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Journals IEEE Transactions on Visualiza...

IEEE Transactions on Visualization and Computer Graphics

https://read.qxmd.com/read/38652611/marlens-understanding-multi-agent-reinforcement-learning-for-traffic-signal-control-via-visual-analytics
#21
JOURNAL ARTICLE
Yutian Zhang, Guohong Zheng, Zhiyuan Liu, Quan Li, Haipeng Zeng
The issue of traffic congestion poses a significant obstacle to the development of global cities. One promising solution to tackle this problem is intelligent traffic signal control (TSC). Recently, TSC strategies leveraging reinforcement learning (RL) have garnered attention among researchers. However, the evaluation of these models has primarily relied on fixed metrics like reward and queue length. This limited evaluation approach provides only a narrow view of the model's decision-making process, impeding its practical implementation...
April 23, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38652610/design-and-optimization-of-self-supporting-surfaces-with-arch-beams
#22
JOURNAL ARTICLE
Guangshun Wei, Long Ma, Yuanfeng Zhou, Chen Wang, Jianmin Zheng, Ying He
The paper presents a new method for constructing self-supporting surfaces using arch beams that are designed to convert their thrust into supporting force, thereby eliminating shear stress and bending moments. Our method allows for the placement of the arch beams on the boundary or within a surface and partitions the surface into multiple self-supporting parts. The use of arch beams enhances stability and durability, adds aesthetic appeal, and allows for greater flexibility in the design process. We develop an iterative algorithm for designing selfsupporting surfaces with arch beams that enables the user to control the shape of the beams and surface through intuitive parameters and specify the desired location of the arch beams...
April 23, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38648153/vibopneumo-a-vibratory-pneumatic-finger-worn-haptic-device-for-altering-perceived-texture-roughness-in-mixed-reality
#23
JOURNAL ARTICLE
Shaoyu Cai, Zhenlin Chen, Haichen Gao, Ya Huang, Qi Zhang, Xinge Yu, Kening Zhu
Extensive research has been done in haptic feedback for texture simulation in virtual reality (VR). However, it is challenging to modify the perceived tactile texture of existing physical objects which usually serve as anchors for virtual objects in mixed reality (MR). In this paper, we present ViboPneumo, a finger-worn haptic device that uses vibratory-pneumatic feedback to modulate (i.e., increase and decrease) the perceived roughness of the material surface contacted by the user's fingerpad while supporting the perceived sensation of other haptic properties (e...
April 22, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38648152/a-survey-of-designs-for-combined-2d-3d-visual-representations
#24
JOURNAL ARTICLE
Jiayi Hong, Rostyslav Hnatyshyn, Ebrar A D Santos, Ross Maciejewski, Tobias Isenberg
We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they are interacting. While 3D representations focus on the spatial character of the data or the dedicated 3D data mapping, 2D representations often show abstract data properties and take advantage of the unique benefits of mapping to a plane. Many systems have used unique combinations of both types of data mappings effectively...
April 22, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38648151/active-gaze-labeling-visualization-for-trust-building
#25
JOURNAL ARTICLE
Maurice Koch, Nan Cao, Daniel Weiskopf, Kuno Kurzhals
Areas of interest (AOIs) are well-established means of providing semantic information for visualizing, analyzing, and classifying gaze data. However, the usual manual annotation of AOIs is time-consuming and further impaired by ambiguities in label assignments. To address these issues, we present an interactive labeling approach that combines visualization, machine learning, and user-centered explainable annotation. Our system provides uncertainty-aware visualization to build trust in classification with an increasing number of annotated examples...
April 22, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38648150/sticky-links-encoding-quantitative-data-of-graph-edges
#26
JOURNAL ARTICLE
Min Lu, Xiangfang Zeng, Joel Lanir, Xiaoqin Sun, Guozheng Li, Daniel Cohen-Or, Hui Huang
Visually encoding quantitative information associated with graph links is an important problem in graph visualization. A conventional approach is to vary the thickness of lines to encode the strength of connections in node-link diagrams. In this paper, we present Sticky Links, a novel visual encoding method that draws graph links with stickiness. Taking the metaphor of links with glues, sticky links represent connection strength using spiky shapes, ranging from two broken spikes for weak connections to connected lines for strong connections...
April 22, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38640050/instahmr-instance-aware-one-stage-multi-person-human-mesh-recovery
#27
JOURNAL ARTICLE
Xinyao Liao, Chen Zhang, Jianyao Xu, Wanjuan Su, Zhi Chen, Wenbing Tao
Human mesh recovery aims to estimate all human meshes within a given image. In this paper, we propose an Instance-aware Multi-person 3D Human Mesh Recovery (InstaHMR) network based on the one-stage framework. Compared to former one-stage methods, instance-aware single person feature is exploited to represent more accurate human mesh. Specifically, we propose the Contextual Instance Guidance (CIG) module which generates instance-aware single person feature by leveraging spatial and channel attention operations...
