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Journal of Behavioral Addictions

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https://www.readbyqxmd.com/read/28816518/balancing-between-prejudice-and-fact-for-gaming-disorder-does-the-existence-of-alcohol-use-disorder-stigmatize-healthy-drinkers-or-impede-scientific-research
#1
Seung-Yup Lee, Hyekyung Choo, Hae Kook Lee
The inclusion of Gaming Disorder (GD) criteria in the 11th Revision of the International Classification of Diseases (ICD-11) beta draft was recently criticized, and an argument was made for its removal to "avoid a waste of public resources." However, these misleading statements are believed to be based on under estimation of this ever-growing problem. Such claims may endanger public health and the psychosocial well-being of affected individuals. Thus, the seriousness of the problem was briefly emphasized in our response paper...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816514/functional-impairment-matters-in-the-screening-and-diagnosis-of-gaming-disorder
#2
Joël Billieux, Daniel L King, Susumu Higuchi, Sophia Achab, Henrietta Bowden-Jones, Wei Hao, Jiang Long, Hae Kook Lee, Marc N Potenza, John B Saunders, Vladimir Poznyak
This commentary responds to Aarseth et al.'s (in press) criticisms that the ICD-11 Gaming Disorder proposal would result in "moral panics around the harm of video gaming" and "the treatment of abundant false-positive cases." The ICD-11 Gaming Disorder avoids potential "overpathologizing" with its explicit reference to functional impairment caused by gaming and therefore improves upon a number of flawed previous approaches to identifying cases with suspected gaming-related harms. We contend that moral panics are more likely to occur and be exacerbated by misinformation and lack of understanding, rather than proceed from having a clear diagnostic system...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816501/problematic-gaming-exists-and-is-an-example-of-disordered-gaming
#3
Mark D Griffiths, Daria J Kuss, Olatz Lopez-Fernandez, Halley M Pontes
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because "Gaming Disorder" (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization's International Classification of Diseases (ICD-11). Methods This study uses contemporary literature to argue why GD should be included in the ICD-11. Results Aarseth and colleagues acknowledge that there is much literature (including papers by some of the authors themselves) that some individuals experience serious problems with video gaming...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816499/inclusion-of-gaming-disorder-in-the-diagnostic-classifications-and-promotion-of-public-health-response
#4
Behrang Shadloo, Rabert Farnam, Masoumeh Amin-Esmaeili, Marziyeh Hamzehzadeh, Hosein Rafiemanesh, Maral Mardaneh Jobehdar, Kamyar Ghani, Nader Charkhgard, Afarin Rahimi-Movaghar
There are ongoing controversies regarding the upcoming ICD-11 concept of gaming disorder. Recently, Aarseth et al. have put this diagnostic entity into scrutiny. Although we, a group of Iranian researchers and clinicians, acknowledge some of Aarseth et al.'s concerns, believe that the inclusion of gaming disorder in the upcoming ICD-11 would facilitate necessary steps to raise public awareness, enhance development of proper diagnostic approaches and treatment interventions, and improve health and non-health policies...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816498/the-relationship-between-gaming-disorder-and-addiction-requires-a-behavioral-analysis
#5
Richard J E James, Richard J Tunney
In their position paper, Aarseth et al. (2016) bring to light several timely issues concerning the categorization of gaming disorder as a form of addiction and as a discrete mental disorder. In our commentary, we welcome their caution toward this move and their discussion of the equivocal scientific data in its support and the potential negative consequences for gamers. We suggest that a more heterogeneous approach is required for understanding any behavioral addiction, as concepts from gambling appear to be more relevant for aspects of mobile gaming than for video games more generally...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816497/inclusion-of-gaming-disorder-criteria-in-icd-11-a-clinical-perspective-in-favor
#6
Susumu Higuchi, Hideki Nakayama, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takuma Hashimoto
