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IEEE Computer Graphics and Applications

Ed Angel
OpenGL has been the standard API for teaching computer graphics. There are now multiple versions of the standard, including WebGL. which is the JavaScript implementation of OpenGL ES 2.0. The author argues that WebGL is the version best suited for an introductory course in computer graphics.
March 2017: IEEE Computer Graphics and Applications
Diana Fernondez-Prieto, Carol Naranjo-Valero, Jose Tiberio Hernandez, Hans Hagen
Recent advances in web development, including the introduction of HTML5, have opened a door for visualization researchers and developers to quickly access larger audiences worldwide. Open source libraries for the creation of interactive visualizations are becoming more specialized but also modular, which makes them easy to incorporate in domain-specific applications. In this context, the authors developed STRAD (Spatio-Temporal-Radar) Wheel, a web-based library that focuses on the visualization and interactive query of temporal data in a compact view with multiple temporal granularities...
March 2017: IEEE Computer Graphics and Applications
Aaron Scherzinger, Tobias Brix, Dominik Drees, Andreas Volker, Kiril Radkov, Niko Santalidis, Alexander Fieguth, Klaus H Hinrichs
The winning entry of the 2015 IEEE Scientific Visualization Contest, this article describes a visualization tool for cosmological data resulting from dark-matter simulations. The proposed system helps users explore all aspects of the data at once and receive more detailed information about structures of interest at any time. Moreover, novel methods for visualizing and interactively exploring dark-matter halo substructures are proposed.
March 2017: IEEE Computer Graphics and Applications
Jing Xia, Yumeng Hou, Yingjie Victor Chen, Zhenyu Cheryl Qian, David S Ebert, Wei Chen
Visual clutter is a common challenge when visualizing large rank time series data. WikiTopReader, a reader of Wikipedia page rank, lets users explore connections among top-viewed pages by connecting page-rank behaviors with page-link relations. Such a combination enhances the unweighted Wikipedia page-link network and focuses attention on the page of interest. A set of user evaluations shows that the system effectively represents evolving ranking patterns and page-wise correlation.
March 2017: IEEE Computer Graphics and Applications
Alice Thudt, Bongshin Lee, Eun Kyoung Choe, Sheelagh Carpendale
Personal visualizations have the great potential to provide the benefits of visualizations to everyone in their everyday lives. Their diverse goals combined with the personal data they contain and the contexts in which they are being used, however, make their evaluation particularly challenging and call for a wider perspective on empirical approaches. We need to devise new methods and adapt existing methods from other fields to account for the specific goals and challenges in this emerging research area. An open-minded approach to empirical methods may help us gain a more realistic understanding of personal visualizations...
March 2017: IEEE Computer Graphics and Applications
Susan Reilly
As news migrates to mobile phones, media companies are turning to data visualization to wet readers' appetites for stories they can read at length on their home or work computers. Journalists are trained to write stories, not in statistics or coding, however. The big news organizations have the funds to hire computer graphics experts, but local news organizations need help.
March 2017: IEEE Computer Graphics and Applications
Gary Singh
Artist Frank Bonilla uses a photo editing program called ACDSee Pro in all of his digital artwork. His hundreds of colorful digital images were created in an ad lib, free style, random, and unplanned process that is adventurous and exploratory.
March 2017: IEEE Computer Graphics and Applications
Philip A Legg, Eamonn Maguire, Simon Walton, Min Chen
In many spatial and temporal visualization applications, glyphs provide an effective means for encoding multivariate data. However, because glyphs are typically small, they are vulnerable to various perceptual errors. This article introduces the concept of a quasi-Hamming distance in the context of glyph design and examines the feasibility of estimating the quasi-Hamming distance between a pair of glyphs and the minimal Hamming distance for a glyph set. The authors demonstrate the design concept by developing a file-system event visualization that can depict the activities of multiple users...
March 2017: IEEE Computer Graphics and Applications
Jimmy Johansson, Tomasz Opach, Erik Glaas, Tina-Simone Neset, Carlo Navarra, Bjorn-Ola Linner, Jan Ketil Rod
The web-based visualization VisAdapt tool was developed to help laypeople in the Nordic countries assess how anticipated climate change will impact their homes. The tool guides users through a three-step visual process that helps them explore risks and identify adaptive actions specifically modified to their location and house type. This article walks through the tool's multistep, user-centered design process. Although VisAdapt's target end users are Nordic homeowners, the insights gained from the development process and the lessons learned from the project are applicable to a wide range of domains...
March 2017: IEEE Computer Graphics and Applications
Shufang Lu, Xiaogang Jin, Aubrey Jaffer, Fei Gao, Xiaoyang Mao
Years of research have been devoted to computer-generated 2D marbling, whereas 3D marbling has yet to be explored. The proposed mathematical marbling of 3D solids supports a compact random-access vector representation, creating solid marbling textures by composing closed-form 3D pattern tool functions. The resulting representation is feature-preserving and resolution-independent, and it consumes very little memory. To facilitate the solid-marbling texture authoring process, the authors also developed an intuitive user interface and a genetic algorithm...
March 2017: IEEE Computer Graphics and Applications
Bum Chul Kwon, Janu Verma, Peter J Haas, Cagatay Demiralp
Sampling is becoming an essential tool for scalable interactive visual analysis. After outlining prior work by the database community on sampling for visualization of aggregation queries, this article considers how these results might be improved and extended to a broader setting. The goal is to better understand how users interact with sampling to enable wider adoption of sampling for scalable visual analytics.
January 2017: IEEE Computer Graphics and Applications
Michelle Annett
The ubiquity and mobility of contemporary computing devices has enabled users to consume content, anytime, anywhere. Yet, when we need to create content, touch input is far from perfect. When coupled with touch input, the stylus should enable users to simultaneously ink, manipulate the page, and switch between tools with ease, so why has the stylus yet to achieve universal adoption? Michelle Annett's thesis sought to understand the usability barriers and tensions that have prevented stylus input from gaining traction and reaching widespread adoption...
January 2017: IEEE Computer Graphics and Applications
Michael Traore, Christophe Hurter
An interactive visualization system can support volumetric data exploration in airport security screenings by addressing the challenges unique to the baggage inspection. The proposed system includes a set of interaction techniques that combine the direct manipulation of voxels and their interactive visualization. The system's final tools and GUI design incorporate feedback from airport personnel and were validated by real-world users in terms of effectiveness and ease of use.
January 2017: IEEE Computer Graphics and Applications
Anatole Lecuyer
Virtual reality is an immersive experience based on computer-generated stimulations perceived with multiple sensory channels. It is possible to manipulate these sensory stimulations independently and create conflicting situations in which, for instance, vision and touch are spatially and/or temporally inconsistent. This article discusses how to exploit these ambiguous sensorial situations to generate new kinds of percept using three types of examples: pseudo-haptic effects, self-motion sensations, and body-ownership illusions...
January 2017: IEEE Computer Graphics and Applications
Weili Shi
The Shan Shui in the World project recreated Manhattan, New York, in the style of traditional Chinese shanshui paintings by using a generative algorithm to transform its buildings into mountains. This project revisits the ideas implicit in Chinese literati paintings of shan shui: the relationship between urban life and people's yearning for nature and between social responsibility and spiritual purity. Shan Shui in the World was made possible by the growing ubiquitousness of data and the development of data visualization techniques, especially generative art...
January 2017: IEEE Computer Graphics and Applications
Matthias F Stallmann
Although surveys suggest positive student attitudes toward the use of algorithm animations, it is not clear that they improve learning outcomes. The Graph Algorithm Animation Tool, or Galant, challenges and motivates students to engage more deeply with algorithm concepts, without distracting them with programming language details or GUIs. Even though Galant is specifically designed for graph algorithms, it has also been used to animate other algorithms, most notably sorting algorithms.
January 2017: IEEE Computer Graphics and Applications
Gary Singh
Dolores Kaufman often begins her pieces by transmuting scanned photos and objects into new digital images. She seeks to explore the mystery and symbolism embedded in the seemingly mundane ephemera with which we share our lives. Kaufman's Eye Sea will be included in the MoonArk, a six-inch-tall capsule designed by a team at Carnegie Mellon University that will be travelling to the moon in competition for the Google Lunar X Prize.
January 2017: IEEE Computer Graphics and Applications
Pynar Satylmys, Thomas Bashford-Rogers, Alan Chalmers, Kurt Debattista
Sky illumination is responsible for much of the lighting in a virtual environment. A machine-learning-based approach can compactly represent sky illumination from both existing analytic sky models and from captured environment maps. The proposed approach can approximate the captured lighting at a significantly reduced memory cost and enable smooth transitions of sky lighting to be created from a small set of environment maps captured at discrete times of day. The author's results demonstrate accuracy close to the ground truth for both analytical and capture-based methods...
January 2017: IEEE Computer Graphics and Applications
Alina Freund, Nazli Yonca Aydin, Dirk Zeckzer, Hans Hagen
An interactive decision-support system (DSS) can help experts prepare water resource management plans for decision makers and stakeholders. The design of the proposed prototype incorporates visualization techniques such as circle views, grid layout, small multiple maps, and node simplification to improve the data readability of water distribution systems. A case study with three urban water management and sanitary engineering experts revealed that the proposed DSS is satisfactory, efficient, and effective.
January 2017: IEEE Computer Graphics and Applications
Juan C Garcia, Bruno Patrao, Luis Almeida, Javier Perez, Paulo Menezes, Jorge Dias, Pedro J Sanz
Human-machine interfaces play a crucial role in intervention robotic systems operated in hazardous environments, such as deep sea conditions. This article introduces a user interface abstraction layer to enhance reconfigurability. It also describes a VR-based interface that utilizes immersive technologies to reduce user faults and mental fatigue. The goal is to show the user only the most relevant information about the current mission.
January 2017: IEEE Computer Graphics and Applications
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