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Cyberpsychology, Behavior and Social Networking

Erica Negro Cousa, Eleonora Brivio, Silvia Serino, Vahé Heboyan, Giuseppe Riva, Gianluca de Leo
One of the most recent trends in technology field is the 360° technology. In order to investigate its potentiality for the evaluation of memory function, we compared participants' performance in two memory tasks between an encoding delivered through an immersive 360° environment and a non-immersive 360° one. Specifically, we investigated if the immersive 360° environment would facilitate memory encoding in comparison to the non-immersive 360° one. Forty-two participants visualized two 360° pictures of a bedroom containing specific items and items shared by the two rooms, either in the "non-immersive → immersive" order or in the "immersive → non-immersive" one...
November 13, 2018: Cyberpsychology, Behavior and Social Networking
Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Ilse Kryspin-Exner, Oswald D Kothgassner
Although social anxiety disorders (SADs) are increasingly treated by means of virtual cue exposure, the mechanisms leading to sufficient anxiety levels and thus to a success of virtual reality exposure therapy are still poorly understood. Also, most studies with SAD participants fail to evaluate social presence, although it may be a more appropriate indicator for virtual social stress scenarios than physical presence. Hence, for the first time, this study sets out to examine the link between social presence, physical presence, and emotional responses to phobogenic virtual social stimuli...
November 8, 2018: Cyberpsychology, Behavior and Social Networking
Nan Zhou, Xiaomin Geng, Hongfei Du, Lulu Wu, Jianjie Xu, Shanshan Ma, Jintao Zhang, Chengfu Yu, Yue Liang, Jiangbei Meng, Xiaojiao Yuan, Hongjian Cao, Xiaoyi Fang
The previous research on personality and problematic Internet use (PIU) has predominantly, if not exclusively, focused on their direct associations with cross-sectional designs. Based on four annual waves of data from 2,516 Chinese college students, this study examined the mediating role of maladaptive cognitions over Internet use in the associations between personality traits (i.e., neuroticism, extraversion, and psychoticism) and PIU. Results indicated that these personality traits assessed at year 2 (i.e...
October 20, 2018: Cyberpsychology, Behavior and Social Networking
Simon Riches, Philippa Garety, Mar Rus-Calafell, Daniel Stahl, Clare Evans, Nikolaos Sarras, Keren Yeboah, Lucia Valmaggia
Virtual reality (VR) enables the real-time assessment of paranoid ideation and of associated social performance. In this two-phase study, we aimed to recruit a general population sample to investigate the association between trait paranoia and cognitive, emotional, and behavioral components of social performance. In phase 1, a general population online survey (N = 609) investigated how trait paranoia related to fear of negative evaluation (FNE), interpersonal sensitivity, social avoidance and distress (SAD), mood, and demographic characteristics...
October 20, 2018: Cyberpsychology, Behavior and Social Networking
Regiani Guarnieri, Tânia Brusque Crocetta, Thaís Massetti, Renata Thaís de Almeida Barbosa, Jennifer Yohanna Ferreira de Lima Antão, Thaiany Pedrozo Campos Antunes, Marcelo da Silva Hounsell, Carlos Bandeira de Mello Monteiro, Acary Souza Bulle Oliveira, Luiz Carlos de Abreu
Games using motion capture from web cameras have become increasingly popular. However, there are no games specifically designed to teach literacy to individuals with intellectual disabilities (ID). The aim of this study was to investigate the feasibility of introducing young individuals with ID to a new augmented reality game, the MoviLetrando, and establish its test-retest reliability to determine its usefulness in teaching the alphabet and motor control skills. The performance of a sample of 88 ID participants (52 males, 36 females, mean ± standard deviation age, 11...
