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Cyberpsychology, Behavior and Social Networking

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https://www.readbyqxmd.com/read/28263660/a-meta-analysis-of-treatment-interventions-for-internet-addiction-among-korean-adolescents
#1
JongSerl Chun, HaiSun Shim, Soyoun Kim
This study comprehensively examined the effects of treatment interventions for Internet addiction among adolescents in South Korea through a meta-analysis. We analyzed 70 domestic master's theses and journal articles that reported on controlled studies and involved pre- and post-test analyses in the design. The dates of these publications fall between 2000 and 2015. The total effect size, calculated by random-effect analysis (g), revealed that interventions for the treatment of Internet addiction were effective (ES = 1...
March 6, 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263688/factor-structure-evaluation-of-the-french-version-of-the-digital-natives-assessment-scale
#2
Vincent Wagner, Didier Acier
"Digital natives" concept defines young adults particularly familiar with emerging technologies such as computers, smartphones, or Internet. This notion is still controversial and so far, the primary identifying criterion was to consider their date of birth. However, literature highlighted the need to describe specific characteristics. The purpose of this research was to evaluate the factor structure of a French version of the Digital Natives Assessment Scale (DNAS). The sample of this study includes 590 participants from a 6-week massive open online course and from Web sites, electronic forums, and social networks...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263687/silverstream-independent-personal-mobility-for-an-aging-population
#3
Giuseppe Riva
No abstract text is available yet for this article.
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263686/the-relationship-between-contextual-cues-in-virtual-environments-and-creative-processes
#4
Jérôme Guegan, Julien Nelson, Todd Lubart
Because of the range of design possibilities they provide, virtual environments have a promising potential to support creative work. This article presents an experiment that explores the effects of contextual cues, provided in a virtual environment, on performance in a creative task. One hundred thirty-five participants completed a classical creativity task in one of three environments: a virtual creativity-conducive environment (CCE), comprising standardized elements identified from a survey as being characteristic of environments that support creativity, a real meeting room (real control environment), and its virtual replication (virtual control environment)...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263685/normative-mechanism-of-rumor-dissemination-on-twitter
#5
Hyegyu Lee, Hyun Jung Oh
This study aims to understand the impact of descriptive social norms on message believability and transmission and its underlying mechanism on Twitter. Using two types of information (i.e., news and rumor) presented as a tweet message, the influence of the number of retweets as a normative cue was tested. A result of an online experiment with 639 Twitter users suggests that regardless of the label of the information, message believability and intention to share were stronger for a tweet with a high number of retweets...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263684/the-psychology-of-social-networking
#6
Silvia Serino
No abstract text is available yet for this article.
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263683/contributions-of-social-comparison-and-self-objectification-in-mediating-associations-between-facebook-use-and-emergent-adults-psychological-well-being
#7
Emily Hanna, L Monique Ward, Rita C Seabrook, Morgan Jerald, Lauren Reed, Soraya Giaccardi, Julia R Lippman
Although Facebook was created to help people feel connected with each other, data indicate that regular usage has both negative and positive connections to well-being. To explore these mixed results, we tested the role of social comparison and self-objectification as possible mediators of the link between Facebook use and three facets of psychological well-being: self-esteem, mental health, and body shame. Participants were 1,104 undergraduate women and men who completed surveys assessing their Facebook usage (minutes, passive use, and active use), social comparison, self-objectification, and well-being...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263682/generation-validation-the-role-of-social-comparison-in-use-of-instagram-among-emerging-adults
#8
Peta Stapleton, Gabriella Luiz, Hannah Chatwin
Social networking sites (SNSs) provide emerging adults with extreme and unprecedented transparency, exposing them to a plethora of opportunities for social comparison. In light of the growing use of the popular SNS, Instagram, among emerging adults, the purpose of this study was to examine the impact of exposure to social media-based social comparison information on self-esteem. The study recruited 237 participants through social media. The sample was narrowed to young adults aged 18-29 years. The study used a correlational nonexperimental approach to investigate two mediation models proposed in the literature...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263681/don-t-tweet-false-hope-to-patients-desperate-for-a-cure
#9
Brenda K Wiederhold
No abstract text is available yet for this article.