April 19, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38635386/augmented-reality-based-contextual-guidance-through-surgical-tool-tracking-in-neurosurgery
#28
JOURNAL ARTICLE
Sangjun Eom, Seijung Kim, Joshua Jackson, David Sykes, Shervin Rahimpour, Maria Gorlatova
External ventricular drain (EVD) is a common, yet challenging neurosurgical procedure of placing a catheter into the brain ventricular system that requires prolonged training for surgeons to improve the catheter placement accuracy. In this paper, we introduce NeuroLens, an Augmented Reality (AR) system that provides neurosurgeons with guidance that aides them in completing an EVD catheter placement. NeuroLens builds on prior work in AR-assisted EVD to present a registered hologram of a patient's ventricles to the surgeons, and uniquely incorporates guidance on the EVD catheter's trajectory, angle of insertion, and distance to the target...
April 18, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38630565/pckrf-point-cloud-completion-and-keypoint-refinement-with-fusion-data-for-6d-pose-estimation
#29
JOURNAL ARTICLE
Yiheng Han, Irvin Haozhe Zhan, Long Zeng, Yu-Ping Wang, Ran Yi, Minjing Yu, Matthieu Gaetan Lin, Jenny Sheng, Yong-Jin Liu
Some robust point cloud registration approaches with controllable pose refinement magnitude, such as ICP and its variants, are commonly used to improve 6D pose estimation accuracy. However, the effectiveness of these methods gradually diminishes with the advancement of deep learning techniques and the enhancement of initial pose accuracy, primarily due to their lack of specific design for pose refinement. In this paper, we propose Point Cloud Completion and Keypoint Refinement with Fusion Data (PCKRF), a new pose refinement pipeline for 6D pose estimation...
April 17, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38630564/ttk-is-getting-mpi-ready
#30
JOURNAL ARTICLE
E Le Guillou, M Will, P Guillou, J Lukasczyk, P Fortin, C Garth, J Tierny
This system paper documents the technical foundations for the extension of the Topology ToolKit (TTK) to distributed-memory parallelism with the Message Passing Interface (MPI). While several recent papers introduced topology-based approaches for distributed-memory environments, these were reporting experiments obtained with tailored, mono-algorithm implementations. In contrast, we describe in this paper a versatile approach (supporting both triangulated domains and regular grids) for the support of topological analysis pipelines, i...
April 17, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38630563/every-body-gets-a-say-an-augmented-optimization-metric-to-preserve-body-pose-during-avatar-adaptation-in-mixed-augmented-reality
#31
JOURNAL ARTICLE
Alexandra Watkins, Akshith Ullal, Nilanjan Sarkar
User-Avatar interaction within augmented reality applications is rapidly increasing in frequency. Applications routinely place users in rooms with other, remote users embodied by photorealistic avatars, or require users to work with an avatar of a remote user to complete a task. During these types of interactions, it is often required to modify or redirect the posture of an avatar to achieve goals such as contact with or pointing at an object or maintaining eye gaze with the local user. A key limitation of modern redirection techniques is successfully preserving body posture, a critical component of nonverbal communication...
April 17, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38625782/scrolltimes-tracing-the-provenance-of-paintings-as-a-window-into-history
#32
JOURNAL ARTICLE
Wei Zhang, Wong Kam-Kwai, Yitian Chen, Ailing Jia, Luwei Wang, Jian-Wei Zhang, Lechao Cheng, Huamin Qu, Wei Chen
The study of cultural artifact provenance, tracing ownership and preservation, holds significant importance in archaeology and art history. Modern technology has advanced this field, yet challenges persist, including recognizing evidence from diverse sources, integrating sociocultural context, and enhancing interactive automation for comprehensive provenance analysis. In collaboration with art historians, we examined the handscroll, a traditional Chinese painting form that provides a rich source of historical data and a unique opportunity to explore history through cultural artifacts...
April 16, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38625781/comparative-evaluation-of-animated-scatter-plot-transitions
#33
JOURNAL ARTICLE
Nils Rodrigues, Frederik L Dennig, Vincent Brandt, Daniel A Keim, Daniel Weiskopf
Scatter plots are popular for displaying 2D data, but in practice, many data sets have more than two dimensions. For the analysis of such multivariate data, it is often necessary to switch between scatter plots of different dimension pairs, e.g., in a scatter plot matrix (SPLOM). Alternative approaches include a "grand tour" for an overview of the entire data set or creating artificial axes from dimensionality reduction (DR). A cross-cutting concern in all techniques is the ability of viewers to find correspondence between data points in different views...
