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Journal of Behavioral Addictions

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https://www.readbyqxmd.com/read/28425779/prevention-paradox-logic-and-problem-gambling-does-low-risk-gambling-impose-a-greater-burden-of-harm-than-high-risk-gambling
#1
Paul Delfabbro, Daniel King
Background and aims The aim of this paper is to examine the evidence and arguments in favor of prevention paradox (PP) logic in the context of problem gambling. Evidence from recent studies of gambling and the distribution of harm across lower and higher risk gamblers is reviewed to examine the contention that the absolute burden of harm is greater in low-risk (LR) gamblers than the problem gamblers. Methods The review examines a number of methodological and conceptual concerns about existing evidence in support of the PP...
April 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28425778/meditation-awareness-training-for-the-treatment-of-workaholism-a-controlled-trial
#2
William Van Gordon, Edo Shonin, Thomas J Dunn, Javier Garcia-Campayo, Marcelo M P Demarzo, Mark D Griffiths
Background and aims Workaholism is a form of behavioral addiction that can lead to reduced life and job satisfaction, anxiety, depression, burnout, work-family conflict, and impaired productivity. Given the number of people affected, there is a need for more targeted workaholism treatments. Findings from previous case studies successfully utilizing second-generation mindfulness-based interventions (SG-MBIs) for treating behavioral addiction suggest that SG-MBIs may be suitable for treating workaholism. This study conducted a controlled trial to investigate the effects of an SG-MBI known as meditation awareness training (MAT) on workaholism...
April 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28425777/self-reported-dependence-on-mobile-phones-in-young-adults-a-european-cross-cultural-empirical-survey
#3
Olatz Lopez-Fernandez, Daria J Kuss, Lucia Romo, Yannick Morvan, Laurence Kern, Pierluigi Graziani, Amélie Rousseau, Hans-Jürgen Rumpf, Anja Bischof, Ann-Kathrin Gässler, Adriano Schimmenti, Alessia Passanisi, Niko Männikkö, Maria Kääriänen, Zsolt Demetrovics, Orsolya Király, Mariano Chóliz, Juan José Zacarés, Emilia Serra, Mark D Griffiths, Halley M Pontes, Bernadeta Lelonek-Kuleta, Joanna Chwaszcz, Daniele Zullino, Lucien Rochat, Sophia Achab, Joël Billieux
Background and aims Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain and Italy; East: Hungary and Poland; West: France, Belgium, Germany, and Switzerland), and second by country, and (b) how socio-demographics, geographic differences, mobile phone usage patterns, and associated activities predicted this perceived dependence...
April 20, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301968/lost-in-the-chaos-flawed-literature-should-not-generate-new-disorders
#4
Antonius J Van Rooij, Daniel Kardefelt-Winther
The paper by Kuss, Griffiths, and Pontes (2016) titled "Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field" examines issues relating to the concept of Internet Gaming Disorder. We agree that there are serious issues and extend their arguments by suggesting that the field lacks basic theory, definitions, patient research, and properly validated and standardized assessment tools. As most studies derive data from survey research in functional populations, they exclude people with severe functional impairment and provide only limited information on the hypothesized disorder...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301967/stepping-back-to-advance-why-igd-needs-an-intensified-debate-instead-of-a-consensus
#5
Thorsten Quandt
Based on their analysis of Internet gaming disorder (IGD) criteria, Kuss, Griffiths, and Pontes (2017) come to the conclusion that the current situation can be described as "chaos and confusion." Their assessment is not an exaggeration. It can be argued that there are even more issues, on logical/definitional and political/social levels: (a) the IGD diagnosis is lacking a well-defined object, (b) the cause and effect cannot be differentiated outside lab conditions, (c) the social and political effects of declaring a social behavior as a disease are worrying, and (d) a rushed diagnosis may construct an addiction with potentially harmful effects on (formerly) healthy populations...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301966/under-the-umbrella
#6
Kai W Müller
The inclusion of Internet Gaming Disorder as a preliminary diagnosis subsumed in Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) has provoked mixed reactions. On the one hand, it has been appreciated as an important sign stressing the negative health-related impact of that disorder. Likewise, the definition of diagnostic criteria helps scientists and clinicians to refer to mandatory indicators associated with a health problem. On the other hand, it has been objected that this new diagnosis bears the danger of pathologizing normal behaviors that are a feature of healthy recreational activity for many people...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301965/from-pong-to-pokemon-go-catching-the-essence-of-the-internet-gaming-disorder-diagnosis
#7
Xavier Carbonell
