han, Jaebum Jung, Ki Chun Nam, Perry F Renshaw
Background and aims Given the similarities in clinical symptoms, Internet gaming disorder (IGD) is thought to be diagnostically similar to Internet-based gambling disorder (ibGD). However, cognitive enhancement and educational use of Internet gaming suggest that the two disorders derive from different neurobiological mechanisms. The goal of this study was to compare subjects with ibGD to those with IGD. Methods Fifteen patients with IGD, 14 patients with ibGD, and 15 healthy control subjects were included in this study...
October 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29039223/predictors-of-excessive-use-of-social-media-and-excessive-online-gaming-in-czech-teenagers
#3
Jana Spilková, Pavla Chomynová, Ladislav Csémy
Background and aims Young people's involvement in online gaming and the use of social media are increasing rapidly, resulting in a high number of excessive Internet users in recent years. The objective of this paper is to analyze the situation of excessive Internet use among adolescents in the Czech Republic and to reveal determinants of excessive use of social media and excessive online gaming. Methods Data from secondary school students (N = 4,887) were collected within the 2015 European School Survey Project on Alcohol and Other Drugs...
October 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29034717/treatment-seeking-for-problematic-pornography-use-among-women
#4
Karol Lewczuk, Joanna Szmyd, Maciej Skorko, Mateusz Gola
Background and aims Previous studies examined psychological factors related to treatment seeking for problematic pornography use (PU) among males. In this study, we focused on females who seek treatment for problematic PU and compared them with non-problematic pornography users with regard to variables related to problematic PU. Second, we investigated the relationships between critical constructs related to problematic PU with the path analysis method, emphasizing the predictors for treatment seeking among women...
October 16, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29025269/toward-a-qualitative-understanding-of-binge-watching-behaviors-a-focus-group-approach
#5
Maèva Flayelle, Pierre Maurage, Joël Billieux
Background and aims Binge-watching (i.e., seeing multiple episodes of the same TV series in a row) now constitutes a widespread phenomenon. However, little is known about the psychological factors underlying this behavior, as reflected by the paucity of available studies, most merely focusing on its potential harmfulness by applying the classic criteria used for other addictive disorders without exploring the uniqueness of binge-watching. This study thus aimed to take the opposite approach as a first step toward a genuine understanding of binge-watching behaviors through a qualitative analysis of the phenomenological characteristics of TV series watching...
October 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/29025268/understanding-persuasive-attributes-of-sports-betting-advertisements-a-conjoint-analysis-of-selected-elements
#6
Nerilee Hing, Peter Vitartas, Matthew Lamont
Background and aims Despite recent growth in sports betting advertising, minimal research has examined the influence of different advertising message attributes on betting attitudes and behaviors. This study aimed to identify which attributes of sports betting advertisements most engage attention, interest, desire and likelihood of betting among non-problem, low-risk, moderate-risk, and problem gamblers. Methods A novel approach utilizing an experimental design incorporating conjoint analysis examined the effects of: three message formats (commentary, on-screen display, and studio crossover); four appeals (neutral, jovial, ease of placing the bet, and sense of urgency); three types of presenters (match presenter, sports betting operator, and attractive non-expert female presenter); and four bet types (traditional, exotic key event, risk-free, and micro-bet)...
October 13, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28914072/social-media-addiction-what-is-the-role-of-content-in-youtube
#7
Janarthanan Balakrishnan, Mark D Griffiths
Background YouTube, the online video creation and sharing site, supports both video content viewing and content creation activities. For a minority of people, the time spent engaging with YouTube can be excessive and potentially problematic. Method This study analyzed the relationship between content viewing, content creation, and YouTube addiction in a survey of 410 Indian-student YouTube users. It also examined the influence of content, social, technology, and process gratifications on user inclination toward YouTube content viewing and content creation...
September 15, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28889755/the-dangers-of-conflating-gambling-related-harm-with-disordered-gambling
#8
Matthew Browne, Matthew J Rockloff
In their critical review of the prevention paradox (PP) applied to gambling-related harm, Delfabbro and King (2017) raise a number of concerns regarding specific assumptions, methods, and findings as well as the general conceptual approach. Besides discussing the PP, the review also considers the merits of considering a "continuum of harm," as opposed to the more traditional categorical approach to classifying problem gamblers. Their critique is carefully modulated and balanced, and starts a useful dialogue in the context of a public health approach to gambling...