October 20, 2018: Cyberpsychology, Behavior and Social Networking
Carlos Suso-Ribera, Javier Fernández-Álvarez, Azucena García-Palacios, Hunter G Hoffman, Juani Bretón-López, Rosa M Baños, Soledad Quero, Cristina Botella
This study aggregated data from three randomized control trials to explore the differential efficacy of three forms of exposure therapy, namely, in vivo (iVET), virtual reality (VRET), and augmented reality (ARET), in the treatment of small animal phobia. Additionally, baseline patient characteristics were used to detect subgroups of patients who showed a differential response to certain treatment modalities. Primary measures were distance covered, anxiety during the behavioral avoidance test (BAT), and overall fear of small animals...
October 18, 2018: Cyberpsychology, Behavior and Social Networking
Patricia Silva, Alice Delerue Matos, Roberto Martinez-Pecino
Studies on the quality of life (QoL) of older adults have tended to focus on sociodemographic, economic, and health characteristics and, more recently, have analyzed the importance of confidant networks. The Internet has redesigned individuals' daily lives and has become one of the main means of communication. In addition to the aforementioned variables, research must also gauge the importance of this technology and how it can influence the relationship between confidant networks and QoL of older adults. This article aims to analyze the contribution of the Internet on the QoL of older adults as well as the manner that it affects the aforementioned relationship...
October 18, 2018: Cyberpsychology, Behavior and Social Networking
Qiaolei Jiang, Yan Li, Volha Shypenka
Due to economic growth and educational development, China has become a popular study destination in recent years. However, little is known about this ever-expanding and diverse higher-education population in China. Rapidly adopted globally, smartphones may help international students adjust their life abroad and cope with bad feelings, while negative influence of smartphone addiction becomes a recent concern. To fill the gap, this study explores the levels of loneliness of international students in China. Integrating cultural dimensions theory and relevant research on smartphone addiction, the present study adopted online survey as main research method to examine the relationship between individualism, loneliness, smartphone use, and smartphone addiction...
October 17, 2018: Cyberpsychology, Behavior and Social Networking
Noémie Tardif, Charles-Étienne Therrien, Stéphane Bouchard
The proposed study aims at expanding results from a previous study on mechanisms of change after exposure in virtual reality (VR) and documenting the impact of adding tactile and haptic feedback. It was predicted that change in the severity of spider phobia according to the Fear of Spiders Questionnaire (FSQ) would be significantly predicted by change in dysfunctional beliefs toward spiders and self-efficacy, over and above the variance explained by a physiological measure of fear during exposure (heart rate) and presence during the immersion...
September 25, 2018: Cyberpsychology, Behavior and Social Networking
José Luis Mosso Vázquez, Dejanira Mosso Lara, José Luis Mosso Lara, Ian Miller, Mark D Wiederhold, Brenda K Wiederhold
Virtual reality (VR) pain distraction has been applied across medical, surgical, and behavioral healthcare domains, marking a shift in pain attenuation practices. However, there is little research that has been performed to compare the efficacy of traditional head-mounted displays (HMDs) versus portable VR devices. The present study evaluated 44 outpatients in need of lipoma resection. Randomized into two groups-HMD versus mobile phone VR-participants navigated pain distraction virtual environments while undergoing surgery...
September 25, 2018: Cyberpsychology, Behavior and Social Networking
Giuseppe Riva, Brenda K Wiederhold, Fabrizia Mantovani
Is virtual reality (VR) already a reality in behavioral health? To answer this question, a meta-review was conducted to assess the meta-analyses and systematic and narrative reviews published in this field in the last twenty-two months. Twenty-five different articles demonstrated the clinical potential of this technology in both the diagnosis and the treatment of mental health disorders: VR compares favorably to existing treatments in anxiety disorders, eating and weight disorders, and pain management, with long-term effects that generalize to the real world...
