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Behrang Keshavarz, Martina Speck, Bruce Haycock, Stefan Berti
Illusory self-motion (vection) can be generated by visual stimulation. The purpose of the present study was to compare behavioral vection measures including intensity ratings, duration, and onset time across different visual display types. Participants were exposed to a pattern of alternating black-and-white horizontal or vertical bars that moved either in vertical or horizontal direction, respectively. Stimuli were presented on four types of displays in randomized order: (a) large field of view dome projection, (b) combination of three computer screens, (c) single computer screen, (d) large field of view flat projection screen...
May 2017: I-Perception
Kenri Kodaka, Ayaka Kanazawa
The paradigm of the rubber hand illusion was applied to a shadow to determine whether the body-shadow is a good candidate for the alternative belonging to our body. Three kinds of shadows, a physical hand, a hand-shaped cloth, and a rectangle cloth, were tested for this purpose. The questionnaire results showed that both anatomical similarity and visuo-proprioception correlation were effective in enhancing illusory ownership of the shadow. According to the proprioceptive drift measurement, whether the shadow purely originated from the physical body was a critical factor in yielding the significantly positive drift...
May 2017: I-Perception
Jan Koenderink, Andrea van Doorn
The "planispheric optic array" is a full-horizon Mercator projection of the optic array. Such pictures of the environment are coming in common use with the availability of cheap full-view cameras of reasonable quality. This introduces the question of whether the public will actually profit from such pictorial information in terms of an understanding of the spatial layout of the depicted scene. Test images include four persons located at the corners of a square centered at the camera. The persons point at each other in various combinations...
May 2017: I-Perception
Jose A Ordoñana, Ana Laucirica
This work attempts to study the way higher music graduate students segment a contemporary music work, Itinerant, and to understand the influence of musical feature on segmentation. It attempts to test the theory stating that saliences contribute to organising the music surface. The 42 students listened to the work several times and, in real time, they were requested to indicate the places on the score where they perceived structural boundaries. This work is characterised by its linearity, which could hinder identification of saliences and thereby, the establishment of structural boundaries...
May 2017: I-Perception
Deborah Apthorp, Scott Griffiths, David Alais, John Cass
We examined the recently discovered phenomenon of Adaptation-Induced Blindness (AIB), in which highly visible gratings with gradual onset profiles become invisible after exposure to a rapidly flickering grating, even at very high contrasts. Using very similar stimuli to those in the original AIB experiment, we replicated the original effect across multiple contrast levels, with observers at chance in detecting the gradual onset stimuli at all contrasts. Then, using full-contrast target stimuli with either abrupt or gradual onsets, we tested both the orientation tuning and interocular transfer of AIB...
March 2017: I-Perception
Sethu Karthikeyan, Vijayachandra Ramachandra
The study examined third-party listeners' ability to detect the Hellos spoken to prevalidated happy, neutral, and sad facial expressions. The average detection accuracies from the happy and sad (HS), happy and neutral (HN), and sad and neutral (SN) listening tests followed the average vocal pitch differences between the two sets of Hellos in each of the tests; HS and HN detection accuracies were above chance reflecting the significant pitch differences between the respective Hellos. The SN detection accuracy was at chance reflecting the lack of pitch difference between sad and neutral Hellos...
March 2017: I-Perception
Matthew J Stainer, Kenneth C Scott-Brown, Benjamin W Tatler
Multiplex viewing of static or dynamic scenes is an increasing feature of screen media. Most existing multiplex experiments have examined detection across increasing scene numbers, but currently no systematic evaluation of the factors that might produce difficulty in processing multiplexes exists. Across five experiments we provide such an evaluation. Experiment 1 characterises difficulty in change detection when the number of scenes is increased. Experiment 2 reveals that the increased difficulty across multiple-scene displays is caused by the total amount of visual information accounts for differences in change detection times, regardless of whether this information is presented across multiple scenes, or contained in one scene...
March 2017: I-Perception
Stuart Anstis
A patch that alternates between two hues such as dark green and light blue looks greenish on a light gray surround and bluish on a dark gray surround ("flicker-augmented contrast"). Thus, when an edge alternates between two hues in the same location, the visual system selects the more salient hue-the one with the higher Michelson contrast. However, the afterimage is the same pink, driven by the time integral of the physical, not the perceptual, adapting hues and regardless of the surround luminance. So the process of edge biasing does not transfer to the mechanism that creates afterimages...
March 2017: I-Perception
Sylvia C Pont, Andrea J van Doorn, Jan J Koenderink
We studied whether human observers can estimate the illumination direction from 3D textures of random Brownian surfaces, containing undulations over a range of scales. The locally Lambertian surfaces were illuminated with a collimated beam from random directions. The surfaces had a uniform albedo and thus texture appeared only through shading and shadowing. The data confirm earlier results with Gaussian surfaces, containing undulations of a single scale. Observers were able to accurately estimate the source azimuth...
March 2017: I-Perception
Jonas Kubilius, Charlotte Sleurs, Johan Wagemans
According to Recognition-By-Components theory, object recognition relies on a specific subset of three-dimensional shapes called geons. In particular, these configurations constitute a powerful cue to three-dimensional object reconstruction because their two-dimensional projection remains viewpoint-invariant. While a large body of literature has demonstrated sensitivity to changes in these so-called nonaccidental configurations, it remains unclear what information is used in establishing such sensitivity. In this study, we explored the possibility that nonaccidental configurations can already be inferred from the basic constituents of objects, namely, their edges...