September 11, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28889754/the-development-and-initial-evaluation-of-the-pornography-use-avoidance-self-efficacy-scale
#9
Shane W Kraus, Harold Rosenberg, Steve Martino, Charla Nich, Marc N Potenza
Background and aims This study employed a newly developed questionnaire to evaluate whether men's self-efficacy to avoid using pornography in each of 18 emotional, social, or sexually arousing situations was associated with either their typical frequency of pornography use or their hypersexuality. Methods Using an Internet-based data collection procedure, 229 male pornography users (Mage = 33.3 years, SD = 12.2) who had sought or considered seeking professional help for their use of pornography completed questionnaires assessing their situationally specific self-efficacy, history of pornography use, self-efficacy to employ specific pornography-reduction strategies, hypersexuality, and demographic characteristics...
September 11, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28859487/policy-responses-to-problematic-video-game-use-a-systematic-review-of-current-measures-and-future-possibilities
#10
Orsolya Király, Mark D Griffiths, Daniel L King, Hae-Kook Lee, Seung-Yup Lee, Fanni Bányai, Ágnes Zsila, Zsofia K Takacs, Zsolt Demetrovics
Background and aims Empirical research into problematic video game playing suggests that overuse might cause functional and psychological impairments for a minority of gamers. Therefore, the need for regulation in the case of video games (whether governmental or self-imposed) has arisen but has only been implemented in a few countries around the world, and predominantly in Asia. This paper provides a systematic review of current and potential policies addressing problematic gaming. Methods After conducting a systematic search in the areas of prevention, treatment, and policy measures relating to problematic Internet and video game use, papers were selected that targeted problematic gaming policies (N = 12; six in English and six in Korean)...
September 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28856904/comorbid-pathological-gambling-mental-health-and-substance-use-disorders-health-care-services-provision-by-clinician-specialty
#11
Rosa Rodriguez-Monguio, Maria Errea, Rachel Volberg
Background and aims Pathological gambling (PG) is an impulse control disorder. This study assessed the burden of co-occurring behavioral addictions and mental health disorders in treatment-seeking patients and estimated the likelihood of receiving care for these disorders by clinician specialty. Methods Study data were derived from the Massachusetts All-Payer Claims Database, a representative database, for the period 2009-2013. The sample included commercially insured adult residents of Massachusetts. Univariate and multivariate logistic regressions were used to estimate the likelihood of provision of care by clinician specialty adjusting for patient's demographic characteristics and level of care...
August 31, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28856896/resting-state-eeg-activity-related-to-impulsivity-in-gambling-disorder
#12
Ji Yoon Lee, Su Mi Park, Yeon Jin Kim, Dai Jin Kim, Sam-Wook Choi, Jun Soo Kwon, Jung-Seok Choi
Background and aims Impulsivity is a core feature of gambling disorder (GD) and is related to the treatment response. Thus, it is of interest to determine objective neurobiological markers associated with impulsivity in GD. We explored resting-state electroencephalographic (EEG) activity in patients with GD according to the degree of impulsivity. Methods In total, 109 GD subjects were divided into three groups according to Barratt impulsiveness scale-11 (BIS-11) scores: high (HI; 25th percentile of BIS-11 scores, n = 29), middle (MI; 26th-74th percentile, n = 57), and low-impulsivity (LI) groups (75th percentile, n = 23)...
August 31, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28849669/psychological-factors-sociodemographic-characteristics-and-coping-mechanisms-associated-with-the-self-stigma-of-problem-gambling
#13
Nerilee Hing, Alex M T Russell
Background and aims Few studies have examined the stigma of problem gambling and little is known about those who internalize this prejudice as damaging self-stigma. This paper aimed to identify psychological factors, sociodemographic characteristics, and coping mechanisms associated with the self-stigma of problem gambling. Methods An online survey was conducted on 177 Australian adults with a current gambling problem to measure self-stigma, self-esteem, social anxiety, self-consciousness, psychological distress, symptom severity, most problematic gambling form, stigma coping mechanisms, and sociodemographic characteristics...
August 29, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28849668/relationship-between-borderline-personality-symptoms-and-internet-addiction-the-mediating-effects-of-mental-health-problems
#14
Wei-Hsin Lu, Kun-Hua Lee, Chih-Hung Ko, Ray C Hsiao, Huei-Fan Hu, Cheng-Fang Yen
Aim To examine the relationship between borderline personality symptoms and Internet addiction as well as the mediating role of mental health problems between them. Methods A total of 500 college students from Taiwan were recruited and assessed for symptoms of Internet addiction using the Chen Internet Addiction Scale, borderline personality symptoms using the Taiwanese version of the Borderline Symptom List and mental health problems using four subscales from the Symptom Checklist-90-Revised Scale (interpersonal sensitivity, depression, anxiety, and hostility)...