Data from a specialist treatment facility for Internet addiction (IA) in Japan showed that (a) the vast majority of treatment seekers are addicted to online games, (b) their symptoms are often quite severe, and (c) there is a significant demand for IA treatment. In addition, systemic obstacles to the delivery of medical services in Japan exist due to the exclusion of IA criteria from ICD-10. Consequently, the inclusion of GD criteria in ICD-11 will almost certainly increase the capacity and quality of treatment through advances in research and possible changes in national medical systems to meet treatment demand...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816496/icd-11-gaming-disorder-needed-and-just-in-time-or-dangerous-and%C3%A2-much%C3%A2-too%C3%A2-early
#7
Wim van den Brink
In their debate contribution, Aarseth et al. (2016) strongly argue against the proposal of WHO ICD-11 (International Classification of Diseases, 11th revision) to include Gaming Disorder as a new diagnostic category emphasizing the fact that no consensus exists on the definition and the risk that gaming will be demonized and gamers stigmatized resulting in a tsunami of false positive referrals to treatment. In this commentary, it is argued that gaming is indeed just another relatively innocent recreational activity with only a small minority losing control resulting in gaming-related problems...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816495/inclusion-of-gaming-disorder-in-icd-has-more-advantages-than-disadvantages
#8
Orsolya Király, Zsolt Demetrovics
This paper is a response to a recent debate paper in which Aarseth et al. argue that the inclusion of a formal diagnosis and categories for problematic video gaming or Gaming Disorder (GD) in the World Health Organization's 11th Revision of the International Classification of Diseases (ICD-11) is premature and therefore the proposal should be removed. The present authors systematically address all the six main arguments presented by Aarseth et al. and argue that, even though some of the concerns presented in the debate paper are legitimate, the inclusion of GD in ICD-11 has more advantages than disadvantages...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28816494/gaming-disorder-its-delineation-as-an-important-condition-for-diagnosis-management-and-prevention
#9
John B Saunders, Wei Hao, Jiang Long, Daniel L King, Karl Mann, Mira Fauth-Bühler, Hans-Jürgen Rumpf, Henrietta Bowden-Jones, Afarin Rahimi-Movaghar, Thomas Chung, Elda Chan, Norharlina Bahar, Sophia Achab, Hae Kook Lee, Marc Potenza, Nancy Petry, Daniel Spritzer, Atul Ambekar, Jeffrey Derevensky, Mark D Griffiths, Halley M Pontes, Daria Kuss, Susumu Higuchi, Satoko Mihara, Sawitri Assangangkornchai, Manoj Sharma, Ahmad El Kashef, Patrick Ip, Michael Farrell, Emanuele Scafato, Natacha Carragher, Vladimir Poznyak
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countries and of 1%-10% in their counterparts in some Western countries...
August 17, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28786707/association-between-childhood-and-adult-attention-deficit-hyperactivity-disorder-symptoms-in-korean-young-adults-with-internet-addiction
#10
DongIll Kim, Deokjong Lee, Junghan Lee, Kee Namkoong, Young-Chul Jung
Background and aims Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric comorbidities of Internet addiction (IA); however, the possible mechanisms that contribute to this high comorbidity are still under debate. This study aims to analyze these possible mechanisms by comparing the effect of IA severity and childhood ADHD on inattention, hyperactivity, and impulsivity in young adults with IA. We hypothesized that IA might have associations with ADHD-like cognitive and behavior symptoms aside from childhood ADHD...
August 8, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28783970/sogs-ra-gambling-scores-and-substance-use-in-adolescents
#11
Alessandra Buja, Camilla Lion, Manuela Scioni, Paolo Vian, Bruno Genetti, Fabio Vittadello, Milena Sperotto, Elisabetta Simeoni, Vincenzo Baldo
Background and aims There is a well-established association between pathological gambling and substance use disorders in adolescents. The aim of this study was to shed light on the association between adolescents' different levels of involvement in gambling activities and substance use (smoking tobacco and cannabis and drinking alcoholic beverages), based on a large sample. Methods A survey was conducted in 2013 on 34,746 students attending 619 secondary schools, who formed a representative sample of the Italian 15- to 19-year-old population...
August 8, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28762279/family-factors-in-adolescent-problematic-internet-gaming-a-systematic-review
#12
Luke A Schneider, Daniel L King, Paul H Delfabbro
Background and aims Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent-child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e...