March 2017: I-Perception
Daniel Talbot, Erik Van der Burg, John Cass
Recently, Cass and Van der Burg demonstrated that temporal order judgment (TOJ) precision could be profoundly impaired by the mere presence of dynamic visual clutter elsewhere in the visual field. This study examines whether presenting target and distractor objects in different depth planes might ameliorate this remote temporal camouflage (RTC) effect. TOJ thresholds were measured under static and dynamic (flickering) distractor conditions. In Experiment 1, targets were presented at zero, crossed, or uncrossed disparity, with distractors fixed at zero disparity...
March 2017: I-Perception
Maarten W A Wijntjes
The plastic effect is historically used to denote various forms of stereopsis. The vivid impression of depth often associated with binocular stereopsis can also be achieved in other ways, for example, using a synopter. Accounts of this go back over a hundred years. These ways of viewing all aim to diminish sensorial evidence that the picture is physically flat. Although various viewing modes have been proposed in the literature, their effects have never been compared. In the current study, we compared three viewing modes: monocular blur, synoptic viewing, and free viewing (using a placebo synopter)...
March 2017: I-Perception
Katherine N Cotter, Paul J Silvia, Marco Bertamini, Letizia Palumbo, Oshin Vartanian
A preference for smooth curvature, as opposed to angularity, is a well-established finding for lines, two-dimensional shapes, and complex objects, but little is known about individual differences. We used two-dimensional black-and-white shapes-randomly generated irregular polygons, and arrays of circles and hexagons-and measured many individual differences, including artistic expertise, personality, and cognitive style. As expected, people preferred curved over angular stimuli, and people's degree of curvature preference correlated across the two sets of shapes...
March 2017: I-Perception
Karoline Spang, Sven Wischhusen, Manfred Fahle
Movements toward an object displaced optically through prisms adapt quickly, a striking example for the plasticity of neuronal visuomotor programs. We investigated the degree and time course of this system's plasticity. Participants performed goal-directed throwing or pointing movements with terminal feedback before, during, and after wearing prism goggles shifting the visual world laterally either to the right or to the left. Prism adaptation was incomplete even after 240 throwing movements, still deviating significantly laterally by on average of 0...
March 2017: I-Perception
Christine Veras, Quang-Cuong Pham, Gerrit W Maus
Here, we report a novel combination of visual illusions in one stimulus device, a contemporary innovation of the traditional zoetrope, called Silhouette Zoetrope. In this new device, an animation of moving silhouettes is created by sequential cutouts placed outside a rotating empty cylinder, with slits illuminating the cutouts successively from the back. This "inside-out" zoetrope incurs the following visual effects: the resulting animated figures are perceived (a) horizontally flipped, (b) inside the cylinder, and (c) appear to be of different size than the actual cutout object...
March 2017: I-Perception
Barbara Dillenburger, Michael Morgan
Human participants made saccadic eye movements to various features in a modified vertical Poggendorff figure, to measure errors in the location of key geometrical features. In one task, subjects (n = 8) made saccades to the vertex of the oblique T-intersection between a diagonal pointer and a vertical line. Results showed both a small tendency to shift the saccade toward the interior of the angle, and a larger bias in the direction of a shorter saccade path to the landing line. In a different kind of task (visual extrapolation), the same subjects fixated the tip of a 45° pointer and made a saccade to the implicit point of intersection between pointer and a distant vertical line...
March 2017: I-Perception
Ole Åsli, Henriette Michalsen, Morten Øvervoll
Although faces are often included in the broad category of emotional visual stimuli, the affective impact of different facial expressions is not well documented. The present experiment investigated startle electromyographic responses to pictures of neutral, happy, angry, and fearful facial expressions, with a frontal face direction (directed) and at a 45° angle to the left (averted). Results showed that emotional facial expressions interact with face direction to produce startle potentiation: Greater responses were found for angry expressions, compared with fear and neutrality, with directed faces...
January 2017: I-Perception
Claus-Christian Carbon
Aesthetics research aiming at understanding art experience is an emerging field; however, most research is conducted in labs without access to real artworks, without the social context of a museum and without the presence of other persons. The present article replicates and complements key findings of art perception in museum contexts. When observing museum visitors (N = 225; 126 female, M(age) = 43.3 years) while perceiving a series of six Gerhard Richter paintings of various sizes (0.26-3.20 sq...
January 2017: I-Perception
Manuel Oliva, Diederick C Niehorster, Halszka Jarodzka, Kenneth Holmqvist
Two experiments were conducted to investigate the effects of coaction on saccadic and manual responses. Participants performed the experiments either in a solitary condition or in a group of coactors who performed the same tasks at the same time. In Experiment 1, participants completed a pro- and antisaccade task where they were required to make saccades towards (prosaccades) or away (antisaccades) from a peripheral visual stimulus. In Experiment 2, participants performed a visual discrimination task that required both making a saccade towards a peripheral stimulus and making a manual response in reaction to the stimulus's orientation...
January 2017: I-Perception
Karina Kangur, Jutta Billino, Constanze Hesse
Successful obstacle avoidance requires a close coordination of the visual and the motor systems. Visual information is essential for adjusting movements in order to avoid unwanted collisions. Yet, established obstacle avoidance paradigms have typically either focused on gaze strategies or on motor adjustments. Here we were interested in whether humans show similar visuomotor sensitivity to obstacles when gaze and motor behaviour are measured across different obstacle avoidance tasks. To this end, we measured participants' hand movement paths when grasping targets in the presence of obstacles as well as their gaze behaviour when walking through a cluttered hallway...
January 2017: I-Perception
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