Taking as a starting point, this commentary proposes some issues regarding the diagnosis of Internet Gaming Disorder discussed in Kuss et al. (2016). In our opinion, the confusion in DSM-5 diagnosis could be due to the weak starting point in building the criteria. The criteria such as functional impairment and stability of the dysfunctional behavior are considered. It is suggested that avatar identification, playing motivations, and types of video games should be considered for diagnosis. The diagnostic process is highly influenced by social context and the rapid development of video game industry...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301964/not-good-enough-further-comments-to-the-wording-meaning-and-the-conceptualization-of-internet-gaming-disorder
#8
Elfrid Krossbakken, Ståle Pallesen, Helge Molde, Rune Aune Mentzoni, Turi Reiten Finserås
In their commentary, Kuss, Griffiths, and Pontes (2016) criticize the use of the term "Internet" in the recently proposed diagnosis for Internet Gaming Disorder (IGD) and its use as one of the included diagnostic criteria. We agree with the exclusion of the term "Internet" in the diagnosis, but have some considerations to the comments regarding the nine criteria for IGD. Specifically, we discuss the meaning, the wording, and the importance of the criteria, as well as the importance of distress or functional impairment in the proposed diagnosis...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301963/internet-gaming-disorder-inadequate-diagnostic-criteria-wrapped-in-a-constraining-conceptual-model
#9
Vladan Starcevic
Background and aims The paper "Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field" by Kuss, Griffiths, and Pontes (in press) critically examines the DSM-5 diagnostic criteria for Internet gaming disorder (IGD) and addresses the issue of whether IGD should be reconceptualized as gaming disorder, regardless of whether video games are played online or offline. This commentary provides additional critical perspectives on the concept of IGD...
March 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28358645/the-relationship-between-second-to-fourth-digit-2d-4d-ratios-and-problematic-and-pathological-internet-use-among-turkish-university-students
#10
Fatih Canan, Servet Karaca, Melike Düzgün, Ayşe Merve Erdem, Esranur Karaçaylı, Nur Begüm Topan, Sang-Kyu Lee, Zu Wei Zhai, Murat Kuloğlu, Marc N Potenza
Background and aims The ratio of the second and fourth fingers (2D:4D ratio) is a sexually dimorphic trait, with men tending to have lower values than women. This ratio has been related to prenatal testosterone concentrations and addictive behaviors including problematic video-gaming. We aimed to investigate the possible association between 2D:4D ratios and Internet addiction and whether such a relationship would be independent of impulsivity. Methods A total of 652 university students (369 women, 283 men), aged 17-27 years, were enrolled in the study...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28358644/exercise-addiction-risk-and-health-in-male-and-female-amateur-endurance-cyclists
#11
Carmen Mayolas-Pi, Javier Simón-Grima, Carlos Peñarrubia-Lozano, Diego Munguía-Izquierdo, Diego Moliner-Urdiales, Alejandro Legaz-Arrese
Background and aims To determine the relationship between the risk of exercise addiction (REA) and health status in amateur endurance cyclists. Methods In 859 (751 men and 108 women) cyclists and 718 inactive subjects (307 men and 411 women), we examined the REA (Exercise Addiction Inventory), training status (volume, frequency, experience, and performance), socioeconomic status, quality of life (QoL) (SF-12), quality of sleep (Pittsburgh Sleep Quality Index), anxiety and depression (Hospital Anxiety and Depression Scale), and cardiometabolic risk: body mass index, physical activity (International Physical Activity Questionnaire), physical condition (International Fitness Scale), adherence to the Mediterranean diet (Mediterranean Diet Adherence Screener), alcohol and tobacco consumption...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28316252/relationship-between-family-history-of-alcohol-addiction-parents-education-level-and-smartphone-problem-use-scale-scores
#12
Ashley Beison, David J Rademacher
Background and aims Smartphones are ubiquitous. As smartphones increased in popularity, researchers realized that people were becoming dependent on their smartphones. The purpose here was to provide a better understanding of the factors related to problematic smartphone use (PSPU). Methods The participants were 100 undergraduates (25 males, 75 females) whose ages ranged from 18 to 23 (mean age = 20 years). The participants completed questionnaires to assess gender, ethnicity, year in college, father's education level, mother's education level, family income, age, family history of alcoholism, and PSPU...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28301969/the-internet-s-effect-on-personality-traits-an-important-casualty-of-the-internet-addiction-paradigm
#13
Elias Aboujaoude
Background and aims The "Internet addiction" paradigm has been criticized for several shortcomings, including inattention to specific online behaviors, not distinguishing the Internet from other media, insufficient focus on comorbidities, and definitions that do not take into account the constant access now possible. The paradigm's biggest casualty, however, may be that it has diverted attention away from subtle personality changes that seem to occur online, including in users who cannot be considered "addicted" under any definition...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28274137/post-traumatic-stress-symptoms-in-pathological-gambling-potential-evidence-of-anti-reward-processes