August 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28718301/web-addiction-in-the-brain-cortical-oscillations-autonomic-activity-and-behavioral-measures
#13
Michela Balconi, Salvatore Campanella, Roberta Finocchiaro
Background and aims Internet addiction (IA) was recently defined as a disorder tagging both the impulse control and the reward systems. Specifically, inhibitory deficits and reward bias were considered highly relevant in IA. This research aims to examine the electrophysiological correlates and autonomic activity [skin conductance response (SCR) and heart rate] in two groups of young subjects (N = 25), with high or low IA profile [tested by the Internet Addiction Test (IAT)], with specific reference to gambling behavior...
July 18, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28673097/erratum
#14
(no author information available yet)
No abstract text is available yet for this article.
July 3, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28658960/the-influence-of-game-genre-on-internet-gaming-disorder
#15
Euihyeon Na, Inyoung Choi, Taek-Ho Lee, Hyeseon Lee, Mi Jung Rho, Hyun Cho, Dong Jin Jung, Dai-Jin Kim
Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with IGD status in each group in a large sample of adults. Methods Internet games were categorized into four genres: real-time strategy games, massive multiplayer online role-playing games (MMORPG), sport games, and first-person shooter (FPS) games...
June 29, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28621144/erratum
#16
(no author information available yet)
No abstract text is available yet for this article.
June 16, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28662619/dsm-5-diagnosis-of-internet-gaming-disorder-some-ways-forward-in-overcoming-issues-and-concerns-in-the-gaming-studies-field
#17
Daria J Kuss, Mark D Griffiths, Halley M Pontes
Background and aims The current DSM-5 diagnosis of Internet Gaming Disorder (IGD; American Psychiatric Association [APA], 2013) has led to a number of issues and concerns that we highlighted in our recent paper (Kuss, Griffiths, & Pontes, 2017). Experts in the field responded to our evaluation of these issues resulting in six commentaries. Methods In this paper, we offer responses to the six commentaries to move the scientific field forward. All of the responses to our original paper highlighted many conceptual, theoretical, and/or methodological problems with the proposed IGD diagnosis as outlined in the DSM-5...
June 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28662618/efficacy-of-face-to-face-versus-self-guided-treatments-for-disordered-gambling-a%C3%A2-meta-analysis
#18
Martina Goslar, Max Leibetseder, Hannah M Muench, Stefan G Hofmann, Anton-Rupert Laireiter
Background and aims In the light of growing traditional and novel forms of gambling, the treatment of disordered gambling is gaining increasing importance and practical relevance. Most studies have examined face-to-face treatments. Although trials implementing self-guided treatments have recently been conducted, these options have not yet been systematically examined. The primary objective of this meta-analysis, therefore, was to analyze the efficacy of all types of psychological face-to-face and self-guided treatments...
June 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28662617/both-sides-of-the-story-addiction-is-not-a-pastime-activity
#19
Kai W Müller, Klaus Wölfling
The proposed inclusion of Internet gaming disorder (IGD) into the upcoming ICD-11 has caused mixed reactions. Having a sound diagnostic framework for defining this new phenomenon has been applauded but concerns have risen regarding overpathologizing a mere pastime activity. The review by Aarseth et al. (2016) provides a fine but one-sided impression on IGD. What has been totally left out in the argumentation is the clinical perspective. Although the concerns depicted must not be ignored, the conclusion provided by the authors is reflecting quite subjective speculations while objectivity would rather be needful...
June 1, 2017: Journal of Behavioral Addictions
https://www.readbyqxmd.com/read/28639827/the-effects-of-alcohol-expectancy-and-intake-on-slot-machine-gambling-behavior
#20
Dominic Sagoe, Rune Aune Mentzoni, Tony Leino, Helge Molde, Sondre Haga, Mikjel Fredericson Gjernes, Daniel Hanss, Ståle Pallesen
Background and aims Although alcohol intake and gambling often co-occur in related venues, there is conflicting evidence regarding the effects of alcohol expectancy and intake on gambling behavior. We therefore conducted an experimental investigation of the effects of alcohol expectancy and intake on slot machine gambling behavior. Methods Participants were 184 (females = 94) individuals [age range: 18-40 (mean = 21.9) years] randomized to four independent conditions differing in information/expectancy about beverage (told they received either alcohol or placebo) and beverage intake [actually ingesting low (target blood alcohol concentration [BAC] < 0...
June 1, 2017: Journal of Behavioral Addictions
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