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263680/the-janus-faced-role-of-gambling-flow-in-addiction-issues
#10
Rohit H Trivedi, Thorsten Teichert
Flow experience has been widely investigated in experiential activities such as sports, the performing arts, gaming, and Internet usage. Most studies focus on the positive aspects of flow experience and its effect on performance. In stark contrast, gambling research focusing on the negative side of addiction lacks an in-depth investigation of gamblers' (positive) flow encounters. This separation of research lines seems out of place given that recent research indicates connections between flow and addiction...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263679/effects-of-visual-game-experience-on-auditory-processing-speed
#11
Kyung Soon Shin, Yoon Kyoung Yim, Yuwon Kim, Soowon Park, Jun-Young Lee
Games are one of the fastest growing and most exciting forms of entertainment. Whether casual mobile game playing has a cognitive, physiological, or behavioral effect on players whose game use is not pathological is unknown. Here we explored whether preattentive auditory processing is linked to the behavioral inhibition system (BIS) in frequent and infrequent game players. A total of 74 subjects who were enrolled in our study were divided into two groups, 40 subjects were frequent gamers and 34 subjects were age-, gender-, IQ-, and education-matched infrequent gamers...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263678/cyberpsychology-meets-the-internet-of-things
#12
Andrea Gaggioli
No abstract text is available yet for this article.
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28263677/preference-versus-choice-in-online-dating
#13
Stephen Whyte, Benno Torgler
This study explores factors that influence matches of online dating participants' stated preference for particular characteristics in a potential partner and compares these with the characteristics of the online daters actually contacted. The nature of online dating facilitates exploration of the differences between stated preference and actual choice by participants, as online daters willingly provide a range of demographics on their ideal partner. Using data from the Australian dating website RSVP, we analyze 219,013 contact decisions...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28117594/psychological-distress-and-emotional-expression-on-facebook
#14
Natalya N Bazarova, Yoon Hyung Choi, Janis Whitlock, Dan Cosley, Victoria Sosik
Social network sites (SNS) are a novel social environment for college students with psychological distress to connect with their peers, but the nature and effects of these interactions are not well understood. This study reports findings from a Facebook study among 238 college students reporting nonspecific psychological distress using the K-6 scale. Behavioral data included Facebook status updates containing affect words written by participants within the past 60 days and the number of responses (comments and likes) each update received...
March 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28170312/problem-video-gaming-among-children-enrolled-in-tertiary-weight-management-programs
#15
Sam Stubblefield, George Datto, Thao-Ly T Phan, Lloyd N Werk, Kristin Stackpole, Robert Siegel, William Stratbucker, Jared M Tucker, Amy L Christison, Jobayer Hossain, Douglas A Gentile
Prior studies show seven percent to nine percent of children demonstrate gaming behaviors that affect a child's ability to function (e.g., problem gaming), but none have examined the association between problem gaming and weight status. The objective of this study was to determine the prevalence of problem gaming among children enrolled in tertiary weight management programs. We administered a computer-based survey to a convenience sample of children aged 11-17 years enrolled in five geographically diverse pediatric weight management (PWM) programs in the COMPASS (Childhood Obesity Multi-Program Analysis and Study System) network...
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28170311/an-open-research-community-for-studying-virtual-reality-experience
#16
Andrea Gaggioli
No abstract text is available yet for this article.
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28170310/if-people-give-up-cyberporn-will-they-get-their-mojo-back
#17
Brenda K Wiederhold
No abstract text is available yet for this article.
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28170309/octave-the-use-of-voice-for-online-security
#18
Giuseppe Riva
No abstract text is available yet for this article.
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28170308/the-connection-between-introversion-extraversion-and-social-capital-outcomes-of-playing-world-of-warcraft
#19
Felix Reer, Nicole C Krämer
Some studies indicated that playing online games yields a "rich-get-richer effect" and is especially socially beneficial for extraverted players, while other authors argue that online gaming could have compensational effects for introverted players. The current survey study (N = 409) investigates the connection between introversion/extraversion and social capital outcomes of playing the popular role-playing game World of Warcraft and shows that the rich-get-richer and the compensation perspective are not mutually exclusive...
February 2017: Cyberpsychology, Behavior and Social Networking
https://www.readbyqxmd.com/read/28121464/motivations-for-social-media-use-and-impact-on-political-participation-in-china-a-cognitive-and-communication-mediation-approach
#20
Zhuo Chen, Michael Chan
Integrating uses and gratifications theory and the cognitive/communication mediation model: this study examines Chinese students' use of social media and subsequent impact on political participation. An integrative framework is proposed where media use, political expression, and political cognitions (efficacy and knowledge) play important mediating roles between audience motivations and participation. Structural equation analyses showed support for the integrated model. Guidance and social utility motivations exhibited different indirect effects on online and offline participation through social media news, discussion, and political efficacy...
February 2017: Cyberpsychology, Behavior and Social Networking
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