April 16, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38625780/visual-analytics-for-efficient-image-exploration-and-user-guided-image-captioning
#34
JOURNAL ARTICLE
Yiran Li, Junpeng Wang, Prince Aboagye, Chin-Chia Michael Yeh, Yan Zheng, Liang Wang, Wei Zhang, Kwan-Liu Ma
Recent advancements in pre-trained language-image models have ushered in a new era of visual comprehension. Leveraging the power of these models, this paper tackles two issues within the realm of visual analytics: (1) the efficient exploration of large-scale image datasets and identification of data biases within them; (2) the evaluation of image captions and steering of their generation process. On the one hand, by visually examining the captions generated from language-image models for an image dataset, we gain deeper insights into the visual contents, unearthing data biases that may be entrenched within the dataset...
April 16, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38625779/jsoncurer-data-quality-management-for-json-based-on-an-aggregated-schema
#35
JOURNAL ARTICLE
Kai Xiong, Xinyi Xu, Siwei Fu, Di Weng, Yongheng Wang, Yingcai Wu
High-quality data is critical to deriving useful and reliable information. However, real-world data often contains quality issues undermining the value of the derived information. Most existing research on data quality management focuses on tabular data, leaving semi-structured data under-exploited. Due to the schema-less and hierarchical features of semi-structured data, discovering and fixing quality issues is challenging and time-consuming. To address the challenge, this paper presents JsonCurer, an interactive visualization system to assist with data quality management in the context of JSON data...
April 16, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38619950/pm-vis-a-visual-analytics-system-for-tracing-and-analyzing-the-evolution-of-pottery-motifs
#36
JOURNAL ARTICLE
Jincheng Li, Chufan Lai, Hai Zhang, Xiaoru Yuan
In Chinese archaeological research, analyzing the evolution of motifs in ancient pottery is crucial for studying the spread and growth of cultures across various eras and regions. However, such analyses are often challenging due to the complexities of identifying motifs with evolutionary connections that may manifest concurrent changes in appearance, space, and time, compounded by ineffective documentation. We propose PM-Vis, a visual analytics system for tracing and analyzing the evolution of pottery motifs...
April 15, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38619949/animating-hypothetical-trips-to-communicate-space-based-temporal-uncertainty-on-digital-maps
#37
JOURNAL ARTICLE
Morgane Koval, Yvonne Jansen, Fanny Chevalier
This paper explores a novel approach to communicating plausible space-based temporal variability of travel durations. Digital maps most often only convey single numerical values as the estimated duration for a path and this piece of information does not account for the multiple scenarios hidden behind this point estimate, nor for the temporal uncertainty along the route (e.g., the likelihood of being slowed down at an intersection). We explore conveying this uncertainty by animating hypothetical trips onto maps in the form of moving dots along one or more paths...
April 15, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38619948/tacprint-visualizing-the-biomechanical-fingerprint-in-table-tennis
#38
JOURNAL ARTICLE
Jiachen Wang, Ji Ma, Zheng Zhou, Xiao Xie, Hui Zhang, Yingcai Wu, Huamin Qu
Table tennis is a sport that demands high levels of technical proficiency and body coordination from players. Biomechanical fingerprints can provide valuable insights into players' habitual movement patterns and characteristics, allowing them to identify and improve technical weaknesses. Despite the potential, few studies have developed effective methods for generating such fingerprints. To address this gap, we propose TacPrint, a framework for generating a biomechanical fingerprint for each player. TacPrint leverages machine learning techniques to extract comprehensive features from biomechanics data collected by inertial measurement units (IMU) and employs the attention mechanism to enhance model interpretability...
April 15, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38619947/enhancing-single-frame-supervision-for-better-temporal-action-localization
#39
JOURNAL ARTICLE
Changjian Chen, Jiashu Chen, Weikai Yang, Haoze Wang, Johannes Knittel, Xibin Zhao, Steffen Koch, Thomas Ertl, Shixia Liu
Temporal action localization aims to identify the boundaries and categories of actions in videos, such as scoring a goal in a football match. Single-frame supervision has emerged as a labor-efficient way to train action localizers as it requires only one annotated frame per action. However, it often suffers from poor performance due to the lack of precise boundary annotations. To address this issue, we propose a visual analysis method that aligns similar actions and then propagates a few user-provided annotations (e...
April 15, 2024: IEEE Transactions on Visualization and Computer Graphics
https://read.qxmd.com/read/38619946/struggles-and-strategies-in-understanding-information-visualizations
#40
JOURNAL ARTICLE
Maryam Rezaie, Melanie Tory, Sheelagh Carpendale
While the visualization community is increasingly aware that people often find visualizations difficult to understand, there is less information about what we need to do to create comprehensible visualizations. To help visualization creators and designers improve their visualizations, we need to better understand what kind of support people are looking for in their sensemaking process. Empirical studies are needed to tease apart the details of what makes the process of understanding difficult for visualization viewers...
April 15, 2024: IEEE Transactions on Visualization and Computer Graphics
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