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Cyberpsychology, Behavior and Social Networking

Michaeline Jensen, Andrea M Hussong, Jeesook Baik
Alcohol-related content on public social networking sites (SNS) has been linked to collegiate alcohol use, but we know little about whether and how private forms of computer-mediated communication (CMC), like text messaging, are related to collegiate drinking, nor how alcohol-related CMC content and drinking are associated in non-Western cultures. We examined the ways in which private text messaging and SNS are used to facilitate alcohol involvement among U.S. (n = 575) and Korean (n = 462) college students (total N = 1037), two technologically wired cultures with prevalent collegiate alcohol misuse...
April 18, 2018: Cyberpsychology, Behavior and Social Networking
Hyo Jin Lee, Denise D Tran, Holly E R Morrell
Problematic video game use (PVGU), or addiction-like use of video games, is associated with physical and mental health problems and problems in social and occupational functioning. Possible correlates of PVGU include frequency of play, cigarette smoking, and attention deficit hyperactivity disorder (ADHD). The aim of the current study was to explore simultaneously the relationships among these variables as well as test whether two separate measures of PVGU measure the same construct, using a structural modeling approach...
April 13, 2018: Cyberpsychology, Behavior and Social Networking
Halley M Pontes, Megan Taylor, Vasileios Stavropoulos
The use of social networking sites (SNSs) is rapidly increasing as billions of individuals use SNS platforms regularly to communicate with other users, follow the news, and play browser games. Given the widespread use of SNS platforms, investigating the potential predictors of addictive SNS use beyond Facebook use has become paramount given that most studies so far focused on "Facebook addiction." In this study, a total of 511 English-speaking SNS users (58.1% young adults aged 20-35 years; 64.6% female) were recruited online and asked to complete a battery of standardized psychometric tools assessing participants' sociodemographic characteristics, SNS preferences and patterns of use, SNS addiction, preference for online social interaction, maladaptive cognitions, fear of missing out (FoMo), dysfunctional emotion regulation, and general psychiatric distress...
March 28, 2018: Cyberpsychology, Behavior and Social Networking
Jessica D Zurcher, Hailey G Holmgren, Sarah M Coyne, Christopher P Barlett, Chongming Yang
Cyberbullying perpetration continues to be a prevalent and harmful phenomenon. Despite the recent wealth of studies that examine cyberbullying frequency, further research is needed to investigate protective factors or variables that decrease the likelihood of engaging in cyberbullying perpetration. Past work has identified certain types of parenting as a potential protective factor against adolescent cyberbullying perpetration; however, there is a paucity of research testing these relations over time. This study explores parenting during early adolescence as predicting attitudes and behaviors associated with cyberbullying in late adolescence...
May 2018: Cyberpsychology, Behavior and Social Networking
Silvia Serino, Federica Scarpina, Antonios Dakanalis, Anouk Keizer, Elisa Pedroli, Gianluca Castelnuovo, Alice Chirico, Valentina Catallo, Daniele di Lernia, Giuseppe Riva
A growing body of evidence demonstrated that it is feasible to induce ownership over an artificial body to alter bodily experience. However, several uncharted aspects about full-body illusion applications need to be tackled before a complete exploitation of these methods in clinical practice. This work is devoted to explore possible individual age-related differences in shaping changes in body representations induced with a full-body illusion. A total of 40 women were divided into two different age groups according to the median of the variable age...
May 2018: Cyberpsychology, Behavior and Social Networking
Anis Sfendla, Meriame Laita, Basma Nejjar, Zouhayr Souirti, Ahami Ahmed Omar Touhami, Meftaha Senhaji
The extensive accessibility to smartphones in the last decade raises the concerns of addictive behavior patterns toward these technologies worldwide and in developing countries, and Arabic ones in particular. In an area of stigmatized behavior such as Internet and smartphone addiction, the hypothesis extends to whether there is a reliable instrument that can assess smartphone addiction. To our knowledge, no scale in Arabic language is available to assess maladaptive behavior associated with smartphone use. This study aims to assess the factorial validity and internal reliability of the Arabic Smartphone Addiction Scale (SAS) and Smartphone Addiction Scale-Short Version (SAS-SV) in a Moroccan surveyed population...
May 2018: Cyberpsychology, Behavior and Social Networking
Aaron M Vieira, Stephen P Lewis
A growing body of research points to the salience of the Internet and mobile material among individuals who self-injure. However, to date, no research has investigated the mobile apps related to nonsuicidal self-injury (NSSI). Such information would clarify which apps may be useful for those who self-injure while highlighting whether app-related content warrants improvement. The current study examined the content and usability of NSSI apps available on the two largest app-related platforms (Google Play and iTunes)...
May 2018: Cyberpsychology, Behavior and Social Networking
Oswald D Kothgassner, Andreas Goreis, Johanna X Kafka, Helmut Hlavacs, Leon Beutl, Ilse Kryspin-Exner, Anna Felnhofer
While virtual humans are increasingly used to benefit the elderly, considerably little is still known about older adults' virtual experiences. However, due to age-related changes, older adults' perceptions of virtual environments (VEs) may be unique. Hence, our objective was to examine possible gender differences in immersion, flow, and emotional states as well as physical and social presence in elderly males and females interacting either with a computer-controlled agent or a human-controlled avatar. Seventy-eight German-speaking older adults were randomly assigned to an avatar or an agent condition and were exposed to a brief social encounter in a virtual café...