September 5, 2018: Cyberpsychology, Behavior and Social Networking
Albert K Liau, Maureen Neihart, Chua Tee Teo, Li Shan Goh, Pony Chew
Self-regulation strategies are helpful for increasing goal commitment and maintaining behavior change. Evidence suggests that the self-regulation strategy of mental contrasting with implementation intentions (MCII) shows promise in helping people increase their physical activity. The purpose of this research was to investigate whether these self-regulation strategies would increase physical activity, which would, in turn, improve well-being and mental health. In a quasi-experimental study, participants were randomized by school to an experimental group (n = 40) and control group (n = 45)...
November 2018: Cyberpsychology, Behavior and Social Networking
Estíbaliz Royuela-Colomer, Esther Calvete, Manuel Gámez-Guadix, Izaskun Orue
Few studies have examined the protective factors that contribute to reducing long-term involvement in cyberbullying (CB). This study examined whether dispositional mindfulness is associated with the reduced stability over time (i.e., long-term involvement) of CB victimization and perpetration and with the lower reciprocity of both. This was a three-wave longitudinal study spaced 6 months apart. The sample consisted of 985 high school students from the Basque Country (Spain). The participants completed a mindfulness measure at time one and measures of CB victimization and perpetration at three time points...
November 2018: Cyberpsychology, Behavior and Social Networking
Jorge Peña, Juan Francisco Hernández Pérez, Subuhi Khan, Ángel Pablo Cano Gómez
This study expands on game character perspective-taking effects on political opinions while controlling for players' social dominance orientation or inclination for inequality among social groups. Random assignment to play a game as an immigration inspector decreased intention, subjective norms, and self-efficacy to help immigrants relative to baseline scores. The scores of participants randomly assigned to play a game similar in style but instead featuring the role of a newspaper editor remained unchanged...
November 2018: Cyberpsychology, Behavior and Social Networking
Giulia Corno, Silvia Serino, Pietro Cipresso, Rosa M Baños, Giuseppe Riva
Body image disturbance (BID) affects quality of life even in the absence of clinically diagnosable eating pathology, and numerous studies have shown its crucial role in the emergence and maintenance of eating disorders. This study aimed at exploring attitudinal and perceptual components of BID using a novel virtual reality (VR)-based paradigm. A community sample of women (N = 27) recreated in VR their perceived body in both an allocentric (third-person view) and egocentric (first-person view) perspective...
November 2018: Cyberpsychology, Behavior and Social Networking
Brenda K Wiederhold
No abstract text is available yet for this article.
November 2018: Cyberpsychology, Behavior and Social Networking
Giuseppe Riva
No abstract text is available yet for this article.
November 2018: Cyberpsychology, Behavior and Social Networking
Jeroen G B Loman, Barbara C N Müller, Arnoud Oude Groote Beverborg, Rick B van Baaren, Moniek Buijzen
In this experiment, we examined if participating in a Facebook group by generating antialcohol arguments (self-persuasion) is more effective than reading antialcohol posts of others (direct persuasion) in changing alcohol consumption, risk perception, and attitudes. In addition, it was examined if submitting posts moderated these effects. Participants logged into their Facebook account and joined a group that contained posts with antialcohol arguments. They either generated their own arguments with or without posting them, or read those present in the group with or without posting that they had read them...
November 2018: Cyberpsychology, Behavior and Social Networking
Andrea Gaggioli
No abstract text is available yet for this article.
November 2018: Cyberpsychology, Behavior and Social Networking
Karen Verswijvel, Wannes Heirman, Kris Hardies, Michel Walrave
This study is the first to examine adolescents' reasons for unfriending people on Facebook. By means of open-end questions, 419 participants described the primary online (i.e., arising from friends' behavior on Facebook) or offline (i.e., emerging from Facebook friends' offline behavior) reason for which they recently unfriended someone. Two researchers took part in the coding process. Qualitative analyses revealed that unfriending happened mainly for online reasons, such as posting (too much) inappropriate, polarizing, or uninteresting posts; seeking attention, bragging, or stalking; and other irritating behaviors (e...
October 2018: Cyberpsychology, Behavior and Social Networking
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