August 29, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28849667/an-investigation-into-problematic-smartphone-use-the-role-of-narcissism-anxiety-and-personality-factors
#15
Zaheer Hussain, Mark D Griffiths, David Sheffield
Background and aims Over the last decade, worldwide smartphone usage has greatly increased. Alongside this growth, research on the influence of smartphones on human behavior has also increased. However, a growing number of studies have shown that excessive use of smartphones can lead to detrimental consequences in a minority of individuals. This study examines the psychological aspects of smartphone use particularly in relation to problematic use, narcissism, anxiety, and personality factors. Methods A sample of 640 smartphone users ranging from 13 to 69 years of age (mean = 24...
August 29, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28838248/the-relevance-of-personality-traits-in-impulsivity-related-disorders-from-substance-use-disorders-and-gambling-disorder-to-bulimia-nervosa
#16
Amparo Del Pino-Gutiérrez, Susana Jiménez-Murcia, Fernando Fernández-Aranda, Zaida Agüera, Roser Granero, Anders Hakansson, Ana B Fagundo, Ferran Bolao, Ana Valdepérez, Gemma Mestre-Bach, Trevor Steward, Eva Penelo, Laura Moragas, Neus Aymamí, Mónica Gómez-Peña, Assumpta Rigol-Cuadras, Virginia Martín-Romera, José M Menchón
Background and aims The main aim of this study was to analyze and describe the clinical characteristics and shared personality traits in different impulsivity-compulsivity spectrum disorders: substance use disorders (SUD), gambling disorder (GD), and bulimia nervosa (BN). The specific aims were to compare personality differences among individuals with pure SUD, BN with and without SUD, and GD with and without SUD. In addition, we assessed the differential predictive capacity of clinical and personality variables in relation to diagnostic subtype...
August 25, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816518/balancing-between-prejudice-and-fact-for-gaming-disorder-does-the-existence-of-alcohol-use-disorder-stigmatize-healthy-drinkers-or-impede-scientific-research
#17
Seung-Yup Lee, Hyekyung Choo, Hae Kook Lee
The inclusion of Gaming Disorder (GD) criteria in the 11th Revision of the International Classification of Diseases (ICD-11) beta draft was recently criticized, and an argument was made for its removal to "avoid a waste of public resources." However, these misleading statements are believed to be based on under estimation of this ever-growing problem. Such claims may endanger public health and the psychosocial well-being of affected individuals. Thus, the seriousness of the problem was briefly emphasized in our response paper...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816514/functional-impairment-matters-in-the-screening-and-diagnosis-of-gaming-disorder
#18
Joël Billieux, Daniel L King, Susumu Higuchi, Sophia Achab, Henrietta Bowden-Jones, Wei Hao, Jiang Long, Hae Kook Lee, Marc N Potenza, John B Saunders, Vladimir Poznyak
This commentary responds to Aarseth et al.'s (in press) criticisms that the ICD-11 Gaming Disorder proposal would result in "moral panics around the harm of video gaming" and "the treatment of abundant false-positive cases." The ICD-11 Gaming Disorder avoids potential "overpathologizing" with its explicit reference to functional impairment caused by gaming and therefore improves upon a number of flawed previous approaches to identifying cases with suspected gaming-related harms. We contend that moral panics are more likely to occur and be exacerbated by misinformation and lack of understanding, rather than proceed from having a clear diagnostic system...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816501/problematic-gaming-exists-and-is-an-example-of-disordered-gaming
#19
Mark D Griffiths, Daria J Kuss, Olatz Lopez-Fernandez, Halley M Pontes
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because "Gaming Disorder" (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization's International Classification of Diseases (ICD-11). Methods This study uses contemporary literature to argue why GD should be included in the ICD-11. Results Aarseth and colleagues acknowledge that there is much literature (including papers by some of the authors themselves) that some individuals experience serious problems with video gaming...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816499/inclusion-of-gaming-disorder-in-the-diagnostic-classifications-and-promotion-of-public-health-response
#20
Behrang Shadloo, Rabert Farnam, Masoumeh Amin-Esmaeili, Marziyeh Hamzehzadeh, Hosein Rafiemanesh, Maral Mardaneh Jobehdar, Kamyar Ghani, Nader Charkhgard, Afarin Rahimi-Movaghar
There are ongoing controversies regarding the upcoming ICD-11 concept of gaming disorder. Recently, Aarseth et al. have put this diagnostic entity into scrutiny. Although we, a group of Iranian researchers and clinicians, acknowledge some of Aarseth et al.'s concerns, believe that the inclusion of gaming disorder in the upcoming ICD-11 would facilitate necessary steps to raise public awareness, enhance development of proper diagnostic approaches and treatment interventions, and improve health and non-health policies...
August 17, 2017: Journal of Behavioral Addictions
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