May 2018: Cyberpsychology, Behavior and Social Networking
Brenda K Wiederhold
No abstract text is available yet for this article.
May 2018: Cyberpsychology, Behavior and Social Networking
Andrea Gaggioli
No abstract text is available yet for this article.
May 2018: Cyberpsychology, Behavior and Social Networking
Giuseppe Riva
No abstract text is available yet for this article.
May 2018: Cyberpsychology, Behavior and Social Networking
Ziqiang Han, Mingqi Fu, Chengcheng Liu, Jing Guo
The aim of this study is to examine the link between bullying and the tendency toward suicide (suicidality). In particular, we tested the interaction effect of teacher-student relationships on the association between bullying and suicidality among urban youth in China. A total of 3,675 participants were recruited from 7 provinces in urban China. Three questions were used to capture suicidality-related measures: suicide ideation, suicide planning, and attempting suicide. Traditional bullying and cyberbullying were used to measure the effect of being bullied...
May 2018: Cyberpsychology, Behavior and Social Networking
Brenda K Wiederhold
No abstract text is available yet for this article.
April 2018: Cyberpsychology, Behavior and Social Networking
Brett Holfeld, Faye Mishna
Although cyberbullying has been linked to cyber victimization, it is unknown whether witnessing cyberbullying impacts and is impacted by experiences of cyberbullying and victimization. In the current study, we examine the frequency of youth involved as victimized, bullying, and witnessing cyberbullying and how these experiences are associated across three academic years. Participants comprised 670 Canadian students who began the longitudinal study in grades 4, 7, or 10 at Time 1 (T1). Cyber witnessing represented the largest role of youth involvement in cyberbullying...
April 2018: Cyberpsychology, Behavior and Social Networking
P Andrew Leynes, James Flynn, Brittany A Mok
The effect of smartphone use on cognitive function was quantified using measures of neural activity called event-related potentials (ERPs). Participants engaged in a primary task ( Exp. 1a : executive function; Exp. 1b : gambling) with no distraction and while using their smartphone to read online news articles. Smartphone use slowed behavioral responses and reduced the P300 ERP amplitudes by ∼50 percent and provides evidence that smartphones have a large distracting effect. Experiment 2 compared executive function ERPs from smartphone-experienced users ( Exp...
April 2018: Cyberpsychology, Behavior and Social Networking
Tee Teng Lim, Sun Young Jung, Eunyi Kim
This study examined the impact of community and neighborhood on time spent computer gaming. Computer gaming for over 20 hours a week was set as the cutoff line for "engaged use" of computer games. For the analysis, this study analyzed data for about 1,800 subjects who participated in the Korean Children and Youth Panel Survey. The main findings are as follows: first, structural community characteristics and neighborhood social capital affected the engaged use of computer games. Second, adolescents who reside in regions with a higher divorce rate or higher residential mobility were likely to exhibit engaged use of computer games...
April 2018: Cyberpsychology, Behavior and Social Networking
Narissra M Punyanunt-Carter, Thomas R Wagner
The objective of this study was to investigate specific interpersonal communication motives that college students use to flirt through texting versus face to face (FtF). Four hundred college students (101 men, 299 women) were surveyed and reported using various communication motives to flirt using texting with a potential romantic partner. College students reported specific motives for flirting. Women reported flirting through text and FtF for pleasure motives significantly more than men, whereas men reported flirting for control and relaxation...
April 2018: Cyberpsychology, Behavior and Social Networking
Meredith Griffin, Amy Canevello, Richard D McAnulty
Geosocial network application (GSNA) use is common among young adults. However, there is little empirical research into patterns of use, motives, and potential concerns among app users. A total of 409 heterosexual students from a public university in the southeast United States participated in an online survey. Sample composition was primarily Caucasian and in their first 2 years of college. Average age was 19.7 years. Results revealed that 39 percent of participants had used a GSN app, and 60 percent of these were regular users...
April 2018: Cyberpsychology, Behavior and Social Networking
Deokjong Lee, Sung Jun Hong, Young-Chul Jung, Jinsick Park, In Young Kim, Kee Namkoong
Internet gaming disorder (IGD) is characterized by addiction to online gaming and reduced executive control, particularly when individuals are exposed to gaming-related cues. Executive control can be measured as vagally mediated heart rate variability (HRV), which corresponds to variability in the time interval between heart beats. In this study, we investigated whether individuals with IGD have altered HRV while playing online games. We hypothesized that while gaming, individuals with IGD would exhibit phasic suppression of vagally mediated HRV, which would reflect executive control dysfunction during game play...
April 2018: Cyberpsychology, Behavior and Social Networking
Michele Settanni, Danny Azucar, Davide Marengo
The increasing utilization of social media provides a vast and new source of user-generated ecological data (digital traces), which can be automatically collected for research purposes. The availability of these data sets, combined with the convergence between social and computer sciences, has led researchers to develop automated methods to extract digital traces from social media and use them to predict individual psychological characteristics and behaviors. In this article, we reviewed the literature on this topic and conducted a series of meta-analyses to determine the strength of associations between digital traces and specific individual characteristics; personality, psychological well-being, and intelligence...
April 2018: Cyberpsychology, Behavior and Social Networking
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