#14
Cheryl L Green, Ramzi W Nahhas, Arielle A Scoglio, Igor Elman
Background Excessive gambling is considered to be a part of the addiction spectrum. Stress-like emotional states are a key feature both of pathological gambling (PG) and of substance addiction. In substance addiction, stress symptomatology has been attributed in part to "anti-reward" allostatic neuroadaptations, while a potential involvement of anti-reward processes in the course of PG has not yet been investigated. Methods To that end, individuals with PG (n = 22) and mentally healthy subjects (n = 13) were assessed for trauma exposure and post-traumatic stress symptomatology (PTSS) using the Life Events Checklist and the Civilian Mississippi Scale, respectively...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28264590/motives-for-online-gaming-questionnaire-its-psychometric-properties-and-correlation-with-internet-gaming-disorder-symptoms-among-chinese-people
#15
Anise M S Wu, Mark H C Lai, Shu Yu, Joseph T F Lau, Man-Wai Lei
Background and aims Internet gaming disorder (IGD) imposes a potential public health threat worldwide. Gaming motives are potentially salient factors of IGD, but research on Chinese gaming motives is scarce. This study empirically evaluated the psychometric properties of the Chinese version of the Motives for Online Gaming Questionnaire (C-MOGQ), the first inventory that measures seven different gaming motives applicable to all type of online games. We also investigated the associations between various gaming motives and IGD symptoms among Chinese gamers...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28245678/abnormal-illness-behavior-and-internet-addiction-severity-the-role-of-disease-conviction-irritability-and-alexithymia
#16
Giuseppe Scimeca, Antonio Bruno, Manuela Crucitti, Claudio Conti, Diego Quattrone, Gianluca Pandolfo, Rocco Antonio Zoccali, Maria Rosaria Anna Muscatello
Background and aims While the association between health anxiety and maladaptive Internet use is a well-established finding, no studies have been performed to examine the possible effect of abnormal illness behavior (AIB). AIB is a maladaptive manner of experiencing, evaluating, or acting in response to health and illness that is disproportionate to evident pathology. The aim of this study was to investigate the association between AIB and Internet addiction (IA) severity in a sample of Italian University students...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28245666/social-skills-deficits-and-their-association-with-internet-addiction-and-activities-in-adolescents-with-attention-deficit-hyperactivity-disorder
#17
Wen-Jiun Chou, Mei-Feng Huang, Yu-Ping Chang, Yu-Min Chen, Huei-Fan Hu, Cheng-Fang Yen
Background and aims The aims of this study were to examine the association between social skills deficits and Internet addiction and activities in adolescents with attention-deficit/hyperactivity disorder (ADHD) as well as the moderators for this association. Methods A total of 300 adolescents, aged between 11 and 18 years, who had been diagnosed with ADHD participated in this study. Their Internet addiction levels, social skills deficits, ADHD, parental characteristics, and comorbidities were assessed. The various Internet activities that the participants engaged in were also examined...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28201926/4th-international-conference-on-behavioral-addictions-february-20-22-2017-haifa-israel
#18
(no author information available yet)
No abstract text is available yet for this article.
March 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28198639/factorial-validity-of-the-problematic-facebook-use-scale-for-adolescents-and-young-adults
#19
Claudia Marino, Alessio Vieno, Gianmarco Altoè, Marcantonio M Spada
Background and aims Recent research on problematic Facebook use has highlighted the need to develop a specific theory-driven measure to assess this potential behavioral addiction. The aim of the present study was to examine the factorial validity of the Problematic Facebook Use Scale (PFUS) adapted from Caplan's Generalized Problematic Internet Scale model. Methods A total of 1,460 Italian adolescents and young adults (aged 14-29 years) participated in the study. Confirmatory factor analyses were performed in order to assess the factorial validity of the scale...
March 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28198637/video-gaming-and-gaming-addiction-in-transgender-people-an-exploratory-study
#20
Jon Arcelus, Walter Pierre Bouman, Bethany Alice Jones, Christina Richards, Susana Jimenez-Murcia, Mark D Griffiths
Background There is anecdotal clinical evidence that transgender people use the online world - such as forums and online video gaming - for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment. Aims To describe gaming behavior, degree of problematic gaming behavior and associated factors with problematic gaming in a comparatively large group of transgender people accessing transgender health services. Methods Every individual referred to a national transgender health service in the United Kingdom during a 12-month period was invited to complete a series of questionnaires to measure gaming behavior, interpersonal functioning, severity of autistic features, and anxiety and depressive symptoms...
March 1, 2017: Journal of Behavioral